Werewolf Lite CXXII: South Park
The Setting
I'm goin' down to South Park
Gonna have myself a time.
Friendly faces everywhere
Humble folks without temptation.
Goin' down to South Park
Gonna leave my woes behind.
Ample parking day or night
People shouting Howdy Neighbor
Heading on up to South Park.
Gonna see if I can't unwind
I like girls with big fat titties, I like girls with big vaginas.
Come on down to South Park and meet some friends of mine.
The Setting
I'm goin' down to South Park
Gonna have myself a time.
Friendly faces everywhere
Humble folks without temptation.
Goin' down to South Park
Gonna leave my woes behind.
Ample parking day or night
People shouting Howdy Neighbor
Heading on up to South Park.
Gonna see if I can't unwind
I like girls with big fat titties, I like girls with big vaginas.
Come on down to South Park and meet some friends of mine.
Rules:
There shall be fifteen (15) players. Special Roles will be handed out after the last person signs up. Everyone will a receive a PM - even villagers.
The game will then proceed to a Day deadline.
The game is divided into two periods - night and day. For practical reasons these two periods take place at the same time, from one update till the next.
Each day, all players gather and decide to lynch one of the players - the person they think is most likely to be a werewolf. Each night, the werewolves decide who to kill. In each 24 hour period, the village will lynch, and the werewolves will hunt. The villagers can try to lynch multiple people by creating a glorious, Lemeard-approved, TIE, and the werewolves can also decide not to hunt anyone at all at night. Beware of Crovaxian slips as well!
Winning:
The werewolves win if they manage to reach parity with the villagers.
The villagers and seer win if they manage to kill all the werewolves.
Player Roles:
11 X Inhabitants of South Park. (Villager): Nothing else to add.
3 X Baddie (Werewolf): Evil Inhabitants of South Park who want South Park to be destroyed!
1 X Santa (Seer): Santa can see each night if an Inhabitant of South Park is evil and wants to destroy our beloved town.
Roleplaying:
For the purposes of this game, all players will be assigned a TRAIT next to their role. The traits will eventually be revealed after a death.
If a player won't play his trait he will get a warning. If he still insists on not playing his trait he will be subbed out (or killed off if there are no subs).
Traits:
Trait # 1 - Mr. Mackey
You have to add Mmmkey at the end of each of your posts.
Trait # 2 - Chef
Chef likes to sing and talk about his black salty balls.
Trait # 3 - Tweak
Tweek is hyperactive and paranoid. Tweek also tends to scream Oh God! or Too Much pressure or a varioton of that.
He spams a lot.
Trait # 4 - Timmy
Every 3rd Sentence Timmy shouts out his forum name!
Trait # 5 - Jimmy
Jimmy is handi-capable.
Jimmy stutters and he uses the phrase "Have you seen this, have you heard about this?" while telling jokes every now and then.
Trait # 6 - Kenny McCormick
Kenny is very eager to impress others and say disgusting things. (mostly sexual)
Also the most important thing. Kenny's posts are very hard to understand due to the orange parka he's wearing.
So nearly all of his posts are unreadable.
Trait # 7 - Cartman
A Special Trait. A villager becomes an evil pragmatic. Can win with both sides. But he doesn't count to the parity of baddies.
Trait # 8 - Towlie
Towlie talks as if he's stoned and he often says the sentence "You wanna get high?"
Trait # 9 - Hippie
Hippies tend to say a lot of "Dude", "Man" and "Relax".
Trait #10 - Butters
Butters is cheerful, naïve, optimistic, and well-behaved. Butters tends to follow others in bandwagons and he sometimes sais "little buddy".
Trait #11 - Goth Kid
Goth kids talk about how pointless and painful life is, and they frequently write poems about death and sorrow.
Their main priority is to avoid being conformist. So they avoid getting into bandwagons often
Trait #12 - Canadian
Canadians end their posts with "Guy" or "Buddy"
They also use "eh" as a tag question.
The Deadline:
DEADLINE FOR VOTES AND OTHER STUFF IS (21:00 GMT, 23:00 CEST)
A vote posted at 20:59pm will count. One posted at 21:00pm will NOT!
Voting Ends At Deadline Even If Game Moderator Is Not Present!
A vote posted at 20:59pm will count. One posted at 21:00pm will NOT!
Voting Ends At Deadline Even If Game Moderator Is Not Present!
Other Rules:
§1A. - You sign up to the game by requesting so in a post in this thread.
§1B. - No new players will be admitted after the game has started, EXCEPT if substituting for another player.
§1C. - You may at any time be substituted out by requesting so in the thread.
§1D. - Players are responsible for any Private Messages (PMs) missed due to inbox being full.
§2. - Orders and votes submitted after deadline are ignored.
§3A. – Players will vote daily. Should they not vote, THEY WILL BE REPLACED. There will be no exceptions unless the Game Moderator states otherwise.
§3B. – Invalid votes (Voting for Game Moderator/Ghosts) will not be accepted.
§3C. – In the event of a TIE, BOTH players will be executed.
§3D. - The player(s) with the majority of votes at deadline is considered dead. He will not reveal any inside information after the deadline.
§4A. - SPECTATORS AND GHOSTS MAY HAUNT, TAUNT AND FLAUNT, BUT NEVER SUGGEST ANY COURSE OF ACTION OR REVEAL ANY INFORMATION. ANY ACTION WHICH CAN AFFECT TO THE OUTCOME OF THE GAME IS FORBIDDEN. ANYONE CAUGHT DOING IT WILL BE *PERMANENTLY* BANNED FROM PARTICIPATION. NO EXCUSES ARE VALID.
§4B. - When doing ghost/spectator commentary, please use a non-white colour.
§5. - Alliances and Feuds which aren't based on your characters or roles in the game between players are forbidden. Alliances and Feuds which continue from one game to another undermine the whole idea of the game.
§6A. – The Game Moderator has the last word on all matters.
§6B. – If the Game Moderator makes a mistake (e.g. with the vote count, hunt orders), if critical information has been revealed, the mistake will be kept.
§7A. – Forging PMs is allowed. Screenshots of PMs is not.
§7B. - Posting or quoting of PMs from the GM is not allowed - real or forged.
§8. – Voting must be done in the following way. Write "VOTE" and the person you are voting for in size 4 bold text. For example:
VOTE EUROO7
If you wish to un-vote someone, write "UNVOTE":
UNVOTE EUROO7, VOTE EUROO8
Any other type of voting will not be counted and will make you eligible for subbing. In case of re-voting without un-voting the original vote will be the counted vote. DO NOT EDIT VOTES AFTER POSTING THEM.
§9. - The GM can and will remove players if the GM believes the player is not participating at his/her full capacity. This will be done through the use of killing the player's role, or using substitutes, if they are available. All such decisions are made solely at the discretion of the GM. DO NOT SIGN UP FOR THE GAME IF YOU KNOW YOU CAN'T PARTICIPATE.
§10. – Trust no one. Especially not the GM.
§11. - EUROO7 will deal with all medical problems.
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