Le vent se lève
- Oct 18, 2013
Based on the following comic: https://en.wikipedia.org/wiki/The_Black_Order_Brigade
We are in Europe, Rome more precisely, during the 70s. It has been 30 years. 30 years since the end of World War Two. 30 years of division in Europe, between on one side the communists led by Moscow and the capitalists led by Washington on the other.
But you have never accepted this. You have never accepted the new proletarian order which arose in the East, destroying the christian soul of Eastern Europe in the process. And you have never accepted the liberal decadence of Western Europe, where the youth has lost its ways, forgetting the ways of their forebears and the faith which once stood at the root of European society.
No, you will not stand for this. You never stood for this, and it is now time to act. You have already begun to take action - hitting a communist gathering in Barcelona, and a decadent "cultural" manifestation in the Netherlands - but you can't stop here. Not until the communists and the liberals, shivering in fear like the cowards they are, surrender. Not until the rest of the population finally recognize the error of their ways and come back to their roots, to the order and faith of the previous generations.
You, the 17 persons gathered in Rome for determining the next target, are the top directors of the organization. You are all people of a certain age. All of you took arms during WW2 - obviously against the communists and their liberal allies -, and all of you played a key role in reorganizing the far right movements in your respective countries following the defeat in 1945.
But you have learned strange things. Among the communists you hit in Barcelona were old nemesis who were almost forgotten. And in the Netherlands, you became sure of it: some people, as old as you, were following you in the obvious aim of preventing your actions. They failed then, but you have clues leading you to think they managed to follow you to Rome. Actually, these clues lead you to think some of the 17 persons here in Rome are not who they claim to be but could have actually fought WW2 on the wrong side - the victorious one.
It is your duty to find these anti-fascist traitors and suppress them before they can become a real threat !
There shall be seventeen (17) players. Special Roles will be handed out after the last person signs up. The game will then proceed to a Night deadline.
The game is divided into two periods - night and day. For practical reasons these two periods take place at the same time, from one update till the next.
Each day, all players gather and decide to lynch one of the players - the person they think is most likely to be an anti-fascist traitor. Each night, the anti-fascists will strike back and murder the far righter of their choice, and the Spanish Civil War veteran will search his memories to determine if a person is a true far rightist or a traitor. In each 24 hour period, the players will lynch, the anti-fascists will hunt and the veteran will scan. The players can try to lynch multiple people by creating a glorious, Lemeard-approved, TIE, and the anti-fascists can also decide not to murder anyone at all at nigh.
The anti-fascists win if they reach parity with the far rightists
The far rightists win if they manage to lynch all of the anti-fascists traitors.
12 Far rightists (villagers):
Despite tasting the bitter taste of defeat 30 years ago, these 12 persons never stopped fighting against the new masters of Europe, playing a key role in reorganizing the far right in their respective countries, although mostly by subversive means while avoiding the spotlights. Fought WW2 on the Axis side, but didn't take part in the Spanish Civil War.
4 Anti-Fascists (werewolves):
These 4 people actually fought the Spanish Civil War as International Brigades. It's been a long time since they last fought, but luck put them on the track of some old enemies, and they could not resist the temptation of taking arms once more to stop them despite their old age, and will not hesitate to use lethal force to annihilate their old nemesis. Their experience of fighting fascists have given them a proper knowledge of the far right, helping them to create a very convincing fake identity and infiltrate the ranks of the organization.
1 Spanish Civil War veteran (seer):
The same as the others far rightists, he also fights for Christ and country against communism and the decadence of Europe. However, he also fought in the Spanish Civil War against the International Brigades, contrarily to the other far rightists. Searching deep inside his memories, some key elements regarding the identities of the persons around him could come back to his mind, though his age doesn't help him remembering well.
Role play will be handled very simply.
During Day 0, players will be able to claim a public identity. They can design a character of their liking without restrictions (almost), with the level of complexity they wish to have.
However note that characters CAN NOT CLAIM TO BE SPANISH CIVIL WAR VETERANS
This identity will just be used for update purposes only and serves no gameplay purposes.
Your are encouraged to role play as far righters gathering for such a meeting at your leisure, though DO NOT FORGET TO RESPECT OT FORUM RULES (I will stop the game should you disregard these rules, but trust you to be mature enough to respect them).
§1A. - You sign up to the game by requesting so in a post in this thread.
§1B. - No new players will be admitted after the game has started, EXCEPT if substituting for another player.
§1C. - You may at any time be substituted out by requesting so in the thread or in private conversation.
§1D. If you are confused about your role, contact the GM via private message. Do not make a show of it in the thread. Any attempts to discuss role message in the thread are strictly forbidden.
AGAIN: YOU MAY NOT DISCUSS ROLE PMs. THIS INCLUDES WHETHER YOU HAVE RECEIVED ONE OR NOT. BREAKING THIS RULE WILL RESULT IN YOU BEING SUBBED OUT. IF YOU HAVE ANY ISSUES WITH ROLE PMs, PM THE GM.
§2. - Orders and votes submitted after deadline are ignored.
§3A. – Players will vote daily. Should they not vote, THEY WILL BE REPLACED. There will be no exceptions unless the Game Moderator states otherwise.
§3B. – Invalid votes (Voting for Game Moderator/Ghosts) will not be accepted.
§3C. – In the event of a TIE, ALL TIED players will be executed.
§3D. - The player(s) with the majority of votes at deadline is considered dead. He will not reveal any inside information after the deadline.
§4A. - SPECTATORS AND GHOSTS MAY HAUNT, TAUNT AND FLAUNT, BUT NEVER SUGGEST ANY COURSE OF ACTION OR REVEAL ANY INFORMATION. ANY ACTION WHICH CAN AFFECT TO THE OUTCOME OF THE GAME IS FORBIDDEN. ANYONE CAUGHT DOING IT WILL BE *PERMANENTLY* BANNED FROM PARTICIPATION. NO EXCUSES ARE VALID.
§4B. - When doing ghost/spectator commentary, please use a non-white color.
§5. - Alliances and Feuds which aren't based on your characters or roles in the game between players are forbidden. Alliances and Feuds which continue from one game to another undermine the whole idea of the game.
§6A. – The Game Moderator has the last word on all matters.
§6B. – If the Game Moderator makes a mistake (e.g. with the vote count, hunt/scan orders), if critical information has been revealed, the mistake will be kept.
§7A. – Forging PMs is allowed. Screenshots of PMs is not.
§7B. - Posting or quoting of PMs from the GM is not allowed - real or forged.
§8. – Voting must be done in the following way. Write "VOTE" and the person you are voting for in size 4+ bold text. For example:
If you wish to un-vote someone, write "UNVOTE":
UNVOTE YVANOFF, VOTE EUROO7
Any other type of voting will not be counted and will make you eligible for subbing. In case of re-voting without un-voting the original vote will be the counted vote. DO NOT EDIT VOTES AFTER POSTING THEM.
§9. - The GM can and will remove players if the GM believes the player is not participating at his/her full capacity. This will be done through the use of killing the player's role, or using substitutes, if they are available. All such decisions are made solely at the discretion of the GM. DO NOT SIGN UP FOR THE GAME IF YOU KNOW YOU CAN'T PARTICIPATE.
§10. – Always Trust the GM.
Goldish/Yellow is the GM's Color. Do not use it.
DEADLINE IS 19:30 GMT