- Feb 11, 2012
Werewolf Lite CDXI: Deja Vu
Huh... hasn't this test already occurred? Give me a sec."
You wait for a few minutes, gathering up your surroundings. Didn't you just break out of here?
The voice returns, somewhat annoyed, but mostly confused, "So apparently someone caused a time-loop in Sector 14, even though they are supposed to be our dirt-flavoring division. No matter, we'll just run this test again, I think. Same rules as before, you guys know the drill. I'm going to go get a painkiller for my headache."
A maximum of seventeen (17) players can sign up. Roles shall be handed out when the game is full at the discretion of the Game Moderator (GM). After sign-ups are closed, and roles passed out, the game will proceed to a night deadline.
The game shall continue in a day/night cycle with each 24 hour period (one day and night) occurring in one update. In this period, the day time shall be consumed with debate among the villagers over whom to lynch. Sometimes the villagers may decide to target more than one of their companions, in which case a Lemeard-approved TIE can occur, and all targeted villagers will be eliminated. At night, the Murderous Elements will retaliate and target one Trapped Subject.
The Trapped Subjects win by eliminating all the Murderous Elements, guaranteeing their survival through the second experiment. The Murderous Elements win by equaling the number of Trapped Subjects, allowing them to reach their own success conditions for the repeat experiment and survive.
Trapped Subjects (12): These unlucky folk have not only been drafted into an unethical experiment, but now they have to do it again. They now know fully well what they're getting into.
Subject Y(1): Unique among the subjects in that he vaguely remembers the baddies from the first experiment. Every night, he spends the entire night trying to remember what a specific person's role in the experiment was.
Murderous Elements (4): Not satisfied with their first killing spree, these men have an extra station to their left which allows them to communicate overnight with each other and determine another Test Subject to eliminate from the experiment, again.
THE DEADLINE WILL BE AT 22:00 GMT. ANY VOTES WITH THE TIMESTAMP 21:59 WILL COUNT, ANY WITH THE TIMESTAMP 22:00 WILL NOT.
§1A. - You sign up to the game by requesting so in a post in this thread.
§1B. - No new players will be admitted after the game has started, EXCEPT if substituting for another player.
§1C. - You may at any time be substituted out by requesting so in the thread.
§1D. - Players are responsible for any Private Messages (PMs) missed due to inbox being full.
§2. - Orders and votes submitted after deadline are ignored.
§3A. – Players will vote daily. Should they not vote, THEY WILL BE REPLACED. There will be no exceptions unless the Game Moderator states otherwise.
§3B. – Invalid votes (Voting for Game Moderator/Ghosts) will not be accepted.
§3C. – In the event of a TIE, ALL TIED players will be executed.
§3D. - The player(s) with the majority of votes at deadline is considered dead. He will not reveal any inside information after the deadline.
§4A. - SPECTATORS AND GHOSTS MAY HAUNT, TAUNT AND FLAUNT, BUT NEVER SUGGEST ANY COURSE OF ACTION OR REVEAL ANY INFORMATION. ANY ACTION WHICH CAN AFFECT TO THE OUTCOME OF THE GAME IS FORBIDDEN. ANYONE CAUGHT DOING IT WILL BE *PERMANENTLY* BANNED FROM PARTICIPATION. NO EXCUSES ARE VALID.
§4B. - When doing ghost/spectator commentary, please use a non-white colour.
§5. - Alliances and Feuds which aren't based on your characters or roles in the game between players are forbidden. Alliances and Feuds which continue from one game to another undermine the whole idea of the game.
§6A. – The Game Moderator has the last word on all matters.
§6B. – If the Game Moderator makes a mistake (e.g. with the vote count, hunt/scan orders), and critical information has been revealed, the mistake will be kept.
§7A. – Forging PMs is allowed. Screenshots of PMs is not.
§7B. - PMs from the Game Moderator may not be quoted or forged.
§8. – Voting must be done in the following way. Write "VOTE" and the person you are voting for in size 5 bold text. For example:
If you wish to un-vote someone, write "UNVOTE":
UNVOTE EUROO7, VOTE EUROO8
Any other type of voting will not be counted and will make you eligible for subbing. In case of re-voting without un-voting the original vote will be the counted vote. DO NOT EDIT VOTES AFTER POSTING THEM.
§9. - The GM can and will remove players if the GM believes the player is not participating at his/her full capacity. This will be done through the use of killing the player's role, or using substitutes, if they are available. All such decisions are made solely at the discretion of the GM. DO NOT SIGN UP FOR THE GAME IF YOU KNOW YOU CAN'T PARTICIPATE.
§10A. – Trust no one. Especially not the GM.
§10B. - Always Trust the GM.
§11. - The GM reserves the right to confuse everyone and ruin the game if players do not please the GM.