Intro
Welcome to Athens in the 5th Century BCE, the birthplace of Western poetry, drama, philosophy, democracy and all sorts of lovely things that we rightly celebrate to this day! Here, political decisions are made after speeches and debate in the assembly. The ability to persuade one’s fellow citizens with one’s rhetorical prowess or argue well before the judges in the courts is greatly esteemed. Not all of the citizens giving speeches do so in accordance with justice and the good, however. Some practice oratory because of their lust for gold, power, or public esteem! After all, if one has the skills of a master orator, despite knowing nothing at all about accounting, horsemanship, medicine, or pastry making, by making speeches about the just and the unjust one can bend the wills of the finest accountants, equestrians, doctors, and pastry chefs and make them into your slaves! Mmm…. Pastries!
As devoted Athenian citizens, you understand that these self-serving rhetoricians pose a great risk to health of the polis and the state of the souls of your fellows. These demagogues turn the souls of the masses towards the desire of base things instead of towards the just and the good! They encourage the state to commit barbarities against the inhabitants of Lesbos or ill-considered invasions of Sicily. But... these orators are a subtle bunch; they often seem as though they indeed possess true wisdom, when in fact their seeming is simply artifice! The only way to determine who among you are true philosophers, devoting themselves through account-giving to the look of being, and who are vile sophists, running off into the darkness of non-being with their imitative art, is to engage your fellow citizens in probing dialogue and put their ideas to the test! You must waste no time in persuading your fellow citizens to ostracize these malefactors once you have identified them. You cannot simply wait for the Oracle or a divine Seer to do the work for you -- you, the citizens of the polis and true philosophers, must identify the sophists by examining their speeches and engaging them in conversation! Should you fail, the sophists are sure to corrupt the polis in all kinds of terrible ways and will likely put the true noble philosophers to death!
WELCOME TO WEREWOLF LITE CDX
SOPHISTRY!
Rules
There shall be seventeen (17) players. Special Roles will be handed out after the last person signs up. The game will then proceed to a Night deadline.
The game is divided into two periods - night and day. For practical reasons these two periods take place at the same time, from one update till the next.
Each day, all players gather and decide to ostracize one of the players - the person they think is most likely to be a sophist. Each night, the sophists will strike back and try one of the philosophers for impiety and corrupting the youth. In each 24 hour period, the philosophers will ostracize, and the sophists will hunt. The philosophers can try to ostracize multiple people by creating a glorious, Lemeard-approved, TIE, and the sophists can also decide not to target anyone at all at night. Beware of Crovaxian slips as well!
Winning
The sophists win if they manage to reach parity with the philosophers.
The philosophers win if they manage to ostracize all of the sophists.
Possible Roles!
3 Sophists:
Vile Demagogues! Citizens skilled in rhetoric, who imitate true wisdom, but who in truth are not wise. Practice rhetoric to accrue power, wealth, or the esteem of one's fellow-citizens and are not concerned with the greater good.
3 Philosophical Friends:
Accomplished philosophers who devote themselves to giving accounts of justice, virtue, being, knowledge, and other such topics. Each knows the 2 others to be true philosophers and not vile sophists!
11 Philosophers:
Ordinary citizens of Athens, devoted to justice and eradicating the scourge of the sophists!
Players are highly encouraged to role-play as ancient philosophers, notable citizens of Athens, or characters from Platonic dialogues, though the GM maintains the right to veto any RP claim. For the purposes of updates, the GM will assign an ancient philosopher, notable citizen of Athens, or character from a Platonic dialogue to all players who do not claim an appropriate RP character.
More Rules!
§1A. - You sign up to the game by requesting so in a post in this thread.
§1B. - No new players will be admitted after the game has started, EXCEPT if substituting for another player.
§1C. - You may at any time be substituted out by requesting so in the thread or in private conversation.
§1D. If you are confused about your role, contact the GM via private message. Do not make a show of it in the thread. Any attempts to discuss role message in the thread are strictly forbidden.
AGAIN: YOU MAY NOT DISCUSS ROLE PMs. THIS INCLUDES WHETHER YOU HAVE RECEIVED ONE OR NOT. BREAKING THIS RULE WILL RESULT IN YOU BEING SUBBED OUT. IF YOU HAVE ANY ISSUES WITH ROLE PMs, PM THE GM.
§2. - Orders and votes submitted after deadline are ignored.
§3A. – Players will vote daily. Should they not vote, THEY WILL BE REPLACED. There will be no exceptions unless the Game Moderator states otherwise.
§3B. – Invalid votes (Voting for Game Moderator/Ghosts) will not be accepted.
§3C. – In the event of a TIE, ALL TIED players will be executed.
§3D. - The player(s) with the majority of votes at deadline is considered dead. He will not reveal any inside information after the deadline.
§4A. - SPECTATORS AND GHOSTS MAY HAUNT, TAUNT AND FLAUNT, BUT NEVER SUGGEST ANY COURSE OF ACTION OR REVEAL ANY INFORMATION. ANY ACTION WHICH CAN AFFECT TO THE OUTCOME OF THE GAME IS FORBIDDEN. ANYONE CAUGHT DOING IT WILL BE *PERMANENTLY* BANNED FROM PARTICIPATION. NO EXCUSES ARE VALID.
§4B. - When doing ghost/spectator commentary, please use a non-white colour.
§5. - Alliances and Feuds which aren't based on your characters or roles in the game between players are forbidden. Alliances and Feuds which continue from one game to another undermine the whole idea of the game.
§6A. – The Game Moderator has the last word on all matters.
§6B. – If the Game Moderator makes a mistake (e.g. with the vote count, hunt/scan orders), if critical information has been revealed, the mistake will be kept.
§7A. – Forging PMs is allowed. Screenshots of PMs is not.
§7B. - Posting or quoting of PMs from the GM is not allowed - real or forged.
§8. – Voting must be done in the following way. Write "VOTE" and the person you are voting for in size 4+ bold text. For example:
VOTE THE 'LYNKSTER
If you wish to un-vote someone, write "UNVOTE":
UNVOTE THE 'LYNKSTER, VOTE ALYNKIO
Any other type of voting will not be counted and will make you eligible for subbing. In case of re-voting without un-voting the original vote will be the counted vote. DO NOT EDIT VOTES AFTER POSTING THEM.
§9. - The GM can and will remove players if the GM believes the player is not participating at his/her full capacity. This will be done through the use of killing the player's role, or using substitutes, if they are available. All such decisions are made solely at the discretion of the GM. DO NOT SIGN UP FOR THE GAME IF YOU KNOW YOU CAN'T PARTICIPATE.
§10. – Always Trust the GM.
Hellenic Blue is the GM's Color. Do not use it.
Edited for Grammar about a billion times
DEADLINE IS 00:00 GMT
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