Opening and Rules
Werewolf was dead. That was a fact. P. Doxx Werewolf, noted chandelier inventor, dairy farmer, Supreme Leader of Earth and all around international man of mystery, had died at the ripe old age of, let's say, 11. To his funeral he didn't invite his friends, or his family, but 17 random dignitaries. Of course, a wide variety of foreign spy agencies wished to gain access to Werewolf's funeral, perhaps hoping for a financial contribution or somesuch, so 4 of those dignitaries were slain by other, far more attractive agents, who took on their identities and invitations to the funeral.
The catch, of course, was that Werewolf was not dead. Indeed, he was very much alive. So alive, in fact, that he had faked his death in order to see who would actually show up to his funeral. When he realized that some of his invitees had been replaced by impostors, he was shocked and appalled, so he decided to kill them. Of course, he didn't know who they were, so he decided to play an elaborate game wherein as long as the impostors were on the hoof, he and his guests would attempt to kill each other by voting.
Is Werewolf dead? Is Werewolf alive? Can I get any more meta? I don't know.
Rules:There shall be seventeen (17) players. Special Roles will be handed out after the last person signs up.
The game will then proceed to a Night deadline.
The game is divided into two periods - night and day. For practical reasons these two periods take place at the same time, from one update till the next.
Each day, all players gather and decide to lynch one of the players - the person they think is most likely to be an Impostor. Each night, the Impostors decide who to kill. In each 24 hour period, the Invitees will lynch, and the Impostors will hunt. The Invitees can try to lynch multiple people by creating a deck, Lemeard-approved TIE, and the Impostors can also decide not to hunt anyone at all at night, even though, let's face it, it's a very stupid decision which I don't believe anyone has ever intentionally carried out. (Wagon, correct me politely if I'm wrong.)
The Impostors win if they reach parity with the Invitees. The Invitees win if they eliminate the Impostors, for certain definitions of winning, considering many of them probably threw their lives away for nothing. But hey, isn't that what Werewolf is all about?
4 X Impostors: These folks are Mysterious Foreign Agents™ who are cooperating in order to find out the secrets of P. Doxx Werewolf, and possibly make some money too. While they are at it, they plan to kill all the invitees for practice, as one does when one is a Mysterious Foreign Agent™.
1 X Werewolf: This man, mysterious as he is, has faked his own death to see who would show up to his funeral. No, it doesn't make a tremendous amount of sense to me either. As he drew up the guest list, he has the ability to investigate one person every night to determine if they are truly invited or an impostor.
The catch, of course, was that Werewolf was not dead. Indeed, he was very much alive. So alive, in fact, that he had faked his death in order to see who would actually show up to his funeral. When he realized that some of his invitees had been replaced by impostors, he was shocked and appalled, so he decided to kill them. Of course, he didn't know who they were, so he decided to play an elaborate game wherein as long as the impostors were on the hoof, he and his guests would attempt to kill each other by voting.
Is Werewolf dead? Is Werewolf alive? Can I get any more meta? I don't know.
Rules:
The game will then proceed to a Night deadline.
The game is divided into two periods - night and day. For practical reasons these two periods take place at the same time, from one update till the next.
Each day, all players gather and decide to lynch one of the players - the person they think is most likely to be an Impostor. Each night, the Impostors decide who to kill. In each 24 hour period, the Invitees will lynch, and the Impostors will hunt. The Invitees can try to lynch multiple people by creating a deck, Lemeard-approved TIE, and the Impostors can also decide not to hunt anyone at all at night, even though, let's face it, it's a very stupid decision which I don't believe anyone has ever intentionally carried out. (Wagon, correct me politely if I'm wrong.)
The Impostors win if they reach parity with the Invitees. The Invitees win if they eliminate the Impostors, for certain definitions of winning, considering many of them probably threw their lives away for nothing. But hey, isn't that what Werewolf is all about?
Roles:
12 X Invitees: These men and women (but mostly men) were invited to P. Doxx Werewolf's funeral, despite having never seen, met, or heard of the man. They're just hoping the luncheon is good.4 X Impostors: These folks are Mysterious Foreign Agents™ who are cooperating in order to find out the secrets of P. Doxx Werewolf, and possibly make some money too. While they are at it, they plan to kill all the invitees for practice, as one does when one is a Mysterious Foreign Agent™.
1 X Werewolf: This man, mysterious as he is, has faked his own death to see who would show up to his funeral. No, it doesn't make a tremendous amount of sense to me either. As he drew up the guest list, he has the ability to investigate one person every night to determine if they are truly invited or an impostor.
Deadline:
DEADLINE FOR VOTES AND OTHER STUFF IS 21:00 GMT
A vote posted at 20:59 will count. One posted at 21:00 will NOT!
Voting Ends At Deadline Even If Game Moderator Is Not Present!
(Unless stated otherwise by GM)
Uniform Code of Funeral Justice:
DEADLINE FOR VOTES AND OTHER STUFF IS 21:00 GMT
A vote posted at 20:59 will count. One posted at 21:00 will NOT!
Voting Ends At Deadline Even If Game Moderator Is Not Present!
(Unless stated otherwise by GM)
Uniform Code of Funeral Justice:
§1A. - You sign up to the game by requesting so in a post in this thread.
§1B. - No new players will be admitted after the game has started, EXCEPT if substituting for another player.
§1C. - You may at any time be substituted out by requesting so in the thread.
§1D. - Players are responsible for any Private Messages (PMs) missed due to inbox being full.
§2. - Orders and votes submitted after deadline are ignored.
§3A. – Players will vote daily. Should they not vote, THEY WILL BE REPLACED. There will be no exceptions unless the Game Moderator states otherwise.
§3B. – Invalid votes (Voting for Game Moderator/Ghosts) will not be accepted.
§3C. – In the event of a TIE, ALL TIED players will be executed.
§3D. - The player(s) with the majority of votes at deadline is considered dead. He will not reveal any inside information after the deadline.
§4A. - SPECTATORS AND GHOSTS MAY HAUNT, TAUNT AND FLAUNT, BUT NEVER SUGGEST ANY COURSE OF ACTION OR REVEAL ANY INFORMATION. ANY ACTION WHICH CAN AFFECT TO THE OUTCOME OF THE GAME IS FORBIDDEN. ANYONE CAUGHT DOING IT WILL BE *PERMANENTLY* BANNED FROM PARTICIPATION. NO EXCUSES ARE VALID.
§4B. - When doing ghost/spectator commentary, please use a non-white colour.
§5. - Alliances and Feuds which aren't based on your characters or roles in the game between players are forbidden. Alliances and Feuds which continue from one game to another undermine the whole idea of the game.
§6A. – The Game Moderator has the last word on all matters.
§6B. – If the Game Moderator makes a mistake (e.g. with the vote count, hunt/scan orders), if critical information has been revealed, the mistake will be kept.
§7A. – Forging PMs is allowed. Screenshots of PMs is not.
§7B. - Posting or quoting of PMs from the GM is not allowed - real or forged.
§8. – Voting must be done in the following way. Write "VOTE" and the person you are voting for in size 4 bold text. For example:
VOTE EUROO7
If you wish to un-vote someone, write "UNVOTE":
UNVOTE EUROO7, VOTE EUROO8
Any other type of voting will not be counted and will make you eligible for subbing. In case of re-voting without un-voting the original vote will be the counted vote. DO NOT EDIT VOTES AFTER POSTING THEM.
§9. - The GM can and will remove players if the GM believes the player is not participating at his/her full capacity. This will be done through the use of killing the player's role, or using substitutes, if they are available. All such decisions are made solely at the discretion of the GM. DO NOT SIGN UP FOR THE GAME IF YOU KNOW YOU CAN'T PARTICIPATE.
§10A. – Trust no one. Especially not the GM.
§10B. - Always Trust the GM.
§1B. - No new players will be admitted after the game has started, EXCEPT if substituting for another player.
§1C. - You may at any time be substituted out by requesting so in the thread.
§1D. - Players are responsible for any Private Messages (PMs) missed due to inbox being full.
§2. - Orders and votes submitted after deadline are ignored.
§3A. – Players will vote daily. Should they not vote, THEY WILL BE REPLACED. There will be no exceptions unless the Game Moderator states otherwise.
§3B. – Invalid votes (Voting for Game Moderator/Ghosts) will not be accepted.
§3C. – In the event of a TIE, ALL TIED players will be executed.
§3D. - The player(s) with the majority of votes at deadline is considered dead. He will not reveal any inside information after the deadline.
§4A. - SPECTATORS AND GHOSTS MAY HAUNT, TAUNT AND FLAUNT, BUT NEVER SUGGEST ANY COURSE OF ACTION OR REVEAL ANY INFORMATION. ANY ACTION WHICH CAN AFFECT TO THE OUTCOME OF THE GAME IS FORBIDDEN. ANYONE CAUGHT DOING IT WILL BE *PERMANENTLY* BANNED FROM PARTICIPATION. NO EXCUSES ARE VALID.
§4B. - When doing ghost/spectator commentary, please use a non-white colour.
§5. - Alliances and Feuds which aren't based on your characters or roles in the game between players are forbidden. Alliances and Feuds which continue from one game to another undermine the whole idea of the game.
§6A. – The Game Moderator has the last word on all matters.
§6B. – If the Game Moderator makes a mistake (e.g. with the vote count, hunt/scan orders), if critical information has been revealed, the mistake will be kept.
§7A. – Forging PMs is allowed. Screenshots of PMs is not.
§7B. - Posting or quoting of PMs from the GM is not allowed - real or forged.
§8. – Voting must be done in the following way. Write "VOTE" and the person you are voting for in size 4 bold text. For example:
VOTE EUROO7
If you wish to un-vote someone, write "UNVOTE":
UNVOTE EUROO7, VOTE EUROO8
Any other type of voting will not be counted and will make you eligible for subbing. In case of re-voting without un-voting the original vote will be the counted vote. DO NOT EDIT VOTES AFTER POSTING THEM.
§9. - The GM can and will remove players if the GM believes the player is not participating at his/her full capacity. This will be done through the use of killing the player's role, or using substitutes, if they are available. All such decisions are made solely at the discretion of the GM. DO NOT SIGN UP FOR THE GAME IF YOU KNOW YOU CAN'T PARTICIPATE.
§10A. – Trust no one. Especially not the GM.
§10B. - Always Trust the GM.