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I think gigau volunteered, didn't he?

Damn... somebody remembered... :eek:o


:p

I need to prepare some stuff... was wondering if i shouldn't wait for the big to have started... or are the two unrelated in timings ?
 
well gig only played in 2 lites. its a bit harsh of us to ask him to GM IMO.

Nah... if you are forgiving, i don't think there is any problem there ;)
 
I'm ready to try... scenario is moreorless set up. Tell me when you want to start it ;)

I just hope it will be worthy of you guys...
 
Very well... posting the thread when i get back home from work (around 20h00 CEST)
 
Werewolf Lite CCXXXII

30px-Armoiries_Armagnac-Rodez.svg.png
30px-Blason_fr_Bourgogne.svg.png


Deux ducs, c'est un de trop !


Two dukes, that's one too many !




350px-Assassinat_de_LouisdOrleans.jpg



Date

February 28th, 1409


Location

The Palace of Chartres


Background

At the start of the XVth Century, a truce has been settled between Charles VI de France and Richard II of England. During this period of peace, Chalres VI has break-outs of "absences", during which his wife, Isabeau de Bavière, is regent. The two main members of the Regency Council are Louis d'Orléans and Philippe le Hardi de Bourgogne. Their politics, towards the Great Schism of Occident, towards the relationship with England,... are completely different, leading to numerous confrontations.

In 1404 Philippe le Hardi dies. Louis d'Orléans jumps on the occasion and slowly completely removes the Burgundy faction from the Regency Council. That doesn't sit too weel with Jean Sans Peur, the new duke of Burgundy.

On November 23rd of 1407, Jean Sans Peur has Louis d'Orléans assassinated in the Rue du Temple, in Paris. This sparks an open conflict between the two houses of Orléans (to become the Armagnacs) and of Bourgogne.

To settle the issue, Charles VI summons both parties to the Palace of Chartres. Count Guillaume IV de Hainaut is charged with the security of the meeting as it is likely that the members of the House of Orléans will try to use this opportunity to avenge Louis d'Orléans' death.


Rules

There shall be seventeen (17) players. Special Roles will be handed out after the last person signs up. Not all players will get an PM, only special roles

The game will then proceed to a Night deadline.

The game is divided into two periods - night and day. For practical reasons these two periods take place at the same time, from one update till the next.
Each day, all players gather and decide to lynch one of the players - the person they think is most likely to be a werewolf. Each night, the werewolves decide who to kill. In each 24 hour period, the village will lynch, and the werewolves will hunt. The villagers can try to lynch multiple people by creating a glorious, Lemeard-approved, TIE, and the werewolves can also decide not to hunt anyone at all at night. Beware of Crovaxian slips as well!


Winning

The werewolves win if they manage to reach parity with the villagers.
The villagers and seer win if they manage to kill all the werewolves.


Player Roles

10 or 11 X Burgundian Noblemen (Villager) : Followers of Jean Sans Peur
3 or 4 X Orléans Noblemen (Werewolf) : Followers of Charles d'Orléans
1 X Steward (Seer): King's Mediator, in charge of Security


Thread

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