Werewolf Lite CCCXLVI: Face the Music
Setting: Your are a choir with aspirations of musical greatness. Most of you are hard working, training classical singers of good techniques and values. However, the jealous Modern Musicians, jealous of your musical prowess, want you removed so they can perform their awful, breathy modern music upon the listeners. However, a there is hope. Every day you can kick a member out of the choir, in order to establish a well rounded choir of healthy,beautiful classical voices. And there is a composer to help you, by studying a person's voice every night to see whom is classical and who is modern.
Rules:
A maximum of seventeen (17) players can sign up. Roles shall be handed out when the game is full at the discretion of the Game Moderator (GM).
After sign-ups are closed, and roles passed out, the game will proceed to a night deadline.
The game shall continue in a day/night cycle with each 24 hour period (one day and night) occurring in one update. In this period, the day time shall be consumed with the debate amongst the Classical Singers about which one of them are secret Modern Musicians (and thus should be eliminated). Sometimes the Classical Singers may decide to target more than one of their colleagues, in which case a Lemeard-approved TIE can occur, and all targeted civil servants will be removed from their positions of power. At night, the Modern Musicians will retaliate and target one Classical Singer.
The Modern Musicians win by equaling the number of Classical, thereby enabling them to ruin the choirs sound with their ugly, awful and breathy style of music.
Roles:
Classical Singer(12): These Classical Singers are receiving the proper education and training to make them good, beautiful singers-- and they are steadfast in their defense of the time held musical traditions and development. Together, these Classical Singers can use their abilities of reasoning and deduction to root out the foul Modern Musicians.
Composer(1): This choir singer whom knows how to write music and listen to other music and analyze it. Each night he can analyze a person's music and determine if they are a Classical Singer or a Modern Musician.
Modern Musicians(4): These Modern Musicians, rather than use good classical vocal technique and style, choose instead to follow the ugly and breathy style of Modern Music, and they will stop at nothing to achieve their goal- to eliminate the Classical Singers and ruin the music of the choir. Each night they can target one other Classical Singer for elimination (for the greater good, of course).
THE DEADLINE WILL BE AT 22:00 GMT. ANY VOTES WITH THE TIMESTAMP 21:59 WILL COUNT, ANY WITH THE TIMESTAMP 22:00 WILL NOT.
Full Rules:
§1A. - You sign up to the game by requesting so in a post in this thread.
§1B. - No new players will be admitted after the game has started, EXCEPT if substituting for another player.
§1C. - You may at any time be substituted out by requesting so in the thread.
§1D. - Players are responsible for any Private Messages (PMs) missed due to inbox being full.
§2. - Orders and votes submitted after deadline are ignored.
§3A. – Players will vote daily. Should they not vote, THEY WILL BE REPLACED. There will be no exceptions unless the Game Moderator states otherwise.
§3B. – Invalid votes (Voting for Game Moderator/Ghosts) will not be accepted.
§3C. – In the event of a TIE, ALL TIED players will be executed.
§3D. - The player(s) with the majority of votes at deadline is considered dead. He will not reveal any inside information after the deadline.
§4A. - SPECTATORS AND GHOSTS MAY HAUNT, TAUNT AND FLAUNT, BUT NEVER SUGGEST ANY COURSE OF ACTION OR REVEAL ANY INFORMATION. ANY ACTION WHICH CAN AFFECT TO THE OUTCOME OF THE GAME IS FORBIDDEN. ANYONE CAUGHT DOING IT WILL BE *PERMANENTLY* BANNED FROM PARTICIPATION. NO EXCUSES ARE VALID.
§4B. - When doing ghost/spectator commentary, please use a non-white colour.
§5. - Alliances and Feuds which aren't based on your characters or roles in the game between players are forbidden. Alliances and Feuds which continue from one game to another undermine the whole idea of the game.
§6A. – The Game Moderator has the last word on all matters.
§6B. – If the Game Moderator makes a mistake (e.g. with the vote count, hunt/scan orders), and critical information has been revealed, the mistake will be kept.
§7A. – Forging PMs is allowed. Screenshots of PMs is not.
§7B. - PMs from the Game Moderator may not be quoted.
§8. – Voting must be done in the following way. Write "VOTE" and the person you are voting for in size 5 bold text. For example:
VOTE EUROO7
If you wish to un-vote someone, write "UNVOTE":
UNVOTE EUROO7, VOTE EUROO8
Any other type of voting will not be counted and will make you eligible for subbing. In case of re-voting without un-voting the original vote will be the counted vote. DO NOT EDIT VOTES AFTER POSTING THEM.
§9. - The GM can and will remove players if the GM believes the player is not participating at his/her full capacity. This will be done through the use of killing the player's role, or using substitutes, if they are available. All such decisions are made solely at the discretion of the GM. DO NOT SIGN UP FOR THE GAME IF YOU KNOW YOU CAN'T PARTICIPATE.
§10A. – Trust no one. Especially not the GM.
§10B. - Always Trust the GM.
§11. - There will be NO discussion of the game until after the GM has posted the update. ALL VIOLATORS OF THIS RULE WILL BE AUTOLYNCHED, WITHOUT EXCEPTION.
§12. - The GM reserves the right to kill everyone and end the game if players do not please the GM.
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