GM of Stalingrads
- May 11, 2012
Werewolf Lite CCCLXIXThe Setting:
Werewolf: The Game Show
Werewolf: The Game Show
The year is 2101. The future is now. The 17 of you were supposed to be contestants in the Interstellar Commune's favorite game show, Glorpnak. If you haven't heard of Glorpnak yet, which would be weird if you were supposed to be a contestant on it but I don't judge, it's great. Your episode was supposed to have robo-tigers and laser pits and all sorts of fun stuff, although I guess I'm just rubbing that in for you now. Unfortunately for you, you all made a rookie game show contestant mistake and instead of going to Studio 089AX845O62 you went to Studio O89AX845062. I mean, come on guys! The difference is obvious! Anyway, this studio doesn't do Glorpnak, instead we do the Commune's least favorite game show, Werewolf. We're such a bad game show that the only way we get contestants is when idiots like you guys get the studios mixed up and we lock you in here. So yeah, you all can stop looking for an exit because we've already sealed all of them. Now, the rules here aren't that different from normal werewolf, except instead of just discussing facts and choosing who to lynch, we have you compete in zany challenges and then have the live studio audience vote off who they think the wolves are. Except, well, we don't have a live studio audience, so you guys also have to vote each other off. And I guess you can talk about who you want to lynch, but we're keeping the challenges! They add to the game. All lynching will take effect immediately by having the target or targets vaporized by laser and all players chosen to be werewolves will actually be turned into werewolves using our virus genetically engineered from Plutonian DNA which should be taking effect in four of you right now! Welcome contestants to Werewolf, where the violence is real! Oh, and don't forget that every winner gets one million dollars!* All right, that's all I've got to say and I'm getting the signal that we're ready to air. Let's get this show on the road! Lights! Camera! Action!
*Roughly the value of a Big Mac in 2101
There shall be 17 players. Roles will be handed out shortly after the last person signs up. Everyone will get a PM, regardless of role. GM will then declare the date of the first deadline.
The game is divided into two periods - night and day. For practical reasons these two periods take place at the same time, from one update till the next.
Each day, all players gather and decide to lynch one of the players - the person they think is most likely to be a werewolf. Each night, the werewolves decide who to kill. In each 24 hour period, the village will lynch, and the werewolves will hunt. The villagers can try to lynch multiple people by creating a tie.
The werewolves win if they manage to reach parity with the villagers.
The villagers and seers win if they manage to kill all the werewolves.
1x Seer: Can scan a player each night to see if they are a wolf
4x Werewolves: Choose someone to hunt each night
12x Villagers: Have to rely on their wits and vote to lead them to victory
§1A. - You sign up to the game by requesting so in a post in this thread. Players can and will be disqualified from signing up at GM discretion.
§1B. - No new players will be admitted after the game has started, except to substitute for another player.
§1C. - You may at any time be substituted out by requesting so in the thread.
§1D. - Failure to vote will lead to immediate substitution.
§1E. - All dead players must privately request to sub. The GM will keep a sub list in the normal fashion. Players new to the game may request to sub directly in the thread.
§2A. – Players will vote daily. See Rule 1D.
§2B. – Invalid votes (Voting for Game Moderator/Ghosts) will not be accepted and be considered to be in violation of Rule 2A.
§2C. – In the event of a tie all tied players will be executed.
§2D. - The player(s) with the plurality of votes at deadline are considered dead. They will not reveal any inside information after the deadline. The presumed dead player(s) should post in colored text until their true role is confirmed.
§3A. - Orders and votes submitted after deadline are ignored.
§3B. - Orders (scans, hunts, et cetera) are sent to the Game Moderator via PM.
§4A. - Spectators and ghosts may comment, but never suggest a course of action, reveal any new information, including vote counts. Preferably spectators will comment only in a manner tangential to the actual game.
§4B. - When doing ghost/spectator commentary, please use a non-white color.
§4C. - A subbed player is considered a ghost when the GM declares him to be subbed and must obey all relevant rules of that status.
§4D. - A subbed player may pass on relevant information to his sub at the distraction and direction of the GM, and likewise a sub may request information from the previous player. Any unauthorized contact between the sub and subbed players may result in sanctions for one or both players.
§5. - Alliances and Feuds which aren't based on your characters or roles in the game between players are forbidden. Alliances and Feuds which continue from one game to another undermine the whole idea of the game.
§6A. – The Game Moderator has the last word on all matters.
§6B. – If the Game Moderator makes a mistake (e.g. with the vote count, hunt/scan orders), if critical information has been revealed, the mistake will be kept.
§7A. – Forging PMs is allowed. Screenshots of PMs is not. ID numbers of PMs are not.
§8A. – Voting must be done in the following way. Write "VOTE" and the person you are voting for in bold text.
§8B. - If you wish to un-vote someone, write "UNVOTE" and their name in bold text.
§8C. - In case of re-voting without un-voting the original vote will be the counted vote.
§8D. - Do not edit votes after posting them. If you make a mistake, like not bolding, unvote and revote in a new post.
§8E. - Votes should be oversized or clear of other text to ensure they are not missed by the GM.
§9. - The GM can and will remove players if the GM believes the player is not participating at their full capacity. This will be done through the use of killing the player's role, or using substitutes, if they are available. All such decisions are made solely at the discretion of the GM.
§10A - Always trust the GM.
§10B. - Trust no one. Especially not the GM.
§11. – These rules are complete and will not be changed once the game has begun.
DEADLINE IS 22:00 GMT
Please convert this to your time zone to avoid confusion.
A vote at 21:59 will count, one at 22:00 will not. All lynches are to be considered ghosts the moment deadline passes and are expected to follow ghost rules, if you're not sure if you were lynched, err on the side of caution.