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Dadarian

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2kNikk

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I never got the whole mafia obsession with 'claiming' things all the time. Our ways are much more subtle. I'd be open to trying your setup - well, I probably won't be around, but I don't mind trying it out.

I'd love for you to try it, you'd be good at it.

Also I'd say its the opposite, dox ww is more brute force claiming is more subtle. But agree to disagree.

What's the difference between claiming DK and claiming brutal? Isn't claiming brutal just skipping the step of claiming DK? Are the characters there just to add flavor to the roles and traits or do they have an actual effect on the game?

Flavor.

It's not so much claiming DK or brutal but both together. DK brutal works. Link brutal is a stretch. Kirby brutal no chance.
 

2kNikk

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I have found that people on other sites post more, analyze more and use more time to do their things. We also seem more willing to admit we're going to lynch a villager on day one, or at least that this is most likely.

Also other sites where they play mafia seem to use a different win condition than we do. They win or lose as a team. As I understood it, we only consider living players on the winning side as winners. This should in theory make us more willing to protect ourselves by sacrificing a teammate and other stuff. But perhaps not getting to play the game anymore if you are lynched is enough to trigger a healthy sense of self preservation in mafia players too.

Yeah I still reject the Paradox win condition, see my Sig haha
 

k-59

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You guys would only give wins to the eleven players on the pitch at the end of extra time, no matter who started.
Think of it more like a reviler coming into a tie game and ending up getting credited for the win.
 

Cliges

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You guys would only give wins to the eleven players on the pitch at the end of extra time, no matter who started.

We're a fairly ruthless bunch.

And we deflect that criticism by embracing it.

This ain't the place to receive "participant" trophies.
 

2kNikk

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We're a fairly ruthless bunch.

And we deflect that criticism by embracing it.

This ain't the place to receive "participant" trophies.

Cute, except people can totally coast to the end and get an unearned win anyway so inaccurate.

Anyway agree to disagree. Legolas ww just ended right? With a wolf win?

@marty99 if your not likely to play in my big, can you review it for balance?
 

Cliges

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Cute, except people can totally coast to the end and get an unearned win anyway so inaccurate.

Anyway agree to disagree. Legolas ww just ended right? With a wolf win?

We like it best with only a handful of winners. That only 2 or 3 people survive is something many of us adore.

Take a look at the Hannibal game from last month. Lots of paranoid backstage shenanigans and I still lost. And I like it that way. Having few winners is a thing of beauty. The whole village or pack wins where you hail from and you're telling me about coasting to victory?
 

k-59

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We like it best with only a handful of winners. That only 2 or 3 people survive is something many of us adore.

Take a look at the Hannibal game from last month. Lots of paranoid backstage shenanigans and I still lost. And I like it that way. Having few winners is a thing of beauty. The whole village or pack wins where you hail from and you're telling me about coasting to victory?
Yep. Notice that in the one game I brag about in my sig I was the only winner.
 

Cliges

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Yep. Notice that in the one game I brag about in my sig I was the only winner.

Absolutely.

There is plenty of room for differences here. The other forums can play their ways, and Paradox can play the correct way.
 

Wagonlitz

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What if I see a yellow car? Do I get to punch Euro?
Shan't it be a beetle?

We like it best with only a handful of winners. That only 2 or 3 people survive is something many of us adore.

Take a look at the Hannibal game from last month. Lots of paranoid backstage shenanigans and I still lost. And I like it that way. Having few winners is a thing of beauty. The whole village or pack wins where you hail from and you're telling me about coasting to victory?
Indeed. Only having very few survivors is proof of a balanced setup too.
 

Capt. Kiwi

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Real question.

Why do we still have themes?

Strong themes carried through updates encourage GM commitment and motivate them to do their best. A GM who wants to write the next chapter because it interests them will be paying more attention to getting it right. As opposed to not even bothering or occasionally cutting and pasting some Dickens ;)

Not that you want to go too far in the other direction. Updates need to be up within half an hour of deadline, no matter how much sniping of votes and orders took place.
 

Wagonlitz

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Strong themes carried through updates encourage GM commitment and motivate them to do their best. A GM who wants to write the next chapter because it interests them will be paying more attention to getting it right. As opposed to not even bothering or occasionally cutting and pasting some Dickens ;)

Not that you want to go too far in the other direction. Updates need to be up within half an hour of deadline, no matter how much sniping of votes and orders took place.
Indeed. I really loved doing th updates for all my games. For instance the update ending the second sleswig war was really good and historically correct too! I literally looked up in my books to see who died and how and when they did.
Or MATADOR; that was a really really fun game to host too.

And yes most people don't read the updates, but I know some do and enjoy the updates I make.
 

marty99

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There's no me in team
Strong themes carried through updates encourage GM commitment and motivate them to do their best. A GM who wants to write the next chapter because it interests them will be paying more attention to getting it right. As opposed to not even bothering or occasionally cutting and pasting some Dickens ;)

Not that you want to go too far in the other direction. Updates need to be up within half an hour of deadline, no matter how much sniping of votes and orders took place.
Very few people read them though.

I did intend to be more themy this game, but my interest level kind of crashed very soon. I'm more interested in apathy at the moment.