We do have stuff in common after all ;PMe too!!
Loving him was like, driving a new Maserati down a dead end street...
We do have stuff in common after all ;PMe too!!
Loving him was like, driving a new Maserati down a dead end street...
I agree it would be an interesting way to have a weaker GA. Update could well mention that the body guard died on his post. Built-in bless as I recalled it when we used it worked for attacks directly on the body guard but in a way it would be more logical if it didn't (why would the body guard be wearing his bullet proff vest when he is home off duty?). I like "body guard" but it might not be medieval like most basic werewolf role/traits?Agreed. That sounds like a good way to provide a weaker more interesting alternative for the GA.
I wonder if that update would mention that the bodyguard died while being somebodies bodyguard, though. That update should not mention the target, I think. And that detail should be written down in the rules.
Also, would that build-in blessed also work for the wolf hunts *on the bodyguard*? If not (and I don't see why it should) wouldn't it be better to call it something else?
Agreed, I was only trying to see where Rovsea's generalization of the power could go.Expanding it to the asassin wouldn't add much.
I don't get this. Why wouldn't you use it again and again at least until there was a no-kill night?People would simply use it one time and then be done with it.
Yes, so it could well be removed ("off duty" reasoning above)And the build-in blessed would simply mean more power to whomever gets that trait if it works against regular hunts, too. Especially since the recipient would know about it.
I guess for a goodie SA villager using the "scan mirror" could have some benefits. At least in games with infiltrators it's good if both goodies and baddies could benefit from/have the "scan mirror". If Rovsea or someone would actually use something like that.The use of redirecting scans to yourself for a goodie would be to yourelf cleared enough to start a JL. Especially if you arealso SA or an apprentice (and somehow know about that) you might be able to guess the scan target, get yourself cleared and start working on building the JL from there.
It sounds like it would do nothing much of the time, though. Guessing who the scanners might be targeting next is hard. ;-)
And yet they still refuse to believe that they are soul mates. What a shame.Panzer and Kai:
http://tvtropes.org/pmwiki/pmwiki.php/Main/BelligerentSexualTensionAnd yet they still refuse to believe that they are soul mates. What a shame.
The sadness of it all. The poor, poor souls.
I don't get this. Why wouldn't you use it again and again at least until there was a no-kill night?
Yes, so it could well be removed ("off duty" reasoning above)
I guess for a goodie SA villager using the "scan mirror" could have some benefits. At least in games with infiltrators it's good if both goodies and baddies could benefit from/have the "scan mirror". If Rovsea or someone would actually use something like that.
@Randy and Johho: My idea would apply to all night-time activities, but it would only block the first to happen. What this means, is that if you want to, say protect somebody from a hunt, on the same night that a Priest is scanning them, the Priest may be redirected onto you, scanning you, the user of the trait, while the target of the "protection" trait gets hunt. I was thinking about a built in blessed, but OEO, or even cursed, could work just as well. Maybe the trait would be useful for an unattached cultist. It would be a trait, meaning that scans would turn up role, and the trait wouldn't confuse scans the way that a van-Helsing, for instance, does. To prevent this from being OP, I was thining of limiting its use, and preventing consecutive "protections" of the same target. Basically, it could be a different version of GA, that could also be used for baddies. I don't want it confined to a Baddie or Goodie trait, I want it to be flexible enough that, in conjunction with other traits, it could be used for either purpose. If the above isn't specific enough for you, please point out what, specifically, needs clarity.
We do have stuff in common after all ;P
I have TICKETS TO HER KOLN CONCERT OMFG 1989 GIVES ME LIFE LIKE NO SHIT.You can't possibly *actually* like Taylor Swift, can you?
If it only redirects ONE nightly activity you need to specify some priority order between all possible night activities (the easiest would be to use the nightly activity order list) but why limit it in the first place?@ Randy: Ok, let's see how this looks.
Trait:
Protector: Once per night, he can choose to redirect a nightly activity off of a target player, and onto himself. This includes both scans and hunts of all types, as well as GA protections, and doctor activities. (Infiltrator, Hunter, Assassin also included). The Protector cannot "Protect" targets on consecutive days, and the Protector cannot protect against daytime activities such as brutal or leaderlynch. If a Protector redirects a hunt or other fatal activity onto himself, he will die as if he was the original hunt target. The same stands true for scans and other "protection" nighttime activities such as those given by the GA or Doctor. A cursed Protector will become a wolf just as any standard target would, should the hunt be redirected to himself.
@ Randy: Ok, let's see how this looks.
Trait:
Protector: Once per night, he can choose to redirect a nightly activity off of a target player, and onto himself.
This includes both scans and hunts of all types, as well as GA protections, and doctor activities. (Infiltrator, Hunter, Assassin also included).
The Protector cannot "Protect" targets on consecutive days,
and the Protector cannot protect against daytime activities such as brutal or leaderlynch.
If a Protector redirects a hunt or other fatal activity onto himself, he will die as if he was the original hunt target.
The same stands true for scans and other "protection" nighttime activities such as those given by the GA or Doctor.
A cursed Protector will become a wolf just as any standard target would, should the hunt be redirected to himself.
That's my biggest issue with the rule as it stands right now. I don't see when I would ever use it if I got it.Which means that a protector will basically never protect a JL spokesperson or someone likely to be hunted. In fact, it would not surprise me if people were to refrain from using it at all as it basically doubles your chances to get hunted.
It's worth considering to add a damage shield component to this: As in, if your target gets hunted you have a shield that will prevent you from being killed if your target gets hunted. But only once. Multiple hunts targeting your target will still kill you.
I have TICKETS TO HER KOLN CONCERT OMFG 1989 GIVES ME LIFE LIKE NO SHIT.
Clean and Out of the Woods are my favorite tracks on the album.
Do you like her?
I understand why this is a problem, but at the same time, I don't want to supplant a GA with a Super GA, especially not in the form of a trait that could go to either baddie or goodie. I think that yes, I could narrow down the definition a bit more, refine it into a more compact version, and I will certainly do so, but the factor of use is concerning to me, as if Johho says that he would never use it, then I can see that there is a more serious problem than semantics that can easily be fixed with different wording. I think that the sort of blessed type of thing would be interesting, I'm also thinking about limiting uses. Honestly, the blessed idea is probably a good one, although there could also be use if paired with cursed, OEO, etc. Hmmm I think the best idea is to put in the "mirror" or barrier that Johho suggests. However, I do want to put in a stipulation that if a player is cursed, they will be turned instead of having the first hunt bounce. Why? To distinguish it a bit from my original idea + blessed trait. I also think it makes people a little bit more paranoid, which is never a bad thing.That's my biggest issue with the rule as it stands right now. I don't see when I would ever use it if I got it.
I think you need something like a built in blessed or if you want to make it weaker have the protector work more like a mirror that breaks the first time it comes into play, i.e. it will stop working after the first time it redirects a scan/hunt/protection to you. That way people that get the trait would either use it until after a no-kill night or until they get the notification that their mirror broke.
I think you need something like a built in blessed or if you want to make it weaker have the protector work more like a mirror that breaks the first time it comes into play, i.e. it will stop working after the first time it redirects a scan/hunt/protection to you. That way people that get the trait would either use it until after a no-kill night or until they get the notification that their mirror broke.
Rerotector. I could see myself using it, mainly if I was growing tired of the game and decided it'd be more help to the village if I died than some important person, but I can tell that's a pretty uncommon school of thought. For all that I like new roles it just feels like a GA- to me and wouldn't include it in a game. Plus, I think it'd be rather hard to balance given all the different ways it may or may not be used. It also needs a new name. Something like "redirector" would fit better, given he doesn't just protect.
I understand why this is a problem, but at the same time, I don't want to supplant a GA with a Super GA, especially not in the form of a trait that could go to either baddie or goodie. I think that yes, I could narrow down the definition a bit more, refine it into a more compact version, and I will certainly do so, but the factor of use is concerning to me, as if Johho says that he would never use it, then I can see that there is a more serious problem than semantics that can easily be fixed with different wording. I think that the sort of blessed type of thing would be interesting, I'm also thinking about limiting uses. Honestly, the blessed idea is probably a good one, although there could also be use if paired with cursed, OEO, etc. Hmmm I think the best idea is to put in the "mirror" or barrier that Johho suggests. However, I do want to put in a stipulation that if a player is cursed, they will be turned instead of having the first hunt bounce. Why? To distinguish it a bit from my original idea + blessed trait. I also think it makes people a little bit more paranoid, which is never a bad thing.
Protector: Once per night, he can choose to redirect any nightly activity off of a target player, and onto himself. The Protector cannot "Protect" the same target on consecutive days, and the Protector cannot protect against daytime activities such as brutal or leaderlynch. If a Protector redirects a hunt or other fatal activity onto himself, he will deflect the attempted activity, as if he were blessed. Like Blessed, this "shield" wears off after the first hunt redirected to the Protector. The Protector trait does not protect the player from Hunts specifically targeting the player, rather only hunts redirected at them. All other redirected nighttime activities redirect onto the player with full effect. The nightly activity redirected, if multiple activities target the same person targeted by the Protector, will be selected based on the Nightly Order List; Ex: if both a GA and a Hunt target the same person as a Protector, the Protector would redirect the GA onto himself, and barring any other traits, the original target would be hunted.
What about a game with every member a PL?
Now that is chaos.
Also an option I considered at some point.
What would happen would highly depend on what roles and traits are available in the rules though ;-)
One issue (and one reason I didn't do that): If the village found out about it somehow on day one and seerish powers are listed in the rules they could abuse that. Have everyone scan the next person to them in the player list. Bam, all wolves either scanned, or forced to lie about the allegiance of their packmates.