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Ciryandor

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Werewolf Planet CXX-1X

Station 129

QZfkt.png


Welcome to New Eden, newbie Capsuleers. Unfortunately, a major Sansha incursion has managed to temporarily shut down any chance of getting out from our current station. We are able to defend ourselves from here, but any attempt at escaping will probably be met with overwhelming force. Unfortunately, according to intelligence from CONCORD, there are a few sleeper agents that are also present here that require liquidation, so it is up to everyone to make sure that your fellow pilot is not one of them. There are also reports of a Jovian ship looking for certain people because they have stolen some blueprints from their databases that has recently entered the system. We have no indication of who they seek, but we cannot afford to have more losses in our ranks. So despite all this, may you enjoy your stay.

Welcome to Station 129!



The Rules

§1. You sign up for the game by requesting so in a post in this thread.
§1a. No new players will be admitted into the game once it has started, unless they are replacing an existing player who is unable to play anymore.
§1b. All Players WILL RECEIVE a PM of their role. PM the GM ASAP if you do not receive one and are in the player list.
§1c. You are responsible for keeping your private message inbox empty enough to receive private messages. You are responsible for any messages missed due to your inbox being full.
§1d. If you are not going to be able to play, announce it as soon as possible. Failure to do so will make you blacklisted, marking you as an unreliable player that won't be given a special role in the next Werewolf game you are participating in; special roles require reliable players.
§1e. Multiple blacklistings may result in you being banned from ever participating again.

§2. The game is split in two phases, night and day. Baddies hunt during the night and the villagers vote to lynch during the day.
§2a. Orders must be submitted to the Game Moderator before the deadline.
§2b. Lynchings are done by public voting. Whoever gets the most votes before the deadline is lynched. Correct voting is done by typing VOTE [INSERT NAME] in bold letters at the end of the message.
§2c. DEADLINE FOR VOTES AND OTHER STUFF IS (0800 GMT+8/0100 GMT+1/2000 GMT-4), 0659 votes are valid, 0700 votes are NOT
§2d. A repeated inability or refusal to vote before the deadline results in REPLACEMENT, as well as being noted for future EXCLUSION from the game, UNLESS you provide a warning.
§2e. Forged Private Messages (PMs) are allowed. Screenshots of PMs are not. PMs from the moderator are for your eyes only, do not show them to others, as this defeats the idea of the game.

§3. SPECTATORS AND GHOSTS MAY HAUNT, TAUNT AND FLAUNT, BUT NEVER REVEAL ANY INFORMATION (COMPILATION INCLUDED).
§3a. ANYONE CAUGHT REVEALING SECRET/INSIDE INFORMATION WILL BE *PERMANENTLY* BANNED FROM PARTICIPATION. NO EXCUSES ARE VALID.
§3b. When doing ghost/spectator commentary, please use a non-white colour.


§4. The villagers win when all Wolves are dead. The Wolves win when they eliminate any other evil packs and the evil villagers equal or outnumber the good ones.

§5. The abilities of the special roles override these rules in case there is any conflict.
§5a. Nightly orders are handled in the following order:

  1. Doctor
  2. Roleblocker
  3. Seer/Serial Killer Scan
  4. Hunter
  5. Werewolves/Serial Killer
§6. The Game Moderator is always right and can change the rules as circumstances dictate.


The Roles & Traits
  • Capsuleer (Villagers):Newly minted pilots in the galaxy of New Eden, you are now part of the most wide-ranging conflict that has ever existed. However, a threat from within seeks to silence you before you can even make your mark.

    Villagers have 1 Kill Point [KP] and must be alive at a Village victory to win.


  • Escapees (Survivors): Capsuleers with valuable information on Jovian technologies, you are currently trapped on this station while awaiting a means of escaping to Jita to sell your wares. You know you are being pursued, and you can pay off any Sleepers you may encounter.

    Survivors win AS LONG AS THEY ARE ALIVE, regardless of faction winning. They DO NOT COUNT towards parity on either side.

  • CONCORD Agent (Seer): A specialist sent to check on the allegiance of people within the station, they can detect genetic differences that would be normally untraceable. However, possession of Jovian technology can suppress his ability to check people.

    Can detect Werewolves and Villagers. Serial Killer and Survivors return as no scan.


  • Sleeper Agent (Wolf): Masters of virtual reality, neural interfacing and cryotechnology, they have been tasked with ensuring the station is disabled for the follow-up campaign of the Incursion. To this end, they will kill those who stand in their way, but to ensure they are not detected, they cannot kill indiscriminately, lest they be overwhelmed.

    Wolves can remove 1 KP (Kill Point) every other night from one player. Wolves need to reach parity to win.


  • Jovian Infiltrator (Serial Killer):The Serial Killer can only kill every other night, as he has to cover his tracks, however, his advanced neural interface can check the files of the capsuleers in station for inconsistencies in their identity.

    The Serial Killer can remove 1 KP every other night from a player. He can also scan nightly for Werewolves and Survivors. Needs to kill ALL Survivors to win. He will be informed of the number of Survivors to eliminate at the start of the game.


    Note that only the above roles are guaranteed to be in a game (i.e. 1+ exists of each role above, 0+ exists of each role below).

  • Awakened Sleeper (Godfather): The Godfather is a werewolf that has been able to infiltrate himself and keep hidden because of his heightened awareness. He scans as a regular villager.

  • Logistics Specialist (Doctor): The Logistics Specialist can only target one person a night, and cannot target someone on consecutive nights. Their protection temporarily adds one Kill Point to that person's life that night. They cannot target themselves.

  • Sansha Sympathizer (Miller): A low-sec pirate, these villagers scan as opposite of their alignment.

TRAITS
  • Paranoid (Roleblocker) Roleblockers target one person a night, and render them unable to do their job; Scanners lose scanning ability, while wolf/hunter hunts can be blocked (and NOT refunded) if they are targeted.

  • Bitter Veteran (Blessed): These ancient capsuleers have recently upgraded their clones, and thus have two Kill points.

  • Bounty Hunter(Hunter): He has the ability to target someone during the night with removal of one Kill Point, kill points blocked or otherwise targeted on already dead players will NOT be refunded. He only has one shot.

I will be limiting this game to 25 players for sign-up and balance reasons.

Changelog:

Added timing for Roleblocker activity.
 
Last edited:

Ciryandor

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Ciryandor

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Station Log:

YC 114 227 0759: randakar was found dead in the galley
 
Last edited:

Ciryandor

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Hunter should be defined more so that it is clear they can only hunt once - the way it's written up now, they can hunt every night :p

What is the victory condition for the Jovian Infiltrator?

Edited both hunter clarification and Serial Killer Victory condition.
 

gigau

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In.

An announcement somewhere would be helpful, as I would be likely to overlook this were I not poking around the forum.
 
Last edited:

gigau

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Jolt

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IN as a Minmatar Custom Agent
 

esemesas

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IN as Megaman X

Not too excited about the theme, however, the setup is intriguing.