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Dec 29, 2004
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Werewolf CXLIV: Old Gods


(Role Playing Background only - skip if you are not interested)

Old habits and John McClane might die hard but they are nothing compared to the Old Gods. And although most old gods fell out of fashion when the monotheistic religions rose they never died and they never surrended, instead they waited patiently and they plotted in secret to increase their power and their followers until such time they could again bask in the glory of open worship.

Some gods disguised better like Quetzalcoatl who managed to hide his virgin sacrifices in the guise of victims of his Mexican drug cartel or Afrodite who caused the Euro crisis to again have the Greeks worhip her in the form of female tourists on the beaches of Cyprus and Crete. Others like Odin and Thor ran their propaganda openly from their Stockholm office in the form of computer games.

But although the new religions are in decline they did not come to dominate the world by being meak and archangels have been known to imprison weaker gods and infiltrate the Old God parthenon.

If you want to play just say so in a post in this thread. Game rules can be found in post #2 and list of players in post #3.

Sign up is closed!

Roles were handed handed out 20:00 CET (18:00 GMT) Saturday the 18th.
First Night fell 21:30 CET (19:30 GMT) Sunday the 19th.
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The players represent a village where each member has a role that is kept secret. Most of them are just plain, ordinary Villagers, but there are some Werewolves lurking in their midst. The goal of the Villagers is to eliminate all of the Werewolves, while the goal of the Werewolves (and allies) is to achieve 1:1 parity with the villagers (at which point they can openly rise up and overwhelm the Villagers, thereby winning the game). Of course only one pack can remain.

The game is split in two sections, Night and Day.

The game begins with a Night, the time when the Werewolves decide among themselves who to eat and special abilities are used. The Werewolves and the "special villagers" submit their choices/orders to the Game Moderator. Any orders not delivered in time will be IGNORED.

Nightly orders are handled in the following order:

1. Distiller
2. Lover
3. Infiltrator scan
4. Sorcerer scan
5. Seer scan
6. Priest scan
7. Hunter
8. Guardian Angel
9. Doctor
10. Werewolf
If multiple attack orders are sent from the same pack, the last order submitted is the one that counts. Only one werewolf attack takes place during the night (unless no valid hunting order is submitted, in which case there is no werewolf attack at all), no matter how many werewolves or werewolf packs there are.
11. Padre

During the Day, the Villagers (including the Werewolves, who have assumed a human form) meet together to decide who is the Werewolf and therefore to be lynched for the greater good of the village. When a player has decided whom to vote for, they type vote Player X in bold font and preferabbly at least size 3, this to ensure that your GM notices the vote. It is not allowed to edit a vote. If a player decide to change his vote, he types unvote Player X - vote Player Y.

Abstaining from voting without declaring absence three times during the game will result in autolynching (or being substituted by another player).

The deadline for nightly orders as well as voting is 21:30 CET (19:30 GMT) and shortly after this the lynching takes place and the result of the Nightly activites is presented. Post submitted 21:30 will count while posts submitted 21:31 will not.

No new players will be admitted into the game once it has started but it is possible to substitute for dropouts.

Spectators and Ghosts ("dead" players) may haunt, taunt and flaunt. They may not reveal any secret/inside information nor may they do voting records except for the current day. Anyone caught doing it risk being banned from later Werewolf games. When making a ghost/spectator comment, please use a non-white colour (and keep off the GM colour, lightgreen).

Alliances between players which aren't based on your roles in the game are frowned upon. These alliances which continue from one game to another undermine the whole idea of the game.

Forged Private Messages (PMs) are allowed. Quoting or forging PMs from the GM is not allowed.
Screenshots of PMs from players or the GM are not allowed and anyone caught doing it will be autolynched.

Villager: Has no special abilities.

Werewolf: Will choose a victim to eat each night. More specific eating rules, aka the hunting pattern, will be given to the werewolves but will not be public knowledge.

Seer: May scan one person per night to see if he is a Werewolf or unclaimed Apprentice (100% success). Any other role will appear as a regular Villager to the Seer.

Priest: May scan one person each night to see if he is a Sorcerer, an Apprentice or a Cultist (100% success). Any other role will appear as a regular Villager to the Priest.

Sorcerer: Works with the Werewolves, and wins if the Werewolves win. May scan one person each night to see if he is a Seer, a Priest, an Apprentice or a Cultist (100% success). Any other role will appear as a regular Villager to the Sorcerer.

Apprentice: Only becomes active if his master is killed. A scanner can have more than one Apprentice but in case of the scanner's death only the first Apprentice will become active. Apprentices works just like their former master. If an Apprentice is in the game, the first scanner who finds him (and survives the night) will make him his Apprentice. An unclaimed Apprentice does not know that he is one until he is scanned. There might be claimed Apprentices at game start in which case these claimed Apprentices will know their role. Infiltrator scans can not detect Apprentices.

Guardian Angel: May protect one person against a Werewolf attack, but can't choose to protect the same person two nights in a row and can never protect themselves.

Doctor: May protect one person each night but can't choose to protect the same person two nights in a row. In case of an attack, the Doctor has a 50% chance of saving that person. The person saved will be unable to send in any votes or orders for the next day/night cycle but may also not be attacked directly while recovering. If the doctor is attacked, however, all patients are also attacked. If a patient wakes up again, he/she will remember one of the attackers. The patient does not learn the identity of the doctor.

Cultist: Works with the Werewolves, and wins if the Werewolves win. Learns the identity of a wolf master at game start and that Werewolf knows the cultist's identity in turn. Cultists are not pack specific even though they start in contact with one pack.

The traits (extra roles) may be had in addition to any of the above roles (except for "Cursed", see below).

Padre: Chooses a person each night, if that person is hunted and killed by a wolf or a hunter, the name of one of the perpetrators will be given to the padre.

Infiltrator: Can scan a player to get one of the player's trait, excluding hidden traits. After scanning needs to wait one night to recharge

Hunter: If the Hunter is attacked by wolves at night he has a 50% chance (not caught asleep/off guard) of killing one of the attacking wolves before succumbing to the attack. He can also send a nightly order to kill someone in which case his ability is used up (including the 50% chance to kill an attacking werewolf).

Lover: At night, the Lover may choose to stay with a player (the target). The Lover and the target are unable to perform any other action during the night. Scans against the Lover or the target will scan both without revealing the identity of either. Protection aimed at the target affects the Lover as well, but the Lover can only be directly protected if staying at home. Attacks against the Lover will fail if the Lover is out. Attacks against the target kills the Lover as well (barring protection). The target will only learn of the visit if he was stopped from performing a nightly activity. The target will not learn the lovers identity (since the Lover sneaks about in the dark). A lover may not make love to a doc's patient. After a night of loving the lover must stay home one night (the Lover needs its beauty sleep to keep its good looks).

Distiller: Each night, the Distiller may choose to share a bottle of rum with a player (the target). The Distiller and the target are unable to perform any other action during the night. The target will only learn of the visit if he was stopped from performing a nightly activity. The target will not learn the Distiller's identity (because of the memory loss).

Leader: May declare that the victim/all victims of a lynching will not be lynched, and pick one other character to be lynched instead. However the Leader's charisma can only do so much so he can only redirect the lynch to someone with at least 1/3 of the votes of the lynchee. If the lynched character is not a baddie the Leader ability is used up. There will never be more than one Leader at any given time. A leader that lynches a baddie that is not detected by any scan is promoted to King. A King can redirect the lynch to anyone he wishes regardless of votes. It is good to be the King.

Second in command: Will become the Leader if the current Leader is used up (eg killed or has leaderlynched a goodie). There will be no more than one Second in command at game start.

Third in command: Will become the Leader if the Leader and Second in command are used up (eg killed or has leaderlynched goodies). There will be no more than one Third in command at game start.

Fourth in command, Fifth in command etc.: should be obvious, no?

Brutal: If lynched, has the power to immediately kill one person before being subdued.

Cursed: If a Cursed person is targeted by the Werewolves, they become one themselves. It will be revealed as a "no kill during the night". The Cursed will be unaware he is cursed until attacked by a Werewolf. Seer and Guardian Angel can not be cursed at game start. A cursed apprentice that turns into a werewolf loses his apprenticehood.

Blessed: A Blessed person will survive a werewolf attack, but only once (the next attack will be fatal as usual). Will be revealed as a "no kill during the night". The Blessed might be unaware he is blessed. If a Blessed and Cursed player is hunted, the Blessed trait has priority.

Spiritually Attuned: A Spiritually Attuned person has a 100% chance to sense when someone is scanning them. They will have a 50% chance to learn the scanner role and if they do a 25% chance to learn of the actual person.

Plotter: May use PM to the GM for voting in which case the plotter's vote will not be revealed until the final vote count.

Ghost Whisperer: May once during the game ask to "speak" with the ghost of the player(s) that will get killed the upcoming night. The Ghost Whisperer will then get to know the ghost's intentions for that night and what that would have resulted in (only for scans) but also every action that was planned against him (but not specifically by whom, only by what). Unlike last game, the Ghost Whisperer needs only tell which night he wants to use his ability, not on which player.

Seerish Powers: This player have some talent in seeing the future. Not enough to become a seer but enough to give him one single fully* functioning seer scan during the span of the game.

Priestly Powers: This player have some divine talent. Not enough to become a priest but enough to give him one single fully* functioning priest scan during the span of the game.

Sorcerous Powers: This player have some dark magic talent. Not enough to become a sorcerer but enough to give him one single fully* functioning sorcerer scan during the span of the game.

Healing Powers: This player has some healing talent. Not enough to become a doctor but enough to give him one single fully functioning doc protection during the span of the game.

* Xxxly powered scans can detect but not claim apprentices.
* only one Xxxly powered scan of each type will be effectuated on any given night. Should several scan orders be issued the same night one random scan will go through and the rest of the Xxxly powered scanners will have to wait until another night.

Specifically for this game setting the following nicknames for the roles will be used to enhance role playing for those of us who enjoy that:

Werewolf = Archangel
Cultist = Seraphims
Sorcerer = Genie

Seer = Omniscient God
Priest = God of Wisdom
Guardian Angel = God of Protection
Doctor = God of Vegetation
Villager = God

Padre = God of Justice
Infiltrator = God of Knowledge
Hunter = God of Hunting and the Moon
Lover = God of Fertility
Distiller = God of Wine
Leader = Leader of the Gods
King = King of the Pantheon
Brutal = God of Thunder
Cursed = Weakminded
Blessed = Strongminded
Spirtually Attuned = God of Aether
Plotter = God of Mischief
Ghost Whisperer = God of Death

Changes to the original rules are highlighted in lime.
- Removed the trait Cloak of Invisibility
- Added RPing names for roles and traits
- Clarified Cultist role
- Modified Infiltrator recharge
- Added Infiltrator scan to list of nightly actions order
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The Old Gods​

son of liberty as Apollo (infiltrator cultist, lynched)
Xarkan as Zeus (lover villager, lynched)
Cliges as Ukko (5th in command doctor, eaten)
Rendap as Tyr (spiritually attuned villager, eaten)
Cymsdale as Cthulhu (werewolf, lynched)
jpr123 as Ymir (plotter werewolf, eaten)
tonkatoy5 as Loki (brutal villager, leaderlynched)
esemesas as Pisius (cultist with sorcerous powers, eaten)
Capt. Kiwi as Fortuna (villager, eaten)
EUROO7 as God Emperor of Werewolf
gliomartio as Yarilo (ghost whisperer villager, eaten)
Trinitrotoulen as Hades (plotter ghost whisperer priest's apprentice, eaten)
reis91 as The Atheist (2nd in command priest)
randakar as Tharizdun (blessed padre villager)
Funnyman320 as Jupiter (werewolf with priestly powers, lynched)
Adamus as Shango (6th in command padre villager, eaten)
jacob-Lundgren as Crom (werewolf with sorcerous powers, lynched)
tamius23 as Perkūnas (hunter villager. lynched)
De Chatillôn as Poseidon (guardian angel, brutalized)
telesien as Radegast (infiltrator cultist, lynched)
the_hdk as Heracles subbed by tamius24 as Aušra (cursed leader villager, lynched)
snoopdogg as Talos (padre villager)
bakerydog as Grim Reaper/Thanatos (4th in command villager, lynched)
Sedracus as Priapos (padre villager, eaten)
RepBentley as A Scotish Deity (villager with seerish powers, eaten)
trespoe as Yama, Lord of Death (3rd in command werewolf, lynched)
THE_SPLIT as The Monster Slayer Twins (villager with sorcerous powers)
Nautilu as Chalchiuhtlicue (padre werewolf, lynch)
Falc as Susa-no-o (distiller cultist, lynched)
drxav as Teutates (plotter werewolf, lynched)

The Demi Gods (substitute players)
marty99 as Maponus
Cliges as Tapio

At start: 30
Alive: 5
Dead: 25


On Day 0 thirty Gods met on Mount Olympus to plan their comeback to power.
On Night 0 jpr123 the Plotter Werewolf sucked cow.
On Day 1 Xarkan the Lover Villager felt the wrath of the Gods.
On Night 1 Cliges the 5th in command Doctor got touched by angels.
On Day 2 son of liberty the Infiltrator Cultist's and tamius23 the Hunter Villager's good looks couldn't save them.
On Night 2 Nothing happened. Or did it?
On Day 3 Falc the Distiller Cultist went down in a sea of blo.. no, wine!?
On Night 3 esemesas the Cultist with Sorcerous Powers suffered from mistaken identities.
On Day 4 Funnyman320 the Werewolf with Priestly Powers got chainmailed.
On Night 4 RepBentley the Villager with Seerish Powers got busted.
On Day 5 Cymsdale the turned Werewolf ran out of tricks.
On Night 5 gliomartio the Ghost Whisperer Villager found another way to talk to ghosts.
On Day 6 drxav the Plotter Werewolf got fed up with it all.
On Night 6 Adamus the 6th in command Padre Villager noticed there is no justice in this world.
On Day 7 bakerydog the 4th in command Villager found a new use for his scythe.
On Night 7 Rendap the Spiritually Attuned Villager became frozen in time.
On Day 8 tonkatoy5 the Brutal Villager got the kiss of death by tamius24 the Leader
Also on Day 8 De Chatillôn the Guardian Angel got backstabbed by tonkatoy5 the Brutal Villager.
On Night 8 Nothing happened. Or did it?
On Day 9 trespoe the 3rd in command Werewolf got separated from a dear possesion of his.
On Night 9 Capt. Kiwi the Villager ran out of luck.
On Day 10 tamius24 the Cursed Leader Villager was well outside leader range.
On Night 10 Trinitrotoulen the Plotter Ghost Whisperer Priest's Apprentice would get no more titles.
On Day 11 telesien the Infiltrator Cultist finally payed for not being in the know.
On Night 11 Sedracus the Padre Villager's giant "sword" couldn't help him fight off the attackers.
On Day 12 jacob-Lundgren the Werewolf with Sorcerous powers and Nautilu the Padre Werewolf got caught up in a mushing party.
On Night 12 the victorious Old Gods celebrated.

Color coding: Important goodies Other goodies Gabriel pack Azrael pack Other baddies

GM AAR 1 - The Setup
GM AAR 2 - Who's who
GM AAR 3 - Days 0-2
GM AAR 4 - Days 3-5
GM AAR 5 - Days 6-8
GM AAR 6 - Days 9-12
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In as Apollo.
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In as Tyr
In As Loki
What's with all the Norse gods, yo?

IN as Pisius
In as jacob-Lundgren.
Got an administrative warning last time that happened so even jokingly lets stay away from that sort of thing. Also I am the Emperor of Werewolf only.
In as "The Emperor of Werewolf"