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k-59

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Wow so she was not even in the contact with the other pack........
Yeah, I didn't want to contact her directly at first because I didn't want to risk them hunting me instead.
 

LatinKaiser

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Oh, and I should probably say that I was the third Old Soldier in Skobie's gang.
 

Gen. Skobelev

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Huh. That's very low count of baddies. Sure, there'd be more from curseds, old soldiers turned cultists plus the double sorcerer but still seems very low count. And like always, cultists depending on wolves to survive is a double-edged thing. Here we had some 20-30 players still alive but only 3 wolves (one of them turned).

That said, the game was magnificent. Huge but still kept interesting with twists and turns. And very well done by Ironhead; it's very easy for GM to make errors in smaller games, much less in a monstrous game like this. Kudos and big thank you.
 

Cliges

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Well, I must then accept fault for citizen.

I was passing things to Sleepyhead, who, for some reason, trusted Hax.
 

LatinKaiser

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Well, I must then accept fault for citizen.

I was passing things to Sleepyhead, who, for some reason, trusted Hax.

Why did you trust Sleepy? He was acting funny the whole game.
 
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Eternaly_Lost

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Leaders were a bit too powerful. I think when someone has 30+ votes in a
Oh yeah, and Citizen never sent a PM to Hax or any other baddie telling us he was the priest. Instead, Sleepy sent Hax the priest's scan list with a note that he wasn't sure about one scan because the priest was having computer problems that day. So, I went back in the thread and found a post by citizen that day where he said had an CPU fan error or something.

Now that the kind of play that should win you games. Connecting people by tiny hints spread around.

I enjoyed this game, and it is kinda sad we ended up being nuked by the migration. The only thing I like to see adjusted is the Leader role. There was so many votes on Euro that day he escaped because of a leader. I think 2 votes unless the person at the top has over 80% of the votes or something like that might make it fairer. If basically the entire village wants to lynch him anyway, they are not going to hear a leader out.
 

k-59

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Huh. That's very low count of baddies. Sure, there'd be more from curseds, old soldiers turned cultists plus the double sorcerer but still seems very low count. And like always, cultists depending on wolves to survive is a double-edged thing. Here we had some 20-30 players still alive but only 3 wolves (one of them turned).

That said, the game was magnificent. Huge but still kept interesting with twists and turns. And very well done by Ironhead; it's very easy for GM to make errors in smaller games, much less in a monstrous game like this. Kudos and big thank you.
Yeah, we had 7 and a pretty good handle on who the old soldiers were. The cursed people weren't high on my hunt list. So, we probably would have topped at 9 baddies.
If we didn't know who all the scanners, etc it would have been hopeless.

Well, I must then accept fault for citizen.

I was passing things to Sleepyhead, who, for some reason, trusted Hax.
Yeah, how sure Sleepy was that the JL was sound was hilarious.

Now, to partially explain the Skobe outing. We had Lemeard block the seer's scan when he scanned Skobe so it came back a false positive. Me and Hax decided it was best to run with it instead of having the seer wondering why a scanned wolf wasn't being outed, and it went downhill from there.
 

Sleepyhead

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Well, I must then accept fault for citizen.

I was passing things to Sleepyhead, who, for some reason, trusted Hax.
He supposedly knew the seer, who was alive. He was providing Adamus with all the baddie names.The whole Skobie deal came from him as well. He said he got a note from the seer saying Skobie; wolf! During the whole debacle, I figured the scan got obfuscated. Could probably have been a play to discredit Adamus..
 

k-59

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He supposedly knew the seer, who was alive. He was providing Adamus with all the baddie names.The whole Skobie deal came from him as well. He said he got a note from the seer saying Skobie; wolf! During the whole debacle, I figured the scan got obfuscated. Could probably have been a play to discredit Adamus..
See above. That's actually exactly what happened. Expect Hax was setting up the scan and obfuscating.
 

Lord_D

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Sacred monkey balls. How come there were this many people participating in this game? :eek: Last I knew the average game size was about half..
 

Gen. Skobelev

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If Ironhead has the history noted down, I would dearly love to see the AAR/history of the game. And I'm sure I'm not the only one as there was so much stuff happening behind the scenes.
 

Cliges

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He supposedly knew the seer, who was alive. He was providing Adamus with all the baddie names.The whole Skobie deal came from him as well. He said he got a note from the seer saying Skobie; wolf! During the whole debacle, I figured the scan got obfuscated. Could probably have been a play to discredit Adamus..


I told you as soon as you founded the Head JL that I didn't trust him.
 

Olaus Petrus

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The People's International Revolutionary Justice League for the Workers and Peasants had figured out the identities of all baddies, class traitors and counter-revolutionaries. We would have won the game in a next few days without this unfortunate accident.
 
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Arkasas

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That's a shame.

Wagon, might I propose that we record this game as killed by forum migration instead of abandoned? Something just doesn't feel right about calling it abandoned.
 

Sleepyhead

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But the point remains.

We could have saved citizen.
I saw him writing to so many people mentioning who was partly clear or "priestly-scanned by me".. He also did contact Hax with info like that. I'm very surprised they got it from the computer problem stuff.