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Yakman

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unvote euroo7
vote eternaly_lost


woof!

8345410_orig.jpg
 

Eternaly_Lost

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unvote euroo7
vote eternaly_lost


woof!

8345410_orig.jpg

I fully expected that my rival.

But you are aware if you move your vote back to Euro, we are TIED and will both be lynched?
 

Eternaly_Lost

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Remember this tommrow when Euro survives the night because the hunter lied to you. Lynch Euro first, then the hunter. Don't go for a third party again, like say, Marty because another hunter steps up promising to shot one of them.
 

Daffius

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Actually, according to the rules. Cultist powers come before hunter shot. If EURO just so happens to be a wolf a cultist can scan and attach himself to him without as much as a word before the latter is killed. We should thus not under any circumstances let EURO live. If Dutchguy is lying and EURO is a goodie then he has a chance to out whoever contacts him claiming a baddie role before deadline.

Unvote Wagonlitz
Vote EUROO7


Sed should shoot Wagon, EL or save his shot.

And you think they aren't in contact already? But then maybe Euro wouldn't give out his packs names in scare of fishing attempts... Nice catch anyway and anything that makes the life of the wolves more difficult is welcome.

Unvote E-L
Vote Euro
 

johho888

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What Sleepyhead says makes sense. No need to give any unaligned cultist an easy way to attach himself to a pack without any risk involved whatsoever for either the cultist or the pack.

unvote Wagonlitz, vote EUROO7
 

Sleepyhead

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And you think they aren't in contact already? But then maybe Euro wouldn't give out his packs names in scare of fishing attempts... Nice catch anyway and anything that makes the life of the wolves more difficult is welcome.
It's hard to tell, that outing was so early it's mighty suspicious. We recently had two major fake outings in Bigs as well so I'd wager unattached baddies are wary of outings now. Since cultists can test claims without any hassle I would assume them not initiating contact.
 

Gen. Skobelev

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Perhaps GM could clarify the cultist thing?


Criminal (Cultist): A Citizen of the Empire, who believes there is an easier way and do not follow rules easily. May start in contact (attached) to a pack of dissidents or unattached. Needs to be attached to count for parity. Wins with the wolves. If the Criminal is unattached or his entire pack dies, he may scan for a new pack. If he succeeds in scanning a Dissident, he will automatically attach to the pack.

So, does unattached cultist attach to a pack only with a scan or are the "normal" hearsay methods also valid?
 
Last edited:

Wagonlitz

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I think we should tie Wagon and EL and have Sed shoot Euro.
No way.

What Sleepyhead says makes sense. No need to give any unaligned cultist an easy way to attach himself to a pack without any risk involved whatsoever for either the cultist or the pack.

unvote Wagonlitz, vote EUROO7
It indeed is a really good point.

It's hard to tell, that outing was so early it's mighty suspicious. We recently had two major fake outings in Bigs as well so I'd wager unattached baddies are wary of outings now. Since cultists can test claims without any hassle I would assume them not initiating contact.
Indeed.

Unvote E_L
Vote EURO
 

Sleepyhead

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Perhaps GM could clarify the cultist thing?

Unhappy Citizen (Cursed): if a cursed person is successfully attacked by the Werewolves they lose their existing role and instead become a Werewolf of the pack that hunted them. The cursed will be unaware of his affliction until successfully attacked by a Werewolf. Seers, Priests, Sorcerers and Guardian Angels cannot be cursed at game start. A claimed Apprentice that is cursed and turns into a Werewolf loses his apprenticeship, but this is not revealed to their mentor.

So, does unattached cultist attach to a pack only with a scan or are the "normal" hearsay methods also valid?
How's your head operating today?
 

happycats517

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Actually, according to the rules. Cultist powers come before hunter shot. If EURO just so happens to be a wolf a cultist can scan and attach himself to him without as much as a word before the latter is killed. We should thus not under any circumstances let EURO live. If Dutchguy is lying and EURO is a goodie then he has a chance to out whoever contacts him claiming a baddie role before deadline.

Unvote Wagonlitz
Vote EUROO7


Sed should shoot Wagon, EL or save his shot.

This is good reasoning. This is a reason to vote EURO. Although there are ways around it for him it makes the most sense.

Unvote Dex Vote EURO

Why are you all acting like Euro is just going to disappear into some Caribbean island if we don't lynch him today? Parity isn't close. As long as everyone knows Euro is a wolf, I don't care if we hold on on lynching him till then.

This. Way too many people are getting tunnel vision after an outing. The only day powers are leader and brutal. Brutal doesn't change the fact that he still dies and leader can be easily circumvented as long as we bandwagon him to the stratosphere. While there are good reasons to lynch EURO (see: Sleepyhead's reasoning) too many people seem willing to waste a voting cycle because someone made an outing instead of trusting Sed who has nothing to gain by making his announcement.
 

EUROO7

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I will not brutalize Dutchfriend. Those in the know know why.
 

Gen. Skobelev

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How's your head operating today?

It's a question that came up when discussing the rules. I thought cultists could attach by scanning and via normal methods, Johho thought only scanning would work. I thought it's prudent to get confirmation from GM. Oh and I guess I'll

unvote Eternaly_Lost, vote EUROO7

just in case.
 

Arkasas

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Praise Sleepyhead.

Unvote E_L
Vote EUROO7
 

Sleepyhead

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It's a question that came up when discussing the rules. I thought cultists could attach by scanning and via normal methods, Johho thought only scanning would work. I thought it's prudent to get confirmation from GM. Oh and I guess I'll

unvote Eternaly_Lost, vote EUROO7

just in case.
Look at which segment you're quoting.
Praise Sleepyhead.
Thinkin' the same thing.
 

happycats517

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It's hard to tell, that outing was so early it's mighty suspicious. We recently had two major fake outings in Bigs as well so I'd wager unattached baddies are wary of outings now. Since cultists can test claims without any hassle I would assume them not initiating contact.

This is a fair point, although I'd imagine that unattached cultists would be desperate to get into a pack and may make rash decisions

And you think they aren't in contact already? But then maybe Euro wouldn't give out his packs names in scare of fishing attempts... Nice catch anyway and anything that makes the life of the wolves more difficult is welcome.

Unvote E-L
Vote Euro

This was my gut reaction, but I think he might be wary with Iron's fishing attempt just happening today.
 

Gen. Skobelev

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Look at which segment you're quoting.

Whoops. Yeah, now I understand your question better. :blush:

edit: though I had the correct cultist rule quoted in PMs. I guess didn't pay much attention what part I copied here.
 

happycats517

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It's a question that came up when discussing the rules. I thought cultists could attach by scanning and via normal methods, Johho thought only scanning would work. I thought it's prudent to get confirmation from GM. Oh and I guess I'll

I think he's referring to the fact that you linked the description for cursed and not cultists in your post.