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    Real Strategy Requires Cunning

johho888

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Werewolf CLXVI: Mob Rule


THE SETTING
(Role Playing Background only - skip if you are not interested)

The Lord is dead! Long live the, the..

Actually, the old Lord didn't have a son so who is the new Lord of the village? The Lord, and his father before him, always told us he "protected the village against dangers more sinister than we could fathom" but noone ever saw those dangers and nobody knew what a fathom was anyway. And if we found the Lord's second cousin or whatever, how do we know he can protect us and not just tax our turnips and goats or spend all his time inspecting our daughters before they get married? So do we really need a new Lord? No!

The Lord is dead! Long live The Village!

We will make our own choices from now on! And if any of those fathoms show up we will kick their asses all by ourselves

If you want to play just say so in a post in this thread. Game rules can be found in posts #2, #3 and a list of players in post #4.


Sign up is now closed!

Preliminary role assignment is completed.
Final role assignment went out Sunday the 5th.
First Night fell 21:30 CEST (19:30 GMT) Monday the 6th.


Previous games
[thread=203398]Werewolf -: The Game (Abandoned)[/thread]
[thread=203957]Werewolf II: The Other Game (goodies win)[/thread]
Werewolf III: Apocalypse Howl (baddies win)
Werewolf IV: A Post Apocalyptic Adventure (baddies win)
[thread=215795]Werewolf V: Who's afraid of the big bad wolf? (baddies win)[/thread]
Werewolf VI: Return to Castle Wolfenstein (goodies win)
Werewolf VII: Veni, Vidi, Vicious (baddies win)
Werewolf VIII: The Vinland Werewolves (goodies win)
[thread=238354]Werewolf IX: Dances With Wolves (baddies win)[/thread]
Werewolf X: In space no one can hear you scream (The Phoenix wins)
[thread=246884]Werewolf XI: The Return (baddies win)[/thread]
[thread=250530]Werewolf XII: Triskaidekaphobia (baddies win)[/thread]
[thread=257805]Werewolf XIII: The Siege of Rhodos (goodies win)[/thread]
[thread=260350]Werewolf XIV: The Curse of the Werepenguin (baddies win)[/thread]
[thread=264589]Werewolf XV: The Werenuts of Lupin Hill (baddies win)[/thread]
[thread=265686]Werewolf XVI: Rise of the Demon Clan (baddies win)[/thread]
[thread=265695]Werewolf XVII: Hound of the Baskervilles (baddies win)[/thread]
[thread=268648]Werewolf XVIII: The Iceland Vikings (baddies win)[/thread]
[thread=268774]Werewolf XIX: The Battle of the Bulge (baddies win)[/thread]
[thread=269701]Werewolf XX: Return of the Werepenguin (baddies win)[/thread]
[thread=272966] Werewolf XXI: Casino Royale (baddies win)[/thread]
[thread=275603]Werewolf XXII: Save das boot (goodies win)[/thread]
[thread=277704]Werewolf XXIII: Return of the Wolf (goodies win)[/thread]
[thread=282349]Werewolf XXIV: East, towards Ukraine (goodies win)[/thread]
[thread=292629]Werewolf XXV: The Wolves of Sherwood (goodies win)[/thread]
[thread=296644]Werewolf XXVI: Cosa Nostra (goodies win)[/thread]
[thread=300984]Werewolf XXVII: Villagers Strike Back (baddies win)[/thread]
[thread=301009]Werewolf XXVIII: Lycanthropic Wars (baddies win)[/thread]
[thread=307206]Werewolf XXIX: And did those paws... (goodies win)[/thread]
[thread=310811]Werewolf XXX: Werepenguin: Mutation (baddies win)[/thread]
[thread=203957]Werewolf XXX Rouge: Cute Werewolf Inside (baddies win)[/thread]
[thread=315287] Werewolf XXXI: You can't take the sky from me (goodies win)[/thread]
[thread=317781]Werewolf XXXII The Lost Colony (goodies win)[/thread]
[thread=320817]Werewolf XXXIII: The Island of Dr. Moreau (goodies win)[/thread]
[thread=323859]Werewolf XXXIV: Le Morte d'Arthur (goodies win)[/thread]
[thread=326270]Werewolf XXXV: Whodunnit (goodies win)[/thread]
[thread=329939]Werewolf XXXVI: Warthogs School of Witchcraft & Wizardry (baddies win)[/thread]
[thread=333264]Werewolf XXXVII: The Prince (goodies win)[/thread]
[thread=336925]Werewolf XXXVIII The Cursed Mist (baddies win)[/thread]
[thread=340492]Werewolf XXXIX:Cavemen (goodies win)[/thread]
[thread=342972]Werewolf XL: Tombstone (baddies win)[/thread]
[thread=345669]Werewolf XLI: Oh no! More werewolves! (goodies win)[/thread]
[thread=348350]Werewolf XLII: WereWolf Entertainment presents: WolfaMania XLII (baddies win)[/thread]
[thread=352331]Werewolf XLIII: Escape from Monkey Island (goodies win)[/thread]
[thread=355403]Werewolf XLIV: 17th Communist Party Congress (1934) (baddies win)[/thread]
[thread=360452]Werewolf XLV: The Games of the XXVII Olympiad (2000) (baddies win)[/thread]
[thread=362698]Werewolf XLVI: Sex Kittens Go to College (goodies win)[/thread]
[thread=364650]Werewolf XLVII: Austin Powah! (goodies win)[/thread]
[thread=366202]Werewolf XLIX The Werewolf's Revenge (AKA. The Game of WEREWOLF) (goodies win)[/thread]
[thread=368419]Werewolf L: The Werenuts of Lupin Hill II - Return of the Werenuts (baddies win)[/thread]
[thread=370948]Werewolf LI: Circus Lupus (goodies win)[/thread]
[thread=373325]Werewolf LII: The Reign of Terror (baddies win)[/thread]
[thread=375758]Werewolf LIII: The Masters of Rome (baddies win)[/thread]
[thread=377876]Werewolf LIV: The rise of Bal (goodies win)[/thread]
[thread=379256]Werewolf LV: The Robbery of the Ohio & Mississippi Railroad (baddies win)[/thread]
[thread=381970]Werewolf LVI: The battle of Kharkov (baddies win)[/thread]
[thread=383522]Werewolf LVII: Welcome to Castle Wolfenstein (baddies win)[/thread]
[thread=385403]Werewolf LVIII: It's a Werewolf Christmas (goodies win)[/thread]
[thread=388263]Werewolf LIX: The Salem Witch Trials (baddies win)[/thread]
[thread=390898]Werewolf LX: The Great Cook-off (goodies win)[/thread]
[thread=393795]Werewolf LXI: Dungeons and Dragons (baddies win)[/thread]
[thread=395860]Werewolf LXII: Wolf Totem (goodies win)[/thread]
[thread=398184]Werewolf LXIII: van Helsings Retirement Party (baddies win)[/thread]
[thread=399808]Werewolf LXIV: When Zombie Games Collide (goodies win)[/thread]
[thread=401463]Werewolf LXV: The Werewolf Within (goodies win)[/thread]
[thread=403793]Werewolf LXVI: Werewolves On Holiday (goodies win)[/thread]
[thread=406282]Werewolf LXVII: Flight 67 (goodies win)[/thread]
[thread=408258]Werewolf LXVIII: RAAAAAAID!!! (baddies win)[/thread]
[thread=411203]Werewolf LXIX: Operation Valkyrie (baddies win)[/thread]
[thread=412573]Werewolf LXX: Mushroom Kingdom (baddies win)[/thread]
[thread=414358]Werewolf LXXI: Dies Iræ (goodies win)[/thread]
[thread=421309]Werewolf LXXII: 007 (goodies win)[/thread]
[thread=426368]Werewolf LXXIII: Coruscant Nights (baddies win)[/thread]
[thread=433515]Werewolf LXXIV: The Quest for the Holy Grail (goodies win)[/thread]
[thread=437610]Werewolf LXXV: Werewolf Rules (baddies win)[/thread]
[thread=442088]Werewolf ----: Schools Out (Abondoned)[/thread]
[thread=444709]Werewolf LXXVII : Twenty Thousand Leagues Under the Sea (goodies win)[/thread]
[thread=447134]Werewolf LXXVIII: The Paradox Forums (goodies win)[/thread]
[thread=451888]Werewolf LXXIX: Chaos on Monster Island! (goodies win)[/thread]
[thread=456721]Werewolf LXXX: Harry Potter and the Game of Werewolf (baddies win)[/thread]
[thread=458926]Werewolf LXXXI: Doom of the WereYak, Part Three: Younghusband, 1904 (baddies win)[/thread]
[thread=460800]Werewolf LXXXII: Königsberg (goodies win)[/thread]
[thread=463391]Werewolf LXXXIII: No Dice (goodies win)[/thread]
[thread=466249]Werewolf LXXXIV: Aces of the Pacific (baddies win)[/thread]
[thread=469195]Werewolf LXXXV: The War to End All Wars (baddies win)[/thread]
[thread=472182]Werewolf LXXXVI: Fierce Creatures (baddies win)[/thread]
[thread=474296]Werewolf LXXXVII: A post-nuclear Werewolf game (goodies win)[/thread]
[thread=476466]Werewolf LXXXVIII The Shadow Wars (baddies win)[/thread]
[thread=478654]Werewolf LXXXIX: Werewolf Air (baddies win)[/thread]
[thread=482290]Werewolf XC: The Racoon Police Department (baddies win)[/thread]
[thread=485259]Werewolf XCI Simple is as Simple Does (goodies win)[/thread]
[thread=488106]Werewolf XCII: The Vampire Civil War (goodies win)[/thread]
[thread=490647]Werewolf XCIII: Defense of the Ancients (baddies win)[/thread]
[thread=495703]Werewolf XCIV: The Zeroth Law (goodies win)[/thread]
[thread=498961]Werewolf XCV, Doom of the WereYak 4: Urartu, 2348 B.C. (baddies win)[/thread]
[thread=502226]Werewolf XCVI: The Ghosts of the Wolves (goodies win)[/thread]
[thread=506188]Werewolf XCVII: LOST, The Others (baddies win)[/thread]
[thread=508877]Werewolf XCVIII: Misc Russian Village (goodies win)[/thread]
[thread=510293]Werewolf XCIX: The Seer Academy (goodies win)[/thread]
[thread=514270]Werewolf C: World in Conflict 2050 (goodies win)[/thread]
[thread=517653]Werewolf CI: It has babies (GM loses)[/thread]
[thread=521296]Werewolf CII: From the Files of Police Squad (baddies win)[/thread]
[thread=525194]Werewolf CIII: Kleptocratic Overlords and the Worldwide Revolution (baddies win)[/thread]
[thread=529269]Werewolf CIV: When the saints go marching in (baddies win)[/thread]
[thread=533831]Werewolf CV: The Most Dangerous Game (GM Fail - baddies win)[/thread]
[thread=536331]Werewolf CVI: Misc Sci-Fi-Western Theme to the Rescue! (goodies win)[/thread]
[thread=538693]Werewolf CVII: LZ-129 Hindenburg (baddies win)[/thread]
[thread=541429]Werewolf CVIII: The Paradox StarLeague (goodies win)[/thread]
[thread=545239]Werewolf CIX: Budget Crunch (mass suicide)[/thread]
[thread=548203]Werewolf CX: Do Cylons dream of Electric Sheep (baddies win)[/thread]
[thread=552528]Werewolf CXI: Demons on a Spaceplane (goodies win)[/thread]
[thread=555547]Werewolf CXII: Refugees (goodies win)[/thread]
[thread=559475]Werewolf CXIII: The Springtime of Nations (baddies win)[/thread]
[thread=562608]Werewolf CXIV: Willy Wonkas Chocolate Factory (goodies win)[/thread]
[thread=564991]Werewolf CXV: The Spanish Armada (baddies win)[/thread]
[thread=567897]Werewolf CXVI: The Inner Machinations of my Mind (goodies win)[/thread]
[thread=570368]Werewolf CXVII: Dentistry School (goodies win)[/thread]
[thread=572502]Werewolf CXVIII: The Airport (baddies win)[/thread]
[thread=575983]Werewolf CXIX: Occupy Paradox (GM Loses)[/thread]
[thread=579144]Werewolf CXX: Shipwrecked (baddies win)[/thread]
[thread=581630]Werewolf CXXI: Deus Omnia Vincit (goodies win)[/thread]
[thread=590991]Werewolf CXXII: The Golden Horde (baddies win)[/thread]
[thread=595356]Werewolf CXXIII: Murder Mystery (failed to start)[/thread]
[thread=597767]Werewolf CXXIV: The Game (Double Agents Win)[/thread]
[thread=601441]Werewolf CXXV: A Revolting Revolution (goodies win)[/thread]
[thread=606011]Werewolf CXXVI: Werewolf Wagon Train (goodies win)[/thread]
[thread=611170]Werewolf CXXVII: The First Crusade (baddies win)[/thread]
[thread=616066]Werewolf CXXVIII: The Fox and The Werehound (goodies win)[/thread]
[thread=620508]Werewolf CXXIX: Station 129 (goodies win)[/thread]
[thread=623047]Werewolf CXXX: Golf, Surgery and Martinis - Werewolfs visiting M*A*S*H 4077 (goodies win)[/thread]
[thread=626457]Werewolf CXXXI: Wedding Crashers, Korean Style! (goodies win)[/thread]
[thread=630805]Werewolf CXXXII: Doom of the Wereyak 6: The Khenzimana Pass 1959 (goodies win)[/thread]
[thread=635306]Werewolf CXXXIII: Justileaks (goodies win)[/thread]
[thread=639193]Werewolf CXXXIV: He's not the Messiah - He's a very Naughty Werewolf! (baddies win)[/thread]
[thread=644260]Werewolf CXXXV: Doomsday (baddies win)[/thread]
[thread=650723]Werewolf CXXXVI: Doom of the Wereyak 7: They will never know it's Christmas, 1984 (goodies win)[/thread]
[thread=656488]Werewolf CXXXVII: Convoy PQ17 to Murmansk (goodies win)[/thread]
[thread=660325]Werewolf CXXXVIII: The Secret of the Swordfish (baddies win)[/thread]
[thread=668642]Werewolf CXXXIX: Pining for the Fjords (baddies win)[/thread]
[thread=674141]Werewolf CXL: Praetorian (baddies win)[/thread]
[thread=678716]Werewolf CXLI: The Eurovision Song Contest (baddies win)[/thread]
[thread=680907]Werewolf CXLII: Civilization! (baddies win)[/thread]
[thread=685203]Werewolf CXLIII: League of Heroes of the Ancients (baddies win)[/thread]
[thread=688545]Werewolf CXLIV: Old Gods (goodies win)[/thread]
[thread=694105]Werewolf CXLV: The Alliance of Magicians (goodies win)[/thread]
[thread=699241]Werewolf -----: Hong Kong (Abandoned)[/THREAD]
[thread=705081]Werewolf CXLVII: The Great Norse Reformation (goodies win)[/thread]
[thread=718050]Werewolf CXLVIII: The Werewolf Apprentice (baddies win)[/thread]
[thread=732631]Werewolf CXLIX: Dwarves! (baddies win)[/thread]
[thread=737129]Werewolf CL: Railway Werewolf (mass suicide)[/thread]
[thread=746491]Werewolf CLI: I’m Your Villain! (baddies win)[/thread]
[thread=751986]Werewolf CLII: Source of Evil (baddies win)[/thread]
[thread=757590]Werewolf CLIII: Bloody, Bloody Sunday (goodies win)[/thread]
[thread=762596]Werewolf CLIV: The French Revolution (baddies win)[/thread]
[thread=765898]Werewolf ---: April Fool’s Edition (Abandoned)[/THREAD]
[thread=767290]Werewolf CLVI: Council of Trent (baddies win)[/thread]
[thread=771306]Werewolf CLVII: Little-Big Werewolf in a Caribbean village (goodies win)[/thread]
[thread=775252]Werewolf CLVIII: Infernal Affairs (goodies win)[/thread]
[thread=780283]Werewolf CLIX: Harbingers from the East (baddies win)[/thread]
[thread=784015]Werewolf CLX ▼▲▼ Wolfton Abbey (baddies win)[/thread]
[thread=787603]Werewolf CLXI: Played by The Chessmaster (baddies win)[/thread]
[thread=791100]Werewolf CLXII: 24/2 Angry Men (baddies win)[/thread]
[thread=793254]Werewolf CLXIII: The Last Council of Mankind (baddies win)[/thread]
[thread=798735]Werewolf CLXIV: Iditarod Sled Dog Race (goodies win)[/thread]
[thread=801063]Werewolf CLXV: Spanish Kings (goodies win)[/thread]
 
Last edited:

johho888

Enchanted
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Dec 29, 2004
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  • Europa Universalis IV: Call to arms event
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  • 500k Club
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  • For The Glory
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THE RULES

The players represent a village where each member has a role that is kept secret. Most of them are just plain, ordinary Villagers, but there are some Werewolves lurking in their midst. The goal of the Villagers is to eliminate all of the Werewolves, while the goal of the Werewolves (and allies) is to achieve 1:1 parity with the villagers (at which point they can openly rise up and overwhelm the Villagers, thereby winning the game). Of course only one pack can remain.

The game is split in two sections, Night and Day.

The game begins with a Night, the time when the Werewolves decide among themselves who to eat and special abilities are used. The Werewolves and the "special villagers" submit their choices/orders to the Game Moderator. Any orders not delivered in time will be IGNORED.

Daily actions are handled in the following order:
0. Liar
1. Votes
2. Plotter
3. Alderman
4. Brutal

Nightly orders are handled in the following order:

0. Guild meeting
1. Jester
2. Distiller
3. van Helsing scan
4. Infiltrator scan
5. Sorcerer scan
6. Seer scan
7. Priest scan
8. Hunter
9. Assassin
10. Robber
11. Guardian Angel
12. Doctor
13. Werewolf
If multiple attack orders are sent from the same pack, the last order submitted is the one that counts. Only one werewolf attack takes place during the night (unless no valid hunting order is submitted, in which case there is no werewolf attack at all or if a jester cause an additional "wolf" attack), no matter how many werewolves or werewolf packs there are.
14. Padre

During the Day, the Villagers (including the Werewolves, who have assumed a human form) meet together to decide who is the Werewolf and therefore to be lynched for the greater good of the village. When a player has decided whom to vote for, they type vote Player X in bold font and preferabbly at least size 3, this to ensure that your GM notices the vote. It is not allowed to edit a vote. If a player decide to change his vote, he types unvote Player X - vote Player Y. The "unvote" is there to help me count the votes. I will however count changed votes even without the "unvote", only somewhat slower and with a bigger risk of getting it wrong so please help the GM and use "unvote" when you change your votes.

Abstaining from voting without declaring absence three times during the game will result in autolynching (or being substituted by another player).

The deadline for nightly orders as well as voting is 21:30 CEST (19:30 GMT) and shortly after this the lynching takes place and the result of the Nightly activites is presented. Post submitted 21:30 will count while posts submitted 21:31 will not.

No new players will be admitted into the game once it has started but it is possible to substitute for dropouts.

Spectators and Ghosts ("dead" players) may haunt, taunt and flaunt. They may not reveal any secret/inside information nor may they do voting records except for the current day. Anyone caught doing it risk being banned from later Werewolf games. When making a ghost/spectator comment, please use a non-white colour (and keep off the GM colour, lightgreen).

Alliances between players which aren't based on your roles in the game are frowned upon. These alliances which continue from one game to another undermine the whole idea of the game.

Forged Private Messages (PMs) are allowed. Quoting or forging PMs from the GM is not allowed.
Screenshots of PMs from players or the GM are not allowed and anyone caught doing it will be autolynched.

THE ROLES​
Villager: Has no special abilities.

Werewolf: Will choose a victim to eat each night. More specific eating rules, aka the hunting pattern, will be given to the werewolves but will not be public knowledge.

Seer: May scan one person per night to see if he is a Werewolf or unclaimed Apprentice (100% success). Any other role will appear as a regular Villager to the Seer.

Priest: May scan one person each night to see if he is a Sorcerer, an Apprentice or a Cultist (100% success). Any other role will appear as a regular Villager to the Priest.

van Helsing: Has a one-time super-scan ability which reveals all roles and traits, and has the equivalent ability of Hunter.

Sorcerer: Works with the Werewolves, and wins if the Werewolves win. May scan one person each night to see if he is a Seer, a Priest, an Apprentice or a Cultist (100% success). Any other role will appear as a regular Villager to the Sorcerer.

Apprentice: Only becomes active if his master is killed. A scanner can have more than one Apprentice but in case of the scanner's death only the first Apprentice will become active. Apprentices works just like their former master. If an Apprentice is in the game, the first scanner who finds him (and survives the night) will make him his Apprentice. An unclaimed Apprentice does not know that he is one until he is scanned. There might be claimed Apprentices at game start in which case these claimed Apprentices will know their role. Infiltrator scans can not detect Apprentices.

Guardian Angel: May protect one person against a Werewolf attack, but can't choose to protect the same person two nights in a row and can never protect themselves.

Doctor: May protect one person each night but can't choose to protect the same person two nights in a row. In case of an attack, the Doctor has a 50% chance of saving that person. The person saved will be unable to send in any votes or orders for the next day/night cycle but may also not be attacked directly while recovering. If the doctor is attacked, however, all patients are also attacked. If a patient wakes up again, he/she will remember one of the attackers. The patient does not learn the identity of the doctor.

Cultist: Works with the Werewolves, and wins if the Werewolves win. Learns the identity of a wolf master at game start and that Werewolf knows the cultist's identity in turn. Cultists are not pack specific even though they may start in contact with one pack.

THE TRAITS​
The traits (extra roles) may be had in addition to any of the above roles (except for "Cursed", see below).

Padre: May visit one person each night but can't visit the same person two nights in a row, if that person is hunted and killed by a wolf or a hunter, the name of one of the perpetrators will be given to the padre. Once a padre has gained a death bed confession he will no longer be able to wake with potential targets for the rest of the game.

Infiltrator: Can scan a player to get one of the player's trait, excluding hidden traits. After scanning needs to wait one night to recharge.

Hunter: If the Hunter is attacked by wolves at night he has a 50% chance (not caught asleep/off guard) of killing one of the attacking wolves before succumbing to the attack. He can also send a nightly order to kill someone in which case his ability is used up (including the 50% chance to kill an attacking werewolf).

One Eye Open: If the One Eye Open is attacked by wolves, hunter or assassin at night he has a 50% chance (not caught asleep/off guard) of killing one of his attackers before succumbing to the attack.

Assassin: Can send one nightly order to kill someone. After this his ability is used up.

Robber: Once through the course of the game the Robber can choose to rob a player of all his traits and demote him to basic goodie/baddie role (villager/cultist). The Robber will be given all the victim's traits, including hidden ones. In the update it will be made public that a robbery has taken place during the night and who the victim was but not who the Robber was.

Jester: Each night the Jester may play tricks on a player (the target). If the target is going to perform a nightly action this action will be distorted to something similar (if the target is a wolf then there is a 1 in pack size chance of this happening to the wolf hunt). The Jester can only play trick on a player once through the course of the game. Exactly what a Jester trick will have for effect on each nightly action will be detailed in a seperate post. The target will only be informed if the Jester trick actually affects anything.

Distiller: Each night, the Distiller may choose to share a bottle of rum with a player (the target). The Distiller and the target are unable to perform any other action during the night. The target will only learn of the visit if he was stopped from performing a nightly activity. The target will not learn the Distiller's identity (because of the memory loss). The Distiller will only stop a wolfpack or Guild action if the targeted player is the last member of the pack/guild.

Brutal: If lynched or brutalized, has the power to immediately kill one person before being subdued.

Cursed: If a Cursed person is targeted by the Werewolves, they become one themselves. It will be revealed as a "no kill during the night". The Cursed will be unaware he is cursed until attacked by a Werewolf. Seer and Guardian Angel can not be cursed at game start. A cursed apprentice that turns into a werewolf loses his apprenticehood.

Blessed: A Blessed person will survive a werewolf attack, but only once (the next attack will be fatal as usual). Will be revealed as a "no kill during the night". The Blessed might be unaware he is blessed. If a Blessed and Cursed player is hunted, the Blessed trait has priority.

Spiritually Attuned: A Spiritually Attuned person has a 100% chance to sense when someone is scanning them. They will have a 50% chance to learn what type of scan is used against them and if they do a 25% chance to learn of the actual scanning player's name (if the scanning player is a Guild then the Spiritually Attuned will get the name of one guild member and be told he is a guild member.

Plotter: May use PM to the GM for voting in which case the plotter's vote will not be revealed until the final vote count.

Alderman: Upon important village decisions may declare (by PM to the GM) that his vote is worth two votes. May use double votes unlimited times.

Seerish Powers*: This player have some talent in seeing the future. Not enough to become a seer but enough to give him one single fully* functioning seer scan during the span of the game.

Priestly Powers*: This player have some divine talent. Not enough to become a priest but enough to give him one single fully* functioning priest scan during the span of the game.

Sorcerous Powers*: This player have some dark magic talent. Not enough to become a sorcerer but enough to give him one single fully* functioning sorcerer scan during the span of the game.

Infiltrating Powers*: This player have some infiltrating talent. Not enough to become a infiltrator but enough to give him one single fully* functioning infiltrator scan during the span of the game.

Healing Powers: This player has some healing talent. Not enough to become a doctor but enough to give him one single fully functioning doc protection during the span of the game.

Angelic Powers: This player has some protecting talent. Not enough to become a Guardian Angel but enough to give him one single fully functioning Guardian Angel protection during the span of the game.

Damsel in Distress: If this player is saved from lynch by an alderman, a plotter or a vote snipe (within five minutes of the deadline) or from hunt by a protector or jester then the saviour will be the Damsel's Knight in Shining Armor. The Damsel and the Knight will get eachother's names and the Knight will get a random extra trait. A Damsel can only have one Knight but if her Knight dies she can again be saved and a new Knight will then emerge. A Damsel will not start the game with a Knight already at her side.

Knight in Shining Armor: A Knight in Shining Armor will kill the Robber if the Robber tries to attack the Knight or his Damsel.

Guild member: Each member of a guild will know the names of the rest. The Guild may have several finite miscellaneous powers it can use, maximum one per night. For it to work, an absolute majority of all those who voted must vote for the same target and the same power to be used.

Ghost Whisperer: May once during the game ask to "speak" with the ghost of the player(s) that will get killed the upcoming night. The Ghost Whisperer will then get to know the ghost's intentions for that night and what that would have resulted in (only for scans) but also every action that was planned against him (but not specifically by whom, only by what). The Ghost Whisperer needs only tell which night he wants to use his ability, not on which player.

Cloak of Invisibility: A player possesing a cloak of invisibilty may once during the cause of the game become invisible, i.e. scans of him that night will return "nobody at home", wolf attacks will fail as if the player was GA protected, hunter/assasin attacks will miss and the player will even dodge the lynch mob making the runner up lynched instead of him etc. However wearing the cloak will also block any other actions of the wearer for that day/night cycle such as voting, scans, attacks and even counting for parity etc.

Pathological Liar: Can each day claim publically in the thread claim a role or trait (excluding hidden roles/traits - cursed, blessed, apprentice) from this post. Must then PM the GM quoting the post and claiming the use of the role/trait for the upcoming day/night cycle. Can only claim the same role/trait once for the cause of the game. For the Liar the following are considered the same role/trait: Seer/Seerish powers, Priest/Priestly powers, Infiltrator/Infiltrating powers, Sorcerer/Sorcerous powers, Doctor/Healing powers, GA/Angelic powers, Hunter/Assassin/van Helsing/Robber. A Liar claiming wolf will scan as a wolf but will not hunt. A Liar can't claim Guild member and if claiming Knight in Shining Armor will only protect himself from Robber unless he also specifies a valid Damsel in Distress.

* Xxxly powered scans can detect but not claim apprentices.
* only one Xxxly powered scan of each type will be effectuated on any given night. Should several scan orders be issued the same night one random scan will go through and the rest of the Xxxly powered scanners will have to wait until another night.


Changes to the original rules are highlighted in lime.
 
Last edited:

johho888

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Jester effects

Seer scan: 25% priest scan, 25% sorcerer scan, 25% inflitrator scan, 25% GA protection
Priest scan: 25% seer scan, 25% sorcerer scan, 25% inflitrator scan, 25% Doc protection
Inflitrator scan: 33% seer scan, 33% sorcerer scan, 33% priest scan
Sorcerer scan: 33% van Helsing scan scan, 33% infiltrator scan, 33% priest scan
van Helsing scan: 50% seer scan, 50% priest scan

GA protection: 33% doc protection, 33% padre visit, 33% seer scan
Doc protection: 33% GA protection, 33% padre visit, 33% priest scan
Padre visit: 33% GA protection, 33% doc protection, 33% sorcerer scan

Blessed: 50% Cursed, 50% Spiritually Attuned
Cursed: 50% Blessed, 50% Spiritually Attuned
Spiritually Attuned: 33% Cursed, 33% Blessed, 33% One Eye Open
Cloak of Invisibility (night part): 25% Cursed, 25% Blessed, 25% One Eye Open, 25% Spiritually Attuned
One Eye Open: 50% Blessed, 50% Spiritually Attuned

Hunter: 100% Robber
Assassin: 100% Robber
Wolf attack: 1 in pack size chance of Robber
Robber: 50% Hunter, 50% Wolf attack (and if a goodie or free baddie Robber temporarily turned wolf by a Jester hits a Cursed then that Cursed, the poor soul, will start a new wolf pack)

Distiller: 100% Jester
Jester: 10% Distiller, 10% Seer scan, 10% Priest scan, 10% Infiltrator scan, 10% Sorcerer scan, 10% GA protection, 10% Padre visit, 10% Wolf attack, 10% Spiritually Attuned, 10% Blessed

Ghost whisperer: 20% priest scan, 20% sorcerer scan, 20% inflitrator scan, 20% seer scan, 20% van Helsing scan scan. All scans on a random player.

Guild member: 1 in guild size chance to affect the guild's nightly action. If affected the whole guild will get to know the effect but not exactly who in the guild that got targeted by the jester.

Alderman, plotter and villager votes or brutal attacks are not affected since they are day time actions.

A distorted seer/priest/sorcerer scan will reveal an unclaimed apprentice but can't claim the apprentice. That way a jester distorting the seer's scan to be a sorcerer scan won't give the seer a sorcerer's apprentice with the chaos that would cause.


Role assignment

All players will get a basic alignment (goodie, pack specific baddie, unaligned baddie) and a number of "pick points" at preliminary role assignment. The player then has almost 24 hours to decide how to spend those pick points from the list of roles and traits.

Goodie pick point table, with roles in italics
11: Seer
10: van Helsing, Guardian Angel
9: Priest, Pathological Liar
8: Doctor, Infiltrator
7: Padre, Hunter
6: Assassin
5: Robber, One Eye Open
4: Distiller, Jester, Seerish powers
3: Priestly powers, Sorcerous powers, Infiltrating powers
2: Healing powers, Angelic powers, Spiritually Attuned, Alderman, Guild member, Brutal
1: Plotter, Ghost Whisperer, Damsel in Distress
0: Villager

For baddies a similar table will be provided. All pack specific baddies will have the same pick point table. The table for unaligned baddies might look differently.

A player not satisfied with his choices can always appeal to Lady Luck and will then get some randomized trait(s), might be better, might be worse and can even be "nothing".

A player that doesn't select anything using his pick points will get something the GM would have picked if he was in the player's shoes.

There will be at most one Seer, one Priest and one Sorcerer at game start. Should more than one player pick the same scanning role all but one will start as apprentices to one of them.

You must claim exactly ONE role.
You can not claim more than ONE instance of the following traits: Brutal, Guild member, Plotter, Alderman, Damsel in Distress.
 
Last edited:

johho888

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The Villagers​

marty99 as Publius Clodius Pulcher the politician (blessed alderman villager guild member with angelic powers, eaten)
brovahkiin as Monty the peasant (plotter werewolf, lynched)
Gen. Skobelev as Skobie the travelling pitchfork & torch salesman (spiritually attuned ghost whisperer cultist)
Arkasas as Mob the peasant (plotter seer, eaten)
DutchGuy subbed by Cymsdale2 as Guy the peasant (villager, eaten)
Rovsea as Rovsea the lonely goat (cursed alderman villager, lynched)
Cymsdale as Cymsdale the peasant (brutal blessed robber villager, eaten)
alxeu as Alex the ex-werewolf (brutal distiller plotter villager, lynched)
Wagonlitz as Litz the wheel smith (plotter werewolf, lynched)
Xarkan as Xarkan the peasant (damsel in distress werewolf, brutalized)
happycats517 subbed by J. Passepartout as Happy the goat farmer (guild member villager, survived but lost)
Ithvan as Drs. P. the poet (spiritually attuned sorcerer, autolynched)
Hax as Hax the minstral minstrel (ghost whisperer werewolf with sorcerous powers)
Kaisersohaib as Ohaib the rich farmer (spiritually attuned werewolf with seerish powers)
jonti-h as Jonti the rebel scum (plotter werewolf, lynched)
madchemist as Fezzik the giant (sorcerer)
aedan777 as Aedan the peasant (guild member villager, eaten)
esemesas as Clint Eastwood the disgruntled old man (guild member villager, eaten)
Lemeard as Lemeard the curious goat herd (werewolf with seerish powers, lynched)
LatinKaiser as Baldrick the peasant (cultist guild member, autolynched)
Panzer Commader as Panzer the peasant (spiritually attuned cultist, lynched)
pjnlsn as Jacquerie the milkmaid (priest, eaten)
2kNikk as Nick the poultry farmer (brutal one eye open villager, lynched)
enkhuush as Enk Huush the peasant (jester cultist, lynched)
randakar as Randy the husband (priest's apprentice, shot)
Kaetje as Kätja the wife (infiltrator cultist, eaten)
tamius23 as Tammy the nun (spiritually attuned guild member villager, brutalized)
EUROO7 as Yuri the peasant (plotter villager and guild member, lynched)
Daffius as Mob I. Dick the peasant (spiritually attuned guild member werewolf)
Dexander as Dexander the peasant (guild member villager, survived but lost)
THE_SPLIT subbed by Falc as HIM the peasant (guild member villager, survived but lost)
Nautilu subbed by al-Aziz as Aziz the peasant (cursed ghost whisperer villager, lynched)
J. Passepartout as Brother Jean, guardian of the monastery's wine cellar (plotter villager, lynched)
Yakman as Yakman the peasant (robber villager, lynched)
Cliges subbed by Rovsea2 as Clive the whimsical shepherd (ghost whisperer villager, lynched)

The Guests (subs)​
none

At start: 35
Alive: 7
Dead: 28

On Day 0 thirtyfive villagers met in the Lord's manor to discuss the future, "inspect" the wine celler, poke around in the dead Lord's stuff to see if there is anything to be had, drink ale, brawl, remember turnips harvests of old and did I mention drink ale? Also there was singing about pretty girls picking turnips.
On Day 0 marty99 fought the hardest for a trinket.
On Night 0 DutchGuy/Cymsdale2 tried to check out but realized he couldn't leave.
On Day 1 EUROO7 the plotter guild member villager couldn't stand the heat
On Night 1 nothing happened. Or did it?
On Day 2 Rovsea the cursed alderman villager didn't use the wisdom of old.
On Night 2 luck ran out for Cymsdale the blessed brutal robber villager
On Day 3 Yakman the robber villager and J. Passepartout the plotter villager fell victim to an angry mob.
On Night 3 randakar the priest's apprentice was gunned down by THE_SPLIT/Falc the assassin
On Day 4 Lemeard the werewolf with seerish powers got what was coming to him.
On Night 4 Arkasas the plotter seer became a chew toy.
On Day 5 Wagonlitz the plotter werewolf danced the grim fandango.
On Night 5 nothing happened. Or did it?
On Day 6 brovahkiin the plotter werewolf reaped what he had sawn.
On Day 6 Ithvan the spiritually attuned sorcerer no longer found any joy in his magic.
On Night 6 marty99 the blessed alderman guild member villager with angelic powers found out that no amount of fancy titles makes death more pleasant.
On Day 7 Panzer Commader the spiritually attuned cultist fought in vain against divine justice.
On Day 7 LatinKaiser the guild member cultist fell victim to divine justice.
On Night 7 Kaetje the infiltrator cultist fell victim to divine injustice.
On Day 8 enkhuush the jester cultist followed in the steps of his bretheren.
On Night 8 pjnlsn the priest remained close to the church. Forever and ever.
On Day 9 Kaisersohaib the spiritually attuned werewolf with seerish powers failed hard at logic.
On Night 9 nothing happened. Or did it?
On Day 10 2kNikk the brutal one eye open villager got to use his strength.
On Day 10 tamius23 the spiritually attuned guild member villager got caught in the crossfire.
On Night 10 aedan777 the guild member villager got fought over but not in a good way.
On Day 11 Rovsea2 the ghost whisperer villager joined his ghostly friends.
On Night 11 nothing happened. Or did it?
On Day 12 jonti-h the plotter werewolf did not become a national hero.
On Night 12 esemesas the guild member villager would have complained if he could.
On Day 13 al-Aziz the cursed ghost whisperer villager found 13 to be an unlucky number.
On Day 13 alxeu the brutal distiller plotter villager was set up.
On Day 13 Xarkan the damsel in distress turned werewolf felt the wrath of alxeu the brutal.
On Night 13 Cymsdale2 the robbed villager lost a little more.

GM AAR part 1
GM AAR part 2
GM AAR part 3
GM AAR part 4
GM AAR part 5
GM AAR part 6
GM AAR part 7
GM AAR part 8
GM AAR part 9
GM AAR part 10
GM AAR part 11
GM AAR part 12
GM AAR part 13
GM AAR part 14
 
Last edited:

marty99

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In, please. As Publius Clodius Pulcher.
 

brovahkiin

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In as that peasant from monty python
 

Gen. Skobelev

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In as travelling pitchfork & torch salesman. Looks like this this village could be profitable market area.

edit: first night on Tuesday the 7th, right, not Wednesday?
 

Arkasas

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In as The Mob.
 

Rovsea

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In As the lonely goat who trails after THE MOB.
 

alxeu

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In as an Ex-Werewolf, now a villager.
 

Wagonlitz

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Rovsea

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Can plotter also vote in the thread, but have a real vote via PM? Does the last vote (whether by PM or Thread) supersede those already made?
 

Arkasas

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This idea of pick points is interesting. It is fortunate for the GM that the GM is johho, as I don't think anyone else could get away with such a scheme.
 

johho888

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Rovsea

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Please tell me that pick points are fairly limited, and only to a few players...
 

johho888

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Can plotter also vote in the thread, but have a real vote via PM? Does the last vote (whether by PM or Thread) supersede those already made?
PM vote takes precedence over thread vote. The GM has more important stuff to do than comparing time stamps. But as a plotter you can of course have conditional votes like:

If I can save myself by PM vote, do so.
If jonti-h is TIEd with any player break the TIE in jonti's favour. Otherwise don't use plotter vote.
If I can make a TIE with my plotter vote, do so. Um, yes unless it get's me killed...