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Galbatorix994

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Somehow,even without my enlightening leadership bringing us forward,we wolves were startlingly good
 

Wagonlitz

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Yes, I had to eliminate both packs.

The GM included me in the PM to the packs, something like this:

"You are the Danish pack. EKjeldsen, Wagonlitz and johho888 are wolves. EKjeldsen has a cultist, Arne Fougstedt. Wagonlitz is brutal. You hunt even numbered nights"

"You are the Finnish pack. Olaus Petrus, Finnish Dragon and johho888 are wolves. Finnish Dragon has a cultist Jopi. Olaus Petrus is brutal. You hunt odd numbered nights"

"You are really in the Swedish pack. johho888 is wolf. You have no cultist. You don't get to hunt until one pack is eliminated when you take over their hunt nights. You can not win as part of the Danish or Finnish packs."
That actually sounds fun.

Is Olaus Finnish? Was ever sure which Scandinavian part he came from.
[nitpick]Finland isn't part of Scandinavia---only Denmark, Sweden and Norway are; Finland is part of the Nordic Countries.[/nitpick]
Yes, Olli Pekka or something like that is his real name. Olaus Petrus is what it would be in Latin. IIRC he was (is?) working on a PhD in history at the university in Helsingfors.
And to those of you who don't know, Helsingfors is the Scandinavian (and German?) name for Helsinki.
 

J. Passepartout

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I was kind of mad about the spy report on me being used as evidence against me, since who in his right mind would not lock his door when people are being murdered at night? But I was a wolf, so I guess it's a fair cop; people seemed suspicious of me anyway, for other unarticulated reasons.
 

sbr

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I was kind of mad about the spy report on me being used as evidence against me, since who in his right mind would not lock his door when people are being murdered at night? But I was a wolf, so I guess it's a fair cop; people seemed suspicious of me anyway, for other unarticulated reasons.

If you aren't doing anything wrong you have nothing to worry about. :cop:

First the good. Thanks for the game marty, it was very well put together and appeared to be well run; it was clear you started to lose interest but the game seemed to go very smooth. With only 1 winner out of 53 starters, and the fact the the side that complained the most about the set-up won, it must have been well balanced. Though we all know that pre-game balance doesn't mean much once the game starts. Either way very nice game.

Now the bad. I was/am very disturbed by the behavior of the ghosts in the game. Besides the one time that someone was called out for saying something they should not have said, there were multiple other times I saw dead people making statements they should not have made. As a ghost you cannot say ANYTHING that pertains to the game. It might have been public knowledge but people forget, and get distracted and are stupid and a dead player saying something can remind them of something they forgot. When AsdfeZxcas died he admitted he still had packmates left; you cannot do that. Everyone might know that, but no ones knows it, especially considering there were both asymmetrical packs AND no kill nights.

If you are dead you are no longer a part of the game and you need to go away until the next one starts, outside of subs. The game is about the players that are alive, not the herd who is already dead and out of the game. Besides the fact that ghosts can't seem to keep from giving out information they should not be giving out, it makes trying to actually play the game a pain in the ass. It was bad enough when there were 53 players alive to follow along, and to go back and try and re-read the thread to refresh your memory without having dead people vying for the honor of top poster. People are accusing the players alive at the end game of not being very engaged, but when you have to wade through 3 pages of ghost spam every couple of hours I imagine it is hard to stay engaged.

Not to go even more Old Timer Get off My Lawn than I normally am but look at how certain people behaved after dying: randakar, johho, Lemeard, jonti, walrus, Yakman, myself. Even though some of them died very early I don't think any of them had more than 10 posts after dying. That is what the rest of the ghosts averaged each day. Once you die you are no longer part of the game, go find something else to do for a week and let the players play.
 

LatinKaiser

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Once you die you are no longer part of the game, go find something else to do for a week and let the players play.

So they should just go play Tetris? :p
 

Wagonlitz

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without having dead people vying for the honor of top poster.
Hey I only went for that the last day, because I saw I was very close to 500 posts. Yes I did post much after I died, but much of that was relevant, since I did the counts.
 

johho888

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I considered 8.5%, but 5% would definitely have been too small, everything else considered. With no seer, I wanted witnesses to have a powerful effect on the game. They were a critical part of the set-up. Their proportional power was a feature. Just because certain roles are more or less powerful in comparison to other games, is not, in my opinion, relevant. What matters is how powerful the roles are in relation to each other, and in this game I considered everything, and came up with a set-up in which I believed everything was off-set by something else.
Yes, and I think you balanced everything quite well. That I didn't think so during the game is actually not a problem as long as I am wrong, in fact I should feel I am at a disadvantage while playing, because what fun would it be if I felt I was invulnerable and just were crusing to victory? The only problems I had with your GMing this game was the bragging about how really big the game was while at the same time whining about how much work a really big game was for you. A minor issue was also that I like GMs to get the updates up within reasonable time after the deadline on most days and when they can't do that at least tell us in advance so we know when it pointless to wait up for the update (and scan reports if you have a role like that). But I'm Swedish and we have this thing for punctuality... ;)

I have forgotten to congratulate Hax to the win. Contrats, Hax! Very well deserved and the last day's late switch with a hint of desperation was a really nice touch. I did not see you as the last baddie even if you were an obvious candidate for a cursed/turned based on your earlier track record. :)

@sbr, I might have posted more than 10 ghost comments. :eek:o But at least I deleted at least twice that number before hitting "submit reply".
 

J. Passepartout

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If you aren't doing anything wrong you have nothing to worry about. :cop:

First the good. Thanks for the game marty, it was very well put together and appeared to be well run; it was clear you started to lose interest but the game seemed to go very smooth. With only 1 winner out of 53 starters, and the fact the the side that complained the most about the set-up won, it must have been well balanced. Though we all know that pre-game balance doesn't mean much once the game starts. Either way very nice game.

Now the bad. I was/am very disturbed by the behavior of the ghosts in the game. Besides the one time that someone was called out for saying something they should not have said, there were multiple other times I saw dead people making statements they should not have made. As a ghost you cannot say ANYTHING that pertains to the game. It might have been public knowledge but people forget, and get distracted and are stupid and a dead player saying something can remind them of something they forgot. When AsdfeZxcas died he admitted he still had packmates left; you cannot do that. Everyone might know that, but no ones knows it, especially considering there were both asymmetrical packs AND no kill nights.

If you are dead you are no longer a part of the game and you need to go away until the next one starts, outside of subs. The game is about the players that are alive, not the herd who is already dead and out of the game. Besides the fact that ghosts can't seem to keep from giving out information they should not be giving out, it makes trying to actually play the game a pain in the ass. It was bad enough when there were 53 players alive to follow along, and to go back and try and re-read the thread to refresh your memory without having dead people vying for the honor of top poster. People are accusing the players alive at the end game of not being very engaged, but when you have to wade through 3 pages of ghost spam every couple of hours I imagine it is hard to stay engaged.

Not to go even more Old Timer Get off My Lawn than I normally am but look at how certain people behaved after dying: randakar, johho, Lemeard, jonti, walrus, Yakman, myself. Even though some of them died very early I don't think any of them had more than 10 posts after dying. That is what the rest of the ghosts averaged each day. Once you die you are no longer part of the game, go find something else to do for a week and let the players play.

Generally agreed. I've found that when I die in one of these big games, I think "oh wow, I don't have to worry about whether I'm around at deadline or other vital moments, so I can go do other stuff I could be doing!"
 

Cliges

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Now the bad. I was/am very disturbed by the behavior of the ghosts in the game. Besides the one time that someone was called out for saying something they should not have said, there were multiple other times I saw dead people making statements they should not have made.

I'd agree that ghost rules have been enforced quite laxly for quite awhile now.
 

marty99

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I'd agree that ghost rules have been enforced quite laxly for quite awhile now.
Yep. I should have been harsher a lot of times, but there was simply so much of it I tended to skim over/completely ignore most if not all of the ghost posts, because there was so much else to do.



Yes, and I think you balanced everything quite well. That I didn't think so during the game is actually not a problem as long as I am wrong, in fact I should feel I am at a disadvantage while playing, because what fun would it be if I felt I was invulnerable and just were crusing to victory? The only problems I had with your GMing this game was the bragging about how really big the game was while at the same time whining about how much work a really big game was for you. A minor issue was also that I like GMs to get the updates up within reasonable time after the deadline on most days and when they can't do that at least tell us in advance so we know when it pointless to wait up for the update (and scan reports if you have a role like that). But I'm Swedish and we have this thing for punctuality... ;)

I have forgotten to congratulate Hax to the win. Contrats, Hax! Very well deserved and the last day's late switch with a hint of desperation was a really nice touch. I did not see you as the last baddie even if you were an obvious candidate for a cursed/turned based on your earlier track record. :)

@sbr, I might have posted more than 10 ghost comments. :eek:o But at least I deleted at least twice that number before hitting "submit reply".
Ah, but being arrogant is just part of who I am. I am completely self-conscious about it though, and try to do it in such an over-the-top way that people think I'm joking (in a way, I am at least being ironic).
And my laziness was pretty unforgivable at times, but I did say I didn't want to do this game, remember. It wasn't my turn to host, but no-one else was able. And then also a lot of unforeseen things as well kind of got in the way.


If you aren't doing anything wrong you have nothing to worry about. :cop:

First the good. Thanks for the game marty, it was very well put together and appeared to be well run; it was clear you started to lose interest but the game seemed to go very smooth. With only 1 winner out of 53 starters, and the fact the the side that complained the most about the set-up won, it must have been well balanced. Though we all know that pre-game balance doesn't mean much once the game starts. Either way very nice game.

Now the bad. I was/am very disturbed by the behavior of the ghosts in the game. Besides the one time that someone was called out for saying something they should not have said, there were multiple other times I saw dead people making statements they should not have made. As a ghost you cannot say ANYTHING that pertains to the game. It might have been public knowledge but people forget, and get distracted and are stupid and a dead player saying something can remind them of something they forgot. When AsdfeZxcas died he admitted he still had packmates left; you cannot do that. Everyone might know that, but no ones knows it, especially considering there were both asymmetrical packs AND no kill nights.

If you are dead you are no longer a part of the game and you need to go away until the next one starts, outside of subs. The game is about the players that are alive, not the herd who is already dead and out of the game. Besides the fact that ghosts can't seem to keep from giving out information they should not be giving out, it makes trying to actually play the game a pain in the ass. It was bad enough when there were 53 players alive to follow along, and to go back and try and re-read the thread to refresh your memory without having dead people vying for the honor of top poster. People are accusing the players alive at the end game of not being very engaged, but when you have to wade through 3 pages of ghost spam every couple of hours I imagine it is hard to stay engaged.

Not to go even more Old Timer Get off My Lawn than I normally am but look at how certain people behaved after dying: randakar, johho, Lemeard, jonti, walrus, Yakman, myself. Even though some of them died very early I don't think any of them had more than 10 posts after dying. That is what the rest of the ghosts averaged each day. Once you die you are no longer part of the game, go find something else to do for a week and let the players play.
Thank Sbr. And I completely agree with everything you said about subs.
This game would still have been very hard to fully read and analyse without the ghost spam, but it might have been a bit easier to navigate for players, and have induced more game-related conversation.

As I said in a pm to Skobie recently, I think the reason we're seeing a lot of these indiscretions recently is simple due to the number of new players we have who've joined in the last year. A lot of people seem to simply not know what is giving away information, because even after being warned, they will do it. Even, occasionally, in the same post where they apologise to the GM, they will give away something else. I don't recall having this problem myself (then again I didn't comment much as a ghost when I was new), but I think it just seems to be that without experience, a lot of statements that an experienced player can read and learn information from, will seem innocuous to a new player.
With time, though, our current batch of newer players will adjust. Although it will still be a problem for new players in future unless we do something else to address the issue.
 

Lemeard

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Generally agreed. I've found that when I die in one of these big games, I think "oh wow, I don't have to worry about whether I'm around at deadline or other vital moments, so I can go do other stuff I could be doing!"
Fully agreed. The feeling of relief when you don't have to pay attention to the game/deadline anymore is great.

And you get to empty your inbox.
 

randakar

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  • Hearts of Iron IV: Cadet
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • BATTLETECH
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • BATTLETECH - Digital Deluxe Edition
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Stellaris: Necroids
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Stellaris
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III Complete
  • Crusader Kings II: Sword of Islam
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn

That deserves a direct image link ..

tumblr_naykynoMyH1tv85u1o1_1280.png


:eek:
:rofl::rofl::rofl::rofl::rofl::rofl::rofl:
 

Yakman

City of Washington, District of Columbia
26 Badges
Jan 5, 2004
6.315
14.178
  • Crusader Kings II: Way of Life
  • Stellaris: Ancient Relics
  • Crusader Kings II: Holy Fury
  • Stellaris: Megacorp
  • Stellaris: Apocalypse
  • Crusader Kings II: Jade Dragon
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Deus Vult
  • For The Glory
  • Victoria: Revolutions
  • 500k Club
there was a lot of non-required ghost spam. but i think that was a one off for this game, in an effort to add post count.
 

Wagonlitz

Resident WW Foreigner
103 Badges
Jul 19, 2010
8.196
5.452
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis III: Chronicles
  • Hearts of Iron IV: Expansion Pass
  • Stellaris
  • Europa Universalis IV
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis 4: Emperor
  • Crusader Kings III
  • Victoria 3 Sign Up
  • Hearts of Iron III Collection
  • Europa Universalis IV: Dharma
  • Crusader Kings III: Royal Edition
  • Supreme Ruler 2020
  • Pirates of Black Cove
  • Crusader Kings Complete
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Cradle of Civilization
  • Steel Division: Normand 44 Sign-up
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis III Complete
  • Crusader Kings II: Reapers Due
  • Europa Universalis: Rome
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Europa Universalis III Complete
  • Crusader Kings II: Conclave
  • War of the Roses
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Humble Paradox Bundle
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Imperator: Rome Sign Up
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings III Referal
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV: Dharma Pre-order
  • Stellaris: Distant Stars
  • Rome Gold
  • Deus Vult
  • Europa Universalis IV: Common Sense
  • Europa Universalis III
  • Europa Universalis III Complete
  • Heir to the Throne
there was a lot of non-required ghost spam. but i think that was a one off for this game, in an effort to add post count.
Indeed it was, when I actually spammed.
 

Rovsea

Captain of Dragons
58 Badges
Jan 5, 2014
513
96
  • Divine Wind
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Magicka 2
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis III: Collection
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mandate of Heaven
  • Victoria 2
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: El Dorado
  • Rome: Vae Victis
  • Europa Universalis III
  • Darkest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Cities in Motion 2
  • Europa Universalis IV: Art of War
  • Heir to the Throne
  • Semper Fi
  • Rome Gold
:rofl::rofl::rofl:
 

Arkasas

Werewolf Historian
21 Badges
Feb 28, 2013
5
262
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Imperator: Rome Sign Up
  • Prison Architect
  • Cities: Skylines - Parklife
  • Surviving Mars
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Pre-order
  • Cities: Skylines
  • Europa Universalis IV
  • Cities: Skylines Deluxe Edition