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Gen. Skobelev

Werewolf therapist
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Congrats to the winner, well done (even though village should have at least tried to remember no-hunts). 1-man Big wins usually are quite the feats. And big thanks to the GM. It was fun game with twists and turns even though the end-game seemed to be dragging a bit. Then again, it always seems like that once oneself is dead and the game goes on.
 

Rovsea

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randakar

The doomsayer
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Catch me? Being a villager? :p
Seriously, I was nothing more than a villager with seerish powers. Marty himself has said so in one of his last GM posts.

Apologies, I thought I read something in the lynch update about you being a wolf.
My bad, then.
 

randakar

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alxeu

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In reality, I feel like a sucker. Hax played me like a fiddle.
 

LatinKaiser

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In reality, I feel like a sucker. Hax played me like a fiddle.

Don't sweat it. I trusted him implicitly and was probably his most ardent defender. If he hadn't hunted me, I probably would have led the village to lynch Ithvan and then Cliges.
 

johho888

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That's a myth.
I mean, yeah, there has been *one* good three pack game with 50% of them baddies. But whether that that is a balanced setup is very much anecdotal. We simply don't have enough evidence to support it, one way or another.
Three pack games are rare. I'm not sure if I've even ever played another. That's how rare they are.
Tell it to the johho.
I would not be surprised if Johho agreed with me.
Well, there has only been *one* three pack game that didn't end in a landslide victory prior to this one.

It's not so much a myth as something I made up to get a nice symmetry to a piece of GMing advice I once gave (to Kriszo IIRC):
1 pack: 1/4 baddies
2 pack: 1/3 baddies
3 pack: 1/2 baddies

Of course you can balance a game in other ways than the number of players on each side. (Give all baddies brutal and there can be fewer of them, start with hordes of GAs och blessed and you can have more baddies etc.)
 

Gen. Skobelev

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Well, there has only been *one* three pack game that didn't end in a landslide victory prior to this one.

Really? Just one? I find it hard to believe that on all those years I was away that would have been the case.
 

LatinKaiser

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So has this era truly been declared a new Golden Age? If not, would Silver do?
 

marty99

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Thanks for the GM hosting this game.

Even this game had too many baddies and cursed players, the village has done good job!
There were only 4 curseds, and 2 blesseds. That'a a standard 2:1 ratio, and a very low total number in proportion to the players.

I would argue it had too few baddies. Three packs call for 50% of players to be baddies. Marty put us at a disadvantage but we managed to pull through.
Do you think I wasn't aware of that? I go with Johho's list for 1 and 2 packs. But I also firmly believe in Ironhead5's belief that a game should never ever have more than 40% baddies. A game where half or more players are baddies is farcical. Lynching baddies is supposed to be relatively rare. In this game, there were 21 baddies against 32 goodies, but I compensated for that in numerous ways. For instance, there was no seer in this game.

In fact, were it not for the baddies propensity to hunt each other way more than was usual, it could have been a more decisive baddie victory. Three nights in a row a baddie got hunted near the start, two of them vampire wolves and then the Sorcerer's Apprentice.
 

marty99

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This is however a direct consequence of increasing the number of packs.
No, it was still disproportionately high. When the pack hunted around the start, taking into account they couldn't hunt themselves, they had about 30% chance of hitting a fellow baddie, maybe a bit smaller. They hit three in a row. There was a 2.7% chance or smaller of that happening.
 

johho888

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Long game, and a pretty good one too. I still want to know what on earth the cultists of my pack were thinking, seeing as you got the wolves, and by extension yourselves, killed.
Like Hax I had figured out from the Spy report that jcucc must be a witness. I talked to randy and Skobie about this and they told me he was going to witness the night I got hunted and turned. I told the pack about jcucc.

Nautilu checked with the GM if witness would work even if noone died. The GM said yes. It was night 10 so witness was at 100%. This led us to think either Chieron or jonti would be outed the following day. randy also hinted in the thread that they had found a baddie. So Nautilu on his own decided to pretend to be a witness to at least salvage something of the disaster. And he made the right 50/50 decision and picked Chieron who was in fact witnessed night 10 but by Gots, and not by jcucc who wasn't even a witness but a wolf (was that spy report corrupt?).

The day after randy suggested to run up three persons, our packmate jonti and two others. Gen. Marshall, Nautilu and I spread our votes one on each candidate. Gen. Marshall was the one that voted jonti.

Really? Just one? I find it hard to believe that on all those years I was away that would have been the case.
There have been three 3-pack games this year, before that I think there have only been two or three.
 

marty99

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The day after randy suggested to run up three persons, our packmate jonti and two others. Gen. Marshall, Nautilu and I spread our votes one on each candidate. Gen. Marshall was the one that voted jonti.
The whole point of the cultist role was to basically force cultists to save their wolves, whatever it took, though. Marshall's vote on jonti in the end destroyed the pack.
 

Wagonlitz

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Welp, here they are:


Spy 1: You decide to spy on William of Ockham last night. You sneak into the room as he is shaving. Not waiting to be caught, you have a quick look around to room. You find the usual collection of books, but one of them in particular interests you as it is written in some ancient language. It appears to be either Greek or Latin, you cannot tell from the poor handwriting. You also notice a ornately carved box in the room, but as you go to look into you hear footsteps. Not wishing to chance your luck any more, you slip out of the room, pondering your findings.
Spy 2: You attempt to spy on William of Ockham. But when you arrive at his room, it is locked. You listen at the wall, but hear nothing. After a some time, William himself returns. You try to pass it off as if you were just taking a stroll around the castle, mutter a greeting to him and move on. He unlocks his door and goes in. Did you see the hint of a smile on his face as he walked past?
3. Spy Report:
You cast your eye on Niccolo Machiavelli. Unsurprisingly, he appears to be a shifty fellow, leaving his room in the middle of the night, and walking with purpose. You follow him until he enters a large hall, through massive oak doors. You are unfamiliar with the layout of the hall so you consider it unwise to follow him in. You hear several voices inside, and you can clearly make out those of King Ludwig II (Chieron) and Vizzini (Snoopdogg) although there are more. The thickness of the doors prevents you from hearing anything detailed, although you think you hear the words "hunt" and "padre". You return to your room excited yet also apprehensive.

I must say that I forgot that spy reports didn't show role, but at the same time I assumed that the shiny knife meant that Euro was a hunter. I mean seriously, what does having a weird habit of having one eye open at night have to do with a knife.:p

I didn't even check the description from the first page, another newb mistake. Honestly, I should have been smarter, and maybe lived a little bit longer.
By the way were you going to spy on randy the night you died? EURO asked me to spy on randy that night and after you were dead he told me that you also were going to; I actually think a third spy also was instructed to spy on randy, so EURO must really have been afraid of him.

Go Nazis!
One of the many posts on paradoxplaza that would be completely misinterpreted elsewhere.

Thank you Marty for what was by and large quite and entertaining game, though I am not really a fan of how the cultists worked in this game but they seem to be a permanent problem to balance properly without weird problems like that which happened at the end of Railway werewolf.

Tl;dr GM was a privilege checking hack. Would play again.
I also think the scanning cultists are more fun; especially if they can change pack---then it doesn't matter if several of them start unattached.

GAs och blessed
In English 'och' isn't used; the word 'and' is.:p

That was a good call. The game would have been over far sooner if there had been a seer.
I think it was fine there were no seer. Had there been one he would likely have died very early though---just like the priest. EURO managed to learn about almost all if not all important goodies when running the IJL; though given how he was convinced there was no seer it would have been funny if one had turned up later.
 

LatinKaiser

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  • Crusader Kings II
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Way of Life
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • War of the Roses
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • March of the Eagles
  • Europa Universalis IV: Res Publica
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV: Third Rome
I'm almost certain that the village would have won if Hax had not been cursed. How did the JL fall apart exactly? Skobie priest scanned EURO as villager, EURO became spokesman, he outed Kaetje and got lynched?