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EUROO7

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I'm only gonna break-break your break-break your heart.


 

snoopdogg

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Yes. In fact, I thought it might have been clear the last wolf must have been a turn, in which case, Hax's seer-scan not only didn't clear him, it also made him a likely hunt target and therefore a likely potential turn. The village didn't seem to go down this route though.

I wasn't looking for the last wolf during the end game though. There were quite a few goodies who I thought had been making themselves good targets.
 

alxeu

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I was the last villager? First and Last, Alpha and Omega.

Thomas Paine was Jesus in disguise.

Yes, Arnold Schwarzenegger killed Jesus.

That's my story and I'm sticking to it.
 

aedan777

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Long game, and a pretty good one too. I still want to know what on earth the cultists of my pack were thinking, seeing as you got the wolves, and by extension yourselves, killed.
 

LatinKaiser

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I was the last villager? First and Last, Alpha and Omega.

Thomas Paine was Jesus in disguise.

Yes, Arnold Schwarzenegger killed Jesus.

That's my story and I'm sticking to it.

That's gotta be some kind of record. :)
 

tonkatoy5

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This game was fun
 

Rovsea

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A better word would be tedious.
 

Rovsea

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Yakman

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great game. thanks marty
 

EUROO7

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Thanks for the GM hosting this game.

Even this game had too many baddies and cursed players, the village has done good job!

I would argue it had too few baddies. Three packs call for 50% of players to be baddies. Marty put us at a disadvantage but we managed to pull through. My hat goes off to Hax who played this village like a fiddle.

A real human bean, and a real hero.
 

Teep

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Thank you Marty for what was by and large quite and entertaining game, though I am not really a fan of how the cultists worked in this game but they seem to be a permanent problem to balance properly without weird problems like that which happened at the end of Railway werewolf.

Tl;dr GM was a privilege checking hack. Would play again.
 

randakar

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Hax was, in fact, cursed.

Figures. There weren't that many people that were likely to be hunted due to the village being unwilling to lynch them.
Nonetheless - well played, Hax.
 

EUROO7

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Figures. There weren't that many people that were likely to be hunted due to the village being unwilling to lynch them.
Nonetheless - well played, Hax.

All your efforts were for nothing. Life is meaningless. If the future scares you, wait till you hear what the present has in store for you. It's more future.
 

randakar

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Kudos, Hax. A nice surprise. You were the only player I was absolutely not going to lynch. Would've been interesting to see what happened if we lynched asdfwhateverwhydidImakemynamethis before he killed Randy.

*shrug* After I was dead I privately speculated on who else (aside from tamius) might have been hunted and turned. That list wasn't very long at all. I could think of only two names, in fact: Hax, and Cliges. And the latter was doubtful, the way the village had been going after him.
So that hunt on me was pretty much essential.

Not sure if I would have caught ithvan, though. Then again, we did have this rather suspicious spy report on him..



Not to point out the obvious but this win might have something to do with being cursed and hunted after all the scanners were dead. The fact that no one pointed the no hunt out after randy died, speaks volumes of the investigative work involved.

Yeah. No offense intended, but the remaining players pretty much dropped the ball there. I told you guys why I was going after tamius - it should not have taken much speculation to realize that Hax might have been at the top of the nazi hunt list after I reported him scanned and cleared. ;-)

Regarding the spy reports, they seemed to become less useful towards the end, but the spy reports never showed role explicitly, and would never show someone was blatantly a wolf. They show interactions between players, and whether or not someone *might* have went out during the night. As the game went on, and most of the traits and roles died away, the amount of information in the spy reports naturally waned. If someone spied on a wolf that hunted that night, there would at least be an indication that that player may have been out at night, i.e. the spy could not confirm 100% whether or not he stayed in bed (naturally there also needed to be cases where this happened to innocent players, too, otherwise it would still be too powerful).

I'm definitely not complaining about spy reports being underpowered, marty. It's only that the end game became a tad frustrating because of the way it dragged on. That really isn't your fault, though.

Yes. In fact, I thought it might have been clear the last wolf must have been a turn, in which case, Hax's seer-scan not only didn't clear him, it also made him a likely hunt target and therefore a likely potential turn. The village didn't seem to go down this route though.

Well, it was clear *to me*, obviously. I didn't get tamius lynched because I felt it was fun to do so, remember? :p

I think it's more the fact that in large werewolf games, and this one especially, the most active players tend to get killed off early. Arkasas, Tonkatoy, Wagonlitz, Skobelev, You, Panzer, EURO all died before the end-game. Same kind of thing happened in Infernal Affairs. There's just something that makes most players want to kill active players and that has a detrimental effect on the end-game.

It's not *just* that.
It's also that often the more powerful roles and traits are handed out to the active core. Meaning that you are actually incentivizing people to kill them off.

I only lived as long as I did for three reasons: One eye open, EUROO7 instructing all the packs not to hunt me, and that gambit that Skobie and me did where Falc ended up brutalizing gots the used up witness because he thought gots was important. :D
(You gotta admit that that bit was an awesome piece of work, though.)


A better word would be tedious.

At the end, yes. But the mid game wasn't *that* bad.

I would argue it had too few baddies. Three packs call for 50% of players to be baddies. Marty put us at a disadvantage but we managed to pull through. My hat goes off to Hax who played this village like a fiddle.

That's a myth.
I mean, yeah, there has been *one* good three pack game with 50% of them baddies. But whether that that is a balanced setup is very much anecdotal. We simply don't have enough evidence to support it, one way or another.
Three pack games are rare. I'm not sure if I've even ever played another. That's how rare they are.

All your efforts were for nothing. Life is meaningless. If the future scares you, wait till you hear what the present has in store for you. It's more future.

I had my revenge. Your pack is dead, and I killed the vampires with a single scan request to the council. The only surviving evildoer is someone who wasn't even evil to start with.
What more could I have asked for?
Let's not forget, there were 20-something villagers in this game, and arguably I have done more to kill off team evil than any of them. In a game where I expected to die on day 6 or 7 or so.

The winner deserved his win.
That is enough. I am content.
 

EUROO7

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That's a myth.
I mean, yeah, there has been *one* good three pack game with 50% of them baddies. But whether that that is a balanced setup is very much anecdotal. We simply don't have enough evidence to support it, one way or another.
Three pack games are rare. I'm not sure if I've even ever played another. That's how rare they are.
Tell it to the johho.
 

randakar

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  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III Complete
  • Crusader Kings II: Sword of Islam
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn