RE: chains of brutals and whatnot.
In my next game I will clarify the rules on that, whatever they may be. Atm I'm leaning towards allowing chains of brutals explicitly in the rules, but I'm not sure. Either way I'll be clear on the issue.
Another thing to talk about: subs and no-voters.
In this game it wasn't a huge problem overall, but it is a bit of a headache for a GM to have to worry about. I'm wondering perhaps in future large games during the sign-up period we should encourage 2/3 players to sign up as subs instead of as players, to ensure there isn't massive no-voters. Of course in some games there will be enough dead villagers to compensate. In this game, even though information traits were quite scarce (more on that later) for whatever reason most people who were killed were no ideal subs.
I was also reading a thread Rysz started a while ago during my break when he suggested that dead players should not be allowed back into games at all. Which is in theory the ideal thing to do. But in this game I had no choice but to let dead players back into sub, including some which in theory gave away information. But I made the judgment call that any information gleaned was not that significant, and it was better than to have to auto-lynch zombies. And looking back I'm confident I made the right choice, I don't think TSP claiming snoop wasn't his rival made any difference whatsoever in the game, nor did letting gigau or nautilu with his used seer power (on punkbob) back in.
However, it may be best if we could start games with designated subs so these choices don't have to be made.
Also, most GMs have fixed on rules on missed votes and subbing, generally if someone missed three votes they're subbed out.
But I think it should be scaled on the time gone in the game.
If someone misses two votes on the first and third day of a 40 player game, it's really not a big deal.
Whereas if someone misses even one vote when there are less than 10 players left, it's a huge impact on the game.
So I propose introducing a sliding scale based on how much time has gone/how many players are left in the game. Players should be allowed a couple of missed votes in the early game, but not in the late game. This will probably have to be down to GM discretion (you could make some kind of equation for it I suppose).