Jester effects
Seer scan: 25% spy report, 25% sorcerer scan, 25% inflitrator scan, 25% GA protection
Priest scan: 25% spy report, 25% sorcerer scan, 25% inflitrator scan, 25% Doc protection
Inflitrator scan: 33% seer scan, 33% sorcerer scan, 33% spy report
Spy report: 25% seer scan, 25% sorcerer scan, 25% priest scan, 25% infiltrator scan
Sorcerer scan: 33% van Helsing scan, 33% infiltrator scan, 33% spy report
van Helsing/Clairvoyant scan: 50% seer scan, 50% priest scan
GA protection: 33% doc protection, 33% padre visit, 33% seer scan
Doc protection: 33% GA protection, 33% padre visit, 33% priest scan
Padre visit: 33% GA protection, 33% doc protection, 33% sorcerer scan
Blessed: 50% Cursed, 25% Spiritually Attuned, 25% SSA
Cursed: 50% Blessed, 25% Spiritually Attuned, 25% SSA
Spiritually Attuned: 33% still SA but 100% get scanner's name and 0% get scan type, 33% blessed, 33% get Warged upon death
Cloak of Invisibility (night part): 50% SSA, 50% Spiritually Attuned
One Eye Open: 50% Blessed, 50% Spiritually Attuned
Strongly Spiritually Attuned: 33% blessed, 33% cursed, 34% OEO
Hunter: 100% Robber
Assassin: 100% Robber
Zombie hunter: 100% Robber
Wolf attack: 1 in pack size chance of Robber
Robber: 50% Assassin, 50% Wolf attack (and if a goodie or free baddie Robber temporarily turned wolf by a Jester hits a Cursed then that Cursed, the poor soul, will start a new wolf pack)
Distiller: 100% Jester
Tramp: 25% distiller, 25% jester, 25% padre, 25% doctor protection
Jester: 10% spy report, 10% Seer scan, 10% Priest scan, 10% Infiltrator scan, 10% Sorcerer scan, 10% GA protection, 10% Padre visit, 10% Wolf attack, 10% Spiritually Attuned, 10% Blessed
Ghost whisperer: 20% priest scan, 20% sorcerer scan, 20% inflitrator scan, 20% seer scan, 20% van Helsing scan. All scans on a random player.
Oracle: 100% Ghost whisperer.
Psychic: 25% warg, 25% SA, 25% seer scan, 25% priest scan (all scans against a random target)
Witness: (successful witness chance)% OEO, (failed witness chance)% Psychic
Warg activation: 100% assassin hunt.
Guild member: 1 in guild size chance to affect the guild's nightly action. If affected the whole guild will get to know the effect but not exactly who in the guild that got targeted by the jester.
Alderman, plotter and villager votes or brutal attacks are not affected since they are day time actions.
A distorted seer/priest/sorcerer scan will reveal an unclaimed apprentice but can't claim the apprentice. That way a jester distorting the seer's scan to be a sorcerer scan won't give the seer a sorcerer's apprentice with the chaos that would cause.
ROLE ASSIGNMENT
All players will get a basic alignment (goodie, pack specific baddie, unaligned baddie) and a number of "pick points" at preliminary role assignment. The player then has almost 24 hours to decide how to spend those pick points from the list of roles and traits.
Goodie pick point table, with roles in bolded italics
11: Seer
10: van Helsing, Guardian Angel
9: Priest, Pathological Liar
8: Spy, Doctor
7: Padre, Hunter
6: One Eye Open, Infiltrator
5: Robber, Cloak of Invisibility, Assassin, Clairvoyant
4: Jester, Seerish powers, Innkeeper, Alchemist
3: Priestly powers, Sorcerous powers, Infiltrating powers, Distiller, Tramp, SSA, Witness, Restless
2: Spiritually Attuned, Alderman, Brutal, Spying powers, Oracle, Healing powers, Angelic powers
1: Plotter, Ghost Whisperer, Damsel in Distress, Zombie hunter, Conman, Psychic
0: Villager
Attached baddie pick point table, with roles in bolded italics
8: Pathological Liar
7: Infiltrator, Spy, Hunter
5: Robber, Cloak of Invisibility, Innkeeper, Assassin, One Eye Open, Tramp, Clairvoyant
4: Jester, Distiller, SSA, Padre, Brutal, Warg, Alchemist
3: Alderman, Seerish Powers, Spying powers
2: Werewolf, Spiritually Attuned, Priestly powers, Sorcerous powers, Infiltrating powers, Zombie hunter, Healing powers, Witness, Restless
1: Plotter, Ghost Whisperer, Oracle, Damsel in Distress, Angelic powers, Conman, Psychic
0: Cultist
Unattached baddie pick point table, with roles in bolded italics
8: Pathological Liar
7: Sorcerer, Infiltrator, Spy, Hunter
5: Robber, Cloak of Invisibility, Assassin, One Eye Open, Tramp, Clairvoyant
4: Jester, Distiller, Padre, Innkeeper, Brutal, Alchemist
3: Alderman, Seerish Powers, Spying powers, SSA, Restless
2: Spiritually Attuned, Priestly powers, Sorcerous powers, Infiltrating powers, Witness, Zombie hunter
1: Plotter, Ghost Whisperer, Oracle, Damsel in Distress, Healing powers, Angelic powers, Conman, Psychic
0: Cultist
A player not satisfied with his choices can always appeal to Lady Luck and will then get some randomized trait(s), might be better, might be worse and can even be "nothing". Any hidden traits a Lady Luck appealer has will be redristributed among the Lady Luckers.
A player that doesn't select anything using his pick points will get something the GM would have picked if he was in the player's shoes. A player not wanting to choose may also simply request this GM's choice selection for himself. This selection will be made without taking into account what other people took(to the best of my ability).
There will be at most one Seer, one Priest and one Sorcerer at game start. Should more than one player pick the same scanning role all but one will start as apprentices to one of them.
You must claim exactly ONE role.