Well I suppose that both raises and resolves several questions about Sleepyhead's outing.
Sad day for Norway, at least the rock lives on.
I mostly agree with this. I'm not sure we want to target Arky first though. The same case also holds for f.e. Wagon and Capibara. Arkasas was run up once already, we might want to diversify our targets to improve the odds of getting red wolves in the running.Hmm, we're in a bit of a difficult situation here. While the yellows have been dealt a serious blow and we have a lot of info on them, it's likely not in our best interest to fully pursue this presently. Why you may ask? Because 1) We don't even know if the yellow pack is still alive and 2)If it is, they're not the threat, the other pack is. With 23 players in this game, there are probably eight baddies. We've not seen any dead unaligned baddies, and we've seen three dead aligned baddies, so I suspect we're looking at either three baddies from each pack and two unaligneds, or four baddies from each pack and that's it. Actually scratch that, since the cultist rules for this game state they must start attached to a wolf, so only the sorc can be unaligned. Could be a sorc and a starting apprentice though for the two unaligned baddies.
In that case it would actually be better for us if the Yellow pack is still alive, because if they're dead that's five baddies who can all count for parity together out of 11 remaining players, which would mean we're screwed, basically. At least if a yellow wolf is still alive they'll prevent parity and possibly, theoretically be on "our side" in trying to kill red wolves.
Still this all leaves us with the basic goal of trying to kill red wolves... without any information on them to work with. I don't think the vote count will be overly useful in this situation. Only useful thing I can think of is that we could use it to lynch somewhat who's certainly not a yellow. Counter-intuitive though that may seem, it would at least guarantee we're not killing the yellow pack and thus giving a marginally better chance than random guessing.
Actually, wait, that'd be me, wouldn't it, the most certain non-yellow. Nevermind, bad plan.
How about Arkasas, he's been doing a lot of following and staying under the radar, typical baddie behavior from him.
Vote Arkasas
I'd also still like @Hax to answer this.Could you expain why you were gunning for the tie to actually go through? Having a tie close to deadline to force activity is good, but going though with a three way tie this early without having certainty any of them were wolves is rather bad I think.
oh wow.Day/Night 5
Capibara the cursed Villager with used seerish powers is lynched
Tus3 the formerly 2nd-in-command Werewolf of the NKVD pack is shot by aedan the hunter
Sleepyhead the hunter Cultist of the NKVD pack bound to Tus3 flies into a rage, but fails to kill anyone and dies
alynkio the 5th-in-command Villager is hunted
Considering that Sleepy would die with Tus no matter what (the cultist version we use has cultists die when their master dies) then it makes sense for it to have happened.well... anyhoo... @Sleepyhead and his false outing trick didn't pan out so hot.
it also means that villagers/scanners might have reached out to him and the JL is compromised.Considering that Sleepy would die with Tus no matter what (the cultist version we use has cultists die when their master dies) then it makes sense for it to have happened.
Also meaning that a fake outing well could happen again.
Could you expain why you were gunning for the tie to actually go through? Having a tie close to deadline to force activity is good, but going though with a three way tie this early without having certainty any of them were wolves is rather bad I think.
Also meaning that a fake outing well could happen again.
it also means that villagers/scanners might have reached out to him and the JL is compromised.
Give me a break. I got here yesterday and there was an outing. And calliean missed a ton of votes. So I'm just trying to catch up and be usefulCaillean/Claude LC have all been quiet