• Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning
WW CCXXIV: PDXCon 2018

Capibara

Werewolf Huēyi Tlahtoāni
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WEREWOLF CCXXIV: PDXCon 2018


The much awaited event of the year is here: The Paradox Convention 2018, where fans, developers and publishers alike will come together and discuss, play, eat and party together, whether they prefer building bustling metropolis, conquering Europe, the world or the universe, murdering their relatives for some title or worrying about POPs.

It will be an event for the ages in Stockholm, where everybody will have fun and get to know more about their favorite games and developers. However, unbeknownst to them, a shadow of envy and greed looms over the convention: other developers and publishers have sent their own people to the convention in hopes of disrupting Paradox, so they can finally take control of those niches where the Swedish company reigns supreme. Who knows? Maybe they could even resort to murder if that helps them achieve their goals. Will they? Or will Paradox and its fans prevail before it's too late and then proceed to kill each other in that EU4 multiplayer game everyone is talking about?

Something is clear, however, it will be the most interesting Paradox Convention so far.



SIGN UPS ARE NOW OPEN AND WILL CLOSE ON MONDAY, MARCH 5 AT 13:30 CENTRAL TIME
 
Rules

Capibara

Werewolf Huēyi Tlahtoāni
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  • Stellaris
  • Stellaris: Galaxy Edition
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  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Crusader Kings III
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  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
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  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
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  • Hearts of Iron III
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The Rules:
(Stolen from tamius23 with modifications of my own)

Werewolf For Newbies (by tamius):
You are either a "good" player or a "bad" player. Whichever you are, you are obliged to vote once per day, by posting in bold in the thread. eg. Vote Capibara. You may Unvote and Vote someone else as many times as you want, and the player with the most votes at the end of the day is brutally killed by everyone, that is, "lynched". If you are a werewolf, you may send in a "hunt" order by Private Message to the GM. The GM runs the game.

All orders must be in before the deadline, or they are ignored. It is considered that everyone votes during the "day." and the wolves hunt during the "night." Normally most games begin with a "night deadline", a day in which the votes are ignored (known as "day zero sham voting") and only the orders, by the wolves and other roles which send orders, are considered.

There are a multitude of roles in the game of Werewolf, and they are listed below, with their effects. Some players may also have traits.

For the villagers and other "good" players to win, they must kill all the "bad" players. For the "bad" players to win, they must kill all members of opposing packs (generally there are two packs, occasionally three) and then reach the same numbers as the remaining "good" players. This is called parity, and when baddies of one pack are equal or greater in numbers than goodies, they win.

To sign up to a game of werewolf, post in this thread. A simple "In" will suffice, and you will be added to the player roster by the GM.
Each player must cast his vote (like so: Vote Capibara and it can be changed like so: Unvote Capibara, Vote ClaudeLC) before 13:30 Central Time. Should a player miss a vote, he will be forgiven, but on his second or third non-vote, he will either be replaced with someone else or shot at the GM’s discretion.

Any votes cast with timestamp 13:30 or thereafter but before the update goes up will be ignored, and will not count towards the day just finished or the day just starting.

Any vote which a player edits to a different vote will be dealt with harshly, especially at or near the deadline. You may edit for spelling, but it is preferred to make a new post - you can consider the rule against double-posting temporarily suspended in that situation.

For scan and hunt orders, if the timestamp is 13:30, they will be ignored. For packs of multiple werewolves, the last order sent by any member of the pack is counted, and if on any day the orderer forgets to send an order, their action will not occur, unless there is an order from previous days which states it must be used in case of no order. If the orderer asks the GM to scan a list of people over multiple days, eg. "if I forget to send an order on any day, scan/hunt X" he can do so.

A player may ask to be a substitute if someone has to drop out of the game for whatever reason, and the GM will replace them when it is needed. If a player has to drop out and no substitutes are available, the GM may autolynch them.

Spectators and ghosts ("dead" players) may haunt, taunt and flaunt. They may not reveal any secret/inside information nor may they do voting records except for the current day. Anyone caught doing it risks being banned from later Werewolf games. When making a ghost/spectator comment, please use a non-white color. Stay off #AAAAFF, that's this GM’s color.

You may, as always, fake private messages to anyone. However, you may not post a screenshot of a private message, and if you do, the GM will strike with lightning more times you can count. You may post PMs from the GM, but he can refuse to confirm it, ignore it, or even deny it, if he wants to. You can analyze PM numbers to your heart's content but don't expect it to get you anywhere.

Alliances between players which aren't based on your roles in the game are frowned upon. Alliances which continue from one game to another undermine the whole idea of the game.

The Roles

Goodies


Paradox Fan/Employee (Villager): Has no special abilities. Votes each day to decide who to lynch.

Chief of Security (Seer): Scans once per night. Should the Seer scan a Werewolf or an unclaimed Apprentice, he would be told so, but anything else will give him the result "villager."

Priest: Scans once per night. Should the Priest scan a Cultist, Sorcerer or Apprentice, he would be told so, but anything else will give him the result "villager".

Devouted Fan (Guardian Angel): Sends in a protection order once per night. Should the selected person be attacked by Werewolves, they will survive, and the update will tell the village no hunt occurred during the night. The Guardian Angel, aka GA, can never protect themselves, nor can they protect the same person twice two nights in a row.

Doctor: Sends in a protection order once per night. Should the selected person be attacked by Werewolves, the GM will roll a dice, and the selected person has a fifty percent chance of surviving the attack, and a fifty percent chance of death. Should they survive, they will not be allowed to post, vote or talk about the game in any medium with the players (much as if they were not playing/dead) during the day after the hunt. If the Doctor is attacked whilst a patient is recovering, they will both be killed. The patient, upon waking up after a day without posting, will remember the name of one of the werewolves that attacked them. They will not be told who saved them.

The Doctor, like the GA, may not protect themselves, nor protect someone they protected the previous night.

Padre: Every night may stay with another player and administer unto them their last rites. If the player the Padre stays with is hunted and killed, the Padre receives the name of one of the werewolves who killed him.

The Padre may not stay with someone twice in two nights, as with the GA and Doctor, and for obvious reasons cannot administer last rites to themselves.

Security Officer (Apprentice): If an apprentice is scanned by a scanning role, i.e. seer, priest or sorcerer, they become claimed by said role. If their master who scanned them dies, or somehow loses his scanner role, the apprentice will succeed them and gain their role (and lose any other they had at the time). They will not lose any of their traits when that happens. Whilst the apprentice is a goodie role, sorcerer's apprentice is considered a baddie and will count for parity, and hence baddie victory, with any pack. A claimed apprentice, if there is one at the start, will be told his master's name and role. A scanner can have multiple apprentices, and if he is killed, the apprentice that was claimed first succeeds him, and the second (and any more) apprentices will become apprentices of the new scanner. Apprentices will not be aware they are apprentices upon game start, and will be told that they are villagers.

Baddies

Rival Company Agent (Werewolf): Organized into packs, each night the pack hunting that night (the information on which pack hunts when is told to the wolves, but is a secret) chooses a victim and attempts to eat them. The packs have names and colors, but these have no bearing on them.

Rival Intern (Cultist): An evil player, who works with the Werewolves. Some cultists will start as part of a pack, but can never switch to another pack, unless all the wolves in that pack are dead. Some will start unattached, and may join a pack by sending a private message to the GM, as long as a wolf confirms this. They cannot subsequently switch packs, unless all the pack's wolves are dead. They can only win if they are attached to a pack and that pack is victorious. They will not count for parity if unattached.

Bribbed Security Officer (Sorcerer): Sends a scan order every night. Should the player be a seer, priest, apprentice or cultist, the Sorcerer will be told what their role is, but should he scan anyone else, he will simply be told that they are a villager. Counts for parity with any pack and wins if any pack wins, as do any apprentices he holds.

The Traits

Brutal: Upon being lynched, may kill one person in addition to themselves.

Blessed: If the blessed person is hunted by werewolves during the night, they will lose their trait, but survive. The update will say that no kill occurred during the night. Holders of this trait will not be aware of it at game start.

Cursed: Upon being hunted by werewolves, they will become a werewolf of the pack that hunted them, and lose their previous role. They will survive. The wolves will be informed of the cursed player when they are hunted. The Seer, Priest, Padre, and Guardian Angel will not be cursed. If a cursed apprentice becomes seer, they will stay cursed, and may change from a seer to a werewolf when hunted. The update will say no kill occurred during the night. Cursed players will not be aware they are cursed at game start.

If the pathological liar werewolf-hunts a cursed player, said player will start a new werewolf pack, which will affect hunt order for the other packs.

Hunter: May shoot a player once. If he does so, his name will be revealed in the nightly update.
If the Hunter is attacked by werewolves, he has a 50% chance to kill one of the werewolves. He will die regardless.

Witness: By asking by PM, the witness may see the nightly hunt and record the name of one of the werewolf attackers. The chance of the witness recording the name of one of the wolves is the day number multiplied by 10% (ie. 0 night 0, 10% night one, 70% night 7, etc). Whether the ability is successful or not, upon asking to use their witness powers they lose their trait.

Leader: At the end of the day, the leader may decide that the lynch victim will survive, and choose another to lynch. The leaderlynch victim must have at least 50% the number of votes as the top victim. Should the leader leaderlynch a baddie, he keeps the trait, but if he leaderlynches a goodie, he loses it, and the leader passes down the chain of command to the next one alive. The leader's name will be revealed when he decides to leaderlynch someone.

In the case of the Leader leaderlynching on a day with a two-way tie, the Leader must select two players with at least 50% the votes of the top players, which may include either of the top two, and if either victims of the leaderlynch are not baddies, the Leader loses his trait. In the case of a tie with more than two players, the Leader has to leaderlynch the same number that would have been in the tie, and the same rules apply.

The leader may not use his ability to save himself.

Second in command: Becomes leader if the leader is dead or has lost his ability.

Third in command: Becomes leader if the leader and second in command are dead or have lost their abilities.

There are more players further down the chain of command.

Spiritually Attuned: If scanned, will sense so. Has a 25% chance to tell the role but not the name of the scanner, and a mutually exclusive 25% chance to tell the role and the name of the scanner.

Distiller: Can use his distiller powers on a player, which blocks any action for them that night. This trait is not lost when used and cannot stop werewolf packs from hunting.

Plotter: May use PM to the GM for voting in which case the plotter's vote will not be revealed until the final vote count.

Alderman: Once activated (by PM to the GM) his vote is worth two votes for the duration of the game.

Seerish powers: Once per game, may scan a player. He will be told if they are a werewolf or apprentice, and if they are neither he will be told they are simply a villager. After the trait is used, it is lost. He will not be told if an apprentice has been claimed or not.

Priestly powers: Once per game, may scan a player. He will be told if they are a cultist, sorcerer, or apprentice, and if they are not he will be told they are simply a villager. After the trait is used, it is lost. He will not be told whether an apprentice is claimed or not.

Sorcerous powers: Once per game, may scan a player. He will be told if they are a seer, priest, cultist, or apprentice, and if they are not he will be told they are simply a villager. After the trait is used, it is lost. He will not be told if an apprentice is claimed or not.

Padreous powers: Once per game, may administer last rites in the manner of a padre. After the use of the trait, it is lost. Should multiple players use this trait on one night, only one will occur, but those whose do not succeed will not lose the trait. Padreous is a made-up word.

Pathological liar: The Pathological Liar lies so much he forgot that some of lies are true. To use his abilities, which he may three times per game and once per day, the Pathological Liar must both post openly in the thread and send a PM to the GM (containing a method for the GM to access the post, such as a link, post-number or quote-link) claiming one role or one trait, listed on the front page (i.e. listed in this post). He then gains the role (or trait) until immediately after the next deadline. He cannot use this power to change his allegiance to another side nor will it affect how he counts for parity.

By way of an example, were a villager pathological liar claim to be a wolf, he would scan as a wolf and be able to eat people that night (two hunts would happen), but would not count for parity on the wolves' side or learn names of a pack.

Day actions are as follows:

1. GM autolynch of absent player
2. Liar
3. Votes
4. Plotter
5. Alderman
6. Leader
7. Lynch
8. Brutal

Night actions are as follows:

1. Distiller
2. Hunter hunt
3. GA protection
4. Doctor protection
5. Seer scan, including seerish powers
6. Priest scan, including priestly powers
7. Sorcerer scan, including sorcerous powers
8. Werewolf hunt
9. Spiritually attuned
10. Padre, including single-use
11. Witness


If multiple of the same role/trait scan at the same time and they conflict, the GM will flip a coin or roll an imaginary dice to determine which goes first.

This order does not mean that powers later in the list can set conditional orders based on things earlier eg. "if the werewolves hunt xxx, use witness power" but serves as a way of resolving technicalities for the GM. Most games players should not need to care about this.
 
Last edited:
Player List and Events

Capibara

Werewolf Huēyi Tlahtoāni
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Roster:
1. alxeu as a Broke College Student, the Werewolf with used padreous powers from the EA Pack, won on Day 8.
2. tamius23 the unclaimed Apprentice Plotter Villager was hunted on Night 5.
3. Sleepyhead as Moralpolisen, the Cultist from the EA Pack was lynched on Day 4.
4. Claude LC as alxeu's roommate, the Witness Villager, was leaderlynched by Ayeshteni on Day 8.

5. Arkasas as someone who barely plays any Paradox games anymore, the 5th in command Werewolf from the EA Pack, won on Day 8.
6. Rovsea as one of the people at the front handing out name tags, the Pathological Liar Villager, was hunted on Night 1.
7. brovahkiin as a militant rome 2 partisan subbed by Ayeshteni, the Leader Sorcerer, won on Day 8.
8. Eternaly_Lost, the Brutal Werewolf from the EA Pack, was lynched on Day 6.
9. De Chatillôn as a hardcore HoI player, the formerly Blessed Villager, was hunted on Night 4.

10. Panzer Commader as alxeu's less dashing nice twin, the Werewolf with used seerish powers from the EA Pack, won on Day 8.
11. jeray2000 as a militant Victoria 3 partisan, the Villager with Padreous Powers, was lynched on Day 5.
12. aedan777, the Priest, was hunted on Night 7.
13. alynkio, the Blessed Villager, was overwhelmed and lost on Day 8.
14. storm77 as a cosplayer, the 6th in command Hunter Villager with a used shot, was overwhelmed and lost on Day 8.
15. k-59 as Vicky 3, the Cursed Villager with Sorcerous Powers, was lynched on Day 3.
16. CaesarCzech as Absolute Evil, the Leader Villager, was autolynched on Day 5.

17. Jacksonian Missionary, the Hunter Cultist from the Ubisoft Pack, was lynched on Day 3.
18. Audren as the that one kid in your Spanish 201 class who's a little too into the Reconquista, the Guardian Angel, was lynched on Day 7.
19.
johho888 as a General MacArthur cosplayer, the Seer, was hunted on Night 3.
20.
Wagonlitz subbed by Yakman, the 4th in command Werewolf from the EA Pack was lynched on Day 6.
21. ramius3443 as Huey Long cosplayer, the Spiritually Attuned Alderman Villager, was overwhelmed and lost on Day 8.
22. BlackCrown, the Doctor, was lynched on Day 6.
23. Capage as Civilization, the Cursed Villager with Priestly Powers, was lynched on Day 1.
24. Gen. Marshall as an HoI-4-denialist, the Blessed Distiller Villager, was brutalized by Eternaly_Lost on Day 6.

25. Steed subbed by jeray2000 v2.0, the unclaimed Hunter apprentice, was overwhelmed and lost on Day 8.
26. Daleksbane as a Socialist Clergyman, the Werewolf from the EA Pack, was lynched on Day 2.


Subs:
1.
2.
3.


Alive at start: 26
Remaining: 8


Events:
Night 0:
Nothing happened.
Day 1 & Night 1: Capage the Cursed Villager with Priestly Powers is lynched while Rovsea the Pathological Liar Villager is hunted.
Day 2 & Night 2: Daleksbane the Werewolf from the EA Pack is lynched while nothing happens at night.
Day 3 & Night 3: Jacksonian Missionary the Hunter Cultist from the Ubisoft Pack and k-59 the Cursed Villager with Sorcerous Powers are lynched while johho888 the Seer is hunted.
Day 4 & Night 4: Sleepyhead the Cultist from the EA Pack is lynched while De Chatillôn the formerly Blessed Villager is hunted.
Day 5 & Night 5: jeray2000 the Villager with Padreous Powers is lynched while CaesarCzech the Leader Villager is autolynched and tamius23 the unclaimed Apprentice Plotter Villager is hunted.
Day 6 & Night 6: BlackCrown the Doctor, Yakman the 4th in Command Werewolf from the EA Pack and Eternaly_Lost the Brutal Werewolf from the EA Pack are lynched, while Gen. Marshall the Blessed Distiller Villager is brutalized by Eternaly_Lost and nothing happens at night.
Day 7 & Night 7: Audren the Guardian Angel is lynched while aedan777 the priest is hunted.
Day 8: Claude LC the Witness Villager is leaderlynched by Ayeshteni.
Endgame: alxeu the Werewolf with used padreous powers, Arkasas the 5th in command Werewolf, Panzer Commader the Werewolf with used seerish powers from the Ubisoft Pack and Ayeshteni the Leader Sorcerer overwhelm alynkio the Blessed Villager, storm77 the 6th in command Hunter with a used shot, ramius3443 the Spiritually Attuned Alderman Villager and jeray2000 2.0 the unclaimed Hunter Apprentice and win the game.


WINNERS

alxeu
Arkasas
Panzer Commader

Ayeshteni

Votecounts:
Day 1:

Capage: 6
Arkasas (120)
Steed (139)
Jacksonian Missionary (storm77 122 -> 151)
Gen. Marshall (Panzer Commader 104 -> 188)
storm77 (Rovsea 119 -> Capage 160 -> Panzer Commader 190 -> 193)
alxeu (Jacksonian Missionary 131 -> BlackCrown 165 -> Panzer Commader 187 -> Gen. Marshall 196 -> 197)


jeray2000: 4

brovahkiin (107)
aedan777 (121)
Daleksbane (137)
Panzer Commader (150)


k-59: 2
Rovsea (130)
johho888 (142)

Rovsea: 2
tamius23 (138)
ramius3443 (144)


Gen. Marshall: 2
BlackCrown (alynkio 175 -> Panzer Commader 182 -> 192)
Capage (Audren 125 -> k-59 141 -> Panzer Commader 183 -> 198)


Panzer Commander: 1
alynkio (De Chatillon 118 -> BlackCrown 155 -> 185)


aedan777: 1
De Chatillon (105)

CaesarCzech: 1
Eternaly_Lost (113)

brovahkiin: 1
jeray2000 (114)

Eternaly_Lost: 1
Audren (116)

Claude LC: 1
Sleepyhead (Arkasas 127 -> 172)

Audren: 1
k-59 (126)

Not voted:
Claude LC, Wagonlitz, CaesarCzech :(

Day 2:
Daleksbane: 10
aedan777 (229)
alynkio (246)
johho888 (251)
tamius23 (256)
Claude LC (258)
Eternaly_Lost (Gen. Marshall 242 -> 268)
jeray2000 (281)
storm77 (Gen. Marshall 227 -> 287)
ramius3443 (290)
Gen. Marshall (Jacksonian Missionary 222 -> BlackCrown 293 -> 304)

BlackCrown: 6
Arkasas (245)
Audren (249)
Jacksonian Missionary (255)
Sleepyhead (Claude LC 235 -> 267)
Panzer Commader (Claude LC 257 -> 269)
k-59 (Gen. Marshall 225 -> 275)

Gen. Marshall: 4
Daleksbane (226)
BlackCrown (228)
CaesarCzech (234)
De Chatillon (238)

Eternaly_Lost: 1
alxeu (Claude LC 218 -> Eternaly_Lost 244 -> BlackCrown 282 -> 292)

Claude LC: 1
brovahkiin (248)

aedan777: 1
Steed (252)

Not voted:
Wagonlitz*

*Second missed voted

Day 3

k-59: 6
jeray2000 (327)
storm77 (333)
De Chatillon (343)
Panzer Commader (346)
Eternaly_Lost (351)
Jacksonian Missionary (366)

Jacksonian Missionary: 6
aedan777 (345)
Arkasas (353)
Gen. Marshall (Eternaly_Lost 324 -> 359)
k-59 (alxeu 355 -> 362)
alxeu (Eternaly_Lost 347 -> 365)
Claude LC (367)

Eternaly_Lost: 2
johho888 (338)
BlackCrown (344)

alxeu: 1
ramius3443 (317)

Audren: 1
alynkio (339)

Steed: 1
tamius23 (340)

Panzer Commader: 1
Wagonlitz (341)

ramius3443: 1
Sleepyhead (348)

Not voted:
Ayeshteni, Steed, CaesarCzech* o_O

*Second missed vote

Day 4
Sleepyhead: 5
Gen. Marshall (411)
storm77 (De Chatillon 394 -> 428)
Claude LC (De Chatillon 427 -> 429)
tamius23 (430)
alynkio (431)

Eternaly_Lost: 4
jeray2000 (382)
Ayeshteni (383)
Sleepyhead (418)
aedan777 (419)

De Chatillôn: 2
Audren (397)
Panzer Commader (416)


Ayeshteni: 1

ramius3443 (387)

Steed: 1
alxeu (401)

jeray2000: 1
Eternaly_Lost (410)

Note voted:
Arkasas, De Chatillôn, CaesarCzech**, Wagonlitz**, BlackCrown, Steed*

*Second missed vote
**Third missed vote

Day 5
jeray2000: 5
Eternaly_Lost (458)
alxeu (459)
Ayeshteni (468)
Claude LC (481)
Gen. Marshall (jeray2000 450 -> Eternaly_Lost 476 -> 482)

Audren: 4
aedan777 (467)
alynkio (jeray2000 457 -> 469)
Panzer Commader (470)
ramius3443 (Steed 464 -> 475)

Eternaly_Lost: 3
jeray2000 (445)
storm77 (449)
Audren (474)

Steed: 2
Arkasas (454)
tamius23 (461)

Not voted:
CaesarCzech*, Yakman, BlackCrown**, Steed*** :mad:

*Fourth missed vote
**Second missed vote
***Third missed vote

Day 6
Eternaly_Lost: 3
Ayeshteni (499)
ramius3443 (507)
Panzer Commader (527)

BlackCrown: 3
Eternaly_Lost (518)
storm77 (Audren 509 -> 519)
Gen. Marshall (Ayeshteni 500 -> 526)

Yakman: 3
aedan777 (512)
alxeu (514)
Audren (516)

storm77: 1
Yakman (503)

jeray2000 v2.0: 1
Arkasas (508)

Panzer Commader: 1
alynkio (523)

Claude LC: 1
Claude LC (532)

Not voted:
BlackCrown, jeray2000

Day 7
Audren: 4
Arkansas (572)
Panzer Commader (574)
Ayeshteni (578)
Claude LC (583)

Ayeshteni: 3
aedan777 (575)
alynkio (jeray2000 568 -> 576)
storm77 (577)

Panzer Commader: 1
Audren (570)

jeray2000 v2.0: 1
alxeu (573)


Not voted:
jeray2000*, ramius3443

*Second missed vote.

Day 8
Panzer Commader: 5
alxeu (593)
ramius3443 (Ayeshteni 594 -> 614)
storm77 (Ayeshteni 602 -> 616)
Claude LC (Arkasas 604 -> 617)
alynkio (alynkio 601 -> 620)

Claude LC: 3
Panzer Commader (596)
Arkasas (607)
Ayeshteni (Claude LC 598 -> Panzer Commader 618 -> 625)

Not voted:
jeray2000*


*Third missed vote
 
Last edited:

happycats517

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My revolution will have to wait for another day.
 

Capibara

Werewolf Huēyi Tlahtoāni
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alxeu

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In as a Broke College Student

Hahaha... :(
 

alxeu

Hunting werewolves.
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Also, expedition guard needs a new flavor name...
 

happycats517

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In the meantime you should join.
Unfortunately between my current job, a possible transition to a new position, and getting everything ready for grad school, life doesn't really afford time for me to play.
 

Capibara

Werewolf Huēyi Tlahtoāni
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Also, expedition guard needs a new flavor name...
Ugh, I thought I had modified all. Thanks for the heads up.
 

Sleepyhead

Der Schöpfer
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In as Moralpolisen, or the Swedish moral police.

Because the next Pdox game should follow our värdegrund and be peaceful :)
 

Arkasas

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In as someone who barely plays any Paradox games anymore.
 

alxeu

Hunting werewolves.
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Capibara

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Rovsea

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In as one of the people at the front handing out name tags.
 

brovahkiin

Seven times down, Eight times up
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in as a militant rome 2 partisan