• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

johho888

Enchanted
19 Badges
Dec 29, 2004
313
60
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Europa Universalis IV: Res Publica
  • Europa Universalis III Complete
  • Magicka
  • Europa Universalis III Complete
  • Heir to the Throne
  • For The Glory
  • Crusader Kings II
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Old Gods
Werewolf CCXV: Fourtytwo

e70vOQ9.jpg

THE SETTING
(Role Playing Background only - skip if you are not interested)
Imagine we thought 2016 was bad! That was of course before the Zombie outbreak, before the Chinese spring, before the Alien invasion and before the California Superquake. But Humanity is at it's best when faced with impossible odds! Who can forget President Trump piloting one of the ships of the Allied stratoforces as they enabled the Russian hacker squad, lead in person by a barechested Putin, to gain access to the mothership and planting the virus that not only brought it crashing down in the South China Sea but also exposed all the alien e-mails? Or the Norwegian Astma Institute that found the Zombie infection blocker that enabled our beloved zombie ones to reenter the society?

But enough doom and gloom! We, living and zombie celebrities alike, have gathered here for Sundance to plan the rebuilding of the entertainment industry! Also to give ourselves awards, to party, to celebrate Life - or at least the not-death state! It's still 2017 but surely humanity has gotten it's fair share of disasters already?

If you want to play just say so in a post in this thread. Game rules can be found in posts #2-3 and list of players in post #4.


Sign up is now closed!

Preliminary Role assignment started 20:00 CET (19:00 GMT) Thursay the 5th.
Final role assignment will started 20:00 CET (19:00 GMT) Friday the 6th.

First Night will fell 21:30 CET (20:30 GMT) Saturday the 7th.
 
Last edited:
THE RULES

The players represent a village where each member has a role that is kept secret. Most of them are just plain, ordinary Villagers, but there are some Werewolves lurking in their midst. The goal of the Villagers is to eliminate all of the Werewolves, while the goal of the Werewolves (and allies) is to achieve 1:1 parity with the villagers (at which point they can openly rise up and overwhelm the Villagers, thereby winning the game). Of course only one pack can remain. If only undead players remain the game will end but I'm not sure if that will be a 'GM loss' or 'GM win' or 'game deleted from the annals of WW'.


The game is split in two sections, Night and Day.

The game begins with a Night, the time when the Werewolves decide among themselves who to eat and special abilities are used. The Werewolves and the "special villagers" submit their choices/orders to the Game Moderator. Any orders not delivered in time will be IGNORED.

Daily actions are handled in the following order:
1. Guild meeting
2. Liar
3. Votes
4. Plotter
5. Alderman
6. Cloak of Invisibility
7. Lynch
8. Brutal

Nightly orders are handled in the following order:

1. Jester
2. Distiller
3. van Helsing scan
4. Spy spying

5. Infiltrator scan
6. Sorcerer scan
7. Seer scan
8. Priest scan
9. Zombie hunter

10. Hunter
11. Assassin
12. Robber
13. Guardian Angel
14. Doctor
15. Werewolf
If multiple attack orders are sent from the same pack, the last order submitted is the one that counts. Only one werewolf attack takes place during the night (unless no valid hunting order is submitted, in which case there is no werewolf attack at all or if a jester cause an additional "wolf" attack), no matter how many werewolves or werewolf packs there are.
16. Padre

During the Day, the Villagers (including the Werewolves, who have assumed a human form) meet together to decide who is the Werewolf and therefore to be lynched for the greater good of the village. When a player has decided whom to vote for, they type vote Player X in bold font and preferabbly at least size 3, this to ensure that your GM notices the vote. It is not allowed to edit a vote. If a player decide to change his vote, he types unvote Player X - vote Player Y. The "unvote" is there to help me count the votes. I will however count changed votes even without the "unvote", only somewhat slower and with a bigger risk of getting it wrong so please help the GM and use "unvote" when you change your votes.

Abstaining from voting without declaring absence three times during the game will result in autolynching (or being substituted by another player).


The deadline for nightly orders as well as voting is 21:30 CET (20:30 GMT) and shortly after this the lynching takes place and the result of the Nightly activites is presented. Post submitted 21:30 will count while posts submitted 21:31 will not.

No new players will be admitted into the game once it has started but it is possible to substitute for dropouts.

Spectators and Ghosts ("dead" players) may haunt, taunt and flaunt. They may not reveal any secret/inside information nor may they do voting records except for the current day. Anyone caught doing it risk being banned from later Werewolf games. When making a ghost/spectator comment, please use a non-white colour (and keep off the GM colour, lightgreen).

Alliances between players which aren't based on your roles in the game are frowned upon. These alliances which continue from one game to another undermine the whole idea of the game.

Forged Private Messages (PMs) are allowed. Quoting or forging PMs from the GM is not allowed with the exception of Spy reports.

Screenshots of PMs from players or the GM are not allowed and anyone caught doing it will be autolynched.
Discussion of PM numbers is forbidden. Players are encouraged to remove message numbers when sending them to others.

THE ROLES

Villager: Has no special abilities.

Werewolf: Will choose a victim to eat each night. More specific eating rules, aka the hunting pattern, will be given to the werewolves but will not be public knowledge.

Seer: May scan one person per night to see if he is a Werewolf or unclaimed Apprentice (100% success). Any other role will appear as a regular Villager to the Seer.

Priest: May scan one person each night to see if he is a Sorcerer, an Apprentice or a Cultist (100% success). Any other role will appear as a regular Villager to the Priest.

van Helsing: Has a one-time super-scan ability which reveals all roles and traits, and has the equivalent ability of Hunter.

Sorcerer: Works with the Werewolves, and wins if the Werewolves win. May scan one person each night to see if he is a Seer, a Priest, an Apprentice or a Cultist (100% success). Any other role will appear as a regular Villager to the Sorcerer.

Apprentice: Only becomes active if his master is killed. A scanner can have more than one Apprentice but in case of the scanner's death only the first Apprentice will become active. Apprentices works just like their former master. If an Apprentice is in the game, the first scanner who finds him (and survives the night) will make him his Apprentice. An unclaimed Apprentice does not know that he is one until he is scanned. There might be claimed Apprentices at game start in which case these claimed Apprentices will know their role. Infiltrator scans can not detect Apprentices.

Guardian Angel: May protect one person against a Werewolf attack, but can't choose to protect the same person two nights in a row and can never protect themselves.

Doctor: May protect one person each night but can't choose to protect the same person two nights in a row. In case of an attack, the Doctor has a 50% chance of saving that person. The person saved will be unable to send in any votes or orders for the next day/night cycle but may also not be attacked directly while recovering. If the doctor is attacked, however, all patients are also attacked. If a patient wakes up again, he/she will remember one of the attackers. The patient does not learn the identity of the doctor.

Cultist: Works with the Werewolves, and wins if the Werewolves win. Learns the identity of a wolf master at game start and that Werewolf knows the cultist's identity in turn. Cultists are not pack specific even though they may start in contact with one pack.

THE TRAITS

The traits (extra roles) may be had in addition to any of the above roles (except for "Cursed", see below).

Padre: May visit one person each night but can't visit the same person two nights in a row, if that person is hunted and killed by a wolf or a hunter, the name of one of the perpetrators will be given to the padre. Once a padre has gained a death bed confession he will no longer be able to wake with potential targets for the rest of the game.

Spy: Can spy on a player to get a clue to one of the player's trait or the player's role. There will be three equally likely different levels of clues; fluff/no info, obscure and strong hint. A spy can't claim an apprentice. Spying is not detectable by a Spiritually attuned (since it's not a scan).


Infiltrator: Can scan a player to find out one of the player's trait, excluding hidden traits. After scanning needs to wait one night to recharge.


Hunter: If the Hunter is attacked by wolves at night he has a 50% chance (not caught asleep/off guard) of killing one of the attacking wolves before succumbing to the attack. He can also send a nightly order to kill someone in which case his ability is used up (including the 50% chance to kill an attacking werewolf). The hunter's name will be made public when using his trait.


One Eye Open: If the One Eye Open is attacked by wolves, hunter or assassin at night he has a 50% chance (not caught asleep/off guard) of killing one of his attackers before succumbing to the attack.

Assassin: Can send one nightly order to kill someone. After this his ability is used up. The assassin's name will be made public when using his trait.


Robber: Once through the course of the game the Robber can choose to rob a player of all his traits and demote him to basic goodie/baddie role (villager/cultist). The Robber will be given all the victim's traits, including hidden ones. In the update it will be made public that a robbery has taken place during the night and who the victim was but not who the Robber was.

Jester: Each night the Jester may play tricks on a player (the target). If the target is going to perform a nightly action this action will be distorted to something similar (if the target is a wolf then there is a 1 in pack size chance of this happening to the wolf hunt). The Jester can only play trick on a player once through the course of the game. Exactly what a Jester trick will have for effect on each nightly action will be detailed in a seperate post. The target will only be informed if the Jester trick actually affects anything.

Distiller: Each night, the Distiller may choose to share a bottle of rum with a player (the target). The Distiller and the target are unable to perform any other action during the night. The target will only learn of the visit if he was stopped from performing a nightly activity. The target will not learn the Distiller's identity (because of the memory loss). The Distiller will only stop a wolfpack or Guild action if the targeted player is the last member of the pack/guild.

Brutal: If lynched or brutalized, has the power to immediately kill one person before being subdued.

Cursed: If a Cursed person is targeted by the Werewolves, they become one themselves. It will be revealed as a "no kill during the night". The Cursed will be unaware he is cursed until attacked by a Werewolf. Seer and Guardian Angel can not be cursed at game start. A cursed apprentice that turns into a werewolf loses his apprenticehood.

Blessed: A Blessed person will survive a werewolf attack, but only once (the next attack will be fatal as usual). Will be revealed as a "no kill during the night". The Blessed will be unaware he is blessed. If a Blessed and Cursed player is hunted, the Blessed trait has priority.

Spiritually Attuned: A Spiritually Attuned person has a 100% chance to sense when someone is scanning them. They will have a 50% chance to learn what type of scan is used against them and if they do a 25% chance to learn of the actual scanning player's name (if the scanning player is a Guild then the Spiritually Attuned will get the name of one guild member and be told he is a guild member.

Plotter: May use PM to the GM for voting in which case the plotter's vote will not be revealed until the final vote count.

Alderman: Once activated (by PM to the GM) his vote is worth two votes for the duration of the game.


Seerish Powers*: This player have some talent in seeing the future. Not enough to become a seer but enough to give him one single fully* functioning seer scan during the span of the game.

Priestly Powers*: This player have some divine talent. Not enough to become a priest but enough to give him one single fully* functioning priest scan during the span of the game.

Sorcerous Powers*: This player have some dark magic talent. Not enough to become a sorcerer but enough to give him one single fully* functioning sorcerer scan during the span of the game.

Infiltrating Powers*: This player have some infiltrating talent. Not enough to become a infiltrator but enough to give him one single fully* functioning infiltrator scan during the span of the game.

Healing Powers: This player has some healing talent. Not enough to become a doctor but enough to give him one single fully functioning doc protection during the span of the game.

Angelic Powers: This player has some protecting talent. Not enough to become a Guardian Angel but enough to give him one single fully functioning Guardian Angel protection during the span of the game.

Spying Powers: This player has some spying talent. Not enough to become a Spy but enough to give him one single fully functioning Spy action during the span of the game.


Damsel in Distress: If this player is saved from lynch by an alderman, a plotter or a vote snipe (within five minutes of the deadline) or from hunt by a protector or jester then the saviour will be the Damsel's Knight in Shining Armor. The Damsel and the Knight will get eachother's names and the Knight will get a random extra trait. A Damsel can only have one Knight but if her Knight dies she can again be saved and a new Knight will then emerge. A Damsel will not start the game with a Knight already at her side.

Knight in Shining Armor: A Knight in Shining Armor will kill the Robber if the Robber tries to attack the Knight or his Damsel.

Guild member: Each member of a guild will know the names of the rest. The Guild may have several finite miscellaneous powers it can use, maximum one per night. For it to work, at least two members must vote for the same target and the same power to be used.

Ghost Whisperer: May once during the game ask to "speak" with the ghost of the player(s) that will get killed the upcoming night. The Ghost Whisperer will then get to know the ghost's intentions for that night and what that would have resulted in (only for scans) but also every action that was planned against him (but not specifically by whom, only by what). The Ghost Whisperer needs only tell which night he wants to use his ability, not on which player.

Cloak of Invisibility: A player possesing a cloak of invisibilty may once during the cause of the game become invisible, i.e. scans of him that night will return "nobody at home", wolf attacks will fail as if the player was GA protected, hunter/assasin attacks will miss and the player will even dodge the lynch mob making the runner up lynched instead of him etc. However wearing the cloak will also block any other actions of the wearer for that day/night cycle such as voting, scans, attacks and even counting for parity etc.

Pathological Liar: Can each day claim publically in the thread claim a role or trait (excluding hidden roles/traits - cursed, blessed, apprentice) from this post. Must then PM the GM quoting the post and claiming the use of the role/trait for the upcoming day/night cycle. Can only claim the same role/trait once for the cause of the game. For the Liar the following are considered the same role/trait: Seer/Seerish powers, Priest/Priestly powers, Infiltrator/Infiltrating powers, Sorcerer/Sorcerous powers, Spy/Spying powers, Doctor/Healing powers, GA/Angelic powers, Hunter/Assassin/van Helsing/Zombie hunter. A Liar claiming wolf will scan as a wolf but will not hunt. A Liar can't claim Guild member and if claiming Knight in Shining Armor will only protect himself from Robber unless he also specifies a valid Damsel in Distress. If a Liar claims Zombie he will be played by the GM that day/night using a random zombie rule set.


Zombie: This is a dummy player played by the GM because not enough players signed up. A Zombie will act according to a predefined rule set. Not all Zombies will use the same rule set. Any living player in the same wolfpack, knight/damsel duo or scanner/apprentice team as a Zombie will be informed about the rule set used for the Zombie. A van Helsing scan will also reveal the zombie rule set. At the "death" of a zombie the name of the rule set will be made public but not the exact content.


Zombie hunter: Can send one nightly order to kill a Zombie or someone that has missed two votes. After this his ability is used up. The zombie hunter's name will be made public when using his trait.

* Xxxly powered scans can detect but not claim apprentices.
* only one Xxxly powered scan of each type will be effectuated on any given night. Should several scan orders be issued the same night one random scan will go through and the rest of the Xxxly powered scanners will have to wait until another night.

Role playing names

Seer - Psychic

van Helsing - Vigilante
Guardian Angel - Body guard
Pathological Liar - Promotor
Spy - Journalist
Hunter - NRA member
Infiltrator - Paparazzi
Assassin - Hitman
One Eye Open - Paranoid
Cloak of Invisibility - Friends in high places
Seerish powers - Psychic powers
Priestly powers - Lay brother
Infiltrating powers - Amateur paparazzi
Healing powers - Medic
Angelic powers - Security guard
Alderman - Chairman
Brutal - On steroids
Spying powers - Blogger
Villager - Celebrity
Robber - Stalker

Changes to last johho games (Mob rules/Elves!) rules are highlighted in lime.
Changes to the rules after first day they were posted are highlighted in cyan.
 
Last edited:
Jester effects

Seer scan: 25% priest scan, 25% sorcerer scan, 25% inflitrator scan, 25% GA protection
Priest scan: 25% seer scan, 25% sorcerer scan, 25% inflitrator scan, 25% Doc protection
Inflitrator scan: 33% seer scan, 33% sorcerer scan, 33% spy report

Spy report: 25% seer scan, 25% sorcerer scan, 25% priest scan, 25% infiltrator scan
Sorcerer scan: 33% van Helsing scan scan, 33% infiltrator scan, 33% spy report
van Helsing scan: 50% seer scan, 50% priest scan

GA protection: 33% doc protection, 33% padre visit, 33% seer scan
Doc protection: 33% GA protection, 33% padre visit, 33% priest scan
Padre visit: 33% GA protection, 33% doc protection, 33% sorcerer scan

Blessed: 50% Cursed, 50% Spiritually Attuned
Cursed: 50% Blessed, 50% Spiritually Attuned
Spiritually Attuned: 33% Blessed, 33% One Eye Open, 33% still SA but 100% get scanners name and 0% get scanner type

Cloak of Invisibility (night part): 50% One Eye Open, 50% Spiritually Attuned
One Eye Open: 50% Blessed, 50% Spiritually Attuned

Hunter: 100% Robber
Assassin: 100% Robber
Zombie hunter: 100% Robber

Wolf attack: 1 in pack size chance of Robber
Robber: 50% Hunter, 50% Wolf attack (and if a goodie or free baddie Robber temporarily turned wolf by a Jester hits a Cursed then that Cursed, the poor soul, will start a new wolf pack)

Distiller: 100% Jester
Jester: 10% Distiller, 10% Seer scan, 10% Priest scan, 10% Infiltrator scan, 10% Sorcerer scan, 10% GA protection, 10% Padre visit, 10% Wolf attack, 10% Spiritually Attuned, 10% Blessed

Ghost whisperer: 20% priest scan, 20% sorcerer scan, 20% inflitrator scan, 20% seer scan, 20% van Helsing scan scan. All scans on a random player.

Guild member: 1 in guild size chance to affect the guild's nightly action. If affected the whole guild will get to know the effect but not exactly who in the guild that got targeted by the jester.

Alderman, plotter and villager votes or brutal attacks are not affected since they are day time actions.

A distorted seer/priest/sorcerer scan will reveal an unclaimed apprentice but can't claim the apprentice. That way a jester distorting the seer's scan to be a sorcerer scan won't give the seer a sorcerer's apprentice with the chaos that would cause.

ROLE ASSIGNMENT

All players will get a basic alignment (goodie, pack specific baddie, unaligned baddie) and a number of "pick points" at preliminary role assignment. The player then has almost 24 hours to decide how to spend those pick points from the list of roles and traits.

Goodie pick point table, with roles in bolded italics
11: Seer
10: van Helsing, Guardian Angel
9: Priest, Pathological Liar
8: Doctor, Spy

7: Padre, Hunter, Infiltrator
6: Assassin
5: Robber, One Eye Open, Cloak of Invisibility

4: Jester, Seerish powers
3: Priestly powers, Sorcerous powers, Infiltrating powers
2: Healing powers, Angelic powers, Spiritually Attuned, Alderman, Guild member, Brutal, Spying powers, Distiller

1: Plotter, Ghost Whisperer, Damsel in Distress, Zombie hunter
0: Villager

For baddies a similar table will be provided. All pack specific baddies will have the same pick point table. The table for unaligned baddies might look differently.

A player not satisfied with his choices can always appeal to Lady Luck and will then get some randomized trait(s), might be better, might be worse and can even be "nothing". Any hidden traits a Lady Luck appealer has will be redristributed among the Lady Luckers.


A player that doesn't select anything using his pick points will get something the GM would have picked if he was in the player's shoes.

There will be at most one Seer, one Priest and one Sorcerer at game start. Should more than one player pick the same scanning role all but one will start as apprentices to one of them.

You must claim exactly ONE role.
You can not claim more than ONE instance of the following traits: Brutal, Guild member, Plotter, Alderman, Damsel in Distress,
Zombie hunter.
 
Last edited:
The Celebrities

Health as Cheek (cursed villager, lynched)
Kaisersohaib as Kyary Pamyu Pamyu (blessed padre villager)
LatinKaiser as Hotdog Shooter (one eye open guild member villager, eaten)
Daffius subbed by ramius3443 as Dolph Lundgren (spiritually attuned werewolf, lynched)
Audren as Queen Margrethe II (plotter apprentice with angelic powers, eaten)
Jacksonian Missionary as Drew Carey (guild member villager turned werewolf, lynched)
Tornadoli as Donald Trump (damsel in distress guild member cultist with sorcerous powers, lynched)
De Chatillôn as Sean Penn (cultst jester, lynched)
Wagonlitz as Poul Schlüter (zombie hunter villager, lynched)
aedan777 as Matt Damon (guild member sorcerer with healing powers, lynched)

JCan as Delia Smith (spirtitually attuned 2*ghost whisperer distiller villager)
Rovsea as Ellen DeGeneres (infiltrator villager, autolynched)
jeray2000 as Bo Jack Horseman (priest, eaten)

Hax as Rowan Atkinson (turned spiritually attuned werewolf alderman)
k-59 as Alan Moore (spiritually attuned ghost whisperer zombie hunter villager, lynched)
Panzer Commader as John Travolta (spiritually attuned ghost whisperer villager, lynched)

esemesas subbed by marty99 as Keanu Reeves (apprentice with healing powers, eaten)
NotOK.12 as zombie Sylvester Stallone (damsel in distress werewolf, lynched)
Citizen1oo1 as Ronaldo (apprentice, lynched)
Spockyt as Lewis Hamilton (infiltrator villager, eaten)

alxeu as Hope Solo (zombie hunter robber werewolf)
Gen. Marshall as William Shatner (guild member werewolf, eaten)
AvatarOfKhaine subbed by AudrenOfKhaine as Edgar Wright (werewolf with seerish powers)
EUROO7 as Donald Trump (damsel in distress villager, lynched)
Capibara as Bruce Springsteen (distiller villager, autolynched)
enkhuush as Jane Fonda (plotter cultist with seerish powers, lynched)

Comm Cody subbed by Wagonlitz2 as Shinzo Abe (spiritually attuned ghost whisperer van Helsing, lynched)
Sleepyhead as Kim Jong-Un (blessed brutal cultist with cloak of invisibility)
Yakman as Ryan Gosling (ghost whsiperer damsel in distress villager, eaten)
ClaudLC as Nicolas Cage (distiller werewolf, eaten)
Hazbot as Schrödinger's Cat (blessed ghost whisperer spy villager, lynched)
Steed as Justin Bieber (spiritually attuned infiltrator cultist, zombie hunted)

Lemeard as PG Gyllenhammar subbed by EUROO8 as Donald Trump III (robbed villager, eaten)
Cliges as Henning Christensen of Post Danmark (guild member villager, eaten)
deathbywombat as Christian Bale (villager with healing and angelic powers, eaten)
Canadian_95_RTS as Kayne West (brutal villager, lynched)
madchemist as Stephen Hawking (spiritually attuned villager with priestly powers, eaten)

Bronzeleg 3 subbed by Ithvan subbed by Bronzeleg 3 as zombie Jennifer Aniston (zombie damsel in distress villager with healing powers)
jonas-Lövgren as zombie Will Smith (cursed zombie hunter zombie villager, zombie hunted)

THE_MERGE subbed by Redinc as Elon Musk (spiritually attuned werewolf with infiltrating powers, lynched)
Brown Demon as zombie Oprah (zombie jester cultist, zombie hunted)
horny99 as zombie Michael Schumacher (spiritually attuned zombie villager)


The B-list celebrities (subs)
none

At start: 42
Still moving: 8
(alive: 6)
(undead: 2)

Ceased to move: 34

On Day 0 fourtytwo Celebrities gathered at the 2017 Sundance opening ceremony to get their awards.
On Day 0 Tornadoli and Redinc got awarded.
On Night 0 Yakman the ghost whisperer damsel in distress villager starred in an ad.
On Day 1 Hazbot the blessed ghost whisperer spy villager raced ahead of the field.
On Night 1 Audren the plotter apprentice with angelic powers went astray.
On Day 2 Wagonlitz the zombie hunter villager was too quiet.
On Night 2 ClaudeLC the distiller werewolf froze in horror.
On Day 3 Tornadoli the damsel in distress guild member cultist with sorcerous powers was elected.
On Night 3 Gen.Marshall the guild member werewolf got unplugged
On Night 3 jonas-Lövgren the cursed zombie hunter zombie villager got zombie hunted by k-59
On Night 3 Lemeard got robbed
On Day 4 Citizen1oo1 the apprentice was treated unfairly.
On Night 4 madchemist the spiritually attuned villager with priestly powers got his life support unplugged
On Night 4 Brown Demon the zombie jester cultist was zombie hunted by the Screenwriters' guild
On Day 5 EUROO7 the damsel in distress villager joined a collective.
On Day 5 k-59 the spiritually attuned ghost whisperer zombie hunter villager joined a collective.
On Day 5 enkhuush the plotter cultist with seerish powers joined a collective.
On Night 5 LatinKaiser the one eye open guild member villager made a bad choice of weapons
On Day 6 aedan777 the guild member sorcerer with healing powers lost his good looks.
On Day 6 Capibara the distiller villager chilled out.
On Night 6 the wolves were resting. Or were they?
On Night 6 Steed the spiritually attuned infiltrator cultist was shot by alxeu the zombie hunter
On Day 7 De Chatillôn the jester cultist played noone nomore.
On Day 7 Canadian_95_RTS the brutal villager played nice.
On Night 7 deathbywombat the villager with healing and angelic powers should have been more selfish.
On Day 8 Health the cursed villager stood in at the wrong moment.
On Day 8 Rovsea the infiltrator villager wet her pants.
On Night 8 jeray2000 the priest was out in the open.
On Day 9 Jacksonian_Missionary the turned werewolf guild member got his lying tongue ripped out.
On Night 9 Cliges the guild member villager got a bit lightheaded.
On Day 10 Redinc the spiritually attuned werewolf with infiltrating powers ran out of electricity.
On Night 10 Spockyt the infiltrator villager suffered from bladder problems.
On Day 11 ramius3443 the spiritually attuned werewolf put his foot in his mouth.
On Night 11 EUROO8 the robbed villager's luck finally ran out.
On Day 12 NotOK.12 the damsel in distress werewolf died again.
On Day 12 Panzer Commader the spiritually attuned ghost whisperer villager was hardly noticed.
On Night 12 marty99 the apprentice with healing powers went out partying.
On Day 13 Wagonlitz2 the spiritually attuned ghost whisperer van Helsing was lynched by the baddies
On Night 13 The Winners feasted upon the losers.

GM AAR 1
GM AAR2
 
Last edited:
Players are encourage to pick as role playing character a celebrity that was alive January 1st 2017. This will not affect gameplay but will be used in the update in case of your character's death.

The game will have 42 players, no more and no less.
 
IN

Will start to consider an RP character.
 
In
 
In as the Greatest Hot Dog Shooter in the Northwest

 
IN as Queen Margrethe II
 
In as the Monster Mash.
 
I'm really annoyed that despite being a prominent member of the werewolf community, my name wasn't used to generate a zombie name.
I even tried google translate without success to understand what it meant so I could twist it but maybe it isn't Italian as I thought?
 
You could have eg. used something like "tortellini". You just needed to be creative.
Or maybe Hurricane Lee? Anyway, I hope to see most of those very quickly whipped up names gone soon.
 
Yeah I don't get a name either. :(
 
Can any of us really claim to deserve recognition over horny99?