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WW CCXLII: The Golden Century

Capibara

Werewolf Huēyi Tlahtoāni
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Mar 28, 2007
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Werewolf CCXLII: The Golden Century
2015090612071049612.jpg
1625. Welcome to the court of Philip IV, by the grace of God king of the Spains, Both the Sicilies, Jerusalem, the Indies, etc., archduke of Austria, duke of Burgundy, Milan, etc., count of Habsburg, Tyrol, etc., the Planet King.

Spain still reigns supreme in Europe and the Americas and arts flourish all across the Empire, with some of the greatest works of literature being created as we speak, and grand churches built from Sevilla to Manila. The fear Spanish tercios march across Europe, while Spanish ships sail across the world, bringing gold and invaluable goods to Madrid.

However, enemies lurk in every corner: the wars against the Netherlands and the Protestant powers have weakened the once invincible empire, the conflict with the Ottoman Empire in the Mediterrenean hasn’t ended completely and the French would like nothing more than to see their southern rivals humbled.

Several agents of these enemy powers have infiltrated the king’s court, their intention clear: sow chaos, and bring the Spanish Empire to its knees. Your mission? Root them out before it’s too late, save the king and keep Spain in her rightful place: on top of the world.


Deadline is 12:30 Central Standard Time
SIGN UPS ARE NOW CLOSED
PM me if you wish to join the sub list
 
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Rules
The Rules:
(Stolen from tamius23 with modifications of my own)

Werewolf For Newbies (by tamius):
You are either a "good" player or a "bad" player. Whichever you are, you are obliged to vote once per day, by posting in bold in the thread. eg. Vote Capibara. You may Unvote and Vote someone else as many times as you want, and the player with the most votes at the end of the day is brutally killed by everyone, that is, "lynched". If you are a werewolf, you may send in a "hunt" order by Private Message to the GM. The GM runs the game.

All orders must be in before the deadline, or they are ignored. It is considered that everyone votes during the "day." and the wolves hunt during the "night." Normally most games begin with a "night deadline", a day in which the votes are ignored (known as "day zero sham voting") and only the orders, by the wolves and other roles which send orders, are considered.

There are a multitude of roles in the game of Werewolf, and they are listed below, with their effects. Some players may also have traits.

For the villagers and other "good" players to win, they must kill all the "bad" players. For the "bad" players to win, they must kill all members of opposing packs (generally there are two packs, occasionally three) and then reach the same numbers as the remaining "good" players. This is called parity, and when baddies of one pack are equal or greater in numbers than goodies, they win.

To sign up to a game of werewolf, post in this thread. A simple "In" will suffice, and you will be added to the player roster by the GM.
Each player must cast his vote (like so: Vote Capibara and it can be changed like so: Unvote Capibara, Vote ClaudeLC) before 12:30 Central Time. Should a player miss a vote, he will be forgiven, but on his second or third non-vote, he will either be replaced with someone else or shot at the GM’s discretion.

Any votes cast with timestamp 12:30 or thereafter but before the update goes up will be ignored, and will not count towards the day just finished or the day just starting.

Any vote which a player edits to a different vote will be dealt with harshly, especially at or near the deadline. You may edit for spelling, but it is preferred to make a new post - you can consider the rule against double-posting temporarily suspended in that situation.

For scan and hunt orders, if the timestamp is 12:30, they will be ignored. For packs of multiple werewolves, the last order sent by any member of the pack is counted, and if on any day the orderer forgets to send an order, their action will not occur, unless there is an order from previous days which states it must be used in case of no order. If the orderer asks the GM to scan a list of people over multiple days, eg. "if I forget to send an order on any day, scan/hunt X" he can do so.

A player may ask to be a substitute if someone has to drop out of the game for whatever reason, and the GM will replace them when it is needed. If a player has to drop out and no substitutes are available, the GM may autolynch them.

Spectators and ghosts ("dead" players) may haunt, taunt and flaunt. They may not reveal any secret/inside information nor may they do voting records except for the current day. Anyone caught doing it risks being banned from later Werewolf games. When making a ghost/spectator comment, please use a non-white color. Stay off #AAAAFF, that's this GM’s color.

You may, as always, fake private messages to anyone. However, you may not post a screenshot of a private message, and if you do, the GM will strike with lightning more times you can count. You may post PMs from the GM, but he can refuse to confirm it, ignore it, or even deny it, if he wants to. You can analyze PM numbers to your heart's content but don't expect it to get you anywhere.

Alliances between players which aren't based on your roles in the game are frowned upon. Alliances which continue from one game to another undermine the whole idea of the game.


The Roles

Goodies

Courtier (Villager): A member of the court of the Planet King. Has the best interests of the Spanish Empire at heart and will stop at nothing to root out the traitors and infiltrators that are trying to bring down the monarchy.

Count-Duke of Olivares (Seer): Philip’s prime minister, responsible for running the Empire. He knows the ins and outs of the king’s court. Scans once per night. Should he scan a Werewolf or an unclaimed Apprentice, he would be told so, but anything else will give him the result "villager."

High Inquisitor (Priest): The highest authority in matters of faith. Scans once per night. Should the Priest scan a Cultist, Zealot, Sorcerer or Apprentice, he would be told so, but anything else will give him the result "villager".

Royal Guard (Guardian Angel): A member of the king’s retinue, tasked with protecting him, the royal family and members of the court. Sends in a protection order once per night. Should the selected person be attacked by Werewolves, they will survive, and the update will tell the village no hunt occurred during the night. The Guardian Angel, aka GA, can never protect themselves, nor can they protect the same person twice two nights in a row.

Doctor: Responsible for the health of the royal family. Sends in a protection order once per night. Should the selected person be attacked by Werewolves, the GM will roll a dice, and the selected person has a fifty percent chance of surviving the attack, and a fifty percent chance of death. Should they survive, they will not be allowed to post, vote or talk about the game in any medium with the players (much as if they were not playing/dead) during the day after the hunt. If the Doctor is attacked whilst a patient is recovering, they will both be killed. The patient, upon waking up after a day without posting, will remember the name of one of the werewolves that attacked them. They will not be told who saved them.

The Doctor, like the GA, may not protect themselves, nor protect someone they protected the previous night.

Hieronymite Monk (Padre): One of the monks in charge of El Escorial monastery. Every night may stay with another player and administer unto them their last rites. If the player the Padre stays with is hunted and killed, the Padre receives the name of one of the werewolves who killed him.

The Padre may not stay with someone twice in two nights, as with the GA and Doctor, and for obvious reasons cannot administer last rites to themselves.

Page (Apprentice): A young boy, member of a noble family, in service of one of the more senior members of the court. If an apprentice is scanned by a scanning role, i.e. seer, priest or sorcerer, they become claimed by said role. If their master who scanned them dies, or somehow loses his scanner role, the apprentice will succeed them and gain their role (and lose any other they had at the time). They will not lose any of their traits when that happens. Whilst the apprentice is a goodie role, sorcerer's apprentice is considered a baddie and will count for parity, and hence baddie victory, with any pack. A claimed apprentice, if there is one at the start, will be told his master's name and role. A scanner can have multiple apprentices, and if he is killed, the apprentice that was claimed first succeeds him, and the second (and any more) apprentices will become apprentices of the new scanner. Apprentices will not be aware they are apprentices upon game start, and will be told that they are villagers.


Baddies

Traitor/infiltrator (Werewolf): Members of the court who turned their cloak or infiltrators from enemy countries who wish to bring down the Spanish monarchy for their own nefarious purposes. Organized into packs, each night the pack hunting that night (the information on which pack hunts when is told to the wolves, but is a secret) chooses a victim and attempts to eat them. The packs have names and colors, but these have no bearing on them.

Turncloak servant (Cultist): Assists the infiltrators and traitors in all their devious plans. Some cultists will start as part of a pack, but can never switch to another pack, unless all the wolves in that pack are dead. Some will start unattached, and may join a pack by sending a private message to the GM, as long as a wolf confirms this. They cannot subsequently switch packs, unless all the pack's wolves are dead. They can only win if they are attached to a pack and that pack is victorious. They will not count for parity if unattached.

Protestant convert (Sorcerer):This particular court member isn’t particularly aligned with any enemy faction, his main purpose is to bring down the biggest enemy of the Protestant churches, whoever he must ally with to achieve it. Sends a scan order every night. Should the player be a seer, priest, apprentice, zealot or cultist, the Sorcerer will be told what their role is, but should he scan anyone else, he will simply be told that they are a villager. Counts for parity with any pack and wins if any pack wins, as do any apprentices he holds.

Minor enemy agent (Zealot): Another kind of evil player. These will all be organised into packs with werewolves, and hunt along with the pack. However, they will not be seen by witnesses or padres like werewolves will. If all the werewolves in their pack die, they will change into werewolves, and become detectable by the seer rather than the priest.


The Traits
Assassin: Can send in a nightly order to kill someone, but only once. His/her name will not be revealed in the update.

Brutal: Upon being lynched, may kill one person in addition to themselves.

Blessed: If the blessed person is hunted by werewolves during the night, they will lose their trait, but survive. The update will say that no kill occurred during the night. Holders of this trait will not be aware of it at game start.

Cursed: Upon being hunted by werewolves, they will become a werewolf of the pack that hunted them, and lose their previous role. They will survive. The wolves will be informed of the cursed player when they are hunted. The Seer, Priest, Padre, and Guardian Angel will not be cursed. If a cursed apprentice becomes seer, they will stay cursed, and may change from a seer to a werewolf when hunted. The update will say no kill occurred during the night. Cursed players will not be aware they are cursed at game start.

If the pathological liar werewolf-hunts a cursed player, said player will start a new werewolf pack, which will affect hunt order for the other packs.

Hunter: May shoot a player once. If he does so, his name will be revealed in the nightly update.
If the Hunter is attacked by werewolves, he has a 50% chance to kill one of the werewolves. He will die regardless.

Witness: By asking by PM, the witness may see the nightly hunt and record the name of one of the werewolf attackers. The chance of the witness recording the name of one of the wolves is the day number multiplied by 10% (ie. 0 night 0, 10% night one, 70% night 7, etc). Whether the ability is successful or not, upon asking to use their witness powers they lose their trait.

Spiritually Attuned: If scanned, will sense so. Has a 25% chance to tell the role but not the name of the scanner, and a mutually exclusive 25% chance to tell the role and the name of the scanner.

Distiller: Can use his distiller powers on a player, which blocks any action for them that night. This trait is not lost when used and cannot stop werewolf packs from hunting. The distiller can not distill the same person two nights in a row.

Jester: Each night the Jester may play tricks on a player (the target). If the target is going to perform a nightly action this action will be distorted to something similar (if the target is a wolf then there is a 1 in pack size chance of this happening to the wolf hunt). The Jester can only play trick on a player once through the course of the game. The target will only be informed if the Jester trick actually affects anything.

Jester effects:

Seer scan: 25% spy report, 25% sorcerer scan, 25% scan, 25% GA protection
Priest scan: 25% spy report, 25% sorcerer scan, 25% inflitrator scan, 25% Doc protection
Sorcerer scan: 33% seer scan, 33% GA protection, 33% priest scan

GA protection: 33% doc protection, 33% padre visit, 33% seer scan
Doc protection: 33% GA protection, 33% padre visit, 33% priest scan
Padre visit: 33% GA protection, 33% doc protection, 33% sorcerer scan

Blessed: 50% Cursed, 50% Spiritually Attuned
Cursed: 50% Blessed, 50% Spiritually Attuned
Spiritually Attuned: 50% Cursed, 50% Blessed
One Eye Open: 50% Blessed, 50% Spiritually Attuned

Assassin: 100% Hunter shot
Hunter: 100% Assassin shot
Wolf attack: 1 in pack size chance of Hunter Shot

Distiller: 100% Jester
Jester: 10% doc protection, 10% Seer scan, 10% Priest scan, 10% assassin shot, 10% Sorcerer scan, 10% GA protection, 10% Padre visit, 10% Wolf attack*, 10% Spiritually Attuned, 10% Blessed

Witness: (successful witness chance)% OEO

Alderman, plotter and villager votes or brutal attacks are not affected since they are day time actions.

A distorted seer/priest/sorcerer scan will reveal an unclaimed apprentice but can't claim the apprentice. That way a jester distorting the seer's scan to be a sorcerer scan won't give the seer a sorcerer's apprentice with the chaos that would cause.


*In case this wolf attack hits a cursed player, a new pack will be created and the hunting order will be altered accordingly

One-Eye Open: Can choose on which nights to activate his ability. When activated, he has a 50% chance of surviving any werewolf or hunter attack(if more than one hunt take place, has a 50% chance of surviving each one). When inactivated, will die to an attack BUT will take one of the aggressors with him. Is inactive by default. Can be turned on and off at will, as many times as desired.

Plotter: May use PM to the GM for voting in which case the plotter's vote will not be revealed until the final vote count.

Alderman: Once activated (by PM to the GM) his vote is worth two votes for the duration of the game.

Seerish powers: Once per game, may scan a player. He will be told if they are a werewolf or apprentice, and if they are neither he will be told they are simply a villager. After the trait is used, it is lost. He will not be told if an apprentice has been claimed or not.

Priestly powers: Once per game, may scan a player. He will be told if they are a cultist, zealot, sorcerer, or apprentice, and if they are not he will be told they are simply a villager. After the trait is used, it is lost. He will not be told whether an apprentice is claimed or not.

Sorcerous powers: Once per game, may scan a player. He will be told if they are a seer, priest, cultist, or apprentice, and if they are not he will be told they are simply a villager. After the trait is used, it is lost. He will not be told if an apprentice is claimed or not.

Padreous powers: Once per game, may administer last rites in the manner of a padre. After the use of the trait, it is lost. Should multiple players use this trait on one night, only one will occur, but those whose do not succeed will not lose the trait. Padreous is a made-up word.

Translator: Once per game, may change another player's vote to something else. Identity will be revealed when used.

Day actions are as follows:

1. GM autolynch of absent player
2. Liar
3. Votes
4. Plotter
5. Alderman
6. Leader
7. Lynch
8. Brutal

Night actions are as follows:

1. Jester
2. Distiller
3. Hunter/Assassin hunt
4. GA protection
5. Doctor protection
6. Seer scan, including seerish powers
7. Priest scan, including priestly powers
8. Sorcerer scan, including sorcerous powers
9. Werewolf hunt
10. Spiritually attuned
11. Padre, including single-use
12. Witness


If multiple of the same role/trait scan at the same time and they conflict, the GM will flip a coin or roll an imaginary dice to determine which goes first.

This order does not mean that powers later in the list can set conditional orders based on things earlier eg. "if the werewolves hunt xxx, use witness power" but serves as a way of resolving technicalities for the GM. Most games players should not need to care about this.

Picking a character and roleplaying is completely optional. However, if you don't pick one, the GM might pick up one for you for update flavor reasons.
 
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Roster and events
Roster:
1. alxeu as Don Quixote, knight-errant and hidalgo from La Mancha, the Blessed Villager, was lynched on Day 10.
2. Arkasas, the Jester Villager, was hunted on Night 3.

3. Panzer Commader, the Spiritually Attuned Doctor, was hunted on Night 2.
4. Audren as Tulio, con artist and adventurer, the Distiller Villager, was lynched on Day 5.

5. nepechri subbed by Panzer Commader 2.0, the Brutal Werewolf from the Dutch Pack, was hunted on Night 7.
6. Wagonlitz, the Cultist from the Dutch Pack, was lynched on Day 6.

7. De Chatillôn as Diego Velázquez, court painter, the Villager, was shot on Night 5.
8. liefwarrior, the Spiritually Attuned Zealot from the English Pack, surrendered on Day 12.
9. EUROO7, the formerly Blessed Villager, was lynched on Day 8.
10. LatinKaiser as Lord Flashheart, Elizabethan knight and womaniser, the Werewolf with used sorcerous powers from the English Pack, was lynched on Day 11.
11. Claude LC, the seer, was hunted on Night 0.

12. AsdfeZxcas, the Villager with used sorcerous powers, won the game on Day 12.
13. aedan777, the Cultist from the English Pack, surrendered on Day 12.
14.
Jacksonian Missionary as Louis XIII, French king subbed by Arkasas 2.0, the formerly cursed Werewolf from the English Pack, surrenderedon Day 12.
15.
Chieron subbed by Claude LC 2.0, the former Zealot Plotter Werewolf from the Dutch Pack, was hunted on Night 11.
16. Dedonus, the Hunter Villager, was hunted on Night 5.
17. Sleepyhead as Herr von Schlabberberger, Austrian emissary, the Apprentice Villager, was hunted on Night 4.

18. alynkio as the zombified corpse of Tomás de Torquemada, terror of heretics and heathens, the Assassin Werewolf from the English Pack was taken down by Dedonus on Night 5.
19. Emperor Ike as as Armand, Seigneur de Sillègue, d'Athos, et d'Autevielle, a member of the Mousquetaires du roi, the Apprentice Villager, was hunted on Night 1.
20. Ironhide G1 as Peter Claver, S.J., Jesuit priest and missionary, the Jester Villager, was lynched on Day 7.

21. Cliges as Juana de Asbaje, philosopher, composer, poet, the Tenth Muse, the Assassin Villager with a used shot, won the game on Day 12.
22. R.Graymarch as Raimondo Graymarquez, the OEO Guardian Angel, won the game on Day 12.
23. Culaan, the Werewolf from the Dutch Pack, was shot on Night 2.
24. johho888 as Pépé, son of a Iberian chief, the Cursed Villager, was lynched on Day 2.

25. ramius3443 as the Antonio Álvarez de Toledo, 5th Duke of Alba, the Villager, was lynched on Day 1.
26. Witch Agatha, the Blessed Werewolf from the Dutch Pack, was lynched on Day 5.
27. Castor94 as Capitán Diego Alatriste y Tenorio, veteran soldier from the Tercio of Flanders, the Werewolf from the English Pack, was hunted on Night 8.
28. MAWofdoom, the Sorcerer, was lynched on Day 9.
29. deathbywombat as Charles V, the time traveling former monarch of Spain, the Blessed Villager with used seerish powers, was lynched on Day 4.

30. Hax as a Basque sailor, the Villager, won the game on Day 12.
31. reis91, the Villager with priestly powers, was lynched on Day 3.
32. the_hdk, the Priest, won the game on Day 12.
33. tamius23, the former Apprentice turned Sorcerer, surrendered on Day 12.


If you wish to join the sub list, please let me know via PM.

Alive at start: 33
Remaining: 5

Events:

Night 0: Claude LC the Seer is hunted.
Day 1 & Night 1: ramius3443 the Villager is lynched, while Emperor Ike the Apprentice Villager is hunted.
Day 2 & Night 2: johho888 the Cursed Villager is lynched, while Culann the Werewolf from the Dutch Pack is shot and Panzer Commader the Spiritually Attuned Doctor is hunted.
Day 3 & Night 3: reis91 the Villager with priestly powers is lynched, while Arkasas the Jester Villager is hunted.
Day 4 & Night 4: deathbywombat the Blessed Villager with used seerish powers is lynched, while Sleepyhead the Apprentice Villager is hunted.
Day 5 & Night 5: Witch Agatha the Blessed Werewolf from the Dutch Pack and Audren the Distiller Villager are lynched, while De Chatillôn the Villager is shot and Dedonus the Hunter Villager is hunted, but takes down alynkio the Assassin Werewolf from the English Pack with a used shot with him.
Day 6 & Night 6: Wagonlitz the Cultist from the Dutch Pack is lynched, while nothing happens at night.
Day 7 & Night 7: Ironhide G1 the Jester Villager is lynched, while Panzer Commader 2.0 the Brutal Werewolf from the Dutch Pack is hunted.
Day 8 & Night 8: EUROO7 the formerly Blessed Villager is lynched, while Castor94 the Werewolf from the English Pack is hunted.
Day 9 & Night 9: MAWofdoom the Sorcerer is lynched, while nothing happens at night.
Day 10 & Night 10: alxeu the Blessed Villager is lynched, while nothing happens at night.
Day 11 & Night 11: LatinKaiser the Werewolf with used sorcerous powers from the English Pack is lynched, while Claude LC 2.0 the former Zealot Plotter Werewolf from the Dutch Pack is hunted.
Day 12: Arkasas the formerly Cursed Werewolf, liefwarrior the Spiritually Attuned Zealot and aedan777 the Cultist from the English Pack and tamius23 the former apprentice Sorcerer surrender and AsdfeZxcas the Villager with used sorcerous powers, Hax the Villager, R.Graymarch the OEO Guardian Angel, Cliges the Assassin Villager with a used shot and the_hdk the Priest win the game.

WINNERS
AsdfeZxcas

Hax
Cliges
R.Graymarch

the_hdk (MVP)
Votecounts:
Day 1

ramius3443: 6
EUROO7 [210 Audren -> 213 alynkio -> 231]
LatinKaiser [155 Wagonlitz -> 204 Cliges ->221 Castor94 -> 232]
Dedonus [153 deathbywombat - > 154 Chieron -> 185 EUROO7 -> 234]
Audren [151 ramius3443 -> 166 Wagonlitz -> 171 Culann -> 209 LatinKaiser -> 243 ramius3443 -> 247 LatinKaiser -> 248]
Cliges [170 Sleepyhead -> 225 Castor94 - > 237 nepechri -> 245]
alynkio [149 Castor94 -> 246]

Audren: 4
Wagonlitz [175]
AsdfeZxcas [150 Dedonus -> 184]
reis91 [201 Culann -> 212]
Witch Agatha [217]

LatinKaiser: 4
the_hdk [158]
Arkasas [162]
alxeu [198]
Sleepyhead [199 Jacksonian Missionary -> 225]

EUROO7: 3
De Chatillôn [189]
Ironhide G1 [194]
MAWofdoom [202]

alynkio: 3
Culann [164]
Castor94 [192]
deathbywombat [193 Hax -> 236]

Sleepyhead: 2
aedan777 [159]
Panzer Commader [188]

Castor94: 2
Jacksonian Missionary [187]
Emperor Ike [199]

deathbywombat: 1
Hax [152]

Dedonus: 1
R.Graymarch [160]

De Chatillôn: 1
liefwarrior [176]

Jacksonian Missionary: 1
Chieron [181]

Cliges: 1
johho888 [172 Audren -> 214 LatinKaiser -> 215]

reis91: 1
tamius23 [218]

Not voted: 2
ramius3443
nepechri

Day 2
johho888: 11
aedan777 [287]
EUROO7 [329 Witch Agatha -> 342]
AsdfeZxcas [271 LatinKaiser -> 284 Dedonus -> 344]
alynkio [288 Chieron -> 351]
Dedonus [269 tamius23 -> 279 AsdfeZxcas -> 352]
Culann [277 LatinKaiser -> 299 Cliges -> 355]
nepechri [358]
Audren [313 liefwarrior -> 325 Wagholitz -> 359]
Castor94 [364]
tamius23 [292 reis91 -> 369]
Chieron [345 nepechri -> 370]

tamius 23: 5
johho888 [275]
reis91 [272 nepechri -> 294]
MAWofdoom [306]
alxeu [310]
Witch Agatha [322]

nepechri: 5
Ironhide G1 [285]
De Chatillôn [291]
liefwarrior [293]
Wagonlitz [297]
Sleepyhead [337]

Wagonlitz: 3
Panzer Commader [321]
deathbywombat [298 MAWofdoom -> 312 liefwarrior ->326]
LatinKaiser [332 nepechri -> 343]

Dedonus: 2
Cliges [274 tamius23 -> 282]
Arkasas [283]

EUROO7: 1
the_hdk [286]

Cliges: 1
Hax [295]

Audren: 1
R. Graymarch [307]

AsdfeZxcas: 1
Jacksonian Missionary [316]

Not voted:
None

Day 3

reis91: 5
LatinKaiser [435]
Cliges [444]
Audren [382 Claude LC 2.0 -> 455]
Castor94 [399 Cliges -> 507]
EUROO7 [406 Castor94 -> 452 liefwarrior -> 511 Jacksonian Missionary -> 529 alynkio -> 536]

Castor94: 4
aedan777 [393]
Ironhide G1 [422]
alxeu [493]
Wagonlitz [378 Claude LC 2.0 -> 519]

Audren: 3
Hax [472]
reis91 [443 Hax -> 474 unvote -> 480]
De Chatillôn [439 Cliges -> 501]

Jacksonian Missionary: 3
AsdfeZxcas [434 Dedonus -> 521]
Dedonus [425 Sleepyhead -> 526]
Claude LC 2.0 [433 LatinKaiser -> 535]

alynkio: 1
R. Graymarch [450]

Claude LC 2.0: 1
Sleepyhead [429]

nepechri: 1
Arkasas [432]

liefwarrior: 1
alynkio [447]

Cliges: 1
liefwarrior [451]

EUROO7: 1
Witch Agatha [458]

MAWofdoom: 1
deathbywombat [513]

Not voted:
nepechri**
Jacksonian Missionary*
MAWofdoom*
the_hdk*
tamius23*
*Two missed votes.
*One missed vote.

Day 4
deathbywombat: 7
Sleepyhead [558]
AsdfeZxcas [568]
the_hdk [553 LatinKaiser -> 592]
Hax [601]
Cliges [606 the_hdk -> 641]
aedan777 [557 deathbywombat -> 652 EUROO7 -> 643]
EUROO7 [598 MAWofdoom -> 609 the_hdk -> 645]

EUROO7: 6
liefwarrior [574]
Ironhide G1 [582]
Witch Agatha [586]
De Chatillôn [596]
R. Graymarch [604]
Claude LC 2.0 [625]

the_hdk: 4
alynkio [583]
Dedonus [594]
MAWofdoom [588 Castor94 -> 600]
alxeu [591 Ironhide G1 -> 615]

alxeu: 2
deathbywombat [581]
LatinKaiser [628]

Hax: 1
Audren [554]

MAWofdoom: 1
tamius23 [597]

aedan777: 1
Wagonlitz [559 deathbywombat -> 560 unvote -> 563 Jacksonian Missionary -> 619 deathbywombat -> 646]

Audren: 1
Castor94 [611 Audren -> 629 the_hdk -> 647]

Not voted:
nepechri**
Jacksonian Missionary*

**Three missed votes.
*Two missed votes.

Day 5
Audren: 6
tamius23 [678]
De Chatillôn [692]
Castor94 [704]
Wagonlitz [683 Panzer Commader -> 816 Hax -> 829 Witch Agatha -> 843]
Panzer Commader [724 Cliges -> 846]
Witch Agatha [725 the_hdk -> 839 Hax -> 847]

Witch Agatha: 6
alynkio [688]
the_hdk [668 Cliges -> 707]
Dedonus [676 Witch Agatha -> 761 Jacksonian Missionary -> 827]
Cliges [666 the_hdk -> 727 Cliges -> 806 Castor94 -> 831]
Ironhide G1 [670 the_hdk -> 845]
EUROO7 [737 Panzer Commader -> 810 Witch Agatha -> 833 Hax -> 842 Audren -> 849]

Hax: 3
aedan777 [681]
Audren [679 the_hdk -> 687]
alxeu [664 Ironhide G1 -> 821]

aedan777: 2
R.Graymarch [802]
MAWofdoom [808]

Castor94: 1
liefwarrior [682]

alxeu: 1
LatinKaiser [684]

EUROO7: 1
Claude LC [773]

Cliges: 1
AsdfeZxcas [677 Hax -> 805]

Not voted:
Jacksonian Missionary]**
Hax

**Three missed votes.

Day 6
Wagonlitz: 8
Hax [901]
Arkasas 2.0 [911]
Castor94 [923]
AsdfeZxcas [894 Hax -> 905 unvote -> 934]
Claude LC 2.0 [942]
tamius23 [947]
LatinKaiser [915 EUROO7 -> 967]
Panzer Commader [913 Wagonlitz -> 956 EUROO7 -> 970]

Panzer Commader 2.0: 6
aedan777 [892]
EUROO7 [910]
MAWofdoom [932]
R.Graymarch [937]
Cliges [921 Hax -> 940]
Ironhide G1 [948]

EUROO7: 4
liefwarrior [898]
Wagonlitz [865 LatinKaiser -> 884 unvote -> 917]
alxeu [919]
the_hdk [918 Wagonlitz -> 936 Panzer Commader -> 950 Wagonlitz -> 969]

Not voted:
None (Finally!)

Day 7
Ironhide G1: 8
tamius23 [999]
Arkasas 2.0 [1001]
LatinKaiser [1041]
R.Graymarch [1027 the_hdk -> 1050]
Castor94 [1056]
Hax [986 R.Graymarch -> 1058]
Claude LC 2.0 [1059]
AsdfeZxcas [1011 EUROO7 -> 1030 Ironhide G1 -> 1051 unvote -> 1054 MAWofdoom -> 1060]

R.Graymarch: 3
EUROO7 [993 Hax -> 1014 Panzer Comamder -> 1018 LatinKaiser -> 1028]
alxeu [1034]
MAWofdoom [997 -> 1022 Hax -> 1038]

the_hdk: 2
Ironhide G1 [989]
liefwarrior [990]

EUROO7: 1
aedan777 [1006]

Panzer Commader 2.0: 1
Cliges [994 liefwarrior -> 1000 LatinKaiser -> 1029]

Not voted:
Panzer Commader
the_hdk

AsdfeZxcas' vote for Ironhide at 1051 wasn't valid as he didn't unvote MAWofdoom first.

Day 8
EUROO7: 6
LatinKaiser [1101]
aedan777 [1122]
AsdfeZxcas [1097 EUROO7 -> 1114 Cliges -> 1134]
Arkasas [1186 Hax -> 1198]
alxeu [1110 Castor94 -> 1200]
Claude LC 2.0

Arkasas: 3
Cliges [1076 AsdfeZxcas -> 1096 R.Graymarch -> 1113 AsdfeZxcas -> 1137]
Hax [1161]
Castor94 [1199]

Castor94: 3
R. Graymarch [1165]
MAWofdoom [1182]
EUROO7 [1133 Cliges -> 1138 AsdfeZxcas -> 1139 Arkasas -> 1142 aedan777 -> 1188 Castor94 -> 1194 Arkasas -> 1201]

MAWofdoom: 1
the_hdk [1077]

AsdfeZxcas: 1
tamius23 [1121]

Not voted:
liefwarrior

Day 9
MAWofdoom: 9
the_hdk [1226]
aedan777 [1223 Claude LC 2.0 -> 1238]
LatinKaiser [1240]
alxeu [1241]
Arkasas [1248]
tamius23 [1265]
Claude LC 2.0 [1289]
R.Graymarch [1290]
Hax [1273 liefwarrior -> 1291]

the_hdk: 2
MAWofdoom [1245]
liefwarrior [1262 MAWofdoom -> 1268]

aedan777: 1
Cliges [1222 tamius23 -> 1258]

liefwarrior: 1
AsdfeZxcas [1243 MAWofdoom -> 1277]

Not voted:
None

Day 10
alxeu: 5
liefwarrior [1309 liefwarrior -> 1328]
LatinKaiser [1299 liefwarrior -> 1321 aedan777 -> 1329]
aedan777 [1298 liefwarrior -> 1330]
Arkasas [1319 liefwarrior -> 1331]
tamius23 [1313 liefwarrior -> 1333]

liefwarrior: 4
AsdfeZxcas [1308]
Hax [1311]
R.Graymarch [1315]
alxeu [1297 liefwarrior -> 1320 aedan777 -> 1332]

aedan777: 3
the_hdk [1316]
Cliges [1314 liefwarrior -> 1317]
Claude LC 2.0 [1321]

Not voted:
None

Day 11
LatinKaiser: 9
the_hdk [1342]
Hax [1344]
R.Graymarch [1346]
AsdfeZxcas [1347]
Cliges [1350]
Arkasas [1352]
Claude LC 2.0 [1357]
tamius23 [1359]
aedan777 [1364]

Cliges: 1
liefwarrior [1341]

Not voted: 1
LatinKaiser
 
Last edited:
In as Don Quixote
 
In!
 
IN as Tulio
 
In
 
In
 
In
 
In
 
In as King Louis XIII
 
Sad to miss out on this one due to the other just starting.

Subbing to watch how things go down.