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    Real Strategy Requires Cunning

De Chatillôn

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Early in the 21st Century, THE TYRELL CORPORATION advanced robot evolution into the NEXUS phase - a being virtually identical to a human - known as a Replicant. The NEXUS 6 Replicants were superior in strength and agility, and at least equal in intelligence, to the genetic engineers who created them. Replicants were used Off-World as slave labor, in the hazardous exploration and colonization of other planets. After a bloody mutiny by a NEXUS 6 combat team in an Off-World colony, Replicants were declared illegal on earth - under penalty of death. Special police squads - BLADE RUNNER UNITS - had orders to shoot to kill, upon detection, any trespassing Replicant This was not called execution. It was called retirement.


New players can join until 23th July. We're beginning next Monday (24th July)
THE RULES
Blatantly and completely stolen from johho (again...)

The players represent a village where each member has a role that is kept secret. Most of them are just plain, ordinary Villagers, but there are some Werewolves lurking in their midst. The goal of the Villagers is to eliminate all of the Werewolves, while the goal of the Werewolves (and allies) is to achieve 1:1 parity with the villagers (at which point they can openly rise up and overwhelm the Villagers, thereby winning the game). Of course only one pack can remain.

The game is split in two sections, Night and Day.

The game begins with a Night, the time when the Werewolves decide among themselves who to eat and special abilities are used. The Werewolves and the "special villagers" submit their choices/orders to the Game Moderator. Any orders not delivered in time will be IGNORED.

Daily actions are handled in the following order:
1. Votes
2. Leader
3. Brutal

Nightly orders are handled in the following order:
1. Distiller
2. Sorcerer scan
3. Seer scan
4. Priest scan
5. Assassin
6. Guardian Angel
7. Doctor
8. Werewolf
9. Vengeful
If multiple attack orders are sent from the same pack, the last order submitted is the one that counts. Only one werewolf attack takes place during the night (unless no valid hunting order is submitted, in which case there is no werewolf attack at all) no matter how many werewolves or werewolf packs there are.
10. Padre
11. Witness

During the Day, the Villagers (including the Werewolves, who have assumed a human form) meet together to decide who is the Werewolf and therefore to be lynched for the greater good of the village. When a player has decided whom to vote for, they type vote Player X in bold font and preferably at least size 3, this to ensure that your GM notices the vote. It is not allowed to edit a vote. If a player decide to change her vote, she types unvote Player X - vote Player Y.

Abstaining from voting without declaring absence two times during the game will result in autolynching (or being substituted by another player).

The deadline for nightly orders as well as voting is 24:00 GMT and shortly after this the lynching takes place and the result of the Nightly activities is presented. Post submitted 23:59 will count while posts submitted 24:00 will not.

No new players will be admitted into the game once it has started but it is possible to substitute for dropouts. If one wishes to sub one must privately PM the GM, who will keep a private sub list.

Spectators and Ghosts ("dead" players) may haunt, taunt and flaunt. They may not reveal any secret/inside information nor may they do voting records except for the current day. Anyone caught doing it risk being banned from later Werewolf games. When making a ghost/spectator comment, please use a non-white color (and keep off the GM color, light blue).

Alliances between players which aren't based on your roles in the game are frowned upon. These alliances which continue from one game to another undermine the whole idea of the game.

Forged Private Messages (PMs) are allowed. Quoting or forging PMs from the GM is allowed. Discussion or quoting of role PMs is not allowed, real or forged.
Screenshots of PMs from players or the GM are not allowed and anyone caught doing it will be autolynched. GM MUST be included in inter-game PMs

The Roles
Some or all of the following roles may be in the game.



Blade Runner (Villager): They're the regular Blade Runners in LA. Has no special abilities. Votes each day to decide who to retire.



Replicant (Werewolf): Will choose a victim to kill each night. More specific eating rules, aka the hunting pattern, will be given to the replicants but will not be public knowledge.



Pro-Replicant Equal Rights Movement (Cultist): Works with the Replicants, and wins if the Replicants win. Learns the identity of a replicant master at game start and that replicant knows the pro-replicant's identity in turn. Pro-RER are not pack specific even though they may start in contact with one pack.



Deckard (Seer): This Blade Runner owns a V-K machine what makes him know if someone is a Replicant or not. May scan one person per night to see if she is a Replicant. Any other role will scan as a Villager.



Gaff (Priest): This Blade Runner has "the magic". May scan one person per night to see if he is a Cultist or Sorcerer. Any other role will scan as a Villager.



Eldon Tyrell (Sorcerer): He's the creator of the Replicants, but he's not in contact with them. Anyway he works with the replicants, and count for parity. May scan one person each night to see if she is a Seer, a Priest or a Cultist. Any other role will scan as a Villager.



Holden (Guardian Angel): May protect one person against a Werewolf attack, but can't choose to protect the same person two nights in a row and can never protect themselves (Definitely Holden can't protect himself :D)



Capt Bryant (Doctor): May protect one person each night but can't choose to protect the same person two nights in a row and can never protect themselves. In case of an attack, the Doctor has a 50% chance of saving that person. The person saved will be unable to send in any votes or orders for the next day/night cycle but may also not be attacked directly while recovering. If the doctor is attacked, however, all patients are also attacked. If a patient wakes up again,she will remember one of the attackers. The patient does not learn the identity of the doctor.

The Traits
The traits (extra roles) may be had in addition to any of the above roles (except for "Cursed", see below).

Padre: May visit one person each night but can't visit the same person two nights in a row, if that person is hunted and killed by a wolf or a hunter, the name of one of the perpetrators will be given to the padre.

Assassin: Can send one nightly order to kill someone. After this her ability is used up. Name of Assassin will be named in the update of the death of the person shot.

Distiller: Each night, the Distiller may choose to share a bottle of rum with a player (the target). The Distiller and the target are unable to perform any other action during the night. The target will only learn of the visit if she was stopped from performing a nightly activity. The target will not learn the Distiller's identity (because of the memory loss). Werewolf / Vampire hunts will only be blocked if a single wolf is remaining in the pack.

Brutal: If lynched or brutalized, has the power to immediately kill one person before being subdued. If no target is chosen, a random player will be brutalized.

Vengeful: If attacked by the replicants, this blade runner may kill one person of their choice to go down with them. Must set orders before one is hunted.

Cursed: This guy lives thinking that he's a Blade Runner... whitout knowing that he's, indeed, a Replicant. If a Cursed person is targeted by the replicants, they become one themselves, of a random variety. It will be revealed as a "no kill during the night".

Blessed: A Blessed person will survive a replicant attack, but only once (the next attack will be fatal as usual). Will be revealed as a "no kill during the night". The Blessed might be unaware she is blessed. If a Blessed and Cursed player is hunted, the Blessed trait has priority.

Spiritually Attuned: A Spiritually Attuned person has a 100% chance to sense when someone is scanning them. They will have a 50% chance to learn what type of scan is used against them and if they do a 25% chance to learn of the actual scanning player's name.

Leader: A leader can change the person who's going to be lynched. Before the deadline he can send a PM to the GM chosing another player for being lynched. The other player should have, at leats, a half of the votes of the player who leads the voting. The Leader can't save himself. (2n in command, 3th in command... can sub the Leader when he dies).

Witness: The Witness may try to see the nightly Werewolf attack. Witness success rate increases by 15% each night (15% on Night 1, 30% on Night 2 etc). If successful, he learns the identity of one Werewolf in the pack that hunted that night. If no kill takes place, the Game Moderator decides whether the ability is used or not. Can be used more than once, however, cannot be used for two Nights in a row. After a use, succesful or not, the chances of witnessing a hunt reset.

Seerish Powers: This player have some talent in seeing the future. Not enough to become a seer but enough to give him one single fully functioning seer scan during the span of the game.

Priestly Powers: This player have some divine talent. Not enough to become a priest but enough to give him one single fully functioning priest scan during the span of the game.

Sorcerous Powers: This player has some ability with the replicants. Not enough to become a sorcerer but enough to give him one single fully functioning sorcerer scan during the span of the game.
 
Last edited:

De Chatillôn

Man on the melee
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List of Players

1. Audren as Ray McCoy, the other gabardine man the Original Replicant was lynched day 4
2. Wagonlitz as The Blade Runner who can't be at deadline the priest was hunted night 1
3. Arkasas as Bill Adama (not related with Gaff) the New Replicant was lynched day 6
4. JCan as The Electric Sheep
5. Aedan777 as The Blade Runner who never misses a retirement the sorcerer Hunted night 3
6. Jeray2000 as The Blade Runner from La La Land the replicant lynched day 3

7. Claude LC as The Blade Runner who's always late for retirements
8. Sleepyhead as Emmett Lathrop "Doc" Brown, Ph.D. retiring replicants from the future the Pro-Replicants Rights and distiller was hunted night 4
9. Eternaly_Lost as The Blade Runner that never change his face - (Doctor, hunted night 0)
10. Ramius
11. Daleksbane the blessed distiller villager was lynched day 1
12. Blackcrown as Wilbur Mercer
13. K-59 as the Blade Runner who didn't know how it missed the Replicant before the new Replicant was lynched day 5
14. Cliges the GA lynched day 2
15. Adamgerd subbed by Capage
16. Alynkio as the Blade Runner who forget to join
17. Comm Cody as the Deckard is a Replicant League.
18. DeathbyWombat as The BR who never misses a De Chat's game.
19. Capibara subbed by Daleksbane 2.0
20. Spockyt
21. Jackson as the 21th Blade Runner was hunted night 6
 
Last edited:

EUROO7

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blade runner was my first werewolf theme. unfortunately, i will no be playing in this game. i wish you luck and may the wolves have mercy on your soul .
 

Wagonlitz

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Arkasas

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In as Bill Adama
 

Audren

the Gravedigger
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IN as Ray McCoy
 

JCan

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In
 

aedan777

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In
 

Jacksonian Missionary

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I'm sorry De Chat I can't do 2 Werewolf games at the same time. I'll be a sub once I win the lite.
 

Sleepyhead

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In, as Emmett Lathrop "Doc" Brown, Ph.D.
 

De Chatillôn

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Everybody will have a role so, if someone wants a change, he only needs to say so. My idea is encourage roleplaying and we'll have an extra trait for the best role-post and the most original character before the game properly starts.
 
Last edited:

ramius3443

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IN
 

Audren

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Everybody will have a role so, if someone wants a change, he only needs to say so. My idea is encourage roleplaying and we'll have an extra trait for the best role-post and the most original character before the game properly starts.
oh man, I barely remember the Westwood game.