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PanzerCorps

Total War Programmer
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Sep 6, 2012
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I͇̞͓̱T̛̝̦ ̖̳̟̫̝I̯͔̥͈͓̫S̩ ̰̦͇͉̞̱̱F̼̯͎̻̮̳̖O̮̼̟͍͍̳̕ͅR͕Ẹ̯͞S̛̞̭E͍̦̙̫̙̞E̖͈̖͖̱͉̰N̸.͘.̲̹͎̰.̫̪̝͚̪̣ C̥̪̠͖̼̙̼͞H̨̭̙̪̘̱͚̩A̞͚̦͚͢N͔͍ͅG͙͙̖̤̰͉ͅE̹̟͙̫̦͍͈ ͈͙̭̞W̶͙̰͉ͅA҉̰̦̺S͇̩̠̗ ҉̫̰͈I̴̻̖̖N̘̟͕̫̩ȨV̩̱̻I̴͚͓̣̣͕͈̦T̘̱̪̗̤̕ͅA̩̫͜B̪͖͓̖̟̹L҉̞͚̳E̮͍͈͖.͏̮̪̻͈̫.͢.̳̪̥̞
̛͚̟
̼͇̹͙̕M̹̯͢ͅA͙̩̦̩̗̭ST̴͙͈̘̗̳̰E̦͍͓̺̪̞R̙͜S͓̺̯̖̕ͅ ͕̦Ǫ͕̦͍̳F͇͓̮̦͞ͅ ̩͉̦̱͇MÀ̫̜̮̮N̗̬I̟͙͞PU̜͔͖͍̰̬̭LA̦͖̖͡T̺̲̫̤̖̮́I̦̦O̳N͉͕̝̹.̰̞͎̮͞.̙̣̩͈͕.̛̫̻̪̝̬̩ ̞̠O͚̭͎̠̳R̙͜ͅC̫̣ḨE̜̻̫̳̺S͏̮̮̥͎̪͖T̹̲R̡̪̭̬̲̞̯͔A̪̺̠̰̖̕T̳̤̠̫͇̥ͅO̷̗̳͎͇̖R͠S̫̹͉̯̙͖ ̨̰̪O̻F̩͉̺ ̨̤G̵̟͉̫̟͙͚R͝A̴N̦̪̜D̠̟̦͓̟̼́ ̧͓̙̦̙̝C͏̝͙͕͙͚ͅO̘̠̪̩̦͈̗MP͏̤L̼͚̬͠Ẹ̩̹X͚̺̹̦̮̲I͖̙T͚̠̀Y͉̳͚.͓̼̦̺.̳̖.͉͎̣̖
̨̲̬͈̘͔̖͕
͙À̱̩̱̝Ĺ̬͓̜̖̻͖L̖͙ ̖̭͈̱̲̣̣͘T̗͈O͏̺̖̼̺U͙̤C̢̗̭̺H̸͉̟͉̦̹E͎͢D̯͎̮̳̰̝͘ ̣̰͕͖̫͎B͘Y̦̫̙̙̭̞̱ ͔̯͕̰T̻̬͕̰̀H̰͎̙̫̮̺E̞̮̭͍̘̯ ͍̠A̢͖̟R̸̫͙͕̻C̷H͏̟̭̤̝I̴͖͙͇̝̖̼T͖͉͓̦E̬̜C̹͞T̲͘ ̳O̦̣̲̳F͇͕͈͓̤ͅ ̨͎F̨͎̥̰A̠̲̼͉͕T̷̼̯E̪͓̪͕̤̤
͈̮ͅ
̷̘̜̟͈͙-̺̥̖͙̭̝-͇̰͕̺͙-͘-͈ͅͅ-̗̘̤--̹͖͙͎ͅ-̶͖̜̟͔-͓-̭͝-̞̝̞-̦̖-̛̱̞͇̼̩̤̞-̝͚͟--̣̲͔̗͇-̴̠̥͔--
̸͔͍̩̗̖͍
̘̘͍͔͞D͜O̧͖ ̨Y͜O̪̗̭̱̪̯U̦̼̥̝̤ S͎̲̯͉̦E̟͍̭̬͠Ẹ̘̹͙̫̗͖͘K̲̘ ̸̺̣̘͕Ț͘HE̪ ̠̫͟U̱̬ͅL̛̼̞̲̳̱̞T̸I̩̪M͙͝A͖͇̟̻̪̬̕T̫̳̟̰̩E҉̝̲ ̸T̠̩͉͓̮̜̫R͉̟̮̳͜Ṷ̷̼̮̖͉Ṱ̟͠H͏͕̼͖̹̳S̖̻̗?̟̩̣͎ ͍̼̫W̛̩̫̪̫̹ͅE̻̖ ͔͙̘̫̖̟́R̡͙̼͉̱̠̘EV̰̖͖̰͈̀E͓͖̠͙̜̩̗͜AL̪̩͓̺͕̭ ̢̥̩̜̣͇̝T̫͡H͎̮͍͎E͓͚̰ ̴̮U͎̩̻͔̳̠N͕F̠̱̹̲͉̪͔A̞̣̤̞̳͠Ț̳̗̟̭̟͝H̛̪O͚̭͉̖̪͜M͎̱̲AB̯̼͙̮L̫̹̳̤͖̩͘E̸͔͎̣͖̫.̴.̖.͔̺̞͍͜.̵̫̠̯̤̺͈̘ ̠̳͉̙̱̙͉͘M̛̺͍A͏̱̹̲N̢͍̙͉̤ͅI̫̰̻̦̻͉͢P͏U̵̜̘̟̲̘̫L̸̰̳͖̣À̩̺͈͔̪̩͈Ṭ̼͎̝͉Ḛ̣͕̻ ̨̼̺͖F͕̞A̗̟͉͖̞ͅṰ̫̫̜E̯̱̠̯̗̕.̧͕.̷͈̮͉̲͖̭.̱͖͈̥̼̲ ̝̣́F͉͕̹̜̠O̷͎̭̭R̨͓͕̞ ̷̬Ţ̗ZE̜̜̫̺̹̥̟E̴̱̤͔N̢͇̳̭T̬͚͎͔͙͕̥͢C̘H͍!͕̯̦̼̞͘


Nothing endures without harmony.

And harmony only endures...

...through us.

We are unmoving like the mountain.

We will not be drowned by the raging river!

Behold the wonders of the Celestial Dragon Empire!

The might of our warriors...

The secrets of our alchemists...

The sorcery of the dragon-blooded!

Vanquish Chaos with the sheer power of the Dragon!

Let them face the majesty of Grand Cathay!
 
Traits and Roles
THE RULES

Each person will receive an alignment - that may be a goodie, an aligned baddie, or an unaligned baddie. The goodies win by eliminating all the baddies. The baddies win by reaching 1:1 parity with the goodies, however they may be split into separate competing packs. In such a case, a pack can only win by eliminating all others and being the last standing.

The game is split into two sections - Night and Day. For practical reasons, these take place at the same time, except for the first deadline, which only represents a night.

During the day, the village gathers and decides who to lynch, the person they think is most likely to be a baddie. During the night, the baddies decide who to kill, and special goodies and baddies will all send their orders to be executed.

Day actions are handled in the following order:
0-Cloak of Invisibility
1-Votes
2-PM Votes
3-Brutals

Nightly orders are handled in the following manner:
0-Cloak of Invisibility
1-Jester
2-Distiller
3-Infiltrator Scan
4-Sorcerer Scan
5-Seer Scan
6-Priest Scan
7-Alchemist
8-van Helsing
9-Zombie Hunter
10-Assassin/Hunter/Shadow
11-Thief
12-Robber
13-Guardian Angel
14-Doctor
15-Werewolf/Zealot
(If multiple hunt orders are sent from the same pack, the last one submitted is the one that counts unless otherwise specified by the sender. No matter how many werewolves or werewolf packs there are, only one attack takes place during the night, or none, if a pack forgets to send in an order.)
16-Padre
17-Spy
18-Information Broker


During the day, everyone(including the baddies) will meet together to discuss and decide who to lynch. When a player has decided whom to vote for, they type vote Player X in bold font and preferabbly larger font, this to ensure that your GM notices the vote. It is not allowed to edit a vote(though you can edit vote posts). If a player decide to change his vote, he types unvote Player X - vote Player Y. The "unvote" is there to help me count the votes. I will however count changed votes even without the "unvote", only somewhat slower and with a bigger risk of getting it wrong so please help the GM and use "unvote" when you change your votes.

Abstaining from voting without declaring absence a maximum of 3 times will result in being auto-lynched or subbed out, if a substitute player can be found.
Abstaining from voting without declaring absence a maximum of 2 times will result in becoming officially a "zombie", falling at the mercy of zombie hunters.

Once the game has started, no new playes may join except if substituting for a player who has missed 3 votes.

Spirits and Ghosts ("dead" players) may haunt, taunt and flaunt. They may not reveal any secret/inside information nor may they do voting records except for the current day. Anyone caught doing it risk being banned from later Werewolf games. When making a ghost/spectator comment, please use a non-white colour (and preferrably not either of the GM colors either).

Alliances between players which aren't based on your roles in the game are frowned upon. These alliances which continue from one game to another undermine the whole idea of the game.

Forged Private Messages (PMs) are allowed. Quoting or forging PMs from the GM is not allowed.
Screenshots of PMs from players or the GM are not allowed and anyone caught doing it will be autolynched.
No discussion of PM numbers is allowed. When posting PMs in the thread, players are encourage to remove the numbers.



THE ROLES

Villager - Jade Warrior of Cathay: Finding harmony in stone and steel, their minds are as orderly as their finely-armored ranks.
Each day, gets one vote.


Werewolf - Daemons of Tzeentch: A vision of feather horror, its monstrous flesh is disguised by the Changer of Ways to serve His plans. Its tongue whispers countless deceptions.
Appear as villagers during the day. Can choose one person to hunt and kill during the night.


View attachment 773441
Seer - Miao Ying, the Storm Dragon: Favoured child of the Celestial Emperor, revered defender of the Great Bastion and imperious majesty incarnate. She is tasked with defending the great bastion against the Daemons of Tzeentch.
May scan one person per night. They will be told if that person is a werewolf or an unclaimed Apprentice (100% success). Any other role will appear as a regular villager to the seer.


View attachment 773442
Priest - Zhao Ming, the Iron Dragon: Though the Iron Dragon is looked down on by his Dragon siblings for his fraternization with humans, the Moon Empress sees in this a powerful asset to root out cultists of Tzeentch that infest her empire.
May scan one person per night. She will be told if that person is an Apprentice, a zealot or a sorcerer (100% success). Any other role will appear as a regular villager to the priest.

View attachment 773439
Sorcerer - Kairos Fateweaver: The right-hand of the Raven God, Kairos is a Lord of Change blessed with full sight of both yesterday and tomorrow - but cursed with blindness of today.
Works with the werewolves, and wins if they win. May scan one person per night. He can choose to receive either a list of the activities that this person has performed so far in the game (ex: hunt, scan, heal - but not on which targets), or the person's standing order for the following night - if any.

Apprentice - Dragon-blooded Shugengan Lord: Powerful Sorcerers second only to the Dragons themselves, Shugengan can bend the eight winds to their whims. Having Dragon blood in their veins, they will be called upon to take up the reins should one of the siblings perish - that is, if they have not succumbed to the changer of ways' influence yet.
Only becomes active if his master is killed. A scanner can have more than one Apprentice but in case of the scanner's death only the first Apprentice will become active. Apprentices works just like their former master. If an Apprentice is in the game, the first scanner who finds him (and survives the night) will make him his Apprentice. An unclaimed Apprentice will not be told that he is one until he is scanned. There might be claimed Apprentices at game start in which case these claimed Apprentices will know their role. Infiltrator scans can not detect Apprentices.

Guardian Angel - Terracotta Sentinel: The fearless stone giants stand guard across the length and breadth of the Celestial Empire, awaiting the Dragon Emperor's call.
Each night, may protect one person against a werewolf attack. Will not protect against hunter/assassin/shadow/etc shots.


Doctor - Astromancer: Favoured Wizard of the Emperor himself, granted knowledge of Life and Death sorcery perfected across millennia.
May protect one person each night but can't choose to protect the same person two nights in a row. In case of an attack, the doctor has a 50% chance of saving that person. The person saved will be unable to send in any votes or orders for the next day/night cycle but may also not be attacked directly while recovering. If the doctor is attacked, however, all patients are also attacked. If a patient wakes up again, he/she will remember one of the attackers. The patient does not learn the identity of the doctor. For the day in which they are recovering, the patient must follow Ghost Rules. The doctor does protect against hunter/assassin/shadow/etc shots.

Cultist - Cultist of Tzeentch: Followers of the Change of Ways seek others of their kind, with the leader of the cult relishing the opportunity to scheme and persuade, blackmail and lie to increase the size and power of their congregation.
Works with the werewolves, and wins if the werewolves win. Cultists may start attached to a pack, or may start unattached, in which case they may attach with one once they make contact with them(Both Cultist and Wolf must confirm to the GM they want the attaching to happen - at which point the GM will send confirmation that it has happened, if it did). Once attached, a cultist will count for parity for their pack and can no longer switch packs unless all members of their packs are dead. If all the wolves in a game die, the cultists automatically lose the game.

View attachment 773443
van Helsing - Tzarina Katarin (expedition): Tzarina Katarin is the greatest Ice Witch for generations, capable of acrane feats not seen since the Khan-Queens of old.
Has a one-time super-scan ability which reveals all roles and traits of a targeted player, and has the equivalent ability of Hunter.



THE TRAITS

Padre - Vampire Count: The Vampire Counts are amongst the most legendary faction of Vampires to have ever terrorized the civilized lands of the Old World, all of whom are known to be the bearer of the unholy blood of the Von Carstein bloodline..
May visit one person each night but can't visit the same person two nights in a row, if that person is hunted and killed by a werewolf or an assassin/hunter/shadow, the name of one of the perpetrators will be given to the padre.


Infiltrator - Ogre Infiltrator: Ogres, my lord! These brutish nomads are as strong as they are stupid.
Can scan a player to get one of the player's trait, excluding hidden traits. After scanning needs to wait one night to recharge.

Spy - Onyx Crowmen:
Half-man, half-bird, they are agents of the moon empress.
Can spy on a player to get a clue to one of the player's traits or the player's role. They may get strong hints, weak hints, complete fluff with no hints, or red herrings, with variable probabilities. Spying is not detectable by a Spiritually attuned (since it's not a scan).

One-Eye Open - Celestial Dragon Guard: The Dragon Emperor's personal bodyguard, the greatest of mortal warriors, and a shining inspiration to all Cathay.
Can choose on which nights to activate his ability. When activated, he has a 50% chance of surviving any werewolf or hunter/asssassin/shadow attack(if more than one hunt take place, has a 50% chance of surviving each one). When inactivated, will die to an attack BUT will take one of the aggressors with him.

Assassin - Crane Gunner:
Only the hardiest of souls can survive the elegant volleys of Nan-Gau's devastatingly precise artillery.
Can send in a nightly order to kill someone, but only once. His name will be revealed in the update.

Shadow - Celestial Dragon Crossbowmen:
Only the Celestial Host enjoy the greatest armaments of the Dragon Empire, for only they can guarantee victory upon the field of battle.
Can send in a nightly order to kill someone, but only once. Her name will not be revealed in the update.

Hunter - Great Longma Riders:
The riders of the Celestial Host are the elite of the elite. The Dragon Emperor trusts only his own kin more than they.
Has both the One-Eye Open and Shadow abilities, but once he uses up his shot he loses the One-Eye Open ability as well.

Robber - Skaven: All decent folk find the common rat repulsive. Harbinger of disease, it scavenges on our waste-heaps and frightens our children. How immeasurably worse then is the foul Skaven - standing on its hindlegs in foul parody of a human. Rats as tall as man, and blessed with the most vile intellect and cunning. They are the dark side of our souls, come to destroy us for our sins..
Once through the course of the game the robber can choose to rob a player of all his traits and demote him to basic goodie/baddie role (villager/zealot). The robber will be given all the victim's traits, including hidden ones. The robber's role, however, will not change. In the update it will be made public that a robbery has taken place during the night and who the victim was but not who the Robber was.


Thief - Beastman: I looked up into the sky and there I saw my doom, lithesome yet dread. What creatures were these? How many tortures would I endure before peace was mine? A thousand wretched forms united only by a hatred that never ends. Malign and savage to the last, they brim with bitterness for the works of Man.
Once through the course of the game the thief can choose to kill a player and steal all their traits, including hidden ones. The thief's role, however, will not change. In the update it will be made public that a robbery has taken place during the night and who the victim was but not who the Thief was.

Distiller - Keeper of Secrets:
Master of pain, mistress of sensation, slaying its beguiled foes with razor-clawed precision even as they beg for more.
Each night, the Distiller may choose to embroil the target into bureaucratic nightmare. The Distiller and the target are unable to perform any other action during the night. The target will only learn of the visit if he was stopped from performing a nightly activity. The distiller cannot block the same person two nights in a row. The target will not learn the Distiller's identity (because the bureaucrats will refuse to answer any calls or return any emails).

Brutal - Skarbrand:
You have called and I have answered. You sought the Harbringer of Doom. I am he, little sorcerer. I am your Doom. I am Skarbrand. I am your death..
If lynched or brutalized, has the power to immediately kill one person before being subdued.

Cursed - Weak-Willed: This person will succumb to the Chaos Gods rather than die an honorable death.

Blessed - Sky Lantern Rider: A sky lantern is a floating symbol of Cathay's pre-eminence, powered by the burning wings of magical Warbirds. Sleeping in flight can grant protection from Chaos... for a while.

Spiritually Attuned:
A SA person has a 100% chance to sense when someone is scanning them. They will have a 50% chance to learn what type of scan is used against them and if they do a 25% chance to learn of the actual scanning player's name.

Strongly Spiritually Attuned:
When being scanned, one of 3 things will happen: 50% chance of learning only that they are being scanned, 25% chance of learning the role of the person scanning them, and a 25% chance of learning the actual scanning player's name as well as their role.

Plotter - Dark Elf:
A raider, from far away lands. They found themselves embroiled in the storm dragon's northwards expedition.
May use PM to the GM for voting in which case the plotter's vote will not be revealed until the final vote count.

Alderman - High Elf:
They arrived at the head of a diplomatic mission to meet with the lords of Cathay. Their word is always heard when they use their diplomat status, though they are not above suspicion.
Once activated (by PM to the GM) his vote is worth two votes for the duration of the game.

Seerish Powers* - Ice Witch (ice):
She joined Katarin on her expedition to aid the Dragon siblings in their struggles with Tzeentch. Through her graceful bearings belies her deadly sorcery, the power of Winter itself flows through her veins.
This player have some talent in seeing the future. Not enough to become a seer but enough to give him one single fully* functioning seer scan during the span of the game.

Priestly Powers* - Patriarch: Believe in the Great Orthodoxy! Believe in the Motherland! Faith is all the armour any man needs!
This player have some divine talent. Not enough to become a priest but enough to give him one single fully* functioning priest scan during the span of the game.

Sorcerous Powers* - Lord of Change: The greatest of Tzeentch's Daemon legion, a towering master of sorcery and trickery alike, able to unravel minds as easily as it gouges flesh.
This player have some dark magic talent. Not enough to become a sorcerer but enough to give him one single fully* functioning sorcerer scan during the span of the game.


Infiltrating Powers* - Gnoblar: Vicious enough to be useful but dim enough to be obedient, Gnoblars are commonly used as slaves, cannon fodder, ammunition or appetisers.
This player have some infiltrating talent. Not enough to become a infiltrator but enough to give him one single fully* functioning infiltrator scan during the span of the game.

Healing Powers - Archmage (Life): The immense power of the earth and the seasons fuels the Lore of Life, bolstering the Elves' inherent affinity with nature.
This player has some healing talent. Not enough to become a doctor but enough to give him one single fully functioning doc protection during the span of the game.

Angelic Powers - Tzar Guard: For the sake of all Kislev, the Tzarina permits her personal bodyguards to fight alongside the common man.
This player has some protecting talent. Not enough to become a Guardian Angel but enough to give him one single fully functioning Guardian Angel protection during the span of the game. That means that on one specific night, they can protect a number of territories equal to the number of territories that they currently hold, from a werewolf attack.


Spying Powers - Frost Maiden (Sofia Alexandrovna Rostova): Trained in the secrets of the Ice Court since she was a girl, now wielding power most could only dream of.
This player has some spying talent. Not enough to become a Spy but enough to give him one single fully functioning Spy action during the span of the game.

Rivals:
These two people have a deep seated hate for each other. While the expedition demands attention, both of them are secretly planning the other's downfall.
Two players may start as rivals, in which case neither of them can win as long as the other remains alive. Rivals must be expedient in getting rid of their rival. Starting on Night 4, a rival has a 10% chance of dying at night if their rival is alive, increasing by 10% each night. So it will be 20% on Night 5, 30% on Night 6, etc... Until the rival is eliminated.

Cloak of Invisibility - Mount: Warhorse or Warbear:
This person can hop on a bear to escape the lynch or hunt mob. Who's going to chase down a bear!?
A player possesing a cloak of invisibilty may once during the cause of the game become invisible, i.e. scans of him that night will return "nobody at home", wolf attacks will fail as if the player was GA protected, hunter/assasin attacks will miss and the player will even dodge the lynch mob making the runner up lynched instead of him etc. However wearing the cloak will also block any other actions of the wearer for that day/night cycle such as voting, scans, attacks and even counting for parity etc.

Pathological Liar - Mazdamundi:
Mazdamundi, Lord of the Solar-City is the oldest and most powerful living Slann Mage-Priest and the current ruler of Hexoatl, the City of the Sun. With a flick of his wrist, Mazdamundi has smashed cities and doomed armies... Why is he here with Cathay and Tzeentch and Kislev? Who cares, it's Warhammer, go with it!
Can each day claim publically in the thread claim a role or trait (excluding hidden roles/traits - cursed, blessed, apprentice) from this post. Must then PM the GM quoting the post and claiming the use of the role/trait for the upcoming day/night cycle. Can only claim the same role/trait once for the cause of the game. For the Liar the following are considered the same role/trait: Seer/Seerish powers, Priest/Priestly powers, Infiltrator/Infiltrating powers, Sorcerer/Sorcerous powers, Spy/Spying powers, Doctor/Healing powers, GA/Angelic powers, Hunter/Assassin/van Helsing/Zombie hunter, Robber/Thief. A Liar claiming wolf will scan as a wolf but will not hunt. If a Liar claims Zombie he will be susceptible to zombie hunting that night.

Zombie - Spooky Scary Skeletons:
Driven not by skill, but by a desire to feast on flesh, Zombies are good, terrifying fodder in Werewolf games.
A person becomes a zombie by missing at least 1 vote, at which point they are susceptible to zombie hunter hunts.

Zombie hunter - Witch Hunter:
With pistol in hand and a furious desire to root out heresy, the Witch Hunter is a formidable fighter.
Can one time over the course of the game send in an order to kill a zombie.

Alchemist - Alchemist: Once outcasts for dabbling in forbidden elements, now prized for their fearsome mastery of metal and fire.
Each night, may test the hypothesis that a player has a particular role or trait. During the cause of the game, may only make one test against each role or trait.

* Seer scans can detect but not claim unclaimed apprentices. Claimed apprentices appear as villagers.
* Priest and sorcerer scans can detect but not claim apprentices, they will not be told whether they are attached or not.

Roles and traits subject to change until game has started. All suggestions are welcome and appreciated.

Unusual/new roles/traits highlighted in purple.
A trait or role being in this list does not guarantee it will be in the game.

THE DEADLINE


The deadline for votes and other stuff is 22:00 GMT. Any vote showing the timestamp 22:00 will be accepted, one showing 22:01 however will NOT.

A lynched player is considered dead at the deadline(and must start following ghost rules then) - All other kills take place after the update has been posted.
 
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Player and events list
Players list:
1- Arkasas
2- Avernite
3- Claude LC
4- Wagonlitz
5- Aedan
6- CaptainGrimlock
7- EmergentAlt
8- Capage as a Space Marine
9- Team Wombat
10- Ironhide G1 as Lion El'Jonson
11- MAWofDoom
12- Morgalorc
 
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In

characters
 
In as a very well disguised tech priest.
 
In as Lion El'Jonson.

Don't know anything about Warhammer Fantasy, I know a little about 40k. So I'll go with that for now.
 
It also effects when you report posts, so you no longer can report a post for spam. You need to write more, as it spem is too short.
 
I'm still a bad player but also I won't have time (less than usual) until December. So, have fun!
Hey, who knows - we might not even start until December!
 
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