That's 4 unused or misused shots on the part of the goodies by my count. Wowee.
5
PL can use both thief and hunter this game.
So, the village might have had a shot with perfect luck. More perfect luck than already happened.
But it'd need to be absolutely perfect.
A wolfpack running rhis correctly would be able to reach parity by the end of day 2 assuming they aren't unlucky enough to lynch/hunt the sorc.
Starting: 5 baddies. 3 wolves, 1 culture, 1 sorc.
13 goodies
At the start of day 1: 5 baddies, 10 goodies (hunt, baddie PL thief, baddie thief)
Start of day 2: 5 baddies, 7 goodies (lynch, hunt, baddie PL hunter(
Baddies have 3 aldermen. That means that they can snipe to parity at the end of day 2. If sorc isn't in touch they might need to go for threeway.
But that wouldn't be too hard given two normal aldermen and a plotter alderman. In total then parity at the end of day 2 is perfectly possible unless the goodies get insanely lucky and have some of their hunters/their thief kill baddies eitehr night 0 or night 1. Somethig which won't realistically happen.
I.e. the village needs to lynch a baddie day 1 or have one of their nightly killers kill one one of the first two nights. Otherwise it's game over if the baddies play it correctly.