Though I still don't know the exact full set-up, I believe from what has been revealed so far shows a pretty unbalanced game. A single baddie pack having both a PL and a cloak of invisibility is pretty ridiculous, makes lynching them an incredible chore. Another baddie being brutal is another baddie the village will suffer to lynch. The last member of the baddie pack also having thief increases the killing power of the baddies, and could even get another useful trait. And I'm not even mentioning the other minor traits they had in addition.
And that's before we even get to this game's sorcerer. Before I died I didn't even realize we were using a highly unusual version of the sorcerer. Being able to scan for wolves makes them much more able to get in contact and be useful. Combined with the ability to cancel the lynch on one player, the village had another major obstacle thrown in its way preventing the lynching of baddies. Even worse, the PL could also claim this version of sorcerer and protect another baddie, which could've meant things like two baddies being protected in one day, or one baddie being protected for three days in a row. It's ridiculous.
The goodie side in comparison didn't really start with anything to compensate, other than perhaps the seer being blessed. Councils are notorious deathtraps, so putting the priest on there was a long term detriment to the goodies. A cursed also on there only further gave an unbalanced factor for the wolves. The only plus side for the village in regards to the council was that it basically gave us Agatha for free, who was the least dangerous baddie to try and lynch anyways. Me being scanned night 0 was a death sentence, and combined with the rest of the major JL being on the council, meant the JL was long term screwed right out the gate, even if we did form day 1.
Not that long term mattered this game, since the baddies had basically won by day 3.
Aside from that, the goodies had, apparently, only one protector, unless there's a doctor I don't know about. A hunter, thief, and VH does give the village some killing power, plus the council's shot, but half of those got wasted by night 1, with the thief kill misused to kill the GA, and the hunter dying night 1. Though I'm not sure why Sleepy's VH shot wasn't used last night, the day when the Dedonus lynch failed a second time. The JL doubted his claim, but having him shoot a suspect would be a good test of it, and considering the JL knew the number of baddies left, and had a decent list of unlikely baddies (MAW, wagon, Deathbywombat, Envy/whomeversubbedhimout), a shot had a pretty good chance of hitting a baddie, and I know Deathbywombat was particularly suspicious of Avernite. Probably wouldn't have saved the game, but would've made the baddies pay a bit more for their win.
And the thing is that killing power was vital for the village to have a chance against the baddies when they had so many ways to mess with the lynch. Except the village had no way of knowing that (except the sorc thing, but pretty much no one goodie realized that we were playing with a nonstandard sorc). In hindsight, the JL should've lynched Agatha (the only baddie we could lynch without issue), and saved the shot for more difficult to lynch baddies, but we didn't know that at the time. Our concern was killing Agatha without leaking my identity, and that of the council, to the baddies (having figured Agatha was probably sorc). This wasn't the case, but there was a reason to avoid Agatha being outed, which would've put the sorc in contact with the pack (though Avernite did anyways since sorc this game could scan for wolves as well as cultists).
As for me, I kind of phoned in the game once I found out I'd been scanned by the council night 0. I didn't have much confidence in silencing Agatha before my name got out. As it was we were really obvious about it, all three JL members just voting Agatha day 1. Once Agatha turned up wolf, I knew there'd never been a chance, and I was probably getting hunted the next night. I generally believed there was only one pack, from the size of the game and only one pack aligned baddie being on the council.
Though in a fit of paranoia right before I died I passed along to the rest of the JL sans Wagonlitz that I strongly suspected he'd been turned on the no hunt night, and to put him under scrutiny if I died and turned up without being formerly blessed. Obviously unnecessary as it turned out.