This looks very promising, indeed - but still, so many questions.
It says 'buildings' wrt. what you can plop down next to paths. Are there limitations here? Does this include regular zoned buildings (i.e. RCI) or service buildings with vehicles (Fire Stations, etc)?
Will footpaths still auto-delete at the slightest provocation (as in, overwriting/overbuilding), or will they be as sturdy as regular roads? My dream here is a toggle between the current mode and a 'sturdier' one, for easy footpath construction.
Since footpaths are a big part of this expansion - is there any chance we'll get a single-tile footpath 'spiral' staircase tower structure? I'm hoping for an easy way to create an urban bridge across a busy road here, with minimal footprint.
Will parks built in the 'empty spaces' between buildings require at least one footpath or street connection (so cims can reach them)?
Will there be farm fields following the same rules as the new free-form parks, or is that more of a future expansion thing?
If the new features are what I hope they are... RIP grid cities; I can finally create bendies without feeling inefficient.
Looking forward to stream on Friday; I'm assuming Zeke's Art Corner will take a closer look at an expansion build, now that it has been announced?