Here are some thought about the weapon Quality system. While looter games in fictional settings work with those grades, common, uncommon, rare, legendary.. this just feels out of place in this historical setting.
Instead of those grades i'd love to see a weaponsmith in my Safehouse who keeps the Weapons quality at a level that he's capable of. That would also upgrade the possiblities of team-building in the game, conversations and stuff
when trying to immerse into that world of gangsters, smuggling and other illegal affairs, i'd rather imagine "here, take this fresh dynamite sticks" then "here, take this legendary dynamite stick"
Instead of those grades i'd love to see a weaponsmith in my Safehouse who keeps the Weapons quality at a level that he's capable of. That would also upgrade the possiblities of team-building in the game, conversations and stuff
when trying to immerse into that world of gangsters, smuggling and other illegal affairs, i'd rather imagine "here, take this fresh dynamite sticks" then "here, take this legendary dynamite stick"