Went to the dark side, have questions

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EuropaCam

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Previously I've never used xenophobia, slavery, or purges. But with Banks I decided to become an even bigger galactic menace than usual with my new xenophobic / authoritarian / militaristic empire.

At roughly 60 years into the game, I'd like to direct a few questions to more experienced despots, namely:

1) I've noticed that free pops adjacent to enslaved ones have the unfortunate tendency to become burdened with egalitarian feelings, rendering them unhappy. Naturally, I reward their concern by dropping them into the mines/farms for a stint of "re-education through hard labor" while the slaves they were worried about get a turn at research or energy production. Everybody wins!

But while this is fine with just over a dozen worlds, this will become less manageable as the Empire grows. Besides suppressing any treacherous egalitarian faction, is the only way to avoid this just keeping my colonies either all (xeno) slaves or all citizens?


2) I conquered a planet semi-populated with my neighbor's Proles. Wanting to use that world for research and being a kinder, gentler Dictator (for now...) I tried out Displacement to strongly encourage them to leave. The result was 5 pops marked as being displaced, and 1 who planned to migrate to a world in their original nation in twenty months.

Nearly two decades later, only 2 pops have actually left, and the supposedly migrating pop is still there despite plenty of room in the destination world. Is this typical? Was I foolish in not just purging the heck out of them regardless of ticking off various well-armed neighbors?

[In contrast, I also conquered a 3-world nation, and now every time I check on those dirty xenos it seems like another one of their pops has run off, the bastards.]


3) Exactly how cranky do other nations get if I did go the purging through Forced Labor or Neutering route? Not Processing of course, we *are* civilized after all. And any chance that this will please the collective black heart of one my factions for a little more influence?
 

DanaDark

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I tried being a slaver once... I ultimately freed my own species, as we were simply too good to be enslaved by anyway. From there, I would enslave those I conquered if they looked decent enough with decent traits and all that jazz... only the BEST slaves for my people.

I like to kind of 'specialize' planets if I could. So planets of slaves would have robots to handle any issues, while the slaves ran farms and farms. My species simply couldn't be bothered to even live on the same planets.

The planets my species live on get to be dedicated to other endeavors, such as energy generation and research.

I could only imagine if I went sentient AI... the robots would end up betraying me and leading a freedom resistance! The horror!
 

Angelic_Daemon

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I'm not a fan of displacement, I'm of a mind that they just get removed after a certain time elapse if they couldn't find any where to live.

But in 1.4 you'd get a genocide malus of -200 with purging planets that stacks with each planet that's purged.

I'm still working on the slaves to figure them out.
 

Bankipriel

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I haven't played with authoritarian yet in 1.5+, but I am planning to follow DanaDark's suggestion myself, and run completely specialized worlds and specialized sectors. The advantage of Authoritarian over Xenophobe (purging), is that you get to keep all the aliens who can already colonize every planet type. So you don't have to waste any time or resources or technology on genetic modification, or terraforming. You go big, and wide, and colonize everything. Global food makes this even better than before.

From a mechanics standpoint, I find purging to work very well with my slow expansion style (I don't hand anything off to sectors until it has at least the base building on every tile). All of that to say, I've played a lot of games as xenophobes, and I've found that diplomacy is just a temporary disguise. If you're planning to purge whole planets, everyone will hate you, and then it will snowball, and everyone will really hate you. So ... there are a few things that I've found make my games on "the dark side" as you put it, run smoother:

1) preventive game-play is key.
Crush atomic-age natives ASAP before they become a real stellar nation. Purging natives in 1.5 doesn't carry the same diplo penalty as purging other factions' pops.
Declare wars early on neighbors to destroy their colonies while they are still developing. You don't need to "win" your wars, to win. If you are evenly matched, and your allies aren't allied (or better yet, they're rivals too) you can safely declare war on all of them and just bomb away their developing colonies until you are strong enough to finally take out their home-world stations. If you're going to purge, you should be rivaling your neighbors anyway for the influence. And there's no reason to "sort of" piss them off by just closing your borders. If they're strong enough to attack you, their going to attack you. Better to just be in an open state of war, so that you can you suppress their mining and colonization efforts. In open war during the early years, neighbor factions will often send small raiding fleets, which is great, because you can wipe them out, and force them to burn more of their meager resources on rebuilding their fleet. Just don't engage any home-world stations until you can crush them. If you loose your fleet employing this strategy, it's game over.

2) Since everyone is going to hate you eventually anyway, plan on picking up Fanatic Purifier down the road. Once the s*** hits the fan, and your neighbors have all aligned against you anyway, there's no reason not to embrace your xenophobic faction and reform for that 33% fire rate increase.


If you already knew all of that, well, cool. And if not, I hope it helps you out =)
 

EuropaCam

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Thanks for the responses. I do plan to fully liberate all of my species once I have enough enslaved xenos to handle the bulk of food & mineral production. On their own planets of course, away from my citizens and guarded by loyal troops.

I'm sure I'll purge eventually. My immediate neighbors aren't in any shape to stop me since I attack as soon as possible whenever they establish a new colony. Meeting wargoals by invading has been a real boon in liberating* these new worlds, and as a result I'm surrounded by many small, easy to pick off nations. But just beyond them, however, are some rather large empires that definitely could cause me trouble, so I'm just gradually working my way up the atrocity ladder. I just need to figure out how fast I can go without united everyone against me just yet.

*I haven't tired bombing them to extinction yet, but something to try out!
 

Bankipriel

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*I haven't tired bombing them to extinction yet, but something to try out!

Requires a lot patience, especially early on ... but if you can afford to park your fleet, it is a great way to clear a planet without "revealing" your intentions to purge. If you accidentally miss the bombing window a planet, and they colonize with their 1 or 2 pops, its definitely possible to bomb away the planet early game, since most factions keep their early/weak fleets parked above their homeworld.
 

EuropaCam

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Wait, so you bomb *before* the colony is established? And that works?
 

faljen_isus

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300k fleet took almost a year to wipe out a single pop

decided to take the planet and displace the population

displacing is good, take a long time but its awesome cuz noone cares xD
 

Bankipriel

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Wait, so you bomb *before* the colony is established? And that works?

If you declare war and send your fleet to attack a planet that is "colonizing" with the progress bar, and a completion date, your ship fire auto destroys the growing colony. Game. Set. Match. Colony is gone, and planet is empty. You can really suppress your neighbors by declaring war early. I take Citizen Service for the early +15% fleet cap, and try to get a military scientist in bio research for increased fleet cap asap, in order to suppress all my neighbors. They hate you, but they were going to hate you anyway, and it takes the same amount of time to build up strong enough to destroy their home-worlds, but denying them those expensive colony attempts just ruins their economic build-up. It's great XD