Well seems Q1 isnt gonna happen damn it

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Premu

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They could perform the best of both worlds, release a buggy early access version on steam (maybe knock 10$ off it), then perform full release after beta. That would be a good blend between old skool and new skool paradox (anyone play HoI 1 1.00 like I did). Then it wouldn't be released, they'd get additional capital and feedback and bug reports, and they could still release a finished product when they hit 1.00 status.

You know that you can really drive away customers if they buy a new game which is full of bugs? And most won't see "early access" as excuse for a professional, established development company to throw out a game in bad shape. They'll expect a working game.
 
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CplKatie

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You know that you can really drive away customers if they buy a new game which is full of bugs? And most won't see "early access" as excuse for a professional, established development company to throw out a game in bad shape. They'll expect a working game.

I actually disagree with you on that idea. I actually think they have the highest forum/steam account percentage of all the companies who enabled that feature. Their games kinda invite users to register and participate in the community discussions about each dlc as they release. I think an early access release cycle might actually work for them cause a large customer base will access these forums instead of the useless steam forums and participate in the testing process. Plus they already have utilized beta versions in other games like Ck2 and Eu4. Their games kinda require the official forums to function, I mean who read the manual for Hoi3? Not I! These forums were the only true real way to learn how to play the game specially before youtube was a valid source.

They could even bring the early access players into the discussion on achievements that should release in the official release and other neat things like naming a ship class or something.

Oh and for reference, I played hoi3 from release day(sorta). And endured all versions of it and even endured some horrible Ck2 releases as well.
 
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huyderman

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My main working theory on your secrecy of the delay is that you guys are trying to work out dx12 features ingame to enable awesome Async Compute support which in my humble opinion is precisely what the clausewitz engine needs. Its almost like Microsoft dx12 devs play Paradox games.

God I hope not. Clausewitz is a native cross-platform engine, and relying on a DirectX 12 API would be a slap in the face. Both for people on Mac/Linux, and people without DX12 hardware/Windows 10...
 
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FOARP

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They could perform the best of both worlds, release a buggy early access version on steam (maybe knock 10$ off it), then perform full release after beta. That would be a good blend between old skool and new skool paradox (anyone play HoI 1 1.00 like I did). Then it wouldn't be released, they'd get additional capital and feedback and bug reports, and they could still release a finished product when they hit 1.00 status.

1) The game isn't in Beta. They don't need bug reports - they're working on implementation.

2) They can't really use more Beta testers than they've got already.

3) They don't need money now - they can afford to wait until the game's finished.

4) 99% of the feedback would be useless: "OMFG Paradox!?!? Why yur game so broke!?!!?!"

5) Nobody wants to buy a game with bad word-of-mouth, and a buggy, unfinished initial release would practically guarantee this.
 
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Tekoa

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And you guys wonder why developers are keeping secrets and usualy dont show much if anything of their games until they are close to release. You dont even know most of the time that games are in development until they reach late alpha or early beta stage. It is exactly because of those people, that dont know how game development works. The Ninety-Ninety rule might kinda sound like a joke, but in all reality that is an legit rule for most development processes. The first 90% of the project account for 90% of the development time, while the last 10% of the project account for the other "90%" of development time.

The huge publishers throw anything they have by the deadline at their hand at you, no matter if it is done or not. If an developer "dares" to delay its game then people start complaining because they are impatient and by the looks rather get an broken project rather than an finished game. I am pretty sure those people would complain either way, rushed or not. Just remember the HoI III launch and give it a second thought.

It seems like even only hinting at an approximate release estimate, not even an release date, causes people to completly freak out if they are delayed. Chris Roberts fell victim of the same thing by being a bit too optimistic with Star Citizen initially and got tons of flag for that aswell, with people even starting to think it would never come out even tho it was fresh in development. Especially something as complex as EUIV, HoI IV or Star Citizen take their time.

People also seem to forget that the game that was initially aimed to be released 1 year ago was different than that what is in development right now. Back then the game had different mechanics in place which got reworked entirely late in development, which caused the delay in the first place.

Good, big games arent made in 1 year, unless you reuse tons of assets and have an huge team behind you. Even CoD, which recycles tons of assets, has huge teams behind it and is an rather simple shooter compared to an Grand Strategy Game's complexity, takes more than 1 year to develope, which people doesnt seem to realize. 3 studios work on Call of Duties and each year one of them releases their game, while the other 2 are still working on their games.

If someone at Paradox decided to announce their game before any progress was made on it whatsoever, they are the dumbest person I could possibly imagine in the game industry.
 
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GhengisKhan

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All of this frustration just stems from them announcing the game way to early. They shouldn't have even announced it until maybe 3 or 4 months ago and none of this would be a problem.
 
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Kazansky22

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I'm sad that its not coming anytime soon, but I'm happy we have a dev that gives us straight up no bs answers.
 
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Tekoa

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All of this frustration just stems from them announcing the game way to early. They shouldn't have even announced it until maybe 3 or 4 months ago and none of this would be a problem.

Exactly. Delays happen way too often these days and nobody ever seems to learn from it.
 
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FOARP

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Exactly. Delays happen way too often these days and nobody ever seems to learn from it.

Well, Paradox have said they're not going to announce games any more before they hit Alpha, so they seem to have learned their lesson.
 
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badd

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All of this frustration just stems from them announcing the game way to early. They shouldn't have even announced it until maybe 3 or 4 months ago and none of this would be a problem.
I don't see how it in any way justifies people acting as if they are entitled to anything.
 
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Axe99

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I understand that the delays are frustrating, but honestly there's not much we can do or say about it at this point besides "it'll be done when it's done". Nothing has changed since before christmas: HOI4 is at the polishing stage where just throwing more resources at the game largely won't help (indeed is in fact likely to hinder), and there are no unfinished features to cut. We naturally have a fairly good idea of how long we expect the polishing to take, but throwing dates around would only lead to more frustration if those dates were then not met (as this thread is evidence of). Our only options at this point are either to finish the game in the time it takes or throw it out the door early, and we're not going to do the latter.

In short, I'm sorry you guys are frustrated, but there is really nothing we can do about it that we're not already doing. We don't like the delays any more than you do, but that does not change the fact that all we can do here is the best of two bad choices.

Finally I'll just wrap up by saying that the game we have is a damn fun WW2 game and when it comes out I'm confident you'll find it worth the wait.

Cheers for the latest Wiz :).

For all those complaining, Wiz, who isn't (as far as I know, on the EU4 forums he's said he's back on EU4) even working on HoI4 at the moment has dropped by to communicate with us - this is something you really don't get from very many companies (game or otherwise) out there. Have some sympathy for the devs as well, they've been working hard on this for years, and they're not just delaying it to troll us, they're likely working extremely hard to get it done. It's quite clear from the DDs that HoI4 is a very complex beast with lots of moving parts that will take some work to polish, and that it's taking longer than initially expected is something that happens to many, many big projects.
 
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God I hope not. Clausewitz is a native cross-platform engine, and relying on a DirectX 12 API would be a slap in the face. Both for people on Mac/Linux, and people without DX12 hardware/Windows 10...

Time to upgrade. OpenGL is dying this year. You can thank Apple for that with their desire to block cross platform easy compatability with their new API. Android will just shift to Microsoft since they are already working well with all the major players.
 
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People need to stop kissing their behind and accept that they did commit a huge failure, which now grows in frustration!

Stop defending Paradox for their history of failures its not that bright as people make it look like..
 
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GhengisKhan

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I don't see how it in any way justifies people acting as if they are entitled to anything.

I'm not saying it justifies anything. It's just a generally bad idea. It actually works in the negative to announce a game that early and hype has a good chance of actually eroding after a certain time instead of building. It could actually hurt the bottom line to do so.
Now its not going to affect whether I buy the game or not because I love HoI but I may take a break from the forums for a few months to keep my nerves more calm.
 
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Winck

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I just want to say that: it's not easy for a company to postpone revenues, we must be in mind that PDX is a business and they need to profit, so, keeping a game under development is kind of a big deal, they are problably giving up a greater return over its investments to deliver a better product to his costumers.
 
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Second Lieutenant
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Aug 11, 2009
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People need to stop kissing their behind and accept that they did commit a huge failure, which now grows in frustration!

Stop defending Paradox for their history of failures its not that bright as people make it look like..
Personally, i'm not kissing anyone's behind. I'm not frustrated whatsoever and having a hard time understanding why other people would be. Until money change hands, Paradox doesn't owe me or anyone else anything. All the diaries, answered question and everything else are nothing but a courtesy. Paradox does it because they care, not because they are obligated to do it or something. And most other devs don't do half of what Paradox does. In fact, i'm actually fairly happy with how things are going. Obviously, i'm a bit disappointed about delays, but on the other hand it means the actual game will be better when it releases. A "huge failure" would've been them releasing a buggy peace of crap.
 
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