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Czardus

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Ok, so I've put in over 150 hours on Cities Skylines, but I've never shared one of my cities. Until now. My plan is to post an update as the city progresses. I've played a bit on the city already, so we'll get quite a bit of growth in this first post.

Welcome to Victoria.
Here's some background information:
Map - Whisperwood Frontier, with all 81 tiles unlocked from the beginning.
Mods - I have a lot equipped right now, but the main ones that significantly affect things are Network Extensions 2 and Traffic Manager President.
Goal - My intent is to achieve slow, organic growth. As a result, I'll be sticking to low density as long as I think it makes sense, and no new developments on the outskirts of the city will start out as high density.
Inspiration - Pacific Northwest U.S. (i.e. Vancouver, Victoria, Seattle)

Backstory / History
Victoria is situated in a site of military and economic strategic importance during the 18th and 19th centuries. The British built a fort in the region and a small settlement to protect trade; however, the area did not grow much until the 21st century when some developers came along after the town leaders convinced the Canadian authorities to extend a highway from Vancouver.

The Beginning
Here are a couple of images showing the overview of the map when we begin. As you can see, Victoria is situated on one end of a strait, with some flat land around it. There is also a pretty big area on the plateau that is buildable as well as the land across the strait. We'll be building primarily on the same side of the strait before extending across it.

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Opening Transit
The external connections include a highway and rail coming from the north, and the ship line runs through the strait (which is very convenient and realistic!).

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Resources
There is a lot of forest and ore. Very little to no oil, and a small amount of fertile land. When the developers arrived, there was a small farm (Mill Square), logging camp (Maple Park), and mine (Concord Hills) already established, with generic industry in Victoria itself.

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Skipping ahead a little bit (because I didn't decide to do a journal right away and so I didn't take as many screenshots)...

27k residents
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In general what I did was I first built a road along the strait. Then I decided that it was logical that a small town would develop in the little bay there (called Oak Park). I also started to do the same along the shore to the northwest of downtown. I slowly started developing those areas then watched traffic a little bit. The residents of Oak Park then started petitioning to have a road built directly from their community to downtown, in order that they didn't have to drive the long route along the strait to get to Victoria, and the result was the angled street.

After Oak Park was successful at getting a new road built, the industry also started to push to have a more direct road built, as traffic was building up at their highway access point due to all the residential traffic coming from Victoria. So that's how we ended up with a direct road there.

Development continued along those main roads, filling in the area southeast of the road to Oak Park first because it's closer to the water. Victoria University opened up where the two main roads reach the main thoroughfare. I'll try and remember to take a screenshot of that area at some point as well, since it looks pretty nice.

A couple of cool parts of the city that were developed at this point include the site of Fort Victoria, which was built into a park, and the passenger harbor / minor league baseball stadium.

Fort Victoria
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Minor League Stadium & Passenger Harbor

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38k Residents

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As the city grew from 27k to 38k, traffic started to become a problem in University Park. A lot of residents were traveling along the angled. As a result, the city built its first public transit system based on the routes that people were actually taking. (side note: this is different from the way I've played recently, as normally I build areas based on a planned idea for the transit whereas this time I am planning to mostly develop the transit system based on actual need. In other words I'm letting the cims travel and then figuring out where it makes sense to put transit)

We now have our first metro line that goes from Oak Park down to the main transit hub in Victoria, following the angled road. We also started a few bus lines that run from the transit hub to a couple of the districts, and a tourist bus that goes through downtown, connects the transit hub to the cruise harbor, and loops through Fort Victoria. A ferry line goes around the city with a few stops. Finally, two train lines were started. One goes to the northwest with a stop in Evergreen Square, and the other heads north with a stop in the industrial area and Oak Park.

Traffic is now flowing at about 85%. I find anything over 80% to be acceptable. If it drops below that, then we need to fix any trouble spots.

Victoria Transit Hub
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That's it for now. Any comments, suggestions, etc.?
 

Czardus

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50k Update

The city has been experiencing some death waves lately, but the population is fluctuating around 50k so we'll count that as the population. I'm starting to feel the itch to have some high density in the downtown area but I'm going to hold off a little longer. I want to fill in more of the lowland with suburbs to the north, and then build a little bit on the southern bank of the strait. Then we'll start to redevelop some areas to be higher density.

Since the last update, I added a development to the north, increased the commercial zoning in Oak Park (on the right, on the waterfront), added the beginnings of the Albert International Airport directly across the strait from downtown, and generally focused on some transit infrastructure improvements. I might have to use some assets/mods to deal with all the dirty water in the strait, as the 5 or so treatment plants don't seem to be keeping up.

Below: An overview of the city's spread so far.

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Above: General status of the city.

Below: Traffic is moving smoothly thanks to some changes I made. There's still a few busy spots but the traffic flows there just fine.

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Above: A snapshot of the public transit system. In downtown we have a transit center with a bus terminal, large train station, and metro station. Out in Mill Square (farming district close to the rest of the industry) we have a bus terminal with small train station. The metro line runs along a major road, but the majority of the transit system is based on bus lines from the terminals out to various parts of the city. We also have a ferry line that runs along the water and a cable car that goes directly from the airport to Fort Victoria (with plans to extend that up to the central transit hub).

Below: Cable car and ferry by Fort Victoria.

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Above: The cable car is a very popular method of transport from the airport to the city. Most of the people are getting off and walking up to the transit hub, so I will be extending the line in that direction to make it even easier for them.

Below: The beginnings of Albert International Airport. I do plan to add a few more terminals, but right now this works. I also put various helipads in, added some parking options, and zoned a little bit of offices. Eventually I think I'll add more transit options and generally make it look nicer as well.

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Above: This is the area I developed to the north of the city. On the peninsula is all residential, with offices and commercial situated closer to the highway (with a little more residential mixed in = future high density?). There is a train station and ferry pier located in the bay. This is currently the end of those lines, but future development will include some suburban areas further north (to the bottom of this image).

Below: After adding all those people to the peninsula there, the interchange at Vermont Square was overloaded with traffic. Previously it was just a simple overpass with on/off ramps. Here, I sent the highway underground for a stretch for through traffic. Then I built a flyover for through traffic in the other direction. Then I added the roundabout for the on/off ramps. Now traffic flows very well through here, and I think it looks pretty cool.

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Above: The new Mill Street Bus Terminal. I ended up building a dedicated bus road for the terminal to reduce the traffic issues caused by buses turning in/out of the terminal. I also added a small park and a pedestrian walkway over to the train station. The terminal is very busy with buses heading to various parts of the city and the train heading right to downtown. I think I'll add some parking lots in there as well.

Any thoughts/comments/suggestions? Anyone want to name anything in the city? Any requests for screenshots?
 

Czardus

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Not a huge update this time because my game crashed when trying to save my latest gaming session. I did take a couple of screen shots earlier in the day though (the previous save). This is at about 62k residents, and the high-rise ban is still in place.

I typically play without the day/night cycle on because it's easier to see what I'm building, but I turned on the cycle for a little bit to see what the city is like at night. These are a few shots.

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Above: The downtown area.

Below: The city as it currently stands. To the far north I've added some suburbs that I'll show up close in another update. The northern lowlands are just about as full as I want to make them before allowing high rises. Next will be to spread out a bit in the southern low lands, and once that's done we can start re-zoning to higher density on the northern side.

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Above: This image shows the start of an expansion to the south lowlands. I'm using a pre-made basic residential grid from the workshop, and then in the middle will be office/commercial space with a monorail line.

Below: A high school football game in the suburbs.

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That's it for now. More to come.