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randakar

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One of the things I have learned is to make sure after a goblin siege that we have soldiers outside to protect people who need to do work.
Because of ambushes.

So, when I opened the trade depot doors I told my dwarves to start clearing the body parts away from the area immediately in front of the dodge' em trap, and stationed most of our experienced soldiers there.

Good thing, too.

Dwarf fortress said:
An ambush! Curse them!

Right. 5 goblin macemen and a goblin pikeman have appeared on the map. One of them right next to Tonkatoy, the rest a bit further out on the hillside.

5ORGhYF.png


Needless to say, Tonkatoy isn't really the kind of helpless soft target these guys were gambling on.
 

randakar

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I unpause for a second. Two of our 'recruit' miners attack the goblin macemen. Tappscot misses. von Rundstedt, however, is a legendary (+5) miner. And he doesn't miss.

His first attack lobs the guy's head off.

Perhaps the term 'Recruit' isn't entirely appropriate :p

edit: The rest of the macemen are rushing our soldiers, but not as a group - they're strung out a bit. The first of them meets von Rundsted's pick, finds it buried deep inside it's lungs, and topples over with a surprised look on his face.

Two down.
Did I mention legendary +5 miners like von Rundstedt are insanely awesome at killing things?
No?

Well .. guess what :)

edit2: Scratch that. That guy is still alive, as evidenced by two miners doing their best to dig through to his heart. And succeeding. And Noco bashing his skull in for good measure, I guess.
The rest of the goblins are rushing Tonkatoy5, who is officially listed as a "marksdwarf" but really really does not qualify as such anymore. The pikeman tries to kill him but tonkatoy just dodges him and lobs his right leg off.
edit3: .. and starts trying to dig his way through to his heart, while casually lobbing his left hand off. Wrong hand, silly. The right one has the pike ..

edit4: Taklagarn is attacking one of the other goblins. He is wielding a *silver* battleaxe for some reason, rather than the adamantine one I have assigned to his position. As a result his attacks do not cut off limbs - they just really really hurt, instead. Tamius is attacking that goblin too though - she *is* using adamantine, and together they are doing quite some damage.

edit5: This is really a slaughterfest. Only two goblins remain, and they're legging it. This fight is over.
The only question is if there are any others. I would expect so, and some of our dwarves, giving chase to the cowards, might run into those while chasing them.

edit6: The would-be ambushers have fled. Our dorfs are, once again, safe.
I'm not disbanding our militia quite yet, though.
 
Last edited:

randakar

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All is quiet.

I do get a notification, though: "The world has passed into the Golden Age".
Err. Do ages go by *that* quickly? We just had a notification like that last year!

Also, spring has arrived. We are now in the year 144 ..
 

randakar

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Seeing how quiet things are, and how spring is here, I decide to celebrate by pulling the arena lever, releasing the last three captured goblins with Mechanical Morality, one of our training squads, on standby.

I think that fight can be summarised as:

dead%20goblin.jpg


Enough said.
 

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Seeing how quiet things are, and how spring is here, I decide to celebrate by pulling the arena lever, releasing the last three captured goblins with Mechanical Morality, one of our training squads, on standby.

I think that fight can be summarised as:

dead%20goblin.jpg


Enough said.
Ooh-Rah! We showed them who's boss! (Goblins are bad guys, right???)
 

randakar

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Some migrants have arrived: 11 dwarves in total. No animals this time though. Which is actually a bit odd. Normally there's always *something*.

We have:

- a herbalist (weak, so assigned to the Justice League)
- an animal trainer
- a soaper (assigned to the Justice League as well)
- a trapper
- a fisherdwarf (to the justice league!)
- another animal trainer
- and yet another animal trainer
- a ranger (novice marksdwarf). Not weak, so not suitable for the Justice League. But our only regular marksdwarf squad is full. So I guess we need a new one.
- a macedwarf. To be precise: Skilled macedwarf, proficient tracker, adequate shield user, armor user, and dodger. Definitely melee squad material here, though I doubt I will give him a mace.
- a bone doctor. Adequate wound dresser, bone doctor, novice brewer, cook, and herbalist.
- a cook

Giving these guys proper jobs will be a bit of work.

Ooh-Rah! We showed them who's boss! (Goblins are bad guys, right???)

Yes. We had a few captured in cages, so I put those in a special arena, hooked them up to a lever, told one of my recruitment squads to suit up and wait inside, and pulled the lever.
Result: carnage. Especially because I stripped them of all weapons and armor first, so they couldn't exactly defend themselves.
 

randakar

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Summer has come. Nothing really of note happened of late.

Well, except for one thing: One of our dwarves got thrown into jail, for a "violation of a production order".
Uhm .. I hadn't payed much notice to the latest mandates from our dear Duke. Not sure what he violated, because I thought the last mandate was to construct bolts. Which we are producing a zillion and a half of. Right?
Well, maybe not. Anyway, now one of our no-name farmer got thrown into jail. He has plenty of food and water to keep him company, as well as a bed and a table. So he is about as comfortable as I can make him.
 

randakar

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An elven caravan has arrived. I'm getting some stuff hauled up to the trade depot for trade. Usually ambushes follow traders so I'm getting the militia suited up as well.

edit: Trader made it into the depot. I've sealed the outer doors to prevent any goblins from sneaking up on us while we trade.
However .. I tried to trade him a barrel of gnomeblight, and forgot for a second that these elves are sissies who hate people who cut down trees. Even though quite a lot of that stuff they're carrying is wood, I'm not allowed to trade it to them.

So now he won't trade with me anymore.

Very well. You won't trade, but I still want your stuff.
So. I will simply deconstruct the trade depot. Problem solved.

edit2: That worked fine. The trader left immediately, packing up all his stuff.
The exit route was interesting, though: He used the new upper exit.
I'm starting work to construct a second dodge' em trap up there. Might as well, if I am going to use that route more often it better be pretty defensible.
That door is open so we can recover the stuff left behind by that human spearman group we killed earlier. Once their stuff has been recovered, I'm closing the door again.

edit3: One of our engravers has a fey mood, and claimed a craftsdwarf's workshop. Damn.
At least the chest was sorta usefull. Let's hope it's something similarly nice this time.
edit4: He has begun his 'mysterious construction'. Nice :)
edit5: He has created a 'basalt amulet'. In a word: Useless. It doesn't even have nice imagery. It's worth 400.000 dwarfbucks, though.
 
Last edited:

EUROO7

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Yes, we're here from the society for the ethical treatment of goblins and other magicfolk, might we come in?
 

randakar

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Yes, we're here from the society for the ethical treatment of goblins and other magicfolk, might we come in?

Ah. More sissies! Welcome. Let me show you to this nice room. Never mind the blood, that totally isn't from the previous batch of beardless people who thought they had something to say about "ethics". No, not at all. I am going to close the door now. Never mind the murder holes in the walls, those are just for your own protection. Really.

*splat*
:D

edit: Stamasd has become "an Axelord". Apparently, get enough weapon skill and you get a new title. Neat.
Also, due to a bug, this turns off all other labors :mad:. Great. (edit2: No it doesn't. Old bug, it seems.)
He's not the first person to get that title - that honour goes to Noco, of course. But it's the first time I notice ;-)
 
Last edited:

randakar

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von_Rundstedt

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Rundstedt angry! Rundstedt smash! SMASH the Goblins!

I hadn't realised that this is going on again. How has my brave miner been doing so far? Am I still "only" a miner, or did I get other traits? First post has plenty of people listed with several skills.
 

randakar

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I don't know if I can work under these conditions, but it's my duty as a doctor to tend to these wounded. Just know that I think you're a terrible orc, randy.

:rofl:

Axelord Noco, I like the sound of that.

So do I :)
Becoming an Axelord is purely based on your skill with the axe, which has reached level 11: "Great".

Rundstedt angry! Rundstedt smash! SMASH the Goblins!

I hadn't realised that this is going on again. How has my brave miner been doing so far? Am I still "only" a miner, or did I get other traits? First post has plenty of people listed with several skills.

Well, for starters, you got drafted into a special military mining squad, consisting of the most experienced miners in the fort. And for good reason.

Those people up there, Noco and stamasd, bragging about being Axelords? They're merely "great" at wielding their weapon. Level 11.
Above that there's still "Master" (12), "High Master" (13), "Grand Master" (14), and "Legendary" (15).

Now, the funny thing about miners is that you tend to build up a lot of physical strength in that line of work. And as it turns out, if you use a pick as a melee weapon, you use your mining skill to wield it.
So every second you spend mining you also spend learning yourself how to fight.

Right now you are listed by Dwarf Therapist as a "Legendary +5" miner.
That is, five levels above Legendary, and the highest level attainable.

But you're not level 20. That ranking is capped. The game stopped handing out titles for you long ago.
Your *actual* level with the pick is level 34.

Let that sink in for a bit. Your real level in wielding your weapon is *three times* that of both of our Axelords.
And you're not even the highest level miner in the fort, either. GauisC has a cool 38 levels in mining.

Of course, that doesn't mean you're better at fighting overall than the axelords; The axelords also have very high secondary skills like "Fighter", "Dodger" "Shield user", "Armor user" and so on. (Stamasd, for instance, is a Legendary Fighter).
So they survive longer in melee.
But since your weaponskill determines how easily you hit things, it does matter. A lot.

And since there are 4 people in our fort running around with Legendary +5 status in mining, creating a special mining squad simply seemed to be the nobrainer option. :)
 

randakar

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Dwarf Fortress said:
The enemy has come and are laying siege to the fortress!

The humans are back. And they're bringing more than just a dozen and a half of pike and a war lion.
So far we have two swordsmen, 7 crossbowmen, one elite crossbowman, a pikemaster, 8 macemen, and a mace lord.
Most of them are riding war rhinoceroses(!), but we also have a few war lions, horses, and one-humped camels.

beast_rider___war_rhino_by_alltheoriginalnames-d2soa37.png


However, the dodge' em trap is pretty close to fully operational. Time to put it to the test.
 

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These humans are impressive.
Here they come, with their swords, spears, crossbows, warlions, rhinoceroses, and whatnot. I count 90 or so human units on the map.
And what do they do?

nJiyGIx.jpg


They start camping. That's what.


I count at least four distinct groups of soldiers on the map. But rather than advancing towards the dodge' em trap, they are setting up camp and appear to be waiting us out.

Very well. Let's see how well you folks like waiting when I unleash this:

flood_basalt.jpg


You want fire? I'll give you fire, alright.
 

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Looks like I spoke too soon:

aS3jTEN.jpg


So they *do* show an interest in the dodge' em trap.

I have already pulled the lever though:

DCmDXPx.jpg


Very well. I'll give you guys a chance. I'm opening the dodge' em doors, and order the magma floodgates closed again.
It won't save you from what is already rolling down the hill of course, but you will have a chance to make it inside. Or at least, to the bottom of the dodge' em trap. :D

edit: Here they go:

ziCy9r5.jpg


This is a group of swordsmen lead by an elite crossbowman. I won't be mourning that one dieing, ranged units can be pretty dangerous.

I will close the outer door again if they make it past the third trap or so. The last 4 traps on there haven't been constructed yet. They should not be able to get that far, but it doesn't hurt to be careful.

edit: The crossbowman went inside. His rhino got killed by the traps, and the crossbowman himself dodged a full page of weapon trap attacks before he dodged himself into the pit. I paused it with him, barely hurt, flying through the third level of the trap, on his way down another 19 z-levels or zo.

Did I mention that I constructed a floor made of lead down there yet? This is the first time we'll see exactly how effective that modification is.
 
Last edited:

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That wasn't quite as effective as I hoped:

Mothec Mipbiescu said:
His left lower leg is broken. His left lower leg is bruised. His third toe right foot is broken. His third toe right foot is smashed open. His right lower leg is broken. His right lower leg is bruised.

.. but he's unconscious on the floor of our trap.

Right. I'm closing the dodge' em door and sending in the militia to kill him off before he wakes up. I'm not going to take any chances.

edit2: The outer door has closed. Some humans and their pets got locked in and are currently still trying to cross the trap:

IPmjeGm.jpg


Meanwhile, a second human made it to the bottom of the dodge' em trap alive, with only a broken hand.
Hm. If anything, it almost seems as if the trap is doing *less* damage with a lead floor than without that.
However, both are unconscious. So as soon as the door opens I'm sending my dwarves in for the kill.

edit3:
A third human landed down below. She's in a lot worse shape than the other two though, and the doors have opened so I'm sending our dwarves in for the kill. The dodge' em trap itself is sortof clean now, though cluttered with animal remains, bodyparts, and blood.

The killcount so far is 2 rhino's, 4 horses, 1 camel, 2 lions and a human swordsman. All of these died to the traps; None of them due to falling.

edit4:
Tonkatoy and TheLoneGunman rush through the door. Tonkatoy starts shield bashing someone but there is a helmet in the way (*sigh*).
The crossbowman gets one shot off on TheLoneGunman, but it's blocked, and TheLoneGunman does what he does best and simply chops his head off, and bashes the swordsman's skull in.
Two down, and the third one is still unconscious - and soon, dead.

Well, so far so good. :)
 
Last edited:

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The dodge' em trap has been cleaned up (apart from blood and vomit) so we're going to do that again.
Wash, rince, repeat. I won't give you guys a blow-by-blow, because this may get boring.

edit: It killed another swordsman, a camel, and a war lion. The remainder of that squad is staying put just outside (the leader dieing tends to do that) but a second squadron is moving in.
This time it's a group of macemen, led by a macelord.

edit2: The first units into that trap got chopped to pieces. We have two live macemen at the bottom, but now the rest of the group (including the macelord) refuses to go in. Gosh, I wonder why. :D
I'm closing the doors again for the cleanup operation.

edit3: Scratch that, the macelord is going in anyway. Now this will be fun :)
edit4: .. and he arrived at the bottom, stunned and in extreme pain, but alive. Time to close the doors and kill him before he wakes up.
edit5: Our dwarves have engaged. We have 5 macemen in there. Some of these guys are awake, but they are no match in a 1 vs 1 fight with a fully armored trained angry axedwarf like Tuominen. And stray kittens :D
Also, a macemen fell on top of the macelord, knocking him unconscious again. Nice :)
edit6: madchemist is on the scene, mining a maceman's guts out. Tuominen is lobbing heads off, presumably because the humans in question are unconscious. This will be quick.
Yup. There goes the macelord's head. This fight is over.

edit7: The remainder of the humans is retreating. There is only one human unit left on the map - a swordsman, camping near the exit to the dodge'em trap. I'm sending the archers to the roof to deal with him.
edit8: That roof plan didn't work, but sending the militia to the trade depot and opening the door did. That guy stood no chance at all. The siege is over.
 
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