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blue emu

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How many caged Gobbos do we have?

You can dig out an arena, with the usual staging area and airlock drawbridges, then build the cages in it <b>-<j>, hook them up to a lever just outside the arena (or to a few levers, in small groups), then bulk-reclaim the whole area containing the cages <b>-<c>-<enter enter to mark a rectangle>, then bulk-dump the same area <b>-<d>-<enter enter>. This will cause our dwarves to walk up to the cages and strip the gobbos of weapons and armor, dumping it all in the trash. Be sure to un-mark (for dumping) JUST the cages themselves and the mechanisms (accessed via the <t> menu) afterwards.

Alternatively, you can just claim and dump their weapons, leaving them their armor and making them harder to kill.

Then either let our Militia slaughter them for experience, or send in the Forgotten Beast!
 

randakar

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How many caged Gobbos do we have?

I haven't uploaded the save to dropbox so I can't check it here, but at least 3. We already had two of them, add the lasher to that. Most of the captives this round have been animals, not goblins. But we might still have more.
I chained one goblin bowman to the bottom of the FB trap though, as you may remember :)

You can dig out an arena, with the usual staging area and airlock drawbridges, then build the cages in it <b>-<j>, hook them up to a lever just outside the arena (or to a few levers, in small groups), then bulk-reclaim the whole area containing the cages <b>-<c>-<enter enter to mark a rectangle>, then bulk-dump the same area <b>-<d>-<enter enter>. This will cause our dwarves to walk up to the cages and strip the gobbos of weapons and armor, dumping it all in the trash. Be sure to un-mark (for dumping) JUS T the cages themselves and the mechanisms (accessed via the <t> menu) afterwards.

Alternatively, you can just claim and dump their weapons, leaving them their armor and making them harder to kill.

Then either let our Militia slaughter them for experience, or send in the Forgotten Beast!

Haha. Yeah, that would be nice. Especially the stripping them of weapons and armor bit.
Getting the militia some XP sounds nice, too. We have 2 full squads of axedwarves right now, but the second squad is filled to the brim with raw recruits. It would be nice to level them up a bit.

I've also enabled various caged goblin mounts for training. Just to see if they can actually be trained by dwarves. It would be nice to have a few tame giant cave crocodiles, for instance :)
 

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I think (not sure) that members of enemy factions are not trainable.

Some of the enemy mounts could be used in the arena as opponents for our Militia "Gladiators"... just release them one at a time, and swarm them with armed recruits. You get three times the experience for "live-fire exercises" that you would in training.

The idea of stripping the captured enemy of weapons but leaving their armor is that it would take more hits to kill them if they are still armored... thus more experience for our recruits.

Pitting the captured enemies against Forgotten Beasts is entertaining, too... and has the possibility of !!FUN!! if we screw it up and the Beast gets loose in our fort.
 

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I think (not sure) that members of enemy factions are not trainable.

Some of the enemy mounts could be used in the arena as opponents for our Militia "Gladiators"... just release them one at a time, and swarm them with armed recruits. You get three times the experience for "live-fire exercises" that you would in training.

The idea of stripping the captured enemy of weapons but leaving their armor is that it would take more hits to kill them if they are still armored... thus more experience for our recruits.

Pitting the captured enemies against Forgotten Beasts is entertaining, too... and has the possibility of !!FUN!! if we screw it up and the Beast gets loose in our fort.

Enemy beasts apparently can be trained and tamed, but they may not actually be friendly when you release them.
I'm building an arena as well as a bunch of cages. We are running pretty low on those, and I want to be able to reload the cage traps.
Also, I am setting certain harmless animals free. Dogs, flying squirrels, stoats. That sort of thing.

Speaking of dogs. We have a *lot* of wardogs. Dozens of them, in fact. It might be getting a little ridiculous ;-)

edit: We have 4 captured goblins right now.
 
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I am opening the dodge' em trap for another round of splash-the-goblin. Let's see how many we kill before we have to close the door this time.

edit:
Death count so far:
2 trolls
1 elk bird
1 giant rat
1 axeman fell off the bridge and survived, though he is unconscious. There is a stray kitten right next to him that made it into the dodge' em trap before the door closed.

That's in the first 30 seconds of having the door open, mind. Writing this post took longer :)

edit2:
- Second axeman fell off and survived
- Elk bird (this one fell off the bridge after losing several limbs then got his skull crushed by the fall)

edit3: A bit more unpausing yields a lot more death, as well as:

dwarf fortress said:
The Stray Kitten scratches The Goblin Axeman in the upper body, bruising the muscle and bruising the liver through the ({troll fur cloak})!
"The Stray Kitten bites The Goblin Axeman in the upper body, bruising the muscle through the ({troll fur cloak})!

:eek:

That must be the most badass kitten I have ever seen!

edit4:
Added deaths:
- Giant Toad
- Troll x2
- Giant olm x3
- Elk bird
- Blind cave bear
- Giant rat
- Three more axemen made it to the bottom of the dodge' em trap
- Ditto for a goblin hammerlord
- One axeman died on the dodge' em trap itself.

This one speaks for itself, really:
F3L8LIz.png


I am closing the outer door again now. Time for some more militia practice. Besides, it would be a shame if the goblins killed that kitten ;-)
 
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The kitten got four pages(!) of battle report in trying to kill various goblins (including the hammer lord), before one of them woke up and tried to kill it.
The kitten dodged and is now running around the bottom of the dodge' em trap, with the goblin chasing it.
The half the militia is gathering outside the dodge' em bottom door and I have closed the outer dodge' em door. There is still a goblin stuck on the dodge' em trap itself - something I will have to take care of later, since it was apparently afraid to move forward.

edit:
The Stray Kitten shakes The Goblin Hammer Lord around by the lower body!
The Stray Kitten shakes The Goblin Hammer Lord around by the lower body!
The Stray Kitten shakes The Goblin Hammer Lord around by the lower body!

:rofl::rofl::rofl::rofl::rofl:

edit2: Only one of the axemen is conscious, and the door has opened. One of our new miner recruits attacked him but since he apparently is lacking a pick, he resorted to using his shield to bash him a few times.
edit3: Noco, captain of the constructive curls, came in second and showed the newbies how it's done. One hit spilled his guts, the second hacked the goblin cleanly in two. Ouch.

With the other goblins unconscious it's now just cleanup time.
(Well, one of them is merely 'stunned' right now. I doubt that will save him.)

edit4: Wow, two of them woke up and are wandering around in a bit of a daze. The militia started running away (hey, target is dead, let's go back to have a drink!) but I ordered them back in there.
edit5: There we go. Hyme chopped off a goblin's arm and his head, then started wailing on the other one. Good.
edit6: Now the hammer lord is getting involved. Our miner recruit is attempting to take him on, but took a minor injury to the arm in a retaliatory strike.
Meanwhile Hyme is butchering some axeman (costing the goblin various limbs), and Stamasd has joined the action as well, doing the usual "you don't need -this- limb, right?" dwarven axeman dance.

edit7: Now this fight starts in earnest. The hammerlord got a few hits in, one of them breaking the right foot of our miner recruit, another breaking taklagarn's left hand causing him to lose hold of his axe.
But at least four dwarves are wailing on him, and he lost his left arm already.
edit8: And his right leg. A hit to his other arm cost him his grip on his weapon, so that guy is done for. (Yep. There goes his other arm. Good luck fighting back now, mr. gobbo)

I'm checking hospital supplies for various bone-setting materials now.
 
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The siege broke. Only two invaders left on the map, a goblin riding a giant cave swallow. Not sure where the guy in the dodge' em trap went (died, I guess).
A Deduk Mosusorshar, outpost liaison has arrived, together with a merchant caravan. I am opening the trade depot now.
 

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The dwarven merchants have reached the depot safely and Blue Emu is conducting a meeting with the outpost liason. We have dwarves hauling all kinds of stuff to the trade depot now.

Meanwhile, Tamius has finally perished to his melancholy, and died of thirst.

edit: Trading done. So far so good, really.

edit2: A thief has been spotted on the dodge' em trap bridge and immediately runs away. I've send some militia after him but I don't expect him to get caught.

Also, the dwarven emissary tells Blue Emu that "I have come empowered to elevate this land in the eyes of our realm."
Would we become a county now?

edit3: Yep. Blue Emu is now "Count" Blue emu, rather than a mere baron.
The only practical effect of that is that his demands for his living space go up, but since his quarters are already exceeding that standard the practical effect is zilch.
 
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blue emu

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Re: Military -

One point to bear in mind is that if you put Miners, Lumberjacks or Hunters into the Military, the Pick / Axe / Crossbow used in their civilian job is NOT the same one that is part of their military uniform.

So if a Lumberjack is outside and you activate his military squad, he will want to run indoors and trade his Axe for an IDENTICAL Axe from the stockpile before joining the squad. Same applies to Miners and Picks, and to Hunters and Crossbows.
 

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Yeah, I know. Just did not realise we did not have enough picks for that.
I have rectified that problem at least.
 

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The last of the forgotten beasts, yonali Veranunòre (With a double dot on the first 'y'), has found the forgotten beast trap, somehow making his way from z-level 90-something all the way to z-level 115.
There is nothing in there currently - nothing to lure them in, but it is in there nonetheless.

Not caged, though. So I might have to use one of the cave in levers to knock it out.

edit: Yep. It isn't moving. Time to try that lever labelled "FB cave in 1".

edit2: Turns out that lever was linked to the piller directly over the forgotten beasts', head. We now have one more forgotten beast corpse. ;-)

I'm sending in the cleanup crew.
 
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Snatcher! Protect the children.

Brilliant. Why is it a good idea to try and steal children from the bottom of the giant refuse pile that is the dodge' em trap of all places?!?

That sucker won't survive this. The military stands between him and his way out. Naturally, I am sending them after him.

However:
How did that creature get that deep into the fortress? Did he fall off the bridge or something?

I know some guard animals got their asses kicked in the past few sieges, including that helmet snake we staged outside. Perhaps I should put a few of them back in there.

edit: The marksdwarves Kaetje, Monom Dastotfath, and Thob Olunsuvas got their first and bashed his brains out using their crossbows.
You know, this is one of those things. Crossbowdwarves really like bashing goblins, apparently. The only way to get them to actually shoot stuff is to block their path to their enemy. Tsk.
 
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We got another ambush.
A squad of goblin hammermen ambushed tonkatoy, one of our best soldiers, on the first tile of the dodge'em trap. Just as he was about to go back over it.

He has his adamantine pick, his breastplate, his shield his greaves on. And clothes. His other armor is missing. Nonetheless, he will be a lot less easy pickings than some random unarmed mason.

I am saving the game and quitting here, though. Will talk you through this one later :)
 

randakar

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Tonkatoy is fighting a full squadron of goblin hammerman alone. It's just him, his adamantine pick, and his training.

VuKlYrn.png

IC93Iif.png

SHohSU5.png


Long story short .. he completely obliterated that squad. Missing pieces of armor or no.
edit2: Actually, that's not entirely true: Some of them got caught in the dodge'em trap instead.

edit: There is a second squad of goblin crossbowmen - six of them. The rest of the military is on it's way. Let's see how well these guys fare against Tonkatoy.
 
Last edited:

randakar

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There was a pikeman in that group. Tonkatoy cut his feet off and laughed at him, then proceeded to mine a crossbowman in the gut and cut his legs off, all the while batting flying bolts out of the air like it's nothing.
Then tuominen arrived, parried a crossbow bolt, and buried his axe in a second crossbowman's heart.
The third dwarf on the scene is Aedan the second. Not be outdone by the two more experienced soldiers, he immediately proceeds to cut a goblin's left leg off.

This is slaughter, really. It's no contest. Three goblins left, and they're fleeing.

edit: Yep. They fled. I'm having the military patrol the area a bit to see if there are any other goblins hiding out there.
edit2: An unnammed dwarf has claimed a craftsdwarf's workshop.

edit3: A thief was spotted outside and ran away before we could catch him. I'm getting fed up with all that stuff outside being not picked up so I'm ordering it dumped into a special 1 tile garbage zone just inside the dodge' em trap to speed things up.

Meanwhile, an announcement tells us "The dwarves of the hopeful fool now know a few facts about Kea training", directly followed by the announcement that "The world has passed into The Age of Heroes".
Interesting stuff. Not sure how much that will impact us.

edit4: Spring 143 has arrived.
I am uploading the save to the usual location now.
 
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blue emu

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That was amazingly lucky that none of our Dwarves dodged OFF the Dodge-Em Trap's walkway and fell in.
 

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Another thief is spotted, this one on the dodge' em trap. Noco is right behind him, so this should be short and sweet.
 

blue emu

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There is a bug in the weapon impact-velocity code which makes weapons whose mass is just under a whole number unreasonably effective (eg: 7.98 is better than 8.02). This bug affects STEEL Picks and may make them marginally more effective than Adamantine Picks.

I wouldn't change anything on that account, though.
 

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That was amazingly lucky that none of our Dwarves dodged OFF the Dodge-Em Trap's walkway and fell in.

It was just tonkatoy at first, and him being a rather badass dwarf, decided to attack. Therefore: Away from the dodge' em trap.

There is a bug in the weapon impact-velocity code which makes weapons whose mass is just under a whole number unreasonably effective (eg: 7.98 is better than 8.02). This bug affects STEEL Picks and may make them marginally more effective than Adamantine Picks.

I wouldn't change anything on that account, though.

Hell no. Blue weapons for the win ;-)
Though I need the adamantine for armor right now, especially helmets.

edit: Thief is dead due to an axe to the skull. Like I said: Short and sweet.
edit2: Thob Olonsuvas has begun a mysterious construction. Nice.
 
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