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aedan777

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Not really surprised that my guy was the first to die. At least he fought to the end.
 

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The traps on our DT bridge are probably jammed with corpses. You might have to unforbid all the bodies and body parts lodged in out DT bridge traps before the Dwarves will gather them up and reset the jammed traps. That will require first killing everything within our outer drawbridges (including anything still alive at the bottom of our Dodge-Em Trap).

Is that dude on the Bat still fluttering around? You would think that a few Cross-bows could take him down.

Not really surprised that my guy was the first to die. At least he fought to the end.

Yeah, he was pretty hard-core.
 

randakar

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It requires <b>-<j> building the cage, but after that you should be able to just <q> over it and release him.

EDIT: Or sell them to the elves. The live elves, not the undead ones.

Really? Silly wiki.
Good, let's try it that way then.

In the meantime:

PFPqqJu.png


Guess what this is?
 

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FTW ftw!

Are you putting a Magma-safe flood-gate with magma-safe linkages to the control lever in that corridor?
 

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The traps on our DT bridge are probably jammed with corpses. You might have to unforbid all the bodies and body parts lodged in out DT bridge traps before the Dwarves will gather them up and reset the jammed traps. That will require first killing everything within our outer drawbridges (including anything still alive at the bottom of our Dodge-Em Trap).

Is that dude on the Bat still fluttering around? You would think that a few Cross-bows could take him down.

They can take them but they can't reach him.
If fixed the problem a different way though: I simply opened the outer door. That allowed that goblin to just fly away.
The outer door is closed now; The inner door lever is being pulled as we speak, and I unforbade all the stuff that was in there and all the stuff that was still at the bottom of the pit.
That should keep our dwarves busy for a while.

The cleanup of the Forgotten beast traps has yielded, aside from 5 caged dwarves, a collection of four more caged forgotten beasts. That thing had been standing open for a while, and apparently the lure of nice juicy trapped giant cave spider lured another two into that room, and trapped them.

Yeah, he was pretty hard-core.

Yep, he was.
Aedan, do you wish to be re-dwarfed?
 

randakar

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FTW ftw!

Are you putting a Magma-safe flood-gate with magma-safe linkages to the control lever in that corridor?

It's a basalt floodgrate. I am putting the lever in the main control room, using gneiss (I believe) mechanisms.
edit: actually, it's basalt and alunite. Not sure how those could melt from there, though.
 

blue emu

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Should we be using our five (six?) captured Forgotten Beasts as exhibits in the Forgotten Beast Petting Zoo?... or should we set up an underground arena with air-locks and use them to exterminate captured Goblins and other riff-raff?
 

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Gneiss is not magma safe!

Did you mean Gabbro? It is magma-safe.
 

aedan777

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blue emu

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The first (of two) mechanisms that you select will go in the device. The second will go in the lever. So when dealing with Magma, the floodgate itself and the FIRST of the two mechanisms need to be magma safe.

Basalt, Gabbro and Alunite are all good, though.
 

randakar

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Gneiss is not magma safe!

Did you mean Gabbro? It is magma-safe.

Actually, I cancelled that linkage order and replaced it with basalt and alunite. No worries. :)

Sure, though I suspect he'll die soon as well.

Done.

Should we be using our five (six?) captured Forgotten Beasts as exhibits in the Forgotten Beast Petting Zoo?... or should we set up an underground arena with air-locks and use them to exterminate captured Goblins and other riff-raff?

I've assigned them to newly built cages in the current zoo. They should show up there soon. And there are five of them, yes.
 

randakar

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Sure, though I suspect he'll die soon as well.

So you want a dangerous job then? Good!
I've renamed Bomrek the axedwarf to Aedan the second:

hoyD0Xj.png


She's an adequate axedwarf, skilled fighter, and has a metric ton of social skills as well as dabbling in Leader and Teacher.
I've just enabled mechanics on her so that if a strange mood takes her we get another engineer, instead of something silly.

Also, she has two kills: Olng the jabberer, and Em Nettorrent the goblin.
 

blue emu

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Enabling the skill isn't enough... she needs some experience in it, too. "Novice" is enough.
 

randakar

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One of our dwarves is approaching the wall keeping FTW trap from flooding. It's a Sigun Tilesholan - competent miner. Interesting, I had not disabled the mining skill on the mining squad. But it seems other people are getting some mining practice in as well

He will probably get a lot of practice at running away really fast soon ..
edit: Wall has been pierced. Our miner ran away. I am ordering the construction of a wall on the upper level pronto, just in case it actually floods upwards. If that fails, I still have a basalt bridge in standby.
edit2: So far so good. It reached the floodgate. I am pulling that lever now.
edit3: It's opened. Time to find out how well these zombies can handle a bit of magma :)

Note that this is not actually flooding everything. Due to the layout of the vulcano flooding everything including the slopes would require the tunnel to be dug quite a bit higher up, and with openings on different sides too.
There are actually three elf zombies on the hillside visible in the screenshot. That bit *won't* get flooded.
 

randakar

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Here we go:

8ZF52CD.png
 

randakar

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This flooding business is slow.

Meanwhile we're getting a visit from a Tundra Titan.

rjNMQGx.png


Right. Now that's new .. let's see how the zombies like it.

As an aside: Spring has come, and the ponds have melted. I sealed off the bottom of the drains however, so no flooding occurred. And of course very soon those ponds will turn into solid slabs of obsidian anyway ;-)

It's now the 16th of felsite .. technically, I could stop and ask for the next overseer. Not sure if it has been one year yet though. But .. I'm not really ready to stop right now :)
 

randakar

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Nope. Those zombies really don't like that titan, either.

I have 4 pages of combat logs on the titan, all from various zombies trying to kill it:

9pZAErC.png

N3YIBqU.png

m4b0MvV.png

PImnQal.png


edit: .. and they succeeded!

:eek:

edit2:

Screenshot. Up top we see the magma flood. The selected square contains the titan corpse (as listed in the text at the top).

cBm6T9E.png


(You might have to open this one yourself - the forum zooms it out a bit too much)
edit3: I wonder how long it will take for the necromancer to raise that ..
 
Last edited:

randakar

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I've run into a bit of a snag with the generator project.
You see, I left one tile on the edge of the map unmined, to be mined when the tunnel was ready for flooding.
The good news: It's ready for flooding.
The bad news .. err. I can't mine that away. It won't let me designate that space.

So .. plan b: Rerouting the flow to the top of some cave level that connects to the edge of the map.
Easier said than done .. especially if we do not want to accidentally let forgotten beasts in.

edit: The closest open cave level is on z-level 97. That's 14 levels below z-level 111, where the channel for the generator tunnel lies.
Oh well .. there's nothing to it, I guess. Time to dig down a bit. At least that bridge I installed in that tunnel will be useful.

edit: The magma has started burning corpses 'alive'. Quite effectively too:

AuHau6w.png


Ouch. If that thing wasn't undead I'd feel for it.
 
Last edited:

AsdfeZxcas

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Wow. Just caught up. Lots and lots of fighting. Good thing me and my peafoul both are safe, as we watch Operation FTW kill everything except (hopefully, anyway) us.
 

blue emu

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Don't try to mine the map-edge. Smooth it and fortify it instead. The water will flow out and off-map through the fortifications.

I would install a second identical set of baffles just up-stream of the map-edge, in order to ensure that the water doesn't flow off-map faster than it fills the reactor room (through the first set of baffles).