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Lord Vetinari

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I know that Cims choiches of paths can be weird. This topic is not to complain (well, not too much), but just to share and hear other strange tales from the community, just for laughs.

I start with the poorest choice of lines I've ever seen so far.
I made a small diagram so that you can follow more easily; the map is East City, the location between the end of the long peninsula and the shouthern neighborhood:

2yzhd2h.jpg


First, one note. Since all my metro lines are quite long and go from one side of the map to the other, and since I am fixated with regular services starting from both ends of a line, I made an experiment: all the lines you see are actually all pairs of lines that follow the same path and stop at the same stations, one starting from the north and the other from the south. Let's call them service A and service B. I know that's not the best solution because Cims get confused, I just wanted to try. This is the strangest choice of interchanges I've ever seen even with this peculiar conditions. I swear I'm not making this up.

So, it's 11:30 P.M. One Cim leaves the pub to go back home, which is near station 7; he takes the bus and reaches station 1 on time, after half an hour. He chooses the right platform, the one of the blue line going south, and chooses the service wisely (or luckily), because he wants a blue line B train, and it arrives moments after he walked in the station. It seems that he's going to be at home quickly, good for him.
Things, however, start to go wrong after just one stop: at station 2 he chooses to change for the red line. He's not as lucky as before with the choice of the line, because he wants a red line B train, instead the first one is an A train, so he skips it. He waits, takes his train, travel to station 3, gets off and sets to wait for an A train, despite he just skipped one minutes ago. An even poorer choice if you consider that it's now past midnight, night trains run only every hour, so he has to wait a lot. Finally the train arrives. He takes it, and gets off again at station 4, to take the silver line. I though that maybe there was some method to his madness, because the silver line has a really good interchange with a bus at station 5 and the bus stop at 7 is closer to his home than the metro station; the blue line has an interchange with the same bus line too, but it requires some walk, so it's not as good. Maybe he was going for the bus all along and he only had a moment of confusion with the red line downtown.
He skips a silver line A train, waits for the B, but rides it all the way to 6 to take the blue line again. To add insult to injury, it's again a blue line B train, like the one he was riding at the beginning of his journey.
End result: he arrived home at 2:30 A.M., three hours for a seven metro stations trip; his original blue line train arrived at 7 a little more than 30 minuts past midnight. No wonder my graphs show that the average commute time is between three and four hours.
 
Last edited:

jasiekzar

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I had similar situations. For example with my Cim who wanted to travel from one end of the city to another end of the city. There was one metro line linking his departure and destination point, but for whatever reason he chose to get off in Downtown, ride some trams there back again until he got on the train again (the same line) and went to his destination point. I don't know what are the "complicated algorithms" the devs at CO mentioned but surely they need some refinement (I'm trying not to complain too much :) ) I'm not an expert but I bet algorithms used in various transit apps such as hop stop or google transit are not THAT complicated and could be implemented here. I think they should make CIMs take the quickest route possible and not allow them to go around town like crazy.
 

kensternation

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My citizens will get on line on Tuesday for a service that only runs on Saturdays and Sundays, when there are other services running during the week with the same route. Go figure. This needs to be fixed, though it is not game breaking it is annoying.
 

RaphaelMart

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I agree. I've had several episodes of this madness. Regarding algorithms, i was thinking about how good was Transport Tycoon's/Locomotion's system, where passengers goes through stops and not really to a destination. And they were able to pick any line that reaches the stop they want as fast as it can, with the least number of changes possible. If I am not wrong, Simutrans works a bit like that too. No complaining too (so much rs), but i can't imagine how it could be so difficult, like one said above.
 

Lord Vetinari

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I agree. I've had several episodes of this madness. Regarding algorithms, i was thinking about how good was Transport Tycoon's/Locomotion's system, where passengers goes through stops and not really to a destination. And they were able to pick any line that reaches the stop they want as fast as it can, with the least number of changes possible. If I am not wrong, Simutrans works a bit like that too. No complaining too (so much rs), but i can't imagine how it could be so difficult, like one said above.

In TT you can just pick up someone anywhere and dump him anywhere else, there were no destination whatsoever. OpenTTD tried to add destinations, but they didn't succeed, at least not while I was still following it.
Simutrans has a great passengers routing system, especially the Experimental branch, but still not the best for a transit simulation, as there are no variations during the day and no consideration for social classes and ticket prices. I'd like to see something borrowed from Simutrans, especially passengers taking the first service available instead of a spacific line, but overall CIM2's system is better for urban transport, it just needs some fixes and tweaking.
 

zszz

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What I have found is that any closed loop formed among different lines (including parallel lines) is forbidden in the game, so that there is only one path available between every two stops.