My suggestion is to implement a supply range for military ships to address the doomstack issue. The idea would be to have a certain tech-dependent supply value and range around any Planet / Habitat / Ringworld / Military Station / Frontier Outpost you or your allies own. If several "supply sources" overlap they stack:
For each empire a supply value is then allocated to any given star system (of course one would need a specific map-mode for that). In the above example the two stars overlapping the red and blue circles both have 150 supply value.
If your military fleetsize exceeds that number all of your ships in the system take damage over time dependent on the amount the supply limit is exceeded. Note that this system does not care if you have one fleet of size 100 or ten fleets of size 10 in the starsystem. So if you have 100 supply and a fleet of 150 size in the system you take (150-100) * X % percent damage each month. For any fleet in Orbit at a space port / supply station the "lack-of-supply-damage" should stop or be reduced.
If you move any fleet completely out of your supply range you take damage according to (fleetsize in system - 0) * X % each month.
Technology / civics / perks could then improve both the range and the level of supply. An alternative to military stations giving supply could be a new type of "supply station" with a larger range but a hefty cost in upkeep. This would make attack runs against superior empires much more effective to cripple their supply lines and force them to split the fleets. At the same time you would need to build up a supply system before any mayor invasion.
Of course for this system to work the numbers of the self repair abilities would need to be adjusted so the system cannot be circumvented completely by having enough self repair on your ships.
At the same time you could then introduce "organic ships" that have a reduced supply requirement but have some other disadvantage (available through perk, less slots for weapons/equipment etc.)
I know there have been suggestions of "attrition in space" before but I think this system could work in practice with the right numbers.
For each empire a supply value is then allocated to any given star system (of course one would need a specific map-mode for that). In the above example the two stars overlapping the red and blue circles both have 150 supply value.
If your military fleetsize exceeds that number all of your ships in the system take damage over time dependent on the amount the supply limit is exceeded. Note that this system does not care if you have one fleet of size 100 or ten fleets of size 10 in the starsystem. So if you have 100 supply and a fleet of 150 size in the system you take (150-100) * X % percent damage each month. For any fleet in Orbit at a space port / supply station the "lack-of-supply-damage" should stop or be reduced.
If you move any fleet completely out of your supply range you take damage according to (fleetsize in system - 0) * X % each month.
Technology / civics / perks could then improve both the range and the level of supply. An alternative to military stations giving supply could be a new type of "supply station" with a larger range but a hefty cost in upkeep. This would make attack runs against superior empires much more effective to cripple their supply lines and force them to split the fleets. At the same time you would need to build up a supply system before any mayor invasion.
Of course for this system to work the numbers of the self repair abilities would need to be adjusted so the system cannot be circumvented completely by having enough self repair on your ships.
At the same time you could then introduce "organic ships" that have a reduced supply requirement but have some other disadvantage (available through perk, less slots for weapons/equipment etc.)
I know there have been suggestions of "attrition in space" before but I think this system could work in practice with the right numbers.
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