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Nahkampf

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For those of you who are tired of predictable MP games were most of the world is annexed by player countries within two centuries, I give you my weekly MP game.

Since I'm all too familiar with the kind of predictable games mentioned above, I have decided, with my good friend Merik, to host our own weekly game.

The rules are simple, I will not write miles worth of laws, instead I will state the obvious and let common sense be the judge of things.

Post your name and which country you'd like to play from the list here.

Now then, moving on.

*****This is all open for discussion*****

Game: Ryo's Balanced
GM: Nahkampf aka Felice.
Time: Every Sunday, 7 PM GMT, V-net

Countries -

Merik - yackromanian@hotmail.com
Felice/Nahkampf - feliceee@hotmail.com
Lyko - shadow3002@hotmail.com
Javier - javieru2001@hotmail.com
Krantz - patrik_krantz@hotmail.com


England - Merik
France - Nahkampf
Muscowy - Lyko
Brandenburg -
Austria - Javier
Ottoman Empire - Aryus86
Spain - Krantz
Sweden - Osiris
Denmark -
Scotland -
Poland -
Portugal -
Netherlands -
Hungary -

- Exposed European COTS: ON
- Exposed Asian COTS: ON
- Common Primary Culture: ON

- Extra Cultures: OFF
- Extra Cores: ON
- Merged North German Minors: OFF
- Southeast Asian Nations: OFF
- Hardcore Pagans: OFF
- Treaty of Tordesillas: OFF
- No Free Lunch: OFF
- No Forced Decline: OFF
- No Dutch: OFF
- Dutch At Start: ON
- Slow Exploration: OFF
- Early Governors: ON
- Equal DP Sliders: OFF
- Spain & Ottoman Boost: OFF
- Religion & Culture Mod: ON
- Goods Mod: OFF
- Weak Persia: OFF
- Tax Boost Mod: OFF
- Manpower Boost Mod: OFF

Common Sense -

§1 - Roleplaying. You'll act as your nation would act in the time period. Each nation will maintain its sphere of influence and interest. Religion and greed both play a part here.

§2 - Irrational behavior. You'll not refuse to surrender, when defeat is inevitable. You'll not annex countries at random, nor will you be upset when another player is playing his role. This means, for instance, stepping up to protect north German minors from their catholic cousins in the south.

War -

§1 - Max 4 provinces per human peace treaty, per alliance. This means that all members of the alliance are -not- entitled to four provinces, in case of victory. Max 4 provinces per treaty, and this abides to all members of the alliance.

§2 - You have to accept peace if your opponent has more than 90 % WS and the war has been going on for 2 years.

§3 - You have to accept vassalage if your opponent has 99 % WS.

§4 - You have to accept the deal offered at 90 % and -3 stability.

§5 - Max 8 colonies per human peace treaty.

§6 - Max 1 forced annexation every 20 years. (Diplo 5 years).

§7 - Max 1 CoT per human or AI peace treaty. CoT counts as 3 provinces.

§8 - Max 3 human players per alliance.
 
Last edited:
Oct 22, 2001
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Nahkampf said:
§2 - Irrational behavior. You'll not refuse to surrender, when defeat is inevitable. You'll not annex countries at random, nor will you be upset when another player is playing his role. This means, for instance, stepping up to protect north German minors from their catholic cousins in the south.

I do not think anyone annexes countries at random.

To avoid refusal of surrender I recommend a clear and easy to remember stab hit rule - just look in post 1 of some threads and you will see various alternatives to that one. That takes care of the interpretation problem of the word "inevitable".

I now see you do have a stab hit rule. However it is not the best one. To be forced to accept a peace proposal jus because you are at stab -3 is not something anyone would like I think. If you DOW someone that is at stab -3 (thus he is at -2) and then issue one stab hit before he has time to get to -1 you can then demand anything the WS allows you... ouch :(

Good luck! :)
 

Aladar

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Nahkampf said:
For those of you who are tired of predictable MP games were most of the world is annexed by player countries within two centuries, I give you my weekly MP game.

I predict that spanish income within 100 years will be the same, as the combined income of the lowest 8-10 nations.

So if you are really tired of predictable games, 1) delete all historic leaders and only use a leadergenerator, 2) Give all nations random explorers/conquistadors, 3) Use Kasperus' map
 

-Lyko-

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i'm in.. muscowy is mine:D

do we start this sunday?
 

-Lyko-

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ahh welcome krantz.. always fun to play with u mate:)
 

Krantz

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-Lyko- said:
ahh welcome krantz.. always fun to play with u mate:)

Thanks! ;)

Felice if you want a unpredictable MP games.
Can we skip all major,flavor, special events and leaders and monachs?

And create new leaders, explorer, conqistador and monachs whit the Leader editor! :confused:

One tips write down all icq number after the player and country or msn!

When will the game start? this Sunday?

How long will the game be, three hours?

annex countries at random?
 
Last edited:

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you can count with my support. I'll take Austria for now, but I'd prefer to be something like Portugal due to my huge experience in MP.
 

-Lyko-

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good:D

more players:D

so will we start this on this sunday? and will we try the leader etc generator? or not:D it might be fun hehe..

anyways good that we have more players in the game:D
 

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El Señor Oscuro de los Foros
Oct 14, 2002
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advantages of eu2 forums :)
 

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El Señor Oscuro de los Foros
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Krantz said:
Who is the host for this game?

my host speed is decent. 2mb download, 500k upload. and I'm quite stable.
 

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El Señor Oscuro de los Foros
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Krantz said:
mine is 10/10 mbs, supporting 12 players on normal speed

Well if it is Felice which is the host what speed do he have?
Can he support 14 players?

but is that conection stable enough, i prefer to avoid crashings instead of lag.
 

unmerged(53585)

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hi

if there is somebody who has time to edit the leaders i would prefer it too....

i have no time until sunday so i cant do it...

and i dont think im a good host i have only 1 mbit/s...

so i hope for more players and see you on sunday at 7 pm

OsIRIS