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wisecat

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As seen in DevDiaries the weather in HOI4 will look swell.
From the info given on supply issues, combat and attrition modifiers weather will also be more important for in-game decisions than in any previous HOI games.

So, some questions about it:
1. Will it be random or will it simulate the actual weather as happened in RL?
1a. It it will be randomized (as I hope) will it change between for each new game - i.e. will the (though-up example) a 3rd Jan 1943 always be cold and sunny in Kielce or will it be as unpredictable as a real weather? It can be a bit of an exploit for a human player to always know that 06.06.1944 is a good weather day for the Channel.

2. If weather will be randomized will there be "severity of season" differences/chances? For example in real life the winter of 1941/42 in western USSR was actually unusually severe even by Russian standards. A more statistically "normal" winter season might have resulted in even bigger German victories. Equally an extra-wet or extra-dry rain season in Pacific can change the outcome of Kokoda Trail campaign.

3. Will there be a chance of ships foundering in storms?

4. Will there be chances of catastrophic weather events - such as tornadoes striking towns or fleets? Guess earthquakes should also come under this question.
 

LordOfWar16

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The weather wont be historical, especially since that would be an insane task to research if not an impossible one. Besides that hindsigh is the thing the devs want to avoid the most. The weather is random for the most part, with the exceptions of some key parts like the russian mud season for example. I'll try to find it and edit the quote in.

You can set bookmarks in the script tho, so you can have scripted weather for each month, for modding purpose.

Full scripting control
Probability for each type of weather can now be scripted for each strategic region for each month, or a definable period. So for example we can get that hardcore, dirty, Russian mud everyone is craving for the months and locations where it makes sense. For modders out there we made a really nifty tool for setting up these values so its easy to tweak and work with (so when you guys make the Cats of the 4th Reich total conversion I’v been waiting for it will be easy). This means that since we can set everything ourselves we have full control over the gameplay effects we want rather than relying on a complex simulation to get it right.
 
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wisecat

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The weather wont be historical, especially since that would be an insane task to research if not an impossible one. Besides that hindsigh is the thing the devs want to avoid the most. The weather is random for the most part, with the exceptions of some key parts like the russian mud season for example. I'll try to find it and edit the quote in.

You can set bookmarks in the script tho, so you can have scripted weather for each month, for modding purpose.

Actually, IRL the spring mud levels depend on how snowy and how cold and long winter has been.
 

scottchin

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I hope there will be Q3 and Q4 also typhoon should be an important factor in asia since there are a lot of them in summer and fall .AI ship and aircraft movement should avoid heavy rain areas since ships may gain high attrition .