I certainly wouldn't want to see the races homogenized by making all weapons tech available to everyone.
Candidly, I don't see how this homogenizes them at all. Getting access to the full Psionic tree when you capture Kir'Ko makes them more different, not less, because now when you get them, they can be teleporting and mind controlling---rather than just putting on more armor like some boring human. Meanwhile, mod restrictions preserve race differentiation---you might have access to the Psionic tree, but your Assembly units don't. All the weapons unlocks in the world won't let your Amazons use Firearms mods, or give Indentured access to explosives.
There's also a wooooooooorld of nuance in "how easy" it is to access other race's tech. Right now, you capture a city, absorb, it and boom! All you need are labs and time, and presto, full access. Whereas I've been playing around in the mod editor, and it's entirely possible to do things like add bonuses/maluses to racial research dependent on your relations with them, whether you started as them, whether you're at war/allied with them, how many cities you have of them, etc. You can even straight-up require these sort of things for tech/unit access if you want---even at the level of individual techs and units. I don't think we disagree that homogenization is bad. But I think there's a lot of room to explore in changing the ways we go about preventing it. Some are better than others.
Where you *do* get homogenization right now is in tactical and strategic ops. It breaks suspension a bit to have basically equal access to them. Why not make them cost more/less depending on how many cities you have of that race, or make an "ops center" building that makes racial ops easier?
Anyway, I am fully in favor of not homogenizing the races. But I don't think "dichotomous full access or complete barring from the weapons trees," of all things, is the best way to do it.
(Actually, I am kind of coming around to a different direction---what if the secret techs were "promiscuous but hard"---that is, anyone could research them, but they were hard, slow, painful---unless you got access to anomalous locations/cosmite/were willing to build expensive buildings, etc---while racial techs were "easy but coy" ---that is, more dependent on cities/morale/relations/investment/OG as that race, as opposed to special resources or something.)
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