I've recently been playing a bit of a game called "Rule the Waves", where you build warships and pit them against each other, and some of the enjoyment comes from seeing how successful your designs are, and it got me thinking about the potential In Hoi 4's variant/version system.
Imagine, say, if instead of putting extra points into one of four categories for a tank, you instead got to choose things like turret size, engine, armour thickness and the like, picking from a range of options based on the company you had in that tech field, your tech more broadly, and choices for other components (so if you choose a smaller turret you'll be more restricted in your choice of gun).
These choices then needn't just flow through into the units stats, but also could impact production costs. A Germany running low on chromium could make armour choices that are less effective, but allow for more tanks to be built more quickly, say.
Then, there's feedback on the performance of units, with respect to how they're going in the game. How this would work would depend a bit on the combat model, but could be as simple as performance vs particular divisions or as deep as some kind of imputed performance against particular enemy equipment (based on actually being in conflict with that equipment).
This can then give players feedback as to how they might want to further develop their equipment without necessarily needing to decipher the relative contribution of a particular piece of equipment within a division /air wing/fleet.
It could even be expanded down the track with espionage making it possible to see some or all of the characteristics of an enemy unit (eg, it's rumoured the Soviets are developing a tank with a 76.2mm gun).
Would need a sensible "auto design" feature in place as I doubt everyone would want to design everything, but I'm sure this would be possible (amd hopefully by not being an overly frequent process, wouldn't hurt performance too much).
I can't recall this being posted as a discrete idea but I know others have at least suggested parts of this kind of thing. Apologies if I've missed/forgotten a similar thread and am doubling up.
Edit: Would still need to use XP as well - it'd be like "variants in detail with character" more than the current RPG-like "stat-me-up" approach, with some extra feedback for players. Not a huge change in detail (although some important things like variable costs for variants and player feedback).
Imagine, say, if instead of putting extra points into one of four categories for a tank, you instead got to choose things like turret size, engine, armour thickness and the like, picking from a range of options based on the company you had in that tech field, your tech more broadly, and choices for other components (so if you choose a smaller turret you'll be more restricted in your choice of gun).
These choices then needn't just flow through into the units stats, but also could impact production costs. A Germany running low on chromium could make armour choices that are less effective, but allow for more tanks to be built more quickly, say.
Then, there's feedback on the performance of units, with respect to how they're going in the game. How this would work would depend a bit on the combat model, but could be as simple as performance vs particular divisions or as deep as some kind of imputed performance against particular enemy equipment (based on actually being in conflict with that equipment).
This can then give players feedback as to how they might want to further develop their equipment without necessarily needing to decipher the relative contribution of a particular piece of equipment within a division /air wing/fleet.
It could even be expanded down the track with espionage making it possible to see some or all of the characteristics of an enemy unit (eg, it's rumoured the Soviets are developing a tank with a 76.2mm gun).
Would need a sensible "auto design" feature in place as I doubt everyone would want to design everything, but I'm sure this would be possible (amd hopefully by not being an overly frequent process, wouldn't hurt performance too much).
I can't recall this being posted as a discrete idea but I know others have at least suggested parts of this kind of thing. Apologies if I've missed/forgotten a similar thread and am doubling up.
Edit: Would still need to use XP as well - it'd be like "variants in detail with character" more than the current RPG-like "stat-me-up" approach, with some extra feedback for players. Not a huge change in detail (although some important things like variable costs for variants and player feedback).
Last edited:
- 8
- 3
- 2