Hey guys.
After watching the Blorg stream in which Wiz took on the Just League an idea occurred to me and I would like to hear you guys' thoughts on it.
For the most part the weapon choices of the different empires were varied, likely due to the random nature of acquiring technology as well as starting weapons. I like how the different types of weapons deal with different defenses better. Kinetic shreds shield, lasers melt through armor, etc... And I was wondering why not allow an empire to set a weapon specialization or a weapon focus?
In the stream the Blorg were able to begin the war fielding two types of weapons (Missiles and Blue lasers if memory serves) but mid-way through Wiz created newer ships with Lighting Clouds (Not sure if this is the exact name). When I saw this I felt it was unrealistic to take your naval officers who had been trained to use lasers and missiles and place them on a ship with lightning as its primary weapon. Now there is no "Naval Officer" mechanic in the game but you can imagine a contingent of recruits fresh out of the academy who had been trained to use lasers and missiles struggling to learn these new weapons.
Allowing a player to freely change their primary weapons makes sense from a game play perspective but I would like to know your thoughts on setting an empire wide weapon specialization (such as Lasers, Missiles, Fighters/Bombers, etc...). This would give the player bonuses to these weapon types and penalties to other types (as the "Officers" aren't trained in these weapons). It would also impose a timer between when you can change your specialization or simply choose no specialization to suffer no bonuses and no penalties.
Finally a weapon specialization of a rival may be discovered through some espionage system which would allow the player to tailor their defenses in such a way to counter their most hated rival, adding another layer of strategy to the game. It would also add a bit of flavor in further diversifying the fighting styles of different empires.
Would love to hear your thoughts and whether you think this could work or not or if it would be beneficial or detrimental.
After watching the Blorg stream in which Wiz took on the Just League an idea occurred to me and I would like to hear you guys' thoughts on it.
For the most part the weapon choices of the different empires were varied, likely due to the random nature of acquiring technology as well as starting weapons. I like how the different types of weapons deal with different defenses better. Kinetic shreds shield, lasers melt through armor, etc... And I was wondering why not allow an empire to set a weapon specialization or a weapon focus?
In the stream the Blorg were able to begin the war fielding two types of weapons (Missiles and Blue lasers if memory serves) but mid-way through Wiz created newer ships with Lighting Clouds (Not sure if this is the exact name). When I saw this I felt it was unrealistic to take your naval officers who had been trained to use lasers and missiles and place them on a ship with lightning as its primary weapon. Now there is no "Naval Officer" mechanic in the game but you can imagine a contingent of recruits fresh out of the academy who had been trained to use lasers and missiles struggling to learn these new weapons.
Allowing a player to freely change their primary weapons makes sense from a game play perspective but I would like to know your thoughts on setting an empire wide weapon specialization (such as Lasers, Missiles, Fighters/Bombers, etc...). This would give the player bonuses to these weapon types and penalties to other types (as the "Officers" aren't trained in these weapons). It would also impose a timer between when you can change your specialization or simply choose no specialization to suffer no bonuses and no penalties.
Finally a weapon specialization of a rival may be discovered through some espionage system which would allow the player to tailor their defenses in such a way to counter their most hated rival, adding another layer of strategy to the game. It would also add a bit of flavor in further diversifying the fighting styles of different empires.
Would love to hear your thoughts and whether you think this could work or not or if it would be beneficial or detrimental.
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