The global empire itself should be the thing to strive for. There's your problem!Yes we are adding Canals to the game. In Wealth of Nations there are three buildable canals, Suez, Kiel and Panama. The latter is probably the least realistic but we wanted to add these three to give players that manage to build global empires something extra to strive for.
It is rather odd that with just the *second* DLC, Paradox is adding things from outside the period. Come to think of it, this already happened in the *first* DLC, with Protectorates. :/
1444–1821 is a lot of history to work with, you know!
Surely you shouldn't need a *fleet* to block a canal? Ownership of the provinces should be enough. They should be the inverse of straits in that control of the land prevents movement of ships. Anyone you're at war (or anyone you're embargoing) should be unable to use them unless they seize the adjacent provinces.Canals will allow ships to sail through them, can be blocked by fleets and will also grant a substantial province Trade Power bonus to the owner so that you can use the canal to redirect the flow of trade (and no, it doesn't alter the trade routes but on the other had you already have trade routes across the canal routes).