Wealth of Nations Dev Diary 3: Companies and Canals

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Besuchov

Studio Manager, PDS
Paradox Staff
64 Badges
Mar 6, 2001
2.266
104
  • Sengoku
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Leviathan: Warships
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • March of the Eagles
  • Naval War: Arctic Circle
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Rome Gold
  • Semper Fi
  • Impire
  • Ship Simulator Extremes
  • Sword of the Stars
  • Sword of the Stars II
  • Warlock 2: The Exiled
  • Starvoid
  • Teleglitch: Die More Edition
  • The Showdown Effect
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Diplomacy
  • Hearts of Iron Anthology
  • Arsenal of Democracy
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • A Game of Dwarves
  • Dungeonland
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV: Conquest of Paradise
  • For The Glory
  • For the Motherland
  • Gettysburg
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
Wealth of Nations Dev Diary 3:Companies and Canals

So, it’s time for the third dev diary on the Wealth of Nations expansion for EU4. This week I will talk a little about two brand new concepts, Trade Companies and Canals. This week all the stuff I will be talking about will be in the expansion and not in the free 1.6 patch.


Trade Companies

In Conquest of Paradise we looked at colonisation in the western hemisphere when we added Colonial Nations. With that feature you got independant colonial states that had their own goals and live their own lives but they could also expand your empire on their own and if you weren’t careful they could break free. Now when we add Trade Companies to Africa and Asia in Wealth of Nations we wanted to give them a very different feel. While colonisation in the west is about sprawling empires with a lack of control, trade empires in the east is a bit more specialised affair.


So, again we have divided parts of the world into a new type of regions but thats where the similarities ends. When you add provinces (something that you choose to do, and you can revoke it again) to a Trade Company you will still retain control of it but the way you gain benefits from it change. First of the province will produce radically less tax and manpower, but on the other hand it will provide a massive boost in Trade Power (we are still toying with the numbers here) and its also going to add 0.5 Naval Force Limit per province.


This makes the Trade Companies first and foremost a tool for Trade Empires, if you are the Mughal Empire and you are conquering India you are probably looking to increase your tax base and the amount of troops you can raise. On the other hand if you are Portugal you already have overseas penalties to manpower and you are instead looking to improve and extend your trading empire.


Now there are other little effects of Trade Companies. Most importantly, if your Trade Company is dominating the region (currently holds 51% of the modified province trade power) you are getting an extra merchant. This means that if you come into a region as a Trade Power you will start looking for the really good trade provinces (with the 1.6 patch we are also adding new icons to the trade map mode so you can better find the river estuaries etc) and with your superior Trade technology you have a good chance to dominate trade in the area. What we are looking to do is create layers of conflicts where Trade empires have each other as their main adversaries and have local alliances with the more primitive powers. To help that area we are also making it so that you can no longer westernize if you are only neighbour to a trade company (normally one of the requirements is that you have a high tech neighbour) on the other hand you can westernize if you own a core of an advanced nation.


Finally on the subject of Trade Companies, they are not going to be the powerful independent actors that Colonial Nations are but there will be frictions through a number of events where you can choose how to manage the friction created between yourself and your companies.


Now, on to one of the more controversial subjects.

Canals


Yes we are adding Canals to the game. In Wealth of Nations there are three buildable canals, Suez, Kiel and Panama. The latter is probably the least realistic but we wanted to add these three to give players that manage to build global empires something extra to strive for. Canals are basically massive building projects that when finished will be visible on the map. During these expensive projects you will also get events that allows you to face up to the historical difficulties of such projects. Canals will allow ships to sail through them, can be blocked by fleets and will also grant a substantial province Trade Power bonus to the owner so that you can use the canal to redirect the flow of trade (and no, it doesn't alter the trade routes but on the other had you already have trade routes across the canal routes). An interesting side effect of this is for future expansions and mods is that the canals are basically construction projects with events that can trigger during building and with on map objects when you are done so there is the possibility to add more interesting province specific works in the future.


That was it for this week, next week I will talk a bit about the new Religion Mechanics that are coming with Wealth of Nations.

trade_companies.png
 

Mazor

Corporal
66 Badges
Sep 22, 2006
29
0
  • Europa Universalis IV: Mare Nostrum
  • Rome: Vae Victis
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Victoria 2
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Hearts of Iron II: Armageddon
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Majesty 2
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
What will be the (rough) cost level for these canals? Are there other costs apart from gold to build them? They should really be VERY rare to see in a game I think.
 

justin6477

Field Marshal
106 Badges
Dec 18, 2011
3.388
289
  • Victoria 2: Heart of Darkness
  • Heir to the Throne
  • Leviathan: Warships
  • March of the Eagles
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Sengoku
  • Stellaris: Synthetic Dawn
  • Victoria 2: A House Divided
  • Crusader Kings II
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Jade Dragon
  • Tyranny - Tales from the Tiers
  • Europa Universalis IV: Mare Nostrum
  • Tyranny: Gold Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron III
  • Cities in Motion
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Europa Universalis III Complete
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Hearts of Iron IV: No Step Back
  • Mount & Blade: Warband
On Canals, I would suggest adding Volga-Don, Eerie, and Rideau. Maybe a few others. These probably shouldn't exist on the map or serve the same movement function as Kiel, Panama, and Suez; instead, they should serve as a boost for base tax, trade output, and manpower (representing the inevitable population growth that trade brings).
 

londoner247

Field Marshal
14 Badges
Aug 11, 2011
3.911
1.507
  • Cities in Motion
  • Crusader Kings II
  • East India Company Collection
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Heir to the Throne
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • 500k Club
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
Wealth of Nations Dev Diary 3:Companies and Canals

... snip ...

... we are also making it so that you can no longer westernize if you are only neighbour to a trade company (normally one of the requirements is that you have a high tech neighbour) on the other hand you can westernize if you own a core of an advanced nation.

Just to make sure I understand this, are you saying that you cannot westernise as a neighbour of a province allocated to a trade company but that if you go to war with that trade company and capture that province then you will be able to westernise?

Also, will you still be able to westernise if you neighbour a province of a western nation which has not been allocated to a trade company, for example in a game played in 1.6 without buying the expansion?
 

MarkS00N

Major
83 Badges
Sep 20, 2013
708
369
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Art of War
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Third Rome
  • Imperator: Rome Deluxe Edition
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Mass Transit
  • Prison Architect
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV Sign-up
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: El Dorado
  • Cities: Skylines - Campus
  • Hearts of Iron IV: La Resistance
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall - Revelations
  • Age of Wonders: Planetfall
  • Prison Architect: Psych Ward
  • Stellaris: Federations
  • Europa Universalis IV
  • Cities: Skylines
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Imperator: Rome Sign Up
  • Stellaris: Galaxy Edition
  • Imperator: Rome - Magna Graecia
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
So how the world is divided for trade company?
Last time I saw in dev stream, the divisions are China, Southeast Asia, and India, but now Africa is mentioned as part of it so I would like to know more...
Also, is the trade company a feature of european nations only or other nations can also make one?
In a patch note read in dev stream, I heard something about China and here Mughal is being mentioned, maybe you could give more detail about what nations could have it?
 

grisamentum

Field Marshal
93 Badges
Feb 29, 2012
6.530
1.202
  • Humble Paradox Bundle
  • Crusader Kings II: Sunset Invasion
An interesting side effect of this is for future expansions and mods is that the canals are basically construction projects with events that can trigger during building and with on map objects when you are done so there is the possibility to add more interesting province specific works in the future.

Does this mean that in the future it will be possible to de-populate a province via event? In other words, reduce it from a "city" to a colonizable, empty province? Currently that is not possible.
 

ragingrondo12

Field Marshal
93 Badges
Jul 28, 2012
3.048
517
  • Europa Universalis 4: Emperor
  • Sengoku
  • Victoria 2
  • Hearts of Iron IV: No Step Back
  • Stellaris: Nemesis
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Stellaris: Necroids
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris
  • Stellaris: Galaxy Edition
  • Battle for Bosporus
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings III: Royal Edition
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Humanoids Species Pack
  • Stellaris: Ancient Relics
  • Imperator: Rome Sign Up
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome
  • Europa Universalis IV: Golden Century
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Europa Universalis IV: Dharma
  • Stellaris: Distant Stars
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Apocalypse
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Federations
  • Hearts of Iron IV: Death or Dishonor
  • Tyranny - Bastards Wound
  • Age of Wonders III
What will be the (rough) cost level for these canals? Are there other costs apart from gold to build them? They should really be VERY rare to see in a game I think.

20K gold, adm tech 26, with events that can and will delay progress. So it's not like everyone is going to have em. I mean how often does the AI stockpile 20K gold?
 

MiniaAr

spammeur repenti
13 Badges
Jan 11, 2004
4.976
1.447
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Heir to the Throne
  • Europa Universalis III Complete
  • Majesty 2 Collection
  • Europa Universalis III Complete
  • 500k Club
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Dharma
On Canals, I would suggest adding Volga-Don, Eerie, and Rideau. Maybe a few others. These probably shouldn't exist on the map or serve the same movement function as Kiel, Panama, and Suez; instead, they should serve as a boost for base tax, trade output, and manpower (representing the inevitable population growth that trade brings).
Please this. If Panama is there, others make sense too. :) Volga-Don would be awesome.
 

Besuchov

Studio Manager, PDS
Paradox Staff
64 Badges
Mar 6, 2001
2.266
104
  • Sengoku
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Leviathan: Warships
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • March of the Eagles
  • Naval War: Arctic Circle
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Rome Gold
  • Semper Fi
  • Impire
  • Ship Simulator Extremes
  • Sword of the Stars
  • Sword of the Stars II
  • Warlock 2: The Exiled
  • Starvoid
  • Teleglitch: Die More Edition
  • The Showdown Effect
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Diplomacy
  • Hearts of Iron Anthology
  • Arsenal of Democracy
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • A Game of Dwarves
  • Dungeonland
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV: Conquest of Paradise
  • For The Glory
  • For the Motherland
  • Gettysburg
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
Just to make sure I understand this, are you saying that you cannot westernise as a neighbour of a province allocated to a trade company but that if you go to war with that trade company and capture that province then you will be able to westernise?

Also, will you still be able to westernise if you neighbour a province of a western nation which has not been allocated to a trade company, for example in a game played in 1.6 without buying the expansion?

That is correct.

Westernization will work as now if you have a neightbour that is not a trade company province, with just 1.6 and no expansion, that would be all provinces.
 

Besuchov

Studio Manager, PDS
Paradox Staff
64 Badges
Mar 6, 2001
2.266
104
  • Sengoku
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Leviathan: Warships
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • March of the Eagles
  • Naval War: Arctic Circle
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Rome Gold
  • Semper Fi
  • Impire
  • Ship Simulator Extremes
  • Sword of the Stars
  • Sword of the Stars II
  • Warlock 2: The Exiled
  • Starvoid
  • Teleglitch: Die More Edition
  • The Showdown Effect
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Diplomacy
  • Hearts of Iron Anthology
  • Arsenal of Democracy
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • A Game of Dwarves
  • Dungeonland
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV: Conquest of Paradise
  • For The Glory
  • For the Motherland
  • Gettysburg
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
So how the world is divided for trade company?
Last time I saw in dev stream, the divisions are China, Southeast Asia, and India, but now Africa is mentioned as part of it so I would like to know more...
Also, is the trade company a feature of european nations only or other nations can also make one?
In a patch note read in dev stream, I heard something about China and here Mughal is being mentioned, maybe you could give more detail about what nations could have it?

At the moment its limited to westernized nations. We are currently rebalancing the size and shapes of the company regions, but they are located in sub saharan africa, India and the rest of Asia.
 

GrafKeks

General
98 Badges
Dec 15, 2009
1.997
1.817
  • Semper Fi
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Arsenal of Democracy
  • Knights of Pen and Paper +1 Edition
  • Legio
  • Magicka
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • King Arthur II
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • War of the Vikings
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Reapers Due
  • Knights of Pen and Paper 2
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Sons of Abraham
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Hearts of Iron III
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • For the Motherland
  • For The Glory
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Third Rome
  • Divine Wind
  • Europa Universalis III
  • Commander: Conquest of the Americas
  • 500k Club
  • Cities: Skylines
  • Europa Universalis III: Collection
  • Victoria 2
  • Crusader Kings II: Way of Life
  • Hearts of Iron IV: No Step Back
  • Crusader Kings II: Horse Lords
Canals look like a really great addition. The trade zone thing is pretty cool as it's optional, so one can choose what he wants to do.
 

kvk

Colonel
81 Badges
Oct 20, 2012
813
134
  • Hearts of Iron IV: No Step Back
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Europa Universalis 4: Emperor
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: By Blood Alone
  • Surviving Mars
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV
  • Battle for Bosporus
  • Stellaris: Federations
  • Crusader Kings III
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Horse Lords
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Imperator: Rome Sign Up
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Victoria 2
  • Stellaris: Distant Stars
  • 500k Club
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Rule Britannia
The description in the subjects list is wrong (in the pic) it should say Company instead of Comapny, and further down it should say in instead of if (in faraway lands not if)
 

kvk

Colonel
81 Badges
Oct 20, 2012
813
134
  • Hearts of Iron IV: No Step Back
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Europa Universalis 4: Emperor
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: By Blood Alone
  • Surviving Mars
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV
  • Battle for Bosporus
  • Stellaris: Federations
  • Crusader Kings III
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Horse Lords
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Imperator: Rome Sign Up
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Victoria 2
  • Stellaris: Distant Stars
  • 500k Club
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Rule Britannia
At the moment its limited to westernized nations. We are currently rebalancing the size and shapes of the company regions, but they are located in sub saharan africa, India and the rest of Asia.
Haha so that's why the mughals won't establish a trade company in india:laugh:
 
Last edited:

Frederick III

Major
84 Badges
Nov 30, 2010
554
376
  • Crusader Kings II
  • Victoria 2
  • Stellaris
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Crusader Kings II: Jade Dragon
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Stellaris: Synthetic Dawn
  • Stellaris: Nemesis
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris: Federations
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
  • Cities: Skylines - Campus
  • Cities: Skylines - Natural Disasters
  • 500k Club
Can you build units and buildings in territory held by your trade company?

Is the trade company's trade power independent from yours, or do you get 100% of the trade company's trade power?

Is the region that the trade company needs to dominate for the extra merchant the trade node, or the trade company region?

Do you have a different trade company for each trade company region, or does your nation have one big trade company?
 
Last edited: