I have been thinking of some points for a game that would be between Imperator: Rome and CK3, of course it would have to be one at the time of Atilla Total War, but Paradox will never make one in this era, we will have to settle for mods that unfortunately portrayed the era very superficially and with bad mechanics for this era.
1. First, because if we are going to talk about ck2 (perhaps similarly as ck3) and Imperator: Rome, an empire the size of the WRE or ERE would be absurdly unstoppable, in Imperator it would surely have over 100,000 professional soldiers, perhaps too much. more than that if you can control the borders of the empire, in CK2 this also happens, you can raise more than 100 thousand soldiers and have tens of thousands of retinues. And speaking of Atilla Total War, you will see that this is not possible, each Empire has its legions in each region.
2. Controlling a territory in one of these two games makes you rich, you earn a lot and you'll never be beaten, even if all the rest of the map joins you, basically it has no costs, all the buildings you make in CK2 or Imperator. there are no monthly maintenance or employee costs, you just pay and have your bonuses, while Total War has costs, whether cathedrals give more stability, military buildings, and other administrative, all these have costs, and you need to balance to not have regions that consume more than they give tax, (In Late Game this is different). In CK2 and Imperator as I said, there are no costs, either to pay your generals or governors, in ck2 for example the vassal troops are free, only earning -1 ratio per month.
3. The world is balanced, but why balanced? Simply because any Germanic or African tribe or Sassanid Empire can become a great enemy of the WRE or the ERE, in Britannia there is only 1 legion, the tribes invade it and would hardly defend themselves well. The same thing with several tribes invading the edges of the Empire, simply because AI sees weakness, it is costly to run a gigantic, multicultural empire, in ck2 and Imperator not, where the money you earn per month and the size of the army disables it. At Atilla TW it is not good to leave the Eastern border without legions, the Sassanid Empire and other nomads would be inclined to invade it, as it is not a good idea to remove them from there and send them to the Balkans or Egypt. In ck2 there is no such thing, just an army count that the empire can have, the borders having the least troops in its castles mean nothing, you would just leverage the army and send it all to fight and then send it to another region because the The system of wars really makes it impossible to lose in the war, you only have to regain the territories and ask for peace. In Atilla the territories are really taken over by the invaders. Just ask for white peace that everything they took is given back to you, not to loss.
To conclude, it is very easy to manage an empire of the magnitude of WRE and ERE in the closest games we have, no cost, the army is cheap, infinite manpower, and it is very easy to take troops from one place to another. The war system would have to be redone, it is a very specific era of the struggle between giant empire against uncivilized tribes invading on all sides. I have no hope of doing this for Paradox, the mods will do a little good, but if you put on the same mechanincas as usual, it was no use.
Neither of these two empires in either the CK2 or Imperator would be difficult to defend against neighboring tribes:
1. First, because if we are going to talk about ck2 (perhaps similarly as ck3) and Imperator: Rome, an empire the size of the WRE or ERE would be absurdly unstoppable, in Imperator it would surely have over 100,000 professional soldiers, perhaps too much. more than that if you can control the borders of the empire, in CK2 this also happens, you can raise more than 100 thousand soldiers and have tens of thousands of retinues. And speaking of Atilla Total War, you will see that this is not possible, each Empire has its legions in each region.
2. Controlling a territory in one of these two games makes you rich, you earn a lot and you'll never be beaten, even if all the rest of the map joins you, basically it has no costs, all the buildings you make in CK2 or Imperator. there are no monthly maintenance or employee costs, you just pay and have your bonuses, while Total War has costs, whether cathedrals give more stability, military buildings, and other administrative, all these have costs, and you need to balance to not have regions that consume more than they give tax, (In Late Game this is different). In CK2 and Imperator as I said, there are no costs, either to pay your generals or governors, in ck2 for example the vassal troops are free, only earning -1 ratio per month.
3. The world is balanced, but why balanced? Simply because any Germanic or African tribe or Sassanid Empire can become a great enemy of the WRE or the ERE, in Britannia there is only 1 legion, the tribes invade it and would hardly defend themselves well. The same thing with several tribes invading the edges of the Empire, simply because AI sees weakness, it is costly to run a gigantic, multicultural empire, in ck2 and Imperator not, where the money you earn per month and the size of the army disables it. At Atilla TW it is not good to leave the Eastern border without legions, the Sassanid Empire and other nomads would be inclined to invade it, as it is not a good idea to remove them from there and send them to the Balkans or Egypt. In ck2 there is no such thing, just an army count that the empire can have, the borders having the least troops in its castles mean nothing, you would just leverage the army and send it all to fight and then send it to another region because the The system of wars really makes it impossible to lose in the war, you only have to regain the territories and ask for peace. In Atilla the territories are really taken over by the invaders. Just ask for white peace that everything they took is given back to you, not to loss.
To conclude, it is very easy to manage an empire of the magnitude of WRE and ERE in the closest games we have, no cost, the army is cheap, infinite manpower, and it is very easy to take troops from one place to another. The war system would have to be redone, it is a very specific era of the struggle between giant empire against uncivilized tribes invading on all sides. I have no hope of doing this for Paradox, the mods will do a little good, but if you put on the same mechanincas as usual, it was no use.
Neither of these two empires in either the CK2 or Imperator would be difficult to defend against neighboring tribes: