We want "Islamic Schools" for the branches of Protestant and Reformed

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Lord Hoosier

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The Protestant and Reformed faiths were not homogenization like Catholic. The different branches would either respect or despise each other. Therefore I recommend as a feature for the Rule Britannia DLC that the system used for the Islamic Schools be transferred to the Reformation Christian faiths (except maybe Anglicanism, but I'm an unwashed Catholic who knows little about the Church of England so my Anglican friends can correct me if I'm wrong down below.) You could have courts inviting thinkers and reformers form other denominations to gain their bonuses and the different branches could form alliances. For example you could have the Lutherans and the Zwinglists getting together to because they both hate the Calvinists. I would also allow both the Reformed and Protestants subsets to interact across the divide. You could have the Lutherans and Dutch Reformed getting together to appose the Anabaptist. Finally If a nation created a state church they could customize their own branch that would be called either "The Church of ___" for Protestants or "_____ Reformed" for Reformed.
 

browd

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On the schools bit, what feature or features of the existing Protestant and Reformed religions would you remove? Tough to maintain balance when adding a boost (and schools are nothing but another set of boosts) unless you also take something away (or nerf it enough that it amounts to the same thing).
 

Dakka

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I don’t think it’s necessary for Protestantism. Their differences are represented by the different modifiers they can pick and choose from as “Church of X”. Reformed could use a bit of a rework that could incorporate a “school’s” system, but I would advise steering away from just copy-pasting it. It would detract from the uniqueness of Islam as a religion.
 

Lor360

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I don’t think it’s necessary for Protestantism. Their differences are represented by the different modifiers they can pick and choose from as “Church of X”. Reformed could use a bit of a rework that could incorporate a “school’s” system, but I would advise steering away from just copy-pasting it. It would detract from the uniqueness of Islam as a religion.

I always felt that Protestant getting to pick up and drop bonuses so easily was silly. So I can have legal divorces for 2 years and then ... make them illegal again and have Bibles translated for 5 years? Then swap that again for allowing priests to marry and all the translated Bibles in my country just magicaly become Latin again?
 

Dakka

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So I can have legal divorces for 2 years and then ... make them illegal again
You should read up on Henry VIII and the rest of the Tudors. It’s about par for the course lol
Bibles in my country just magicaly become Latin again?
Im guessing it meant you just stopped producing the translated works, though it could represent book burnings.

Not saying it’s not silly, but it actually is plausible and did happen
 

Lor360

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You should read up on Henry VIII and the rest of the Tudors. It’s about par for the course lol

Im guessing it meant you just stopped producing the translated works, though it could represent book burnings.

Not saying it’s not silly, but it actually is plausible and did happen

I wouldnt think twice about it if changing aspects came with a stability hit or aditional unrest for a few years.
 

Dakka

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I wouldnt think twice about it if changing aspects came with a stability hit or aditional unrest for a few years.
I think that’s a reasonable suggestion
 

wingren013

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the Islamic schools represent the concept of Islamic jurisprudence rather than different branches of Islam. The church aspect represent the varied forms of Protestantism better I think.
 

Grand Historian

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I think it's unnecessary. The way Protestantism is represented in-game is actually pretty accurate to how it happened historically: Protestantism represents the (usually Lutheran) state churches where doctrinal differences with Catholicism varied but were usually minor (albeit the political implications were massive, as can be seen in the church attendance disparity between Catholic and Protestant European nations nowadays), while Reformed represents nations that didn't have a de-jure state Church (and hence why it's so rare in the history files). Of course, there are a few exceptions - Scotland for Reformed, America incorrectly being Protestant, and now the split of Anglicanism from Protestant - but overall the denominations that are grouped under Protestant ingame all have decently similar theologies that it works: it's when you get to the Reformed branches that stuff begins to get wildly different.

Now, if there was a use for Islamic Schools in Christianity, I would actually say the best place it could find use in would be in Catholicism to represent the many Mendicant orders that emerged and often competed with one another.
 

SaucyBaron

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I greatly support any mechanic that would help the Protestants/Reformed/Anglican get over their "heretic" opinion penalties of each other, and ally across faiths (well common rivals does that pretty well but I'd like an internal way of doing it as well), as well as the possibility of subtle religious differences that aren't big enough to justify entire new religions affecting diplomacy like how Islamic schools do.

I'd still like it to not just be a copypaste of Islamic schools with different numbers though.

This could be a potential thing for the inevitable HRE/League wars expansion that is just waiting to happen.
 

Grand Historian

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I greatly support any mechanic that would help the Protestants/Reformed/Anglican get over their "heretic" opinion penalties of each other, and ally across faiths (well common rivals does that pretty well but I'd like an internal way of doing it as well), as well as the possibility of subtle religious differences that aren't big enough to justify entire new religions affecting diplomacy like how Islamic schools do.

I'd still like it to not just be a copypaste of Islamic schools with different numbers though.

This could be a potential thing for the inevitable HRE/League wars expansion that is just waiting to happen.

We do already have a 'misguided heretics' opinion modifier for Orthodox and Copts (ugh) - that could easily be expanded into something more dynamic.
 

Grand Historian

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If anything, what's weird with Protestant is how Church Power is amassed. The Church mechanic is cool.

Hm? How so? A state church becoming more powerful by ensuring religious homogeneity makes sense to me.
 

FleetingRain

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Hm? How so? A state church becoming more powerful by ensuring religious homogeneity makes sense to me.

I was referring more to how you amass Power passively and then only have to waste them thrice to get all the bonuses you want (and very rarely would you need to change them), with the resource then becoming superfluous. Anglican seems to get it right in that you at least can waste it in some one-time actions and such.
 

Grand Historian

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I was referring more to how you amass Power passively and then only have to waste them thrice to get all the bonuses you want (and very rarely would you need to change them), with the resource then becoming superfluous. Anglican seems to get it right in that you at least can waste it in some one-time actions and such.

Ah, my bad.
 

Badesumofu

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I was referring more to how you amass Power passively and then only have to waste them thrice to get all the bonuses you want (and very rarely would you need to change them), with the resource then becoming superfluous. Anglican seems to get it right in that you at least can waste it in some one-time actions and such.

When I go Protestant I change them all the time. They're almost all situational. Why have the military bonuses active while at peace? Why have the idea cost one when you aren't filling out an idea group? Turn the development one on when you're about to do some developing etc. You get a lot more overall value by switching the bonuses around as required than just picking 3 and sticking to them.
 

Lord Hoosier

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the Islamic schools represent the concept of Islamic jurisprudence rather than different branches of Islam. The church aspect represent the varied forms of Protestantism better I think.
I understand the thematic difference, but putting all Protestants under one roof is silly. Its I think the "schools" feature could be tweaked into making the branches of protestantism part of the game. There were divisions and diplomacy between the reformers right out of the gates.
 

AirikrStrife

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I understand the thematic difference, but putting all Protestants under one roof is silly. Its I think the "schools" feature could be tweaked into making the branches of protestantism part of the game. There were divisions and diplomacy between the reformers right out of the gates.

which branches of protestantism in particular are you refering to? Lutheran churches are represented by the protestant faith, calvinist/presbyterian churches by reformed faith. We're now getting the anglican faith into the game.

The only protestant faiths appearing in the 16th century not appearing in game is babtists and anababtists.
Later on in the timeline there are some more divergent faiths like methodists and puritans breaking away from the anglican church and especially in the colonies we see some variety.

Within continental protestantism and reformed religion there is no need for seperate sub-branches, all reformed countries are Calvinists and all protestant churches are lutheran.

Adding Hussites as an independent religion could be interesting though others smaller faiths liek the babtists never became state churches.
 

solidprice

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Could be nice for a HRE update.
 

rustwat

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They should do something with heretics, like the Fraticelli's or the Waldensians. They should become state religion or at least be an accepted denomination in a country with there own bonuses and also maluses, because it should't be beneficial to have heretics enforce demands.