Tbh sci fi is perfectly fine with aliens species evolving on similar planets, Star Trek being foremost. It's fine, it's serviceable, it's established in sci fi tradition... it might as well be in a sci fi game too, why not. It's fine.
I just had a thought how to make planets and habitability a bit less rudimentary, and how to make colonization, habitation and terraforming a bit more dense and interesting, since it seems to me that the game would be made better for it.
I defaulted to gravity since planet size is a big thing in the game, so it kinda seemed like a good choice to increase that "density" of planetary mechanics, no pun intended. I guess the idea did not resonate, but maybe the concept of making the natural state of planets more complex did, in some other way.
I'm not a game designer, "big ideas" is the only thing I can offer so I try and incite discussion on how we can make the game better...but perhaps not always having the exact technical propositions how to make a big idea into a game mechanic. I think this is fine, as this is a discussion thread, ant the point of it is discussion.
I agree with a lot of people here that introducing atmosphere would be very complicated. Not serviceable for this game. Maybe a sequel focuses more on planets as the basic building block of our galactic empires, and not pops. I hope they will.
For this game, however... how many people can agree that the planets are too rudimentary and could use a little more complexity, and whose natural states should impact habitability more, and lead to some more interesting choices when deciding what to colonize and how to develop it?
One example, I found the planet size trade-off to be interesting. A huge planet will have space but overcoming its gravity would be an endeavor and a cost. So a trade-off exists there, which is interesting to me.
I just had a thought how to make planets and habitability a bit less rudimentary, and how to make colonization, habitation and terraforming a bit more dense and interesting, since it seems to me that the game would be made better for it.
I defaulted to gravity since planet size is a big thing in the game, so it kinda seemed like a good choice to increase that "density" of planetary mechanics, no pun intended. I guess the idea did not resonate, but maybe the concept of making the natural state of planets more complex did, in some other way.
I'm not a game designer, "big ideas" is the only thing I can offer so I try and incite discussion on how we can make the game better...but perhaps not always having the exact technical propositions how to make a big idea into a game mechanic. I think this is fine, as this is a discussion thread, ant the point of it is discussion.
I agree with a lot of people here that introducing atmosphere would be very complicated. Not serviceable for this game. Maybe a sequel focuses more on planets as the basic building block of our galactic empires, and not pops. I hope they will.
For this game, however... how many people can agree that the planets are too rudimentary and could use a little more complexity, and whose natural states should impact habitability more, and lead to some more interesting choices when deciding what to colonize and how to develop it?
One example, I found the planet size trade-off to be interesting. A huge planet will have space but overcoming its gravity would be an endeavor and a cost. So a trade-off exists there, which is interesting to me.