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I actually think this would have unintended consequences. There were typically less heavies than mediums in a division overall. This was mostly due to them being much cheaper to produce. I think the production values are getting closer to reality but I would change them first before doing something like this.
Would make it easier to make your 40w tank units for sure. In general the tank divisions have far to many tanks, I think they need to do something about that.Current numbers:
Also: light tank recon: 24
Tank SPART TD SPAA Flame Light 60 36 30 30 15 Medium/modern 40 36 24 24 15 Heavy 30 24 20 16 15 Super-heavy 15 12 7 / /
As you can see, the numbers are all over the place and have no internal consistency: why are light SPArt same numbers as medium?, Why are flame tanks always 15, etc, etc
There are some clear winners, like the aforementioned SHTD, and some clear losers like basic light tanks.
This is bad, because:
Potential objections:
- You need tons of math or trial and error to find out how much your new tanks is actually going to cost you in terms of outfitting battalions/divisions. This contributes to a steep learning curve for Hoi4 with no discernable benefit.
- Now that all tanks have the same modules at the same cost, it means that battalions with fewer vehicle get each module much cheaper for the same stats benefit.
- There are a bunch of hidden modifiers trying to balance it. If you make an AA tank, it will get -100% breakthrough to balance the fact that it's cheap. Flame tanks and recon tanks get huge nerfs to their stats, etc, etc. Those modifiers should IMO go away (with potential exceptions, since support battalions don't cost width and there should be something to compensate). In general, the stats of the tank in the tank designer, should be the stats of the battalion, including cost. This makes sense, and would save huge headaches.
- "This is going to require rebalancing everything, it's too much work" Right now everything requires rebalancing anyway, and doing this will make it much easier in the long run, as you don't have to consider the different cost of everything in each battalion/
- "This is historical": I don't know if it is, but I think this is a necessary sacrifice in terms of gameplay.
I actually think this would have unintended consequences. There were typically less heavies than mediums in a division overall. This was mostly due to them being much cheaper to produce. I think the production values are getting closer to reality but I would change them first before doing something like this.