We need standardized tank numbers per battalion

  • We will be taking the forums down for scheduled maintenance on Tuesday, May 22nd 2023 at around 8:00 CDT / 13:00 UTC for up to an hour hour.
  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Gyrvendal

Lt. General
97 Badges
Oct 2, 2012
1.522
1.887
  • Crusader Kings II: Monks and Mystics
  • King Arthur II
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Charlemagne
  • Steel Division: Normand 44 - Second Wave
  • Europa Universalis IV: Third Rome
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron III: Their Finest Hour
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Heir to the Throne
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Conclave
  • Victoria 2
  • Crusader Kings II: Horse Lords
  • Hearts of Iron IV: No Step Back
  • Crusader Kings II: Way of Life
With the new tank designer, all numbers balance has been thrown out of whack, with most tanks now being overpriced/underpowered, while a few specific combinations like SHTD are way over the top.
Balancing this is going to be tough. And I think one thing that NEEDS to be done to make it possible, it to normalize the number of vehicles per battalion across the board.
Current numbers:
TankSPARTTDSPAAFlame
Light6036303015
Medium/modern4036242415
Heavy3024201615
Super-heavy15127//
Also: light tank recon: 24
As you can see, the numbers are all over the place and have no internal consistency: why are light SPArt same numbers as medium?, Why are flame tanks always 15, etc, etc
There are some clear winners, like the aforementioned SHTD, and some clear losers like basic light tanks.

This is bad, because:
  1. You need tons of math or trial and error to find out how much your new tanks is actually going to cost you in terms of outfitting battalions/divisions. This contributes to a steep learning curve for Hoi4 with no discernable benefit.
  2. Now that all tanks have the same modules at the same cost, it means that battalions with fewer vehicle get each module much cheaper for the same stats benefit.
  3. There are a bunch of hidden modifiers trying to balance it. If you make an AA tank, it will get -100% breakthrough to balance the fact that it's cheap. Flame tanks and recon tanks get huge nerfs to their stats, etc, etc. Those modifiers should IMO go away (with potential exceptions, since support battalions don't cost width and there should be something to compensate). In general, the stats of the tank in the tank designer, should be the stats of the battalion, including cost. This makes sense, and would save huge headaches.
Potential objections:
  1. "This is going to require rebalancing everything, it's too much work" Right now everything requires rebalancing anyway, and doing this will make it much easier in the long run, as you don't have to consider the different cost of everything in each battalion/
  2. "This is historical": I don't know if it is, but I think this is a necessary sacrifice in terms of gameplay.
 
Last edited:
  • 61Like
  • 35
  • 5
  • 3Love
  • 2
Reactions:

Th3master

Rear Admiral
53 Badges
Aug 10, 2014
303
494
  • Crusader Kings II: The Old Gods
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • Steel Division: Normandy 44
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Steel Division: Normand 44 Sign-up
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Hearts of Iron IV: No Step Back
  • March of the Eagles
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Stellaris
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
I totally agree. This seems like something that should not have been carried over into the new patch.

On top of this they completely nerfed SPART and SPAA. SPAA is worse at shooting down planes than regular AA and SPART is plain worse than Motorized Arty for attack.

There's also no reason to designate a tank as SPART as long as it doesn't use the superstructure module besides on light tanks where it requires half of the vehicles. It's essentially a width vs cost thing which makes very little sense. Perhaps giving a SA bonus to SPART BATs would incentivize their use.

Most of these issues are easily fixed, but the current state of the tank designer is abysmal.
 
  • 12Like
  • 5
Reactions:

dmdelor

Major
98 Badges
May 31, 2016
526
344
  • Sword of the Stars II
  • Heir to the Throne
  • King Arthur II
  • Leviathan: Warships
  • Magicka
  • Majesty 2
  • Naval War: Arctic Circle
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Sword of the Stars
  • Crusader Kings II
  • The Showdown Effect
  • Hearts of Iron IV: Expansion Pass
  • War of the Vikings
  • Europa Universalis IV: Pre-order
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Hearts of Iron III
  • Cities in Motion 2
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Dungeonland
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Hearts of Iron III: Their Finest Hour
  • For the Motherland
  • Europa Universalis IV: Art of War
  • Europa Universalis III
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Way of Life
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Hearts of Iron IV: No Step Back
I'll ++ this. Or, at a minimum, it would be nice to have the cost per battalion displayed in the editor. (recognizing that this isn't the cost per armored recon company)

I also agree with Th3master's comments. The fact that AFV variants basically amount to "I'm trading production cost for combat width inefficiency" is a bit silly, and the fact most of what that swap does is invisible in the tank editor is bad. It feels like you could probably just bake TD modifiers into fixed superstructure and SPG and SPAAG modifiers into new SPG/SPAAG turret types and have everything be transparent. The type tag could then become a generic "this unit fills this role" for division design purposes so you have more control over which tanks go to which division. (and add a few more, like "Infantry Tank"...)
 
  • 6Like
  • 2
Reactions:

Gyrvendal

Lt. General
97 Badges
Oct 2, 2012
1.522
1.887
  • Crusader Kings II: Monks and Mystics
  • King Arthur II
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Charlemagne
  • Steel Division: Normand 44 - Second Wave
  • Europa Universalis IV: Third Rome
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron III: Their Finest Hour
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Heir to the Throne
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Conclave
  • Victoria 2
  • Crusader Kings II: Horse Lords
  • Hearts of Iron IV: No Step Back
  • Crusader Kings II: Way of Life
To make even the inconsistency inconsistent, the various amphibious tank battalions are standardized around 50 vehicles each.
Totally missed those, LOL.
There's also no reason to designate a tank as SPART as long as it doesn't use the superstructure module besides on light tanks where it requires half of the vehicles. It's essentially a width vs cost thing which makes very little sense. Perhaps giving a SA bonus to SPART BATs would incentivize their use.
I think the SP-Art, TD, and other designations should not affect the stats at all, including combat width. It should just be there to help you organize your designed vehicles into appropriate battalions, not add a bunch of modifiers. This would put the focus on the tank designer and eliminate weird situations where you designate a vehicle as something just for stat advantages.
 
  • 12
  • 2Like
Reactions:

ETAIPOS

Major
48 Badges
Jan 13, 2008
767
1.015
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Victoria: Revolutions
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis III
  • Europa Universalis III Complete
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Res Publica
  • Rome Gold
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II
  • Europa Universalis IV: Pre-order
What do you think about numbers like this:

L/M/H/SH/M
50/50/40/40/50

LTD/MTD/HTD/SHTD/MTD
40/40/40/40/40

LSPArt/MSPart/HSpart/SHSPart/MSPart
36/36/36/36/36

LSPAA/MSPAA/HSPAA/SHSPAA/MSPAA
30/30/30/30/30
 
  • 2Like
Reactions:

seldon

First Lieutenant
42 Badges
May 31, 2001
229
180
Visit site
  • Imperator: Rome
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Parklife
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Stellaris
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Surviving Mars: First Colony Edition
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Season pass
  • Age of Wonders: Planetfall - Revelations
  • Hearts of Iron IV: La Resistance
  • Victoria 3 Sign Up
  • Hearts of Iron IV: No Step Back
  • Victoria 2
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Hearts of Iron III Collection
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Sword of the Stars
  • Sword of the Stars II
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: El Dorado
  • Pride of Nations
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Mare Nostrum
To make even the inconsistency inconsistent, the various amphibious tank battalions are standardized around 50 vehicles each.


I didn't realize that. It does make the argument to make all AFV battalions 50 vehicles even stronger. The other thing that struck me, is that pre-NSB there was no downside to spending XP to make varients, other than the 10% reduction in production. Now there is a relatively minor amount of experience to make modest tweaks, the same 10% reduction in production, but often a dramatic increase in production. Looking at various varients of the PZ IV, I wonder if the production increase in real life was as significant as it is in NSB?
 
  • 1Like
Reactions:

Ruck

Major
5 Badges
Nov 28, 2005
658
1.865
  • Crusader Kings II
  • Europa Universalis IV
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Imperator: Rome
I would rather have the same number of tanks needed for every single type of tanks, whatever number fits the best, for the simple reason to have it easier to calculate how costly/cheap my tank is going to be.

I think thats one of the best situations where Im absolutely willing to choose gameplay over historical. All the balancing steps needed should be done then through balancing the chassis and module costs.

AND/OR show the price for the whole batallion directly in the designer.
 
  • 8
  • 4Like
Reactions:

seldon

First Lieutenant
42 Badges
May 31, 2001
229
180
Visit site
  • Imperator: Rome
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Parklife
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Stellaris
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Surviving Mars: First Colony Edition
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Season pass
  • Age of Wonders: Planetfall - Revelations
  • Hearts of Iron IV: La Resistance
  • Victoria 3 Sign Up
  • Hearts of Iron IV: No Step Back
  • Victoria 2
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Hearts of Iron III Collection
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Sword of the Stars
  • Sword of the Stars II
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: El Dorado
  • Pride of Nations
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Mare Nostrum
Agreed.

I'd a;so say there is very little historical evidence that tank destroyers, assault guns, etc. had a lower number of tanks per battalions, or light had more than mediums. Tiger battalions were smaller)
Or put it this way pretty much any number of vehicles between 40 and 60 is a reasonable number for any type of WWII AFV battalion, since you can point to that number being in the TOE of one of the majors.
 
  • 5
Reactions:

Feltan

First Lieutenant
16 Badges
Apr 30, 2003
229
47
Visit site
  • Hearts of Iron III
  • 500k Club
  • Pride of Nations
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
While I am sure there were historical exceptions, the 40-60 range does indeed seem reasonable to me.

As an additional consideration, why couldn't the player decide the size of an AFV battalion when designing units? A simple small-medium-large option for AFV battalions would render much of this discussion moot.

Regards,
Feltan
 
  • 4Like
Reactions:

Zanthra

Private
72 Badges
Oct 23, 2015
22
38
  • Europa Universalis IV: Res Publica
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Jade Dragon
  • Sword of the Stars II
  • Sword of the Stars
  • Semper Fi
  • Magicka
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Sunset Invasion
  • Age of Wonders
  • Age of Wonders III
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Death or Dishonor
  • Surviving Mars
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Nemesis
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
Totally missed those, LOL.

I think the SP-Art, TD, and other designations should not affect the stats at all, including combat width. It should just be there to help you organize your designed vehicles into appropriate battalions, not add a bunch of modifiers. This would put the focus on the tank designer and eliminate weird situations where you designate a vehicle as something just for stat advantages.
I think this could work. If there was something like a -30% production cost reduction on fixed superstructure, alongside the -20% production cost on rivited armor, would allow for low cost vehicles for SPART and TD when the soft attack or piercing is needed. There should also I feel be a 10% hardness penalty on both the fixed supersturcture and the rivited armor modules. That way one could get the cheaper stats, but lose breakthrough and hardness, as was true previously, without having to worry about combat width complications or numbers of tanks per batallion.
 
  • 4Like
Reactions:

Th3master

Rear Admiral
53 Badges
Aug 10, 2014
303
494
  • Crusader Kings II: The Old Gods
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • Steel Division: Normandy 44
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Steel Division: Normand 44 Sign-up
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Hearts of Iron IV: No Step Back
  • March of the Eagles
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Stellaris
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
The larger offense in my mind, is how fewer vehicles somehow take up more width when we compare tanks with TD.
SHTD is 7 tanks for 3 width meaning that 4 SH tanks take up the same amount of frontage as an entire battalion of infantry or 60 light tanks.
 
  • 7Haha
  • 1Like
Reactions:

Dman1791

First Lieutenant
62 Badges
Apr 23, 2014
298
678
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Steel Division: Normand 44 Sign-up
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Cities: Skylines - Green Cities
  • Stellaris: Necroids
  • Imperator: Rome - Magna Graecia
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Steel Division: Normandy 44
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Cities: Skylines Industries
  • Hearts of Iron IV: No Step Back
  • Imperator: Rome
  • Stellaris: Federations
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV
  • Europa Universalis IV: Call to arms event
  • Europa Universalis 4: Emperor
  • Teleglitch: Die More Edition
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Steel Division: Normandy 44 Deluxe Edition
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Mass Transit
I think this could work. If there was something like a -30% production cost reduction on fixed superstructure, alongside the -20% production cost on rivited armor, would allow for low cost vehicles for SPART and TD when the soft attack or piercing is needed. There should also I feel be a 10% hardness penalty on both the fixed supersturcture and the rivited armor modules. That way one could get the cheaper stats, but lose breakthrough and hardness, as was true previously, without having to worry about combat width complications or numbers of tanks per batallion.

I'd only attach a hardness penalty to a hypothetical open-top turret/casemate. Stuff like the German tank hunters (Jagdpanther, Jagdtiger) were quite well protected, even without the turret. I can see a small hardness penalty on riveted construction. Definitely keep the breakthrough penalty on casemates, though.

Either way, casemate tanks definitely need to be significantly cheaper than turreted tanks. There's a reason Germany could pump out StuG III's like no tomorrow.
 
  • 6Like
Reactions:

vermicious knid

Captain
81 Badges
Jul 21, 2010
467
564
  • Crusader Kings II: Legacy of Rome
  • Stellaris - Path to Destruction bundle
  • Victoria 2: A House Divided
  • Leviathan: Warships
  • Hearts of Iron III
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Europa Universalis III: Chronicles
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Stellaris: Apocalypse
  • Tyranny: Gold Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Tyranny: Archon Edition
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rule Britannia
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • 500k Club
  • Europa Universalis IV
  • Hearts of Iron IV: No Step Back
  • BATTLETECH - Digital Deluxe Edition
  • Europa Universalis IV: Dharma
  • Stellaris: Distant Stars
  • Victoria 2
  • Surviving Mars: First Colony Edition
  • Warlock 2: The Exiled
  • Warlock 2: Wrath of the Nagas
  • Tyranny: Archon Edition
  • Europa Universalis IV: El Dorado
  • Surviving Mars: Digital Deluxe Edition
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
Everything historical I've been able to find indicates that the battalion numbers for TD should be higher, the numbers for SPG should be lower, and SPAA are roughly correct. 36, 24, and 24 seem like reasonable numbers for the 3 categories.

Also agree that the numbers should be universal apart from super-heavies.

Would also like to see an assault gun or infantry tank category.
 
  • 1
Reactions:

Dman1791

First Lieutenant
62 Badges
Apr 23, 2014
298
678
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Steel Division: Normand 44 Sign-up
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Cities: Skylines - Green Cities
  • Stellaris: Necroids
  • Imperator: Rome - Magna Graecia
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Steel Division: Normandy 44
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Cities: Skylines Industries
  • Hearts of Iron IV: No Step Back
  • Imperator: Rome
  • Stellaris: Federations
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV
  • Europa Universalis IV: Call to arms event
  • Europa Universalis 4: Emperor
  • Teleglitch: Die More Edition
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Steel Division: Normandy 44 Deluxe Edition
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Mass Transit
Everything historical I've been able to find indicates that the battalion numbers for TD should be higher, the numbers for SPG should be lower, and SPAA are roughly correct. 36, 24, and 24 seem like reasonable numbers for the 3 categories.

Also agree that the numbers should be universal apart from super-heavies.

Would also like to see an assault gun or infantry tank category.

I don't think there needs to be a special assault gun role. You can just make some particularly well-armored SPGs and mark them with a special badge if you're looking for assault guns.
 
  • 4Like
Reactions:

Jays298

Lt. General
16 Badges
Mar 21, 2011
1.387
2.199
  • Crusader Kings II
  • Europa Universalis: Rome
  • Rome Gold
  • Rome: Vae Victis
  • Cities: Skylines
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Imperator: Rome
I think the numbers per division was always sliding like this, and a compromise to allow creating divisions while IC costs soared.
On top of this they completely nerfed SPART and SPAA. SPAA is worse at shooting down planes than regular AA and SPART is plain worse than Motorized Arty for attack.

There's also no reason to designate a tank as SPART as long as it doesn't use the superstructure module besides on light tanks where it requires half of the vehicles. It's essentially a width vs cost thing which makes very little sense. Perhaps giving a SA bonus to SPART BATs would incentivize their use.

Most of these issues are easily fixed, but the current state of the tank designer is abysmal.

This is kind of a pattern. introduce new design elements. But make them weaker in game so as to eliminate the need to actually use them.

We got a naval designer. Great. But ships are weak so just build destroyers or subs.

We got a tank designer. Great. But tanks are too expensive to use, or too weak to be effective. Just build Motorized artillery. Forget about niche classes like SPAA, SPG (cheaper to just use Mot Art).
 
  • 8
Reactions:

vermicious knid

Captain
81 Badges
Jul 21, 2010
467
564
  • Crusader Kings II: Legacy of Rome
  • Stellaris - Path to Destruction bundle
  • Victoria 2: A House Divided
  • Leviathan: Warships
  • Hearts of Iron III
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Europa Universalis III: Chronicles
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Stellaris: Apocalypse
  • Tyranny: Gold Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Tyranny: Archon Edition
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rule Britannia
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • 500k Club
  • Europa Universalis IV
  • Hearts of Iron IV: No Step Back
  • BATTLETECH - Digital Deluxe Edition
  • Europa Universalis IV: Dharma
  • Stellaris: Distant Stars
  • Victoria 2
  • Surviving Mars: First Colony Edition
  • Warlock 2: The Exiled
  • Warlock 2: Wrath of the Nagas
  • Tyranny: Archon Edition
  • Europa Universalis IV: El Dorado
  • Surviving Mars: Digital Deluxe Edition
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
I don't think there needs to be a special assault gun role. You can just make some particularly well-armored SPGs and mark them with a special badge if you're looking for assault guns.


If you build a tank destroyer intended for the assault gun role and a tank destroyer intended to kill tanks on the same chassis it isn't possible to tell a division template which one to use.

You can get around that by only using basic medium chassis for your assault gun and making an actual TD on an improved medium chassis, for example. Not a perfect solution though.
 

Dman1791

First Lieutenant
62 Badges
Apr 23, 2014
298
678
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Steel Division: Normand 44 Sign-up
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Cities: Skylines - Green Cities
  • Stellaris: Necroids
  • Imperator: Rome - Magna Graecia
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Steel Division: Normandy 44
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Cities: Skylines Industries
  • Hearts of Iron IV: No Step Back
  • Imperator: Rome
  • Stellaris: Federations
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV
  • Europa Universalis IV: Call to arms event
  • Europa Universalis 4: Emperor
  • Teleglitch: Die More Edition
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Steel Division: Normandy 44 Deluxe Edition
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Mass Transit
If you build a tank destroyer intended for the assault gun role and a tank destroyer intended to kill tanks on the same chassis it isn't possible to tell a division template which one to use.

You can get around that by only using basic medium chassis for your assault gun and making an actual TD on an improved medium chassis, for example. Not a perfect solution though.
Sure you can. You can tag each one with a different badge, and set the division to use the correct one, or just manually un-check the one you don't want in the equipment list.

Though I don't think there's a way to have a specific mix, which is rather annoying. I'd rather have had the tag system be (optionally, perhaps) per-battalion rather than division-wide.
 
  • 4Like
  • 1
Reactions:

Highlord Alarak

Private
27 Badges
Nov 4, 2016
24
46
  • Magicka
  • Stellaris: Synthetic Dawn
  • Stellaris: Leviathans Story Pack
  • Battle for Bosporus
  • Stellaris: Federations
  • Hearts of Iron IV: La Resistance
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Magicka 2
  • Magicka: Wizard Wars Founder Wizard
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Darkest Hour
If you build a tank destroyer intended for the assault gun role and a tank destroyer intended to kill tanks on the same chassis it isn't possible to tell a division template which one to use.
Actually, with the newly-introduced badges not unlike the ones used by ships, it is possible to make the division only use certain models.
Just build Motorized artillery. Forget about niche classes like SPAA, SPG (cheaper to just use Mot Art).
How about this though:
1638404167040.png

A battalion of those costs only ~30 more than a motorized arty battalion, but at the same time takes ONE iron and no tungsten to make. Also, dozer blades.
 
  • 7
  • 2Like
  • 2Love
Reactions: