With the new tank designer, all numbers balance has been thrown out of whack, with most tanks now being overpriced/underpowered, while a few specific combinations like SHTD are way over the top.
Balancing this is going to be tough. And I think one thing that NEEDS to be done to make it possible, it to normalize the number of vehicles per battalion across the board.
Current numbers:
Also: light tank recon: 24
As you can see, the numbers are all over the place and have no internal consistency: why are light SPArt same numbers as medium?, Why are flame tanks always 15, etc, etc
There are some clear winners, like the aforementioned SHTD, and some clear losers like basic light tanks.
This is bad, because:
Balancing this is going to be tough. And I think one thing that NEEDS to be done to make it possible, it to normalize the number of vehicles per battalion across the board.
Current numbers:
| Tank | SPART | TD | SPAA | Flame | |
| Light | 60 | 36 | 30 | 30 | 15 |
| Medium/modern | 40 | 36 | 24 | 24 | 15 |
| Heavy | 30 | 24 | 20 | 16 | 15 |
| Super-heavy | 15 | 12 | 7 | / | / |
As you can see, the numbers are all over the place and have no internal consistency: why are light SPArt same numbers as medium?, Why are flame tanks always 15, etc, etc
There are some clear winners, like the aforementioned SHTD, and some clear losers like basic light tanks.
This is bad, because:
- You need tons of math or trial and error to find out how much your new tanks is actually going to cost you in terms of outfitting battalions/divisions. This contributes to a steep learning curve for Hoi4 with no discernable benefit.
- Now that all tanks have the same modules at the same cost, it means that battalions with fewer vehicle get each module much cheaper for the same stats benefit.
- There are a bunch of hidden modifiers trying to balance it. If you make an AA tank, it will get -100% breakthrough to balance the fact that it's cheap. Flame tanks and recon tanks get huge nerfs to their stats, etc, etc. Those modifiers should IMO go away (with potential exceptions, since support battalions don't cost width and there should be something to compensate). In general, the stats of the tank in the tank designer, should be the stats of the battalion, including cost. This makes sense, and would save huge headaches.
- "This is going to require rebalancing everything, it's too much work" Right now everything requires rebalancing anyway, and doing this will make it much easier in the long run, as you don't have to consider the different cost of everything in each battalion/
- "This is historical": I don't know if it is, but I think this is a necessary sacrifice in terms of gameplay.
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